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Chazmobile

[P4A] Yosuke Combo Thread

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Since I didn't see any Sukukaja FC combos, I'll post one of my own:

FC 2C > dash 2B > 5C > 236B > (delay) j2C > 2A > 2B > j2B > j236A~A > j236A~(delay)A > (delay) j2C > 236AB > j236A~A > j2B > j236D > j236236C/D (6.2k)

Of course that's kinda meter-heavy given that you already need to be in Sukukaja, so here's one without the super (only the end changes):

FC 2C > dash 2B > 5C > 236B > (delay) j2C > 2A > 2B > j2B > j236A~A > j236A~(delay)A > (delay) j2C > 236AB > j236A~A > j236A~A > j236D (5.4k)

It works anywhere on screen, though you have to slightly delay the 236B if you're near or in the corner. Also does anyone know if there's SMP on Sukukaja 2C? It sure feels like there is whenever I tried to use it in one of these combos. I might have just been doing something wrong though.

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Sukukaja BnB:

5A > 5B > 2C > dash (slight delay) 2B > 5C > 236B > (236A~A)x3 > j2B > j236D > (j236236C/D) 3.1k (3.9k with super)

As with the FC combos I posted, you have to put some delay on 236B if you're in or near the corner by that point in the combo, and a VERY slight delay if not.

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Sukukaja BnB:

5A > 5B > 2C > dash (slight delay) 2B > 5C > 236B > (236A~A)x3 > j2B > j236D > (j236236C/D) 3.1k (3.9k with super)

As with the FC combos I posted, you have to put some delay on 236B if you're in or near the corner by that point in the combo, and a VERY slight delay if not.

Can you use this combo anywhere on the screen or is it specific to midscreen/corner?

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In Sukukaja mode, I tend to like to dash in with 2A instead of 5A due to its hitbox.

It'll prorate more but being able to duck under some attacks and the fact that it's a low attack will help it land more often especially at that speed.

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Can you use this combo anywhere on the screen or is it specific to midscreen/corner?

Anywhere. You just have to delay 236B for a longer time if midscreen/corner. It's not hard to time though.

@Bat- Starting with 2A works too. I just listed 5A because it's a generic starter. You have to use 5B though, as 2B won't combo into 2C.

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On regular hit simply go into 5C 2C 236A 236C or such. If you get a CH you can do dash 5A 5C 2C 236B into moonsault enders.

Btw Garudyne's prorate is pretty good:

236236C (CH) OMB 2C 236B 236A~A 236B~B 236C 236236C does 6490 damage! In corner adding 5C after 2C yields 6703, and the combo is easier too.

Even a simple CH Garudyne OMC into 5B 2C 2B air combo does about 5.1k.

You can also do stuff like cross-under during Garudyne to put them back into the corner for the easy 2C 5C 236B combo part.

Time to mash supers :V

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Hey fellas. I'm messing around in training mode, tonight, feeling things out. Combo on the front page under Skill Starters:

CH j.2C > 2B > 2C > j.BB > j.2B > dj.BB > j.2B > j.236D [3272/21%]

You can reverse the 2C and the 2B to get 3315/22%, making it more optimal, but slightly harder. It's also definitely an option if you see that you did 2C too early that you can't get B Dash Spring to connect.

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2A > 5C > 2C > 236B > [j.236A~A]x2 > j.236D [2977/24%]

is this CH only? can't seem to get that to work

CH or crouching I believe, I've updated it to make it clearer, my apologies.

It works on crouching opponents at all times and 2391/22%

It works on counterhit crouching opponents at all times and does 2405/22%

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Against people who love to roll out of the corner. You can do your sideswap FC combo into a little bit of the IAD j.C loop

FC 2C 236B j.236A~A delay j.2C 2A (2C 5C IAD j.C) x2 2C 5C 5AAA j.236B~A j.236236C/D - 6243 damage, 62 meter gained before super.

Adding in OMB j.2C after the j.2C in the combo adds another 800 damage or so to the combo but you only gain 22 meter instead of 62.

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You guys doing that FC combo that uses 25 meter but works anywhere on screen and pushes them to the corner for either a full damage ender, a tentarafoo ender, or a meter gain ender?

Shit's pretty cash

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You guys doing that FC combo that uses 25 meter but works anywhere on screen and pushes them to the corner for either a full damage ender, a tentarafoo ender, or a meter gain ender?

Shit's pretty cash

What's the combo?

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Dunno what he's talking about, but the Fatal Counter combo i'm doing most often is this one:

Fatal Counter 2C, 236B, j.2C, 2A, 2C, jump cancel j.2b 236A~A, 236A delay A, j.2C, 2A, 5AAA, 236B~A

Works anywhere, gives 51.... 52.... SP so you can always Garudyne or just stack the meter for later. Does 5893, maybe 500 damage less than the other one that has a different ending sequence, but gives waaayyyy more meter, making it more efficient and therefore a more worthwhile combo for me, personally. Unless of course, it's going to kill and I already have enough for a Garudyne.

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Dunno what he's talking about, but the Fatal Counter combo i'm doing most often is this one:

Fatal Counter 2C, 236B, j.2C, 2A, 2C, jump cancel j.2b 236A~A, 236A delay A, j.2C, 2A, 5AAA, 236B~A

Works anywhere, gives 51.... 52.... SP so you can always Garudyne or just stack the meter for later. Does 5893, maybe 500 damage less than the other one that has a different ending sequence, but gives waaayyyy more meter, making it more efficient and therefore a more worthwhile combo for me, personally. Unless of course, it's going to kill and I already have enough for a Garudyne.

I'd rather do FC 2C>236B>j.2C>2A>2C>5C>236AB>j.236A-A>j.2C>2A>2B>2C>j.BB>j.2B>j.B>j.2B>236D 5.7K with only 25 meter. How do you get the 2A>5AAA>236B~A to work outside of the corner?

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I'd rather do FC 2C>236B>j.2C>2A>2C>5C>236AB>j.236A-A>j.2C>2A>2B>2C>j.BB>j.2B>j.B>j.2B>236D 5.7K with only 25 meter. How do you get the 2A>5AAA>236B~A to work outside of the corner?

(Actually using meter for only about roughly 400 more damage)

Stop that

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(Actually using meter for only about roughly 400 more damage)

Stop that

I just optimized it. Here are the better versions and probably the combos Guymam is referring to.

Tentarafoo ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>236C damage:5443

Meter gain ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236D damage:6000

Full damage ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236236C damage:6751

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I just optimized it. Here are the better versions and probably the combos Guymam is referring to.

Tentarafoo ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>236C damage:5443

Meter gain ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236D damage:6000

Full damage ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236236C damage:6751

This guy. Giving away all my secrets.

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(Actually using meter for only about roughly 400 more damage)

Stop that

Why not? If it's going to win you the round, spend all that shit.

It's always good to know ways to increase damage off common scenarios with either meter or burst usage.

This guy. Giving away all my secrets.

Those were a secret?

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