Shinsyn Report post Posted July 11, 2012 This is the combo thread, when combos are discovered, post them here. I will update the proper section as combos are posted Contents 1) Combo Theory 2) Combos -BnB's -Air Combos -Anti-Air Combos -Mid-screen Combos -5D Okizeme Combos -All Out Attack Combos -All Out Attack Corner Combos -Throw Combos -Fatal Counter Combos -Awakening Mode Combos (Cross Slash Combos) 3) Pressure, Oki, and Mix-Up 4) Gimmicks and Resets Notations [N] = Neutral (Land on the Ground, Usually Mid-Combo) JC = Jump Cancel DC = Dash Cancel j.X = Jumping Attack (X = An attack, A/B/C/D) CH = Counter Hit FC = Fatal Counter A+B = All Out Attack (Universal Overhead) ~ = AOA Followup (Mash A/B) B+D = R-Action (Uppercut/DP) OMC = One More Cancel OMB = One More Burst XXXX/XX = Damage/SP Notes Share this post Link to post Share on other sites
Shinsyn Report post Posted July 11, 2012 BnB's 5AAA > 214D (Swift Strike) > 236236C (Ziodyne C) [50 SP Req.]: 2501/25 2A: > :2B: > 2AB (Sweep): 666/06 5C > 236C: 1418/08 5B > 5C > 214D (Swift Strike): 1625/12 j.B > 5A > 5C > 2C > 236236C (Ziodyne C) [50 SP Req./Crouching]: 2269/11 5AA > 5B > 2B > 5C > 214D (Swift Strike): 1802/16 5B > 5C > 214D > 236236C (Ziodyne C) [50 SP Req.]: 2676/12 Air Combos j.A > j.B > j.B > j.C > 214A (Raging Lion) 1275/11 j.BB > (JC) j.B > j.C > j.214A/B > j.236236C (Ziodyne C): 2443/12 Anti-Air Combos 2B > j.BB > B+D (Big Gamble): 1265/092B > 5C > (JC) j.BB > (JC) j.B > j.C > j.214B > j.236326C: 3062/17 Mid-screen Combos 214A (Raging Lion) > OMC [A+B+C] > 2B > 5B > 5C > 214D (Swift Strike) [50 Heat Req.]: 2480/06 214B (Raging Lion) > 5B > 5C > j.BB > j.BB > B+D (Big Gamble) > 236236+C/D(Ziodyne) [50 Heat Req]: 3688/21 214A (Raging Lion) > OMC (ABC) > j.A > j.B > [N] > 5A > 5C > 5B > 2A+B> 5D [50 Heat Req./Okizeme]: 2146/06 214A > OMC > 66 > j.bb > [N] > 5B > 2B > 5C > 214D 2690/07 [Requires 50 SP] 5D > 2B > 5B >(Persona Follow Up) 5D > j.B > [N] > 66> 5A > 5C > 2B > 5B > 5C > 214D (Swift Strike): 3422/28 5B > 5C > 214D Swift Strike > OMC [A+B+C] > 214B (Raging Lion) > 5C > 2C > 214B (Raging Lion) > j.2A [50 SP Req.]: 3444/14 214D (Swift Strike) > OMB [A+C+D] > [N] > 5D > 5B > 214A (Raging Lion) > (Persona Follow Up) 5D > 5B > 5C > j.BB > j.B > j.C > 214A (Raging Lion) > 236236+C/D(Ziodyne) [50 SP Req.]: 5087/09 5D > 5B > 5DD > 214B > dash 2B > j.C > j.214B > 2B > j.C > j.214A > 5A*AA 4211/49 (CH) 2B > 214B (Raging Lion) > 5B > 5C> j.BB > j.C > 214B (Air Raging Lion) 2695/XX (CH) 2B(1) > 214B > dash 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA: 3221/XX (CH) 2B(1) > 214B > dash 5C > 2C (DC) > 2AB: 2260/XX Set 5D oki (CH) 5C > 214D > OMB > 5D > 5B > 5DD > 214B > dash > 5B > j.C > j.214B > 2A > 5C > TK j.214AB > 2B > j.C > 214A > 5AAA 6366/XX 5D Okizeme CombosIf the opponent chooses to late tech: 214A > (Izanagi hits) > 214B > 5B > j.C > 214B > 2B > j.C > 214A > 5AAA: 4200/XX 2AB > (Izanagi hits) > 214B > 5B > j.C > 214B > 2B > j.C > 214A > 5AAA: 3850/XXThe Opponent techs but is hit by 5D: 66 > A+C > 2B > 5B > 5DD > 5B > 2B > 5C > 5B > 2B > 5C > 214D = 3403/29; 236236C (Ziodyne); 4314/29 - 214214C (Cross Slash); 4693/29 IAD > A+C > j.B > [N] > 2B > 5DD > 5B > 2B > 5C > 5B > 2B > 5C > 214D = 3343/29; 236236C (Ziodyne); 4254/29 - 214214C (Cross Slash); 4633/29 All Out Attack (AOA) Combos A+B ~ 5C > j.BB > (JC) j.A > j.B > j.C > B+D: 2177/26 A+B ~ 5C > j.B > j.BB > (JC) j.B > j.C > j.214B > j.236236C: XXXX/XX All Out Attack Corner Combos [*] A+B ~ 5D > 5B > 2B > (JC) j.C > j.214B > 2B > (JC) j.C > j.214A > 5AAA: XXXX/XX [*] A+B ~ 5D > 5B > (JC) j.C > j.214B > 5A > (JC) j.C > j.214C > 214214C: XXXX/XX [*] A+B ~ 5D > 2A > 5B > 5C > j214B > 2B > 5C > j214A > 5AA > jBD >236236C: 4119/XX [*] A+B ~ 5D > 5B > 2B > 5C > j214B > 5B > 2C > 214B > j214A > 214214C: 4556/XX [*] A+B ~ 5D > 5B > 5C > (JC) j.B > j.C > j.214B > 5B > 2B > j.BB > (JC) j.BB: XXXX/XX Corner Combos [*] 5B > 5C > 214C (Swift Strike)> 5A > 5C > 2C > 214B (Raging Lion) > j.2A: 2477/26 [*] [2C > (Dash Cancel) > 5C]x2 > 2C > 214B: XXXX/XX [*] 5B > 2B > 5C > 214C > 5A > 5B > j.C > j.214A: XXXX/XX [*] 5B > 2B > 5C > 214C > 5A > 5C > 2C > (delay) 214B > 5B > 2B > j.C > j.214A > 5AAA: XXXX/XX [*] 5B > 2B > 5C > 214C > 5A > 5C > 2C > (delay) 214B > j.236236C (Ziodyne): XXXX/XX (50 SP Req.) [*] 5D > 214A > 5D > 2B > 5B > 5C > 2C > 214D > 236236C (Ziodyne) = 4441/26 [50 SP required] [*] 5B > 2B > 5C > 214D > (OMC) > 214B > 5C > 2C (DC) > 66 > 2AB = 3346/XX [*] C+D (Throw) > 5AAA > j.BB > B+D (Big Gamble): 2093/28 Throw Combos [*] CH C+D > (Wall Bounce) 66 > 5B > 5C > 2C > (delay) Ziodyne: 2977/XX [*] CH C+D > (slight delay) dash 5B > 5C > 2C (DC) > j.B > j.C > j.B+D: 2480/20 {Mitsuru, Naoto, Elizabeth, Yosuke, Chie, and Teddie} [*] CH C+D > (slight delay) dash 5B > 5C > 2C (DC) > j.B > j.C > j.B+D > 236236C (Ziodyne): 3365/XX {Mitsuru, Naoto, Elizabeth, Yosuke, Chie and Teddie} [50 SP Required] [*] j.(C+D) > OMC > 2B > 5C > j.B > j.BB > (JC) > j.B > j.C > j.214A: 3242/08 (+Ziodyne: 4153) [*] [CORNER] j.(C+D) > OMC > 2B > 5C > 2C > 214B > j.2A 3342/08 ( j.2A oki) [*] j.(C+D) > OMC > 2B > 5C > 2C > 214B > j.B > j.(B+D) > 236236C (Ziodyne): 4421/XX (100 SP Req.) [*] C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 2B > j.C > j.214A > 5AAA / 214214C: 3480/4249/XX/XX [*] C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C: 4293/XX [*] j.C+D (OMC) > 2B > 5C (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 2B > j.C > j.214A > 5AAA / 214214C: 4793/5704/XX/XX [*] j.C+D (OMC) > 2B > 5C (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C: 5748/XX [*] CH C+D > (Wall Bounce) 66 > 5B > 5C > 2C (DC): 2066/13 Fatal Counter Combos [*] 214B > 66 > 2B > j.C > 214B > [N] > 66 > 2B > j.C > 214B > [N] 66 > 2B > 5C > j.B > j.C > 214A 3799/36 [*] 214B > dash 5B > 2B > j.B(1) > j.C > j.214B > 5B > 2C > 2AB 3280/27 [*] 236D(2) > 214A > dash > 5A > 5C > 2B > 5C > 5C > 214D: 3300/XX [*] 236D(2) > 214A > 66 > 5A > 5C > 2C > 66 > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA: 4000/XX Midscreen to Corner [*] 236D(2)> 5C > 2C > 214B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA: 4100/XX Corner [*] 214B 5B (JC) j.B j.214B 5B (JC) j.C j.214AB 5B (JC) j.C j.214A xx 214214C: XXXX/XX [*] 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 5D: 4048/XX [*] 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 5AAA / j.236236C: 4437/4959/XX/XX [*] 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C: 5736/XX [*] 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5D: 3992/XX [*] 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5AAA / j.236236C: 4311/4833/XX/XX [*] 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C: 5610/XX [*] 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B (or 2B) > j.C > j.214B > 5D: 3994/XX [*] 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B (or 2B) > 5C > sj.B > j.BB > j.B+D > j.236236C: 5053/XX [*] 236D > dash > 5C > 2B > 5B > 5C > 214D 2900/XX Awakening Mode Combos [*] 5AA > 5B > 5C > 214D (Swift Strike) > 214214C+D (Cross Slash) [50 Heat Req]: 3342/14 [*] (CH) 2B(1) > 214B > dash 2B > j.C > j.214B > 2B > j.C > j.214A > Cross Slash: 3996/XX [*] (AOA) A+B > A, B, or A+B repeatedly (AOR) > 5D (AOF – Blowback) > 5B > j.B > j.C > 214A (Raging Lion) > [N] > 2B > j.C > 214A > [N] > 214214C/D (Cross Slash) [50 Heat Req.]: 4088/33 [*] (FC) 2C > 214B (Raging Lion) > 5C > 214A (Raging Lion) > 5A > j.B > j.C > 214B (Raging Lion) > [N] > 5B > j.C > 214A (Raging Lion) > [N] > 214214C/D (Cross Slash)[50 Heat Req.]: 5157/35 [*] (Anti-Air) 2B > j.C > 214B (Raging Lion) > 2B > j.C > 214A+B (Raging Lion [sB]) > 2B > j.C > 214B (Raging Lion) > Cross Slash [75 SP required] 4266/16 Share this post Link to post Share on other sites
Shinsyn Report post Posted July 11, 2012 Pressure, Oki, and Mix-upPressure:Okizeme Set Up:1.) Knockdown > (they tech and block) 5D > j.B > start mix up2.) Knockdown > (the don't tech and get hit) 5D > j.B > 5DD > 2A+B knockdown > 5D > *repeat* (Works for one rep, then you do 5D > j.2A afterwards).Yu Narukami 5D OkizemeLate Tech SolutionMix ups: Share this post Link to post Share on other sites
Shinsyn Report post Posted July 11, 2012 Gimmicks and ResetsPersona 4 Arena - Narukami Corner AUB Reset Gimmick [basics] - By ShinSyn Share this post Link to post Share on other sites
Tong Report post Posted July 20, 2012 Some combos from the wiki. Basic Combos 5A 5AA 5B 2B 5C 214D5B 5C 214D xx 236236C or 214214CAir combosj.B j.BB (JC) j.B j.C j.214A/B xx j.236236C Anti-air combos2B 5C (JC) j.B j.BB (JC) j.B j.C j.214B xx j.236326C Raging Lion can be either replaced by All or Nothing and Zyodine refrained.All out Attack combos5A+B>C j.B j.BB (JC) B+D or j.2A5A+B>C j.B j.BB (JC) j.B j.C j.214B xx j.236236C Corner combos [*][2C (DC) 5C]x2 2C 214B [*]5B 2B 5C 214C 5A 5B (JC) j.C j.214A [*]5B (2B) 5C 214C 5A 5C 2C delay 214B 5B (2B) (JC) j.C j.214A 5AAA [*]5B (2B) 5C 214C 5A 5C 2C delay 214B xx j.236236C All out Attack cornercombos [*]5A+B>D 5B 5C (JC) j.B j.C j.214B 5B 2B j.BB (JC) j.BB [*]5A+B>D 5B 2B (JC) j.C j.214B 2B (JC) j.C j.214A 5AAA [*]5A+B>D 5B (JC) j.C j.214B 5A (JC) j.C j.214C 214214C [*] Fatal Counter combos A simple corner loop [*]FC 214B 5B (JC) j.B j.214B 5B (JC) j.C j.214AB 5B (JC) j.C j.214A xx 214214C Share this post Link to post Share on other sites
Shinsyn Report post Posted July 22, 2012 Thanks for the update Tong! I've added the combos into the thread and set them up for damage/heat count once that info has been found out. EDIT: Updated the thread with some more combos. Those that have the game, if you find any errors in the combos, post up so the corrections may be made. Also, I will be playing on Monday but since it's not a private session, I won't have much time with it but I will try to remember all these combos and see what works and what doesn't. Share this post Link to post Share on other sites
Wonder_Chef Report post Posted August 4, 2012 So am I totally missing something, or are the damage values for almost everything here off? I just got the game yesterday and everything on this page is doing seemingly less damage, unless I'm doing something really wrong. Share this post Link to post Share on other sites
MashThat5A Report post Posted August 4, 2012 If you were fighting someone in Awakening Mode, then they have a defense boost. Share this post Link to post Share on other sites
Wonder_Chef Report post Posted August 5, 2012 If you were fighting someone in Awakening Mode, then they have a defense boost. Hah, I didn't know that! I knew something was wrong. I'll try to get the damage totals for the combos on here that don't have it. Thanks. Share this post Link to post Share on other sites
Wonder_Chef Report post Posted August 5, 2012 5A 5AA 5B 2B 5C 214D: 1452 5B 5C 214D xx 236236C or 214214C: 2676 with 236236C j.B j.BB (JC) j.B j.C j.214A/B xx j.236236C: 1498 without super 2443 with 2B 5C (JC) j.B j.BB (JC) j.B j.C j.214B xx j.236326C: 2152 without super 3062 with will do more in a minute Share this post Link to post Share on other sites
Shinsyn Report post Posted August 6, 2012 Damage notations have been added, thanks for your input. Share this post Link to post Share on other sites
The Apprentice Report post Posted August 6, 2012 Front throw wall combo: 5A, j.C, 214A, 5A, 5C, j.bb, j.bb, B+D (1521) Share this post Link to post Share on other sites
solshido Report post Posted August 6, 2012 Mid screen to corner: 5A 5AA,5B,2B,2AB(sweep),5D,dash 2B,5B,additional D(should be in the second hit of 5D), j.B, dash 5A ,5C,5B,214D,OMC,2B,5B,j.B,j.BB,j.C, B+D, j.236236C (4232) if you wanna save meter leave out the sp skill Share this post Link to post Share on other sites
MashThat5A Report post Posted August 6, 2012 Uh...off 5D starter do 5D>5B>5DD>214B>dash 2B>j.C>j.214B>2B>j.C>j.214A>5AAA Does 4211 damage meterless and builds 49 meter Share this post Link to post Share on other sites
Fluck Report post Posted August 7, 2012 Corner throw combo: 2A 5C 2C 214B j.2A, does 2.28k. If CH replace 2A with 5B. Corner AoA combo: A+B mashing D 5B 5C 2C 214B j.2A, does 2.6k. Share this post Link to post Share on other sites
Beat_By-X Report post Posted August 7, 2012 Any : AOA~C/D : - with BIG damage ? I have found AOAD B C j8B(2hits) jC 214B 2B J8C 214A 214214C/D - with sweep or AB finish for oki like j2a + D ? tips : do any buttons + 6 hold + OMC = dash automatique !!!!!!!!! exemple : possible to combo behind the opponent after a middle throw !!! I SEARCH COMBO : 214A 214A Counter 214B 214AB Share this post Link to post Share on other sites
Killey Report post Posted August 7, 2012 Uh...off 5D starter do 5D>5B>5DD>214B>dash 2B>j.C>j.214B>2B>j.C>j.214A>5AAA Does 4211 damage meterless and builds 49 meter When you guys say 5D starter are you referring to when 5D OTG's because the opponent doesn't tech? It's the only way I can visualize solshido's combo working. Share this post Link to post Share on other sites
solshido Report post Posted August 7, 2012 When you guys say 5D starter are you referring to when 5D OTG's because the opponent doesn't tech? It's the only way I can visualize solshido's combo working. in my combo im talking about the 5D oki. In mash's combo hes talking about the late tech Share this post Link to post Share on other sites
MashThat5A Report post Posted August 7, 2012 No, I'm talking about when you hit with 5D starter. Last time I checked, start means beginning, so the first hit. Share this post Link to post Share on other sites
solshido Report post Posted August 7, 2012 ohhh the 5D starter, i see i see Share this post Link to post Share on other sites
MashThat5A Report post Posted August 7, 2012 Here I even made a video. http://www.youtube.com/watch?v=ePkrJ0Cnep0&feature=g-upl Share this post Link to post Share on other sites
Tong Report post Posted August 7, 2012 no wonder mash is called god of tennis Share this post Link to post Share on other sites
SynikaL Report post Posted August 7, 2012 Have the combos changed in the console version? Some of these aren't working for me. i.e.: 5AA > 5B > 2B > 5C > 214D (Swift Strike): 214D just isn't landing. *edit* nvm, seems they have to be crouching. OP doesn't mention this. Share this post Link to post Share on other sites
VR-Raiden Report post Posted August 7, 2012 nvm, seems they have to be crouching. OP doesn't mention this. You can do that combo on a standing opponent too, just do it all as fast as possible. Hitstun on the 5C isn't very long so it helps to buffer in the 214D during the 5C. Share this post Link to post Share on other sites
darkpath Report post Posted August 7, 2012 I'm still failing on AOA follow ups.. any tips? Share this post Link to post Share on other sites