toanenadiz Report post Posted August 5, 2012 So Chie specific combos. They look pretty cool. I wonder if Labrys will have other character specific stuff. Share this post Link to post Share on other sites
ProtoMan Report post Posted August 8, 2012 What are her good normals to use in a match? Share this post Link to post Share on other sites
toanenadiz Report post Posted August 8, 2012 I hope that jB is a good normal for her. In the short time I played today, I was using that alot. Reminds me of abusing Fiona's jB in AH3. Share this post Link to post Share on other sites
ProtoMan Report post Posted August 8, 2012 Tell me about it. It's setups good cross-ups and stuff, and very good tool indeed. Any normals on the ground that I can use for spacing? Share this post Link to post Share on other sites
Dullyanna Report post Posted August 8, 2012 5A, 5B, 2B, 2A+B. Share this post Link to post Share on other sites
blargster Report post Posted August 8, 2012 yeah jB really good.. try to make it hit as low as possible.. cuz like against chie.. you can make her activate her reversal but you land and block allowing you to punish her people gotta respect it if you do it really low but if you do it high they can anti air you all day and combo for free Share this post Link to post Share on other sites
excelence Report post Posted August 8, 2012 Labrys normal generally very good for spacing 5a & 5b has very long range but very slow move, if fast character(Chie / Akihiko / yosuke) catch you on close quarter ... expect a hard time to get out, 2b is jump cancel able on block, it's a good move for baiting DP or to set up cross up, on Green axe 5a>2b only combos on croucher on Red Axe 5a>5b>5A+B combos pretty easy to hit confirm for extra damage... and at red Axe on my experience her 5AA is at least +3 on block, you can frame trap with it >.> Share this post Link to post Share on other sites
blargster Report post Posted August 8, 2012 yeah if they're standing.. pretty much just do 5a>5b>2a+b>22a for oki.. it's pretty solid Share this post Link to post Share on other sites
iora Report post Posted August 8, 2012 red axe (crouching, not sure if needed) 5a 2b 214ab 22a 2b (spike hits) bd (full charge) 5a 5a 2c ...... what after, you think? thats 2.7 ish for 25 meter, so if you got meterless followup that would be sick. ^^ god this character, so fun ^^ Share this post Link to post Share on other sites
excelence Report post Posted August 8, 2012 5a>2b combos on standing at Red Axe, iirc on Red Axe 5aa>66aa>2c>[bd]>66aa>2c>[bd]>aaaa also do the same damage meterless... Anyway ... 214ab>22[a]>2b <- u can link this to combos? i tought she need to 5a>2b pickup on Tsurugi setup? ... if this does works, it might help me to setup Brutal Impact at Green Axe with 5b/2b ch starter ~~~<3 Share this post Link to post Share on other sites
iora Report post Posted August 8, 2012 in my red axe combo (from above) 5a 2b 214ab 22a (move here) (thread hits) whatever whatever i have hit..... 5a (easy) 2a (easy/medium) 2b (medium, can NOT mash it at all) 5b (hard, too early it knocks out, but its possible midscreen. easier in corner) havent tried anything else but i assume thats all you can swing. main reason i asked about the above is 1: i just came up with it, so i have no idea how optimal it is and 2: it was 2.7 ish at that point. i assume you can continue it. if i can get 3.5 and oki i would be so happy ^^ figure id put it up for brainstorm (side/brag note: hit 100psr on day one. yay :D) Share this post Link to post Share on other sites
excelence Report post Posted August 8, 2012 Thanks, i'll try to practice that 2b pick up and after 1 week of playing her, i got the impression 2.7k off random a starter is actually a pretty good damage for Labrys. Haven't mess up with 5a starter combos, but i think your setup will also works on green axe. Share this post Link to post Share on other sites
ProtoMan Report post Posted August 8, 2012 Wow a lot of info thanks guys lol. Does she have safe blockstrings? You know where I can find frame data on Labrys? Share this post Link to post Share on other sites
iora Report post Posted August 8, 2012 Thanks, i'll try to practice that 2b pick up and after 1 week of playing her, i got the impression 2.7k off random a starter is actually a pretty good damage for Labrys. Haven't mess up with 5a starter combos, but i think your setup will also works on green axe. 5a 2b 214ab is red axe only i think. ive dropped it a lot at yellow 5a 5a 214ab is green axe though i believe Share this post Link to post Share on other sites
Keo-bas Report post Posted August 8, 2012 I feel very ashame of my combo ability with this character. Share this post Link to post Share on other sites
blargster Report post Posted August 9, 2012 don't feel bad about it.. her normals are slow so at some points it's hard to connect. keep practicing and you'll get it down =) anyway.. just have to say, i love this character.. SOOO much... and i hope you guys have the same love for her as i do =D Share this post Link to post Share on other sites
Amethyst Reitou Report post Posted August 9, 2012 Labrys is awesome really. She's the reason I decided to buy and give the game a try really. Wasn't too interested in it before I actually saw her. Now to try and do her justice and to break myself of a building reliance on auto-comboing... Share this post Link to post Share on other sites
Illuminoid Report post Posted August 9, 2012 How is her mixup game? From what I have seen it doesn't seem to be too good :/ Share this post Link to post Share on other sites
Setsuna Report post Posted August 9, 2012 How is her mixup game? From what I have seen it doesn't seem to be too good :/ Its pretty bad unless you have meter and even then it only allows us to do so 214AB > 214A for a double overhead or OMC from a High to a low to catch the opponent off guard. Share this post Link to post Share on other sites
blargster Report post Posted August 9, 2012 it's uhh.. very limited lol.. you gotta pretty much rely on your range and frame traps to kill people. also don't get into the same habit as me and going 5aa right off the bat.. it's horrendous and i'm still trying to break it. you should study your opponent on the fly and try to bait counters by holding your normals.. it wrecks people. tbh the auto combo isn't VERY bad.. it's like.. if you see they're 45% or less. and you have red axe and it's the last round.. do it up to the super and pour your red axe into it.. they WILL die pretty much try to keep some range at all times so that they can't punish you as easy Share this post Link to post Share on other sites
iora Report post Posted August 9, 2012 red axe - 5a 2b 214ab 22b 5b is easy for midscreen. plenty of time for dash [bd] or some stuff red axe - 5a 2b 214ab 22a 2b super jump j214b(level2) ???? if i find something worth knowing, ill let you all know. first combo tool i wanna work with is "whatever into 214ab 22x" style combos ^^ and i hope you guys have had the pleasure of netplay labrys mirrors. it is the best thing ever. Share this post Link to post Share on other sites
Siefer Report post Posted August 9, 2012 Labrys is cool, almost as cool as Kanji. I will play her. Share this post Link to post Share on other sites
Aloci Report post Posted August 10, 2012 Labrys's auto combo isn't that bad. Because of the way that the 3rd hit of 5AAA sends the opponent flying, you can just special cancel it into 22C. They're pretty much land right where it'll come up. So you can go for a left/right high/low mix up. I think that's with delaying the 22C as well. I don't have the game in front of me. But it's something simple you can use when you're low on axe levels. This character is really bad compared to the others but... She's just super fun. Like. Holy shit super duper mega fun. It'd be a good idea to also have another character in the back to handle those match ups that Labrys can't. Which is most of them. Share this post Link to post Share on other sites
Tari Report post Posted August 10, 2012 They can tech out of the third hit if you don't follow it up with anything. Her auto combo is actually pretty important, though many combos don't use more than the first two hits of it. Share this post Link to post Share on other sites
blargster Report post Posted August 10, 2012 you just gotta play smarter in general. btw tari, you get that chie specific combo down? =P i got the action down and i can get it going.. i just don't know how to end it or do loops or whatever. piano a+c>jB is soooooo fun! Share this post Link to post Share on other sites