Eshi Report post Posted August 23, 2012 You can confirm CH 5c and 2c anywhere. I don't think many people know that it's dash cancellable. Forward and back.wat. WAT. Shit that's awesome. just on hit or on block too? Share this post Link to post Share on other sites
Kurushii Report post Posted August 23, 2012 wat. WAT. Shit that's awesome. just on hit or on block too? Both Share this post Link to post Share on other sites
Ross Report post Posted August 23, 2012 It is cool for combos. But it doesn't work out as well as you'd think on block.. though I guess you can backdash cancel it. Share this post Link to post Share on other sites
iw2ma Report post Posted August 23, 2012 I think 5C/2C vs Kanji in the corner is kinda cool. He can't do a lot at max range and you can just dash cancel into another or any other thing to make him stay. Share this post Link to post Share on other sites
confusedxphreak Report post Posted August 23, 2012 You'd be surprised how much Kanji can do to you at max range of 5C and even more so at 2C if it is blocked or whiffed. @.@ Besides from using 5C/2C in mix-up, I probably never use it as a spacing tool because his 5C just owns Aki. I never tried back dashing a blocked 5C/2C though, so that's pretty cool to have an option to escape a punish. Share this post Link to post Share on other sites
iw2ma Report post Posted August 23, 2012 NOT cancelling any C near Kanji or anyone is bad lol. Doing a j.C in Kanji's face is dumb, free command grabs all day. Share this post Link to post Share on other sites
Ross Report post Posted August 24, 2012 Does anyone know the best way to finish this combo...(meter + no meter) FC 5b,236+b,f+d,b+d, 55b(2hit),2b, SJC, B(1-hit) qcb+b, b+c,f+d,f+a? Currently if I want meter you can cancel there, or no meter do 236+c,f+a for 4225...I saw someone doing f+d, b+d after the dive attack but I couldn't get that to connect anywhere but the corner. Anyone else know what they do? Edit: if you get corner distance right you can link a sweep after the wallbounce into lvl 1 super into lvl 2 super! Share this post Link to post Share on other sites
iw2ma Report post Posted August 24, 2012 Does anyone know the best way to finish this combo...(meter + no meter) FC 5b,236+b,f+d,b+d, 55b(2hit),2b, SJC, B(1-hit) qcb+b, b+c,f+d,f+a? Currently if I want meter you can cancel there, or no meter do 236+c,f+a for 4225...I saw someone doing f+d, b+d after the dive attack but I couldn't get that to connect anywhere but the corner. Anyone else know what they do? Edit: if you get corner distance right you can link a sweep after the wallbounce into lvl 1 super into lvl 2 super! At 1:20 is the combo you should be doing in the corner. http://www.twitch.tv/mixupnight/b/329277064 I dunno if i've ever seen someone do it midscreen though, i normally see J.B loops Share this post Link to post Share on other sites
Ross Report post Posted August 24, 2012 Yeah I saw that combo just a bit ago from Kubo def do that one. I think my midscreen does more than j.b loop it is also much easier.... or harder if you want to do double super. Share this post Link to post Share on other sites
ChrisFGC Report post Posted August 24, 2012 Another good midscreen FC combo I seen Kubo do is 5b FC > b.KR > duck > b+d > 2b > j.b > 5aaaa > c.Weave > lvl3 a.Corkscrew > sweep Gives good oki, that's the only real advantage. You might be able to do 2 loops of 2b > j.b not sure though Share this post Link to post Share on other sites
Skye Report post Posted August 28, 2012 You'd be surprised how much Kanji can do to you at max range of 5C and even more so at 2C if it is blocked or whiffed. @.@ Besides from using 5C/2C in mix-up, I probably never use it as a spacing tool because his 5C just owns Aki. I never tried back dashing a blocked 5C/2C though, so that's pretty cool to have an option to escape a punish. Kanji's 5c > 2c is unsafe. You can 2a the 2c easy. At max range (or any range that's outside of 5b's reach), Kanji has no safe options after it. Share this post Link to post Share on other sites
iw2ma Report post Posted August 29, 2012 Another good midscreen FC combo I seen Kubo do is 5b FC > b.KR > duck > b+d > 2b > j.b > 5aaaa > c.Weave > lvl3 a.Corkscrew > sweep Gives good oki, that's the only real advantage. You might be able to do 2 loops of 2b > j.b not sure though Ending any combo with Sweep like that leads to a sweet gimmick where if they're teching as soon as possible you Sweep into C or D Duck into 2B for an unblockable air unblockable set up Share this post Link to post Share on other sites
Dacidbro Report post Posted August 29, 2012 You can confirm CH 5c and 2c anywhere. I don't think many people know that it's dash cancellable. Forward and back. Ah.. I know it.. I don't know if I did at the time of the post. Lol. Still, I doubt you can hit confirm a 2C combo? 2C dash forward sounds pretty dangerous without confirm Share this post Link to post Share on other sites
Robawtninja Report post Posted August 29, 2012 I think he means CH 2C when it groundbounces. Share this post Link to post Share on other sites
ChrisFGC Report post Posted August 30, 2012 Ah.. I know it.. I don't know if I did at the time of the post. Lol. Still, I doubt you can hit confirm a 2C combo? 2C dash forward sounds pretty dangerous without confirm It's safe. Even if they block and you forward dash, just be ready to tech a throw. Otherwise probably only command grabs could punish you. And even if you backdash your 2C and you get a counterhit, to can still follow up with kill rush. And yeah iw2ma, I peeped that setup not too long ago from Kubo, seems to be pretty freakin good off lvl3 corkscrew unless you just wanna super for damage. Share this post Link to post Share on other sites
Dacidbro Report post Posted August 30, 2012 It's safe. Even if they block and you forward dash, just be ready to tech a throw. Otherwise probably only command grabs could punish you. And even if you backdash your 2C and you get a counterhit, to can still follow up with kill rush. And yeah iw2ma, I peeped that setup not too long ago from Kubo, seems to be pretty freakin good off lvl3 corkscrew unless you just wanna super for damage. ohhhh good info, thanks! Share this post Link to post Share on other sites
Dacidbro Report post Posted August 30, 2012 It's safe. Even if they block and you forward dash, just be ready to tech a throw. Otherwise probably only command grabs could punish you. And even if you backdash your 2C and you get a counterhit, to can still follow up with kill rush. And yeah iw2ma, I peeped that setup not too long ago from Kubo, seems to be pretty freakin good off lvl3 corkscrew unless you just wanna super for damage. ohhhh good info, thanks! Share this post Link to post Share on other sites
Ross Report post Posted August 30, 2012 Kill rush follow up to ch C attacks is best tech from japan. Just remember to watch the distance and use the appropriate one (A or EX) Share this post Link to post Share on other sites
Ajsnipes9 Report post Posted August 31, 2012 i must use this info i have acquired Share this post Link to post Share on other sites
Diveman Report post Posted September 3, 2012 Is there a place where I can see Akihiko's full frame data? the wiki is kinda incomplete and im interested to know how safe/unsafe are his killrush followups, specially on higher cyclone levels. Share this post Link to post Share on other sites
iDeeejay Report post Posted September 4, 2012 Is there a place where I can see Akihiko's full frame data? the wiki is kinda incomplete and im interested to know how safe/unsafe are his killrush followups, specially on higher cyclone levels. I'm not sure how accurate this is, but someone had sent this to me from here. http://www.dustloop.com/forums/showthread.php?14480-Akihiko-Technical-amp-Gameplay-Discussion-Thread&p=1378162&viewfull=1#post1378162 Share this post Link to post Share on other sites
ShelledMenace Report post Posted September 6, 2012 Unrelated to anything, but was it always known that you could cancel the landing recovery for j.C with a weave (and a duck probably, or EX duck/weave, I'm guessing even with killrush too)? You can see it in the first match of this vid https://www.youtube.com/watch?v=e20eLt0cyd8&list=PL733D8838C2A53726&index=5&feature=plpp_video that was posted in the Mitsuru matchup thread a while ago. I mean maybe everyone already knew but I was like oh that's convenient. lol JUST DONT LISTEN TO ME AGH Share this post Link to post Share on other sites
Robawtninja Report post Posted September 6, 2012 Wait... It was mentioned somewhere that you could cancel the landing recovery of short hope with kill rush (I tested, all specials will work). And all characters can do this. Does this mean that all moves below specials (Since it wouldn't make sense if Yu can do a DP then do another special/DP on landing) that would give you landing recovery can be canceled with a special? Hmmmmmmmm... Share this post Link to post Share on other sites
ShelledMenace Report post Posted September 6, 2012 Yeah I was kind of wondering about that with other characters too lol. I mean you can cancel his short hop with ducking or weaving too, so idk I wouldn't exactly expect Akihiko to be the only character that can do that sort of thing. Share this post Link to post Share on other sites
Ross Report post Posted September 6, 2012 its short hop specific, kinda similar to cvs2. You can cancel short hop recovery into specials. Share this post Link to post Share on other sites