Lich Report post Posted September 9, 2012 On another note, I noticed the 2a OTG raises them off the ground slightly more allowing for a larger window for you to do the 5b/2b. Its still super tight, but yeah, I find it a bit easier. Share this post Link to post Share on other sites
Goldern1365 Report post Posted September 9, 2012 Ok thanks for detailed help didn't think about delaying the 5b after the 2a will hit the training lab and practice that. For the 214b grab am i suppose to tiger knee to get it to connect in that combo or just jump and do it fast. anyway thanks for the tips and help on that combo. Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 9, 2012 Ok thanks for detailed help didn't think about delaying the 5b after the 2a will hit the training lab and practice that. For the 214b grab am i suppose to tiger knee to get it to connect in that combo or just jump and do it fast. anyway thanks for the tips and help on that combo. If you are talking about doing jump 214B grab after 2B or 5C, then that is not a tiger knee. 2B and 5C are not jump cancellable. What you have to do is special cancel into 236B, then cancel that into 214B. Share this post Link to post Share on other sites
Goldern1365 Report post Posted September 10, 2012 ok ty for help everyone Share this post Link to post Share on other sites
Smilepants Report post Posted September 11, 2012 Hey, I was wondering what you guys did for a FC 5C air hit combo. Currently I'm dropping FC 5C (Air Hit) >236B>2A>5B>2B>5C>2A>5B>2B>236B~214B>236B, but always missing the 236B~214B ender. Or 5C>2C (Charged)>5B>2B>236B>2A>5B>2B>5C>236B~214B>236B at certain ranges. Are there better options, also any tips on how to hit the 236B~214B at the end of the first comb I was also wondering like a earlier post how to do the 214214C/D>214B/A+B combo. Thanks in advance ^^! Share this post Link to post Share on other sites
Siefer Report post Posted September 11, 2012 For your first combo....just do it faster, that's all there is to it. I've never even tried your 2nd combo, it looks interesting, I'll try it. Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 11, 2012 Hey, I was wondering what you guys did for a FC 5C air hit combo. Currently I'm dropping FC 5C (Air Hit) >236B>2A>5B>2B>5C>2A>5B>2B>236B~214B>236B, but always missing the 236B~214B ender. Or 5C>2C (Charged)>5B>2B>236B>2A>5B>2B>5C>236B~214B>236B at certain ranges. Are there better options, also any tips on how to hit the 236B~214B at the end of the first comb I was also wondering like a earlier post how to do the 214214C/D>214B/A+B combo. Thanks in advance ^^! For the second combo, you have to Tiger Knee that one. So input, 2147B/A+B instead. Edit: Oh yeah, forgot to note. The follow up combo is easier or harder depending on where on the stage you did your 214214C/D (Burn To A Crisp). Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 11, 2012 FC 5C combos: Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236B~214B > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5752] Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5748] For these, I optimized them a little more with a different route, resulting in a little more damage, but same meter gain. Just move the 5B, 2B after the last 5C in the combo. So... Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5800] Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5796] This also easier to do, and less likely to drop on characters with weird hitboxes. The drawback is the combo ending with 236B~214B > 236A/B now becomes a corner only combo. Some 5AA combos in to sweep Midescreen 5AA, 2A, 5B, 2A+B, OMC, 2C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage 3002] Midscreen or Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage: 3151] Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 2B, 236C, 5AA, 236C, 236A/B [Cost: 50 meter, Damage: 3517] Share this post Link to post Share on other sites
Smilepants Report post Posted September 11, 2012 For the second combo, you have to Tiger Knee that one. So input, 2147B/A+B instead. Edit: Oh yeah, forgot to note. The follow up combo is easier or harder depending on where on the stage you did your 214214C/D (Burn To A Crisp). I've tried the Tiger Knee input but always end up short, it's possible anywhere you hit the supper correct? Edit: Figured out the timing for 214B/A+B in both corners, midscreen I still have no idea D: Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 11, 2012 If Kanji has to run into the picture from off the screen after the super, then only the j.214A+B version is available. j.214B will not reach far enough. On another note, I found a easier combo for challenge combo 30. It is actually one of the combos posted earlier. :D Charged FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > OMB > 5C > 236B~214B > 236236A/B > OMC (Second hit of super) > 214214B/C [Cost: 150 meter and OMB, Damage: 9136] Share this post Link to post Share on other sites
Circuitous Report post Posted September 12, 2012 Everybody please read this. Share this post Link to post Share on other sites
Siefer Report post Posted September 12, 2012 I assume you had us read that in order to create consistency in combo notation? Share this post Link to post Share on other sites
LegendaryRath Report post Posted September 12, 2012 Everybody please read this. That'll come in handy for the video soon enough, Just don't get too picky about it. That stuff takes ages to edit entirely and I'll probably mess a few notations up. Share this post Link to post Share on other sites
Smilepants Report post Posted September 14, 2012 Hey again, i'm having trouble getting the chair to hit for the 236236A/B>omb/omc combo's in mid screen. As in the chair whiffs after the 5a's in most of those combo's. I think I'm not walking forward enough but i'm not sure :X. Any tips ? (*'-') Share this post Link to post Share on other sites
Verard Report post Posted September 20, 2012 Edit: Just saw the combos were posted by Tae Seong last page, dunno how I missed that. Sorry. Share this post Link to post Share on other sites
LegendaryRath Report post Posted September 20, 2012 The sweep combo I prefer is... 5AA > 5B > 2A+B OMC 2C > 5B > 2B > 236B~214B > 236A/B (3008) I also like how you can OMC again after j.214B if you feel that the damage is important. So that would be... 5AA > 5B > 2A+B OMC 2C > 5B > 2B > 236B~214B OMC 2C > 2B > 236C > 236A/B (3832) Throwing a 2A before the 5B gets you LESS damage, so I feel that it's better to keep it simple. Share this post Link to post Share on other sites
Omex Report post Posted September 20, 2012 Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5796] how in the seven hells did you get that last 5B 2B to connect. I can never get the 2b at all. Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 21, 2012 how in the seven hells did you get that last 5B 2B to connect. I can never get the 2b at all. It is just strict on timing. If the 5B misses and then you did 5B too late. If they get hit by the 5B but does a ground tech before you can get off the 2B follow up, then you did it too early. The 5B > 2B itself musts be done really fast too. Share this post Link to post Share on other sites
Osuna Report post Posted September 21, 2012 It is just strict on timing. If the 5B misses and then you did 5B too late. If they get hit by the 5B but does a ground tech before you can get off the 2B follow up, then you did it too early. The 5B > 2B itself musts be done really fast too.Is it character specific at all? I seem to recall trying it and straight up Missing the last 2B mid screen. Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted September 21, 2012 I just did it on everyone and it works fine. Make sure you are hitting them with the top corner of the 5B hit box (Above the exclamation point and question mark) as they bounce off the ground from the 5C. Share this post Link to post Share on other sites
Scottie Yosh Report post Posted October 5, 2012 Baited Burst punishes using resources? it seems without using anything 5aa ja jb ja jb j214b 236a is optimal. if this is wrong please let me know! Share this post Link to post Share on other sites
Omex Report post Posted October 9, 2012 Baited Burst punishes using resources? it seems without using anything 5aa ja jb ja jb j214b 236a is optimal. if this is wrong please let me know! As far as I can tell, our best bet for getting decent punishes off baited bursts, especially considering how easily burstable most of our fatal combos are... it's probably going to be RCing a 5C or a 2B and blocking a predicted burst and having a good 'higher than normal air burst punish' like 5c air hit :V Share this post Link to post Share on other sites
LegendaryRath Report post Posted October 9, 2012 At the very least, we should all be comfortable punishing stupid bursts. It's good to get lucky with people bursting high up. 5AA > j.A > j.B > dj.A > j.B > j.214B > 236A/B ... I suppose this is the easiest thing to do and should work regardless of how high they are in the air. If they're high enough where you think you can land 5C, you could do something like... 5C > 214B > 5AA > j.A > j.B > dj.A > j.B > 214B > 236A/B ... This should be a good 1500-ish extra damage over the first one. I'm not at my console to check right now. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted October 10, 2012 You can also do 5C > 236B > 5A/2A > 5B > 2B > 236C/236B~j.214B and get around 3400/3500 off a high burst. I don't bait bursts with Kanji, people tend to burst the first combo against me. D: Share this post Link to post Share on other sites
LegendaryRath Report post Posted October 10, 2012 Until I get used to someone's bursting habits, I tend not to bait at all. I'm always surprised by dumb players who don't burst when they should lose the entire match. Share this post Link to post Share on other sites