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Chazmobile

[P4A] Yosuke Combo Thread

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I just optimized it. Here are the better versions and probably the combos Guymam is referring to.

Tentarafoo ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>236C damage:5443

Meter gain ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236D damage:6000

Full damage ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236236C damage:6751

how are you getting the 236AB to hit? they are usually out of range, and the first 5C doesnt hit certain characters unless you delay it but if I do so the 236Ab won't hit. any help? =/

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You pretty much have to know the timing like its marked into your soul. Too early, you miss. Too late, they'll just bounce to high and tech before j2.C hits them.

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People mistake Yosuke to be a easy character to use but there's a lot of character specific and timing based stuff on the vast majority of his more rewarding combos....

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Corner Cross-up Moonsault Combos

50 meter j.236A~A>j.2C OMC>2C>236B>[j.236A~A]x2>j.236D(236236C/D) 3.8K(4.7K with super)

OMB j.236A~A>j.2C OMB>dash under 2C>5C>236B>[j.236A~A]x2>j.236D(236236C/D) 4.2K(5.1K with super)

OMB 100 meter j.236A~A>j.2C>236236C/D OMB>(dash under)2C>5C>236B>[j.236A~A]x2>j.236D>236236C/D 6.2K Dash under 2C is optional for this combo if you push the opponent into the corner with super.

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I know that IAD Jc in this game is awkward for me but I did find out the EX dash loop. Idk if anyone knows it yet but I'll post it anyway.

FC2C > 236B > j2C > (2A > 2C > delay 5C > Delay 236AB)x2 > 2A > 2B > 2C > JBB >236D

Uses 50 meter to end it with just 236D for around 6.1k

Use 100 meter garudyne to end it for 6.9k

OMB and garudyne to Touch of death Elizabeth (I.E. 7.7K)

I find this an easier alternative to the IAD JC loop for me personally

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hello guys, i need some help, i cant use consistently IAD and i wont even bother to try it in online matchs against rank 0 connections, so i m focusing on learning combos without IAD. My FC combo with yosuke is :

FC 2C > 236b > j2C > 2A > 2B>2C> jB > j2b> JB > J2B > moonassault/slash A 2x > kunais D > garudyne = 5449 damage or 4600 in case i dont use Garudyne

and my AOA D combo is 2B > 236B> J2C>2A >2B>5C> AAA > moon assault/slash A > Garudyne = 4446 damage, but this combo for some reason is very hard to land on akihiko and others, so....

can anybody teach any better combo without use of IAD ? thanks =]

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oh man, its so frustating, i cant find a way to use 236B on akihiko during AOA - D, he floats so low that he tech out so fast, i can use my AOA D combo above against elizabeth so easily

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I think 5C is an easier substitue to 2B during your AoA~D combo, Shadow, bro. But If you are doing 2B, you need to adjust the timing of when you use 2B out of the AoA, at least I think it does when I did it

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on akihiko try to delay the 2b a bit after the wallbounce. I only do 2 AoA combos on wallbounce.

2b,2c,5c, tentarafoo.

2b,236b,j.2c,2a,2c,5c, tentarafoo.

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Combo challenge to stir up creative thought.

What is the most damage you can do with Yosuke using all of your resources in a reasonable manner, in a practical way.

Have at it kids. 9354 is my best and the score to beat. Winner gets a prize.

The prize is nothing.

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So, what are the best/standard combos you can get off of the rare FA > 2a? I am particularly interested in the mid-screen ones, but corner ones are nice too.

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CH 2B, wait, 2C, air combo does 2277 and gains 17 meter.

CH 2B, wait, 5C, 236AB, j.236A~A, j.236A~A, j.236D does 2841, uses 25 and gains back 7.

CH 2B, wait, 2C, 236B, j.236A~A, j.236A~A, j.236D does 2878, gains 21.

236A~A, 5A, 2B, Air combo for 2637 and 20 meter

236A~A, 5A, 5C, 236AB, j.236A~A, j.236A~A, j.236D for 3180 to use 25, gain back 11

CH 5B, dash 5B, 2B, air combo does 2077, gains 16

CH 5B, dash 2B, 5C, 236AB, j.236A~A, j.236A~A, j.236D gets 3027, uses 25 gains back 7

CH 5B, wait 2C, 236AB, j.236A~A, j.236A~A, j.236D does 2918, gains 21.

So, what are the best/standard combos you can get off of the rare FA > 2a? I am particularly interested in the mid-screen ones, but corner ones are nice too.

This is late as F, but you can actually use whatever starter you want, it solely depends on how high they were. Vs. something like a fulljump Mitsuru j.B you have enough time to get a sick 2C, 236B, j.236A~A, j.236A~A j.236D combo.

If they're at around instant Airdash height, you can't even get a 2A to link. From a 2A, though, ah... 2A, 2B, Air combo. or 2A, 5AAAA for meter.

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how to add a OMB in a fatal combo? do you just add (OMB > j2c) and everything else stays the same? eg 2c > 236b > j2c > OMB > j2c > 2a > stuff

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how to add a OMB in a fatal combo? do you just add (OMB > j2c) and everything else stays the same? eg 2c > 236b > j2c > OMB > j2c > 2a > stuff

Pretty much the best times to OMB is usually after a throw, airthrow, Garudyne, and J2C, just like you said.

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in a FC combo, the best places to OMB are after j.2C and garudyne.

Ex. 2C fc 236B j.2C OMB j.2C 5B 2C 5C shit shit shit ender.

Ex. 2C fc 236236C (30+hits) OMB j.2C 2A 2C 5C (5B 2C 5C if you can time it just perfect.) shit shit shit ender.

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ive seen people do OMB of a 236a/b~a. from what i can see you would do this is if you hit them with 236a/b~a but you are too high for j2c to connect after, am i right?

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During a FC combo, that usually isn't the best route to go and well fuck up your combo early. Outside of FC, j.236AA j.236AA (j.2C if you're low enough) OMB B tackle is a pretty effective OMB combo.

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Yer I meant normally, like you cross them up and tag them with it, you answered my question. Only got persona last week, liking the game so far, there isn't too much to yosuke tbh, or maybe that's just p4u in general when compared to blazblue,

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What are you guys doing for fatals in Sukukaja? My 5.5k 50 meter feels really....dated and weak so to speak.

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Here's a nice combo I made in training mode recently:

FC 2C xx 236B xx j.2C OMB j.2C 2A 2C dl2B dl5C dl2A 2C dl5C xx 236C : 6375 damage, ends in corner with confusion. xx 236 into 214214D, 5D for corner fun :D Works from midscreen and in the corner. Alternatively, you can replace xx 236C with AAA xx 236B xx 236236D for 7651, but I prefer 236C ender unless I really need to end a dude.

Edit: since the AoA secion in the OP is a little lacking, I made up this too. I can't help but feel it's not very optimal though...

AoA~D 2B 2C 5C 2A 2C 5C AAA xx 236B~A 236236C - 4264 damage

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