Skye Report post Posted October 1, 2013 You can still do that with the optimal version. Share this post Link to post Share on other sites
Skye Report post Posted October 1, 2013 (Roll) > [D Duck > C Weave] x N Share this post Link to post Share on other sites
Tong Report post Posted October 1, 2013 Yeah, I've tried this before but is far from giving better corner carry. Not to mention it's hell on my fingers haha Share this post Link to post Share on other sites
Tong Report post Posted October 3, 2013 Hm, looks like my combo doesn't work on Chie and Teddie... Share this post Link to post Share on other sites
Barzorx Report post Posted October 3, 2013 I wasnt entirely sure of where to post this, so i apologize if im wrong... but... I made an akihiko video, and i thought maybe it'd help someone. http://www.youtube.com/watch?v=bVX1HGEO1FU Also, Teddy and Chie really do have different hitboxes, but I already made teddy/chie specific FC combos (off of 5b, hooks and corkscrews), so I might just up and upload them sometime if anyone wants that. Share this post Link to post Share on other sites
HoudiniJr100 Report post Posted October 4, 2013 I apologize if someone already did this, but I think I may have an interesting trick So earlier I was dickie around in training mode, and since I had my full SP after cyclone upper, I decided Why not do another? Lo and behold, level 3 cyclone upper can connect from a level 2! I also tried this with auto combo (before special) to uppercut, to cyclone upper. It's quite finicky, but it works when it needs too. In basic, I think I found some neat tech should we ever be with an extra 50 SP to use. I got some stuff on film on it too. Share this post Link to post Share on other sites
Skye Report post Posted October 5, 2013 That was a thing before the console version was even out. It's swagger as hell anyway. Share this post Link to post Share on other sites
HoudiniJr100 Report post Posted October 5, 2013 That was a thing before the console version was even out. It's swagger as hell anyway. well I didnt see it on the thread so I'm all "why not?" XD Share this post Link to post Share on other sites
Effenhoog Report post Posted October 5, 2013 If you have the meter you can do 3 of them in a row as long as the first one is at level 1 cyclone. The easiest setup I can remember for that is midscreen all out attack, vertical launch, aircombo, assault dive and then supercancel into it. It's kind of a waste of meter but back when the game was first out I got a bunch of online ragequits from doing that, it was pretty funny Share this post Link to post Share on other sites
Codename Exia Report post Posted October 10, 2013 I need some ideas for OMB combos that don't involve FC. Halp. Share this post Link to post Share on other sites
Skye Report post Posted October 10, 2013 I need some ideas for OMB combos that don't involve FC. Halp. Throw bait j.b > 5b > 236a > OMB > 5b > j.b > 5aaaa > duck > dp (1) > cyclone. Easy 4-5k, good for finishing opponents with half/less than half health before they enter awakening. Share this post Link to post Share on other sites
Effenhoog Report post Posted October 11, 2013 corner: j.B > 5B > sweep > A kill rush > duck > A corkscrew > cyclone upper > OMB before the last few hits > duck > weave > corkscrew > cyclone upper 100 meter + burst for like 6K but it looks awesome/silly Share this post Link to post Share on other sites
Barzorx Report post Posted October 11, 2013 corner: j.B > 5B > sweep > A kill rush > duck > A corkscrew > cyclone upper > OMB before the last few hits > duck > weave > corkscrew > cyclone upper 100 meter + burst for like 6K but it looks awesome/silly You can also do this, but with 50 meter for less damage, if you do A corkscrew > OMB > duck > weave > cork > cyclone upper. Less damage, but hey, less meter too. Ive done it in a couple of matches when i REALLY need to get the kill. Really though I use my burst for two reasons only. Gold burst out of oki, and red burst to parry bursts. Share this post Link to post Share on other sites
BRIAN_KYO Report post Posted October 11, 2013 I need some ideas for OMB combos that don't involve FC. Halp. Ex boomerang hook Lvl 3 = awesome damage Share this post Link to post Share on other sites
BRIAN_KYO Report post Posted October 15, 2013 I made another video about OMB combos. I have included the ideas from Skye (usefull in a match) and Effenhoog (silly damage xD) Share this post Link to post Share on other sites
OmnixTSC Report post Posted December 14, 2013 So I found out that for jump loops, [2B > 5B (1) > j.B] instead of [5B(2) > j.B] gives you max damage and SP gain. You get about 2-4 more SP per combo depending on how many loops you do and anywhere from 100-400 more damage. The timing isn't hard on this, either. Edit: Before, I said it was about 100-400 more damage. I can't find many routes that add more than 250 damage, so I messed up there. Share this post Link to post Share on other sites
Barzorx Report post Posted January 30, 2015 Moved to archive section since this is from Persona 4 Arena... all Persona 4 Arena Ultimax discussion should be higher up. However you are still free to discuss P4A topics here so... yeah. Share this post Link to post Share on other sites