Kiba Report post Posted July 11, 2012 (edited) Credits to: Kurushii for header.TD for playstyle information.ryofoong for mini Liz guide. Please be sure to look at:The Dustloop Wiki - Elizabeth: The information here is really basic and aimed at beginners for a quickie. It is not intended to help with competitive/advanced players so this is where the wiki steps in. CONTENTS 1.) Introduction 2.) Moveset 2A.) Normal Attacks 2B.) Persona Attacks 2C.) Other Moves 2D.) Special Moves 2E.) Super Moves 2F.) Awakening Supers 2G.) Mortal Blow 3.) Misc Data 3A.) Counter Hit Exceptions 3B.) Air Unblockables 3C.) Basic Combos 3D.) Basic Blockstrings 3E.) Mini Elizabeth Guide Legend [*] - Persona Required [*] - SB (EX) Version Edited February 6, 2013 by Kiba Share this post Link to post Share on other sites
Kiba Report post Posted July 11, 2012 (edited) 1. Introduction »Name: Elizabeth »Age: Unknown »DOB: Unknown »Persona: Thanatos »Weapon: Tome and Tarot Cards »Arcana: Death »Health Value: 7500 »Voice Actor(s): JP Miyuki Sawashiro ENG Tara Platt »Losing Pose »Elizabeth Palettes - Thanatos Palettes »Theme Song: Battle for Everyone's Souls PLAYSTYLE Elizabeth is zoner/momentum based. Her objective is to stall for time so she can gain access to her more powerful tools fullscreen. Her zoning tools are for harassment, and for approaching (maragidyne). Up close she is more grappler-centered. Her status effects, fear and paralysis, supplement her close range game by making Thantanos' command grab fatal counter and unjumpable, respectably, making it hard to counter especially in the corner. The grab is her main source of damage and conditioning the foe to fear it will set the pace in you favor for many matchups. Poison status isn't too useful at the moment. She has very strong strengths but very glaring weakness, and very low health. As she lacks pressure/mixup, she cannot afford any lapses in judgement or mistakes or it can, very quickly, cost her the round/match. A turtler's wet dream: Why she should stall? The most obvious reason: invigorate. sp = a stronger liz. the more sp you have the better/safer your pressure, mixup, approach, defense, pretty much everything is.Bursts are super important to liz and she relies on them heavily because of her tendency to get KO'd really quickly for a wrong move. stalling fills up the guage naturally.She gets to feel out her opponent and sees how they react. the more info she gets from them, the better her chances to punish them, the stronger her pressure will be, and the more flustered the foe will get. you dont really want to 'guess' with liz if you dont have to, she'll be losing persona life all over the damn place. Special Ability: Invigorate[table]Elizabeth is always under the invigorate buff.Invigorate will automatically increase your SP gauge at all times, regardless of what you are doing.If you use SP at all in a combo, Elizabeth will go under SP Gauge Cooldown and will gain no SP, even with Invigorate.[/table] STATS Ease: ★☆☆☆☆ Persona: ★★★★★ Offense: ★★★☆☆ Defense: ★★☆☆☆ Speed: ★☆☆☆☆Elizabeth's best asset is Thanatos, who makes up for everything she lacks. You'll have to learn him as much as you learn her. Death is your key to victory! STRENGTHS AND WEAKNESSES PROSMany ways to paralysis and inflict fear (95% of her combos) which would deal more damage.No worry for SP gain. Continous SP gain provides her with the ability to use the most guard cancels and one more cancels.Good at zoning.Great Anti air which leads into a ton of damage using only 25 SP.Instant Kill limits opponent's pressure opportunities.Has one of the best backdashes and quick escapes, which is useful for getting out of pressure. CONS [*]Lowest health in the game. [*]R-Action/Memento Mori unreliable reversals when pressured. [*]Lacks any sort of real pressure. [*]Difficult to use properly. Edited December 5, 2012 by Kiba Share this post Link to post Share on other sites
Kiba Report post Posted July 11, 2012 (edited) 2. Moveset 2A.) Normal Attacks [table=width: 500][table="class: grid, width: 500]DamageSP Gain200-[/table] Quick card slice infront of her with decent range.Jump Cancellable[/table] [table=width: 500]:abt:[table="class: grid, width: 500]DamageSP Gain(9 Hits/500 Total)-[/table]Spins moving tarot cards in a circular motion.Jump Cancellable[/table] [table=width: 500]:abt:[table="class: grid, width: 500]DamageSP Gain(12 Hits/780 Total)10[/table]Launches the opponent up but unsafe on blockShould not be used on block[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain(9 Hits/750 Total)-[/table]Great range but unsafe on block and whiff[/table] [table=width: 500]http://www.dustloop.com/forums/uploads/emoticons/default_d.gif' alt=':d:'>[table="class: grid, width: 500]DamageSP Gain160-[/table]Short poke that hits lowOTGs[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain450-[/table]Good anti air with good reach.Makes Elizabeth airbourne.Jump Cancellable[/table] [table=width: 500]http://www.dustloop.com/forums/uploads/emoticons/default_j.gif' alt=':j:'>[table="class: grid, width: 500]DamageSP Gain200-[/table]Short range pokeCombo filler[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain(6 Hits/630 Total)-[/table]Great air poke which destroys projectiles.Disappears as Elizabeth lands[/table] [table=width: 500]Guard Cancel Attack[table=class: grid, width: 500]DamageSP Gain--[/table] [*]Does not have as much invincibility as her Furious Action[*]Avoid using.[/table] [table=width: 500]All Out Attack[table=class: grid, width: 500]DamageSP Gain200-[/table] [*]Slow overhead. C followed launches whilst D gives hard knockdown and wallbounds on FC.[/table] [table=width: 500]Sweep[table=class: grid, width: 500]DamageSP Gain700-[/table] [*]Knocks down opponent and can only be followed up with Magarudyne.[/table] [table=width: 500]Ground Throw[table=class: grid, width: 500]DamageSP Gain1400-[/table] [*]Inflicts fear and can only be followed up on CH.[/table] [table=width: 500]Air Throw[table=class: grid, width: 500]DamageSP Gain1400-[/table] [*]Inflicts fear and can only be followed up on CH.[/table] [table=width: 500]Furious Action: Shuffle Time[table=class: grid, width: 500]DamageSP Gain200-[/table] [*]Grabs the opponent and inflicts a status ailment which is dependant on amount of Elizabeth's SP[*]Techable, but untechable during an opponent's attack or when they are in fear[/table] [table=width: 300, class: grid] SP ARCANA EFFECT 0-49 Lovers Charm 50-99 Death Poison 100-149 Devil Fear 150 Tower! Confusion [/table] Edited August 20, 2012 by Kiba Share this post Link to post Share on other sites
Kiba Report post Posted July 11, 2012 (edited) 2B.) Persona Attacks[table=width: 500][table="class: grid, width: 500]DamageSP Gain800 + 400 (2 Hits/1200 total)-[/table]Unsafe on block and bad recovery. 2nd attack staggers on CH allowing for 2C or 5D followups.[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain900 + 450 (2 Hits/1350 Total)-[/table]Command grab which inflicts fear. bad recovery on whiff. [/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain600-[/table]Inflicts fear and beats bursts. Has a guardpoint which can hit mashers, but vulnerable if blocked.[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain--[/table]Poisons opponentNot a physical hit so cannot be used to start or continue combos.[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain1275-[/table][*]Causes a knockdown which can be followed up with Garudyne when low to the ground [*]Not an overhead[/table] [table=width: 500][table="class: grid, width: 500]DamageSP Gain900 + 450 (2 Hits/1350 Total)-[/table]Command throw which inflicts fear and does not grab grounded opponentsSimilar to 5D but has faster recovery. Wallbounce on CH.[/table] Edited August 16, 2012 by Kiba Share this post Link to post Share on other sites
Kiba Report post Posted July 11, 2012 (edited) 2D.) Special Moves Maziodyne:abt:/:bbt: Elizabeth calls Thanatos to cover the screen horizontally with a plasma beam. Air ok. Long time wall stiction which can lead to followups. - 10 Hit, faster then B version, but slower recovery (990 DMG) - 10 hit, more delay than the A version, but faster recovery (990 DMG) - 20 Hit, small delay then fires. Faster than B but slower than A. Paralyzes on hit (1407 DMG) SP Cost: 25 Mabufudyne:abt:/:bbt: Elizabeth summons Thanatos to first launches the opponent then shoot ice diagonally upwards, freezing them. - Fastest startup but the opponent can break out of ice quicker. (1195 DMG) - Slower startup but opponent is frozen longer than A version. (1195 DMG) - About as fast as the A version. Freeze duration is just as much as B version. (1216 DMG) SP Cost: 25 Magarudyne:cbt:/:dbt: Elizabeth creates a tornado she can actually ride around on. Can control where the tornado goes. Air Ok - Goes further upwards than D version (10 Hits, 1000 DMG max) - Goes more horizontal than C version. (10 Hits, 1705 DMG max) - Startup is fast and the duration is long, free action after the move is over. SP Cost: 25 Maragidyne :cbt:/:dbt: Elizabeth summons Thanatos to send a pillar of flames across the screen. - Flames will go forward from Elizabeth (1443 DMG) - Flames will go from the opposite end of the screen back towards Elizabeth. (1443 DMG) - Uses both C and D together, first knocking them away and then returning them with the 2nd flame. Has longer recovery than C + D versions. (1669 DMG) SP Cost: 25 2E.) Super Moves Mind ChargeSP Cost: 50:abt:/:bbt: Uses her health to fill up her SP bar. Will automatically make her go into awakening state with lots of blue health. SP is increased in response to the amount of HP that was deleted. MahamaonDamage: Death SP Cost: 50 Elizabeth summons Thanatos who uses his sword to create a Hamaon circle below him. Elizabeth is invincible for the duration, and the circle will stay on the ground for about 10 in game seconds before activating. Will disappear if hit. MamudoonDamage: Death SP Cost: 50: Elizabeth creates a glyph in the air that after about 10 ingame seconds, shoots out a short range Mudoon fog. Both can not be active on the screen at the same time. If mahamaon is active is the screen and you activate mamudoon, the former will replace the latter. 2F.) Awakening Supers DiarahanSP Cost: 50:abt:/:bbt: Elizabeth heals 20% of her max health very quickly. Can be hit out of in the beginning. Slow recovery. Ghastly WailDamage: 2500 SP Cost: 50:cbt:/:dbt: Thanatos will grab the opponent and stuff them in a coffin, before hitting them away. Inflicts the fear status. Can be avoided with a vertical jump. Damage when the opponent is in fear is greater than 6000. 2G.) Mortal Blow MegidolaonDamage 99,999 SP Cost: Full gauge:d:+ Elizabeth surrounds herself with tarot cards before sending a torrent of them at the opponent. The cards apparently hit off-screen. She then summons Thanatos and unleashes her infamous Megidolaon. You must counter 3 hits in final round to activate the Mortal Blow cutscene.http://www.youtube.com/watch?v=AuLWd5WNdQY Edited August 16, 2012 by Kiba Share this post Link to post Share on other sites
Kiba Report post Posted July 11, 2012 (edited) 3. Misc Data 3A.) Counter Hit Exceptions 5C(2) CH > 5D / 2C 3B.) Air Unblockables2BMabufudyne (Any) 3C.) Basic Combos - 5AA > 5B > 2B > JB > JC > C.Garu - 5AA > 5B > 5C(2) > A.Zio / JC - 5AA > 5B > Sweep > C.Garu - 5AAA > A.Bufu > A.Zio 3D.) Basic Blockstrings [*] - 5AA > 5B > Sweep [*] - 5AA > 5B > 5C(2) > 5D / 2C [*] - 2A > Throw [*] - 5AA > AoA [*] - 5AA > Jump Cancel 3E.) Mini Elizabeth Guide Opponent Conditioning: - Opponents who are adept at fighting Elizabeths will eventually learn to watch Elizabeth herself to see what moves she's doing exactly. Like 5D her arm is out straight, 2C she is crouching and holding a card, and so forth. Something interesting is that opponents will begin to do this with even Agi and superjump airdash almost all the time. However, Bufu and Agi share almost the exact same animation and this can be used to trick opponents into jumping into a B.Bufu unblockable and then combo with whatever you want. (Only works with people who react extremely quickly, as the animations aren't identical and then they can just not airdash, leaving thanatos open. Only use in rare situations) - A staple movement for a lot of high level Elizabeth players is to [dash forward > IAD back > j.B] Besides this zoning our your opponent and building meter it can be used to condition your opponent to expect this movement. It seems basic but Elizabeth has a number of ways to counteract an opponent who will attempt to get in on you during the holes of this movement. Options that Elizabeth has are as follows: [*]Elizabeth can dash forward > jump > j.D if you expect your opponent to immediately jump in at you. Can be seen here [*]Elizabeth can also use Bufu because Bufu is air unblockable and the A version comes out quite quickly. [*]5C is good against IAD as well as run ins and can be hit confirmed for good damage. Seen here [*] Using A.Zio instead of the j.B can also be effective against certain opponents. Seen here [*]Standing and using 2B anti-air into a combo is also a viable option against opponents who don't IAD, but jump in. Edited August 24, 2012 by Kiba Share this post Link to post Share on other sites