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Shinsyn

[P4A] Yu Narukami - Combo Thread

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I actually started doing the combo without IAD'ing, personally find it easier to jump cancel the 5C and delay j.B > slight delay j.BB > immediate j.214A. You can do the same combo, dunno maybe that will help. The j.214A hits them kinda above you so you land early enough to 5B.

Really glad this combo is optimal btw, hate doing TK dives if I can help it :v:

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Really glad this combo is optimal btw, hate doing TK dives if I can help it :v:

The timing for jump cancel is hard, but I prefer it more than TK j.214A.

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Not sure if this has been posted yet, but I found a corner airthrow combo that I like.

j.C+D > OMC > 2B > j.C > j.214A > 5A > 5B > j.C > j.214A > Ziodyne/Cross Slash (4.2k/4.5k)

And one that feels like it might be Yu specific with the ender or something

j.C+D> OMC > 2B > 5B > j.C > j.214A > 2B > 5B > j.C > j.214A > Ziodyne/Cross Slash (4.4k/4.7k) I've been able to get Cross Slash to work only on Yu, though the Ziodyne version works on everyone.

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Not sure if this has been posted yet, but I found a corner airthrow combo that I like.

j.C+D > OMC > 2B > j.C > j.214A > 5A > 5B > j.C > j.214A > Ziodyne/Cross Slash (4.2k/4.5k)

And one that feels like it might be Yu specific with the ender or something

j.C+D> OMC > 2B > 5B > j.C > j.214A > 2B > 5B > j.C > j.214A > Ziodyne/Cross Slash (4.4k/4.7k) I've been able to get Cross Slash to work only on Yu, though the Ziodyne version works on everyone.

do j214B? Air dives have repeat proration

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Hm seems like TK 214A/B are the optimal for FCs:

FC 214B 5C j.214B 2B 5B 5C j.214B [2B j.C j.214A]x2 5AAA/Ziodyne/XSlash

I'll try to fit j.BB somewhere to see if it can get better.

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Hm seems like TK 214A/B are the optimal for FCs:

FC 214B 5C j.214B 2B 5B 5C j.214B [2B j.C j.214A]x2 5AAA/Ziodyne/XSlash

I'll try to fit j.BB somewhere to see if it can get better.

Have you tried doing Ziodyne at the end of that combo? A similar combo I had (I dropped the 5B and I had a j.c j.214B instead of j.c j.214A), Ziodyne didn't combo from like the second hit to the third.

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Hm seems like TK 214A/B are the optimal for FCs:

FC 214B 5C j.214B 2B 5B 5C j.214B [2B j.C j.214A]x2 5AAA/Ziodyne/XSlash

I'll try to fit j.BB somewhere to see if it can get better.

Just tried it, and unless I'm doing something wrong it's like the FC 2C combo Kikuichimonji posted:

FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 5D - (4048)

FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 5AAA / j.236236C - (4437) / (4959)

FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C - (5736)

where Ziodyne doesn't combo if you do all those dives. Looks like it's pretty much the same combo which is nice, except you have to add a 5B in the middle to get them higher. To end in 5AAA/Ziodyne you have to end after the first 2B > j.C > j.214A (but you can use B version here for a bit more damage or 5D oki ender). Doing the last 2B > j.C > j.214A only lets you get CS to end it. Damage numbers I'm getting:

FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5D - (3922)

FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5AAA / j.236236C - (4311) / (4833)

FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C - (5610)

borrowing from the AoA combo SKD posted recently, looks like you can get more damage if you know specifically what you want to end with from the start.

FC 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B (or 2B) > j.C > j.214B > 5D - (3994)

FC 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B (or 2B) > 5C > sj.B > j.BB > j.B+D > j.236236C - (5053)

and I couldn't get more than the other ending in CS using the j.BB thing.

same combo for FC 2C makes 5D ender do 4219, Ziodyne ender do 5268.

and here's fun OMB throw combos:

C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 2B > j.C > j.214A > 5AAA / CS - (3480) / (4249)

C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (4293)

j.C+D (OMC) > 2B > 5C (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 2B > j.C > j.214A > 5AAA / CS - (4793) / (5704)

j.C+D (OMC) > 2B > 5C (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (5748)

You can substitute 5B for 2A+B in these to make them easier at slightly less damage.

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Awesome stuff Raiden! Need to get these down asap.

Btw, iirc, you can combo Zio midcombo during Fatal... forgot which move did it though.

Been too busy to try to figure stuff out, and SKD has pretty much got everthing :/

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off omb at mediocre prorate you can do 5D 2B 5B 5DD 214B j214B 2B jC j214A 5AAA for like, the god damage.

for really stable combos you can also do 2AB during the 5D (it pulls them into the second/third hit which would whiff sometimes giving you pretty good damage) so you would do like

5D 2AB 5B 5DD 214B

you can do 2AB 2AB 5DD but you have to input the 214B before the 5DD, and its really awkward and difficult.

im gonna upload a video on omb confirms soon! nothing super spectacular, more of a beginner's tool, but the BnB's in the video revolve around that combo route.

its great, works off of 2A 2B/5B 5C 214D as well, and does almost as much damage as the TK dive route for much less hassle. Hella stable! do eet.

edit: said video http://www.youtube.com/watch?v=_zKjGZc_J28

time to pass out

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i was saving this for a cmv but i dont care anymore

CA OMB 5D

2AB 5B 5D 214B 2AB 5D

2B 5B 5DD 214B j214A CS

2AB 214B 214A 5DD 2AB 236C CS

2AB 214B 214A 5DD 2B 5B 5C jBB BD Ziodyne etc etc etc

these wont kill, so oki is your best bet.

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loved the vid skd...

btw don't you guys hate when you get dat FC 2C, but is unable to combo because you're midscreen and it launches the opponent far away? No fear, if you feel like spending more meter of course...

Both require 125 SP, kinda expensive if you decide to go for the Supers

Near-corner

FC 2C 236CD (OMC) dash 5C j.214B 5B 2B 5C j.214B [2B j.214A]x2 xx 214214C

Damage:5988

FC 2C 236CD (OMC) dash 5C j.214B 5B 2B 5C j.214B 2B j.214A 2B 5C (SJC) BD j.236236C

Damage:5642~

Anywhere

FC 2C 236CD (OMC) dash 5B 5C j.B (JC) j.B j.C j.214B j.236236C

Damage:4117

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Sorry for the delay on updates guys, I've been really busy with finals. After tomorrow's classes I'm done though so I'll be able to update the first page with the additions you guys have posted.

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Messing around in training mode, I notice that just replacing Sweep (2AB) with 214A in combos that don't have the ground version to begin with actually do more damage. And can even extend the combo.

Example:

https://www.youtube.com/watch?v=CzdFJafG4x4

imdabess

5C>214D>OMB>5D>2AB>214B>214A>5DD>2A>5C>j.214AB>5B>j.C>j.214B>2B>j.C>j.214A>214214C/D

This combo here does 7821. Regardless of what the video shows (I think 7911?), 5C starts with CH giving the bonus damage.

But why not try...

5C, 214D, OMB, 5D, 214A, D, 5B, 5C, TK EX Dive, 2B, j.C, 214B, 2A, 5C, 2C, 214B, TK A Dive, Awaken Super = does 7875 (7965 on CH)

Previous combos also work with this formulas, as the commands are what you want, but in the wrong places. Some changes are simple as +40 more damage. Others can go up to +200 due to extension you get in your combos. I dunno, just a suggestion.

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Messing around in training mode, I notice that just replacing Sweep (2AB) with 214A in combos that don't have the ground version to begin with actually do more damage. And can even extend the combo.

Example:

This combo here does 7821. Regardless of what the video shows (I think 7911?), 5C starts with CH giving the bonus damage.

But why not try...

5C, 214D, OMB, 5D, 214A, D, 5B, 5C, TK EX Dive, 2B, j.C, 214B, 2A, 5C, 2C, 214B, TK A Dive, Awaken Super = does 7875 (7965 on CH)

Previous combos also work with this formulas, as the commands are what you want, but in the wrong places. Some changes are simple as +40 more damage. Others can go up to +200 due to extension you get in your combos. I dunno, just a suggestion.

yeah, for corner stuff you can actually do 5D Dash 214A 2A 5C j214AB Into lion loop(s) 2A is to avoid SMP for the later rep!

it works off of like, 2A 5B 5C which is what you are aiming for in terms of mediocre proration as its a really practical hitconfirm. The combo in mashthat5a's video is actually optimized for 5AAA ender, though yeah you may be able to break that if you do your entire combo around cross slash ender. Due to just pushing proration past the point where you would be able to do 5AAA ender but still connect with cross slash you should be able to squeeze out a teeeeeeeeeeny bit more. Ill look into optimizing it or something. and CH 5C adds 90 damage, iirc.

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for really stable combos you can also do 2AB during the 5D (it pulls them into the second/third hit which would whiff sometimes giving you pretty good damage) so you would do like

5D 2AB 5B 5DD 214B

you can do 2AB 2AB 5DD but you have to input the 214B before the 5DD, and its really awkward and difficult.

im gonna upload a video on omb confirms soon! nothing super spectacular, more of a beginner's tool, but the BnB's in the video revolve around that combo route.

its great, works off of 2A 2B/5B 5C 214D as well, and does almost as much damage as the TK dive route for much less hassle. Hella stable! do eet.

edit: said video http://www.youtube.com/watch?v=_zKjGZc_J28

time to pass out

Can you do these OMB combos on Teddy? I can't make the 2AB sweep pull them into the third hit of the 5D. I can do it fine against the other characters, but I'm struggling to do it against Teddy.

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Can you do these OMB combos on Teddy? I can't make the 2AB sweep pull them into the third hit of the 5D. I can do it fine against the other characters, but I'm struggling to do it against Teddy.

it works, but you have to have 5D connect at a really high point/far distance :(

you can produce this distance by /sliiightly/ delaying the OMB off 214D which is a pain in the ass. If you notice, off other starters (for example, anti air 2B 5C OMB) this doesnt happen

edit: http://www.youtube.com/watch?v=n4e9HP6W4oM

dont wanna double post i guess

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Can you do these OMB combos on Teddy? I can't make the 2AB sweep pull them into the third hit of the 5D. I can do it fine against the other characters, but I'm struggling to do it against Teddy.

Can't you just remove 2AB?

It's not like you're going to lose 1k damage.

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Can't you just remove 2AB?

It's not like you're going to lose 1k damage.

hahaha dude wow, i can't believe i didn't even consider that. Yeah, you totally can do that.

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hahaha dude wow, i can't believe i didn't even consider that. Yeah, you totally can do that.

A 5B is much easier for it though reduces the damage by 120 and TK raging lion changes it's timing but yeah it works on everyone

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you actually lose like 300~ on average, its not using 2AB instead of 5B its using 2AB BEFORE 5B.

it also makes the followup much easier as lion always hits really low (you could do this manually, i guess)

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So people are trying to optimize OMB combos, but what about non-OMB combos? I'm actually kind of surprised the combo list doesn't have anything starting with 5C as a punisher without having a OMB combo.

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