DC Report post Posted July 17, 2012 Contents 1.) Introduction 2.) Main Combos 2A.) Mid-screen 2B.) Corner 3.) Mortal Blow Combos 3A.) Mid-screen This thread is for posting any and all combos for CHARACTER. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon!Combo discussion may take place in this thread but I would prefer general gameplay discussion take place in the appropriate thread. [table=width: 710, align: center]General Notations UsedSpecial Notation Used[table=width: 335, class: grid]j.Jumphj.High Jumpad.Air Dashiad.Instant Air Dashmj.Mini Jumpdj.Double Jumpjc.Jump Cancelhjc.High Jump Cancelji.Jump Installdc.Dash Cancelsc.Super CancelCHCounter HitFCFatal CounterOMCOne More CancelOMBOne More BurstAOA-CAll-Out Attack ending with C finishAOA-DAll-Out Attack ending with D finishQEQuick EscapeATAir Turn{ }Whiffed Input[ ]Hold Input(N)Attack must deal N amount of hits.[???] xNRepeat ??? N amount of times.AAAttack is used as an anti-air, hitting an airborne opponent.[/table][table=width: 335, class: grid]DM:DamageSP:SP GainTextChallenge Mode Combos[/table][/tr][/table] 2A.) Mid-screenGives Hard Knockdown; leads into Oki2A > 5AA > 5B > 2B > 2AB (0%@1043)5AB-C (FC) > J.D > dash 5B > 5C > 5ABAA 2B > JC > JBB > 8D > 5AB (0%@?)JB (CH) > 5B > 2B > JBB > 8D > 5AB (0%@1976)JBB > 5B > 2B > 2AB (0%@1458) Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 5B > 5C > 2DD > 236B > 236B > dash 5C > 5B > 5C > 5AB (0%@4740) Damage Focus; not necessarily good positioning [*]5AB-C (FC) > JD > dash 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422) [*]AA 2B > JB > JC > 8D > 5B > 2369B (?) > 236A > 214C > 236236D (50%@3878) [*]JB (CH) > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4273) [*]Throw OMC > 5C > 236B > 236B > dash 236D (50%@3051) [*]Throw (CH) > dash 2A > 5C > 236B > 236B > 236D (0%@3147) [*]Throw OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@4416) [*]5B > 2B > 236A > 236A OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@5023) [*]5B > 2B > 236A > 236B > 236D OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@6152, crouching only) [*]5B (CH) > 2D > dash 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@5333) [*]5B > 2B > 236A > 236A > 236236A > Dash 5C > 236B > 236B > 236D (50%@4216) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (100%@5399) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, must be near corner when starting) [*]214D (FC) > JC > JB > 5C > 44 5C > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4980) [*]236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4898) [*]Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 66 5B > 5C > 44 5C > 66 5B > 5C > 236B > 236B > dash 5C > 5B > 5C > 214C > 236236D (50%@6797) Share this post Link to post Share on other sites
DC Report post Posted July 17, 2012 2B.) Corner Gives Hard Knockdown; Leads into Oki 2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@1722)5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 5AB (0%@3129)5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2396)5AB-D (FC) > 5B > 5C > 2D > JD > 5AB (0%@2737)5BD (CH) > 5B > JC > 8D > 5AB (0%@2671)JBB > 5B > 5C > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2545)JBB > 5B > 5C> 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@3374, Crouchers only)Damage Focus; not necessarily good positioning2A > 5B > 5C > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4000)5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@5095)5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, Also works near corner)5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4756)5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720)5BD (CH) > 5B > JC > 8D > 236B > 236B > 214D > 236236D (50%@4722)214C (FC) > 236236A > Dash 5C > 5B > 5C > 2D > Backdash 5Cx4 > 5B > 5C > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (100%@7432)214C > 236236A > 5B > 5C > JC > 8D > 236B > 236B > 5C > 236B > 236B > 236236D (100%@5733)214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > J7D > 236B > 236B > 214C > 236326D (50%@5174)Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 2D >[walk back] 5C > 44 5C > 44 5C > 44 5C > 66 5B > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (50%@7210) JBB > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4540, Crouchers only) Share this post Link to post Share on other sites
SUPARSTARX Report post Posted August 1, 2012 Updates!? Share this post Link to post Share on other sites
Celerity Report post Posted August 8, 2012 For all of her corner combos where you do 236A > 236A > 5B > 5C > 236B > 236B, I'm getting a tiny recoverable gap between the first and second 236B. Done it ~300 times, even watched the video, the gap is always there. Any idea what I'm doing wrong? Share this post Link to post Share on other sites
Primiera Report post Posted August 8, 2012 You have to delay the 5B -> 5C AND the 236B. Share this post Link to post Share on other sites
Amadeous Report post Posted August 8, 2012 Just did it, confirmed. Delay the 5b -> 5c and delay the 236B. It's very slight, but yes. Share this post Link to post Share on other sites
Primiera Report post Posted August 8, 2012 Should I mainly stick to oki enders mid-screen unless the damage is needed to kill or I've got lots of meter to burn? Should I stick to 5B > 2B xx stuff as a mid-screen BnB damage ender and reserve 5B > 5C for corner combos due to pushback? Share this post Link to post Share on other sites
Celerity Report post Posted August 9, 2012 Just did it, confirmed. Delay the 5b -> 5c and delay the 236B. It's very slight, but yes. Sorry for asking stupid questions, but when you say to delay 5B > 5C, do you mean the 5C needs to be delayed and not chained? I'm getting it sometimes now, but I honestly can't tell which part I'm too early on. Share this post Link to post Share on other sites
Amadeous Report post Posted August 9, 2012 Yeah, you have to tap is just a little bit after when you would normally chain it. It's really a slight delay, but once you get the timing down it's easy. Took me a while to get it and afterwards I did it 5 times in a row easily. Share this post Link to post Share on other sites
Primiera Report post Posted August 9, 2012 I'm having a lot of trouble with challenge 28 for Chie. http://www.youtube.com/watch?v=SljTZDXQLZ8&feature=player_detailpage#t=164s I always seem to push Yu away with 2D before I can dash cancel into 5B. Do I have to delay the C? The D? This is busting my balls pretty hard here. Share this post Link to post Share on other sites
LacanRusAll Report post Posted August 9, 2012 Hi I was wondering if anyone could dumb down the combo notation for me a little more I dont understand all the 5b 2d stuff that people are writing so if someone could like explain it that would be great. Share this post Link to post Share on other sites
Primiera Report post Posted August 9, 2012 Hi I was wondering if anyone could dumb down the combo notation for me a little more I dont understand all the 5b 2d stuff that people are writing so if someone could like explain it that would be great. The numbers indicate directions. Imagine the number pad on the right of your keyboard is a Directional Pad, where 2 is down, 5 is neutral, 8 is up, 6 is right, etc. Share this post Link to post Share on other sites
vibratingsheep Report post Posted August 9, 2012 The numbers indicate directions. Imagine the number pad on the right of your keyboard is a Directional Pad, where 2 is down, 5 is neutral, 8 is up, 6 is right, etc. I understand most of the notation, but what's "S66"? Is that air dash? Stand 66? It's not in the glossary. Share this post Link to post Share on other sites
Amadeous Report post Posted August 9, 2012 Short dash, a quick 66. Sorry, thought I caught all of those when transferring combos. I'll fix it when I get the chance. Share this post Link to post Share on other sites
LacanRusAll Report post Posted August 9, 2012 Where can I find the glossary Share this post Link to post Share on other sites
Primiera Report post Posted August 9, 2012 Where can I find the glossary http://www.dustloop.com/forums/showthread.php?14680-%E4%BA%80%E3%81%95%E3%82%93-s-Chie-Combo-Okizeme-Video Share this post Link to post Share on other sites
Demerson Report post Posted August 9, 2012 So like... what is Chie's standard bnb at midscreen for damage/oki? The first page has a lot of combos posted, but it's hard to tell what you should start off with and practice first. Share this post Link to post Share on other sites
Taiyz Report post Posted August 10, 2012 I'm having a lot of trouble with challenge 28 for Chie. http://www.youtube.com/watch?v=SljTZDXQLZ8&feature=player_detailpage#t=164s I always seem to push Yu away with 2D before I can dash cancel into 5B. Do I have to delay the C? The D? This is busting my balls pretty hard here.If you're still having trouble: the trick is to wait as long as possible after 214D, before hitting 5B. Yu isn't getting too far away from you, he's getting too high. Note that you don't have to dash after 214D, you can just walk if you want; the dash after 236B > 236B and the airdash into j.BB are necessary however. Good luck! Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted August 10, 2012 So like... what is Chie's standard bnb at midscreen for damage/oki? The first page has a lot of combos posted, but it's hard to tell what you should start off with and practice first. Really, like for damage, you may as well just do autocombo Oki is 5aa 5b 2b 2A+B (5DD). Can't be 2DD unless you're straight up on top of them; 5DD travels forward a little, while 2DD does not Share this post Link to post Share on other sites
2link121 Report post Posted August 10, 2012 Are we allowed to submit combos? If so I have an interesting one here Corner only, uses 25 meter, BUT This combo pays for itself with 29 meter gain(Yes people, that's profit~) 236A> 236A > 5B > 5C > 236B > 236A > 5B > 5C > sj.BB > j.C > 236CD > 236D [4407 dmg] Oh and I do understand about the likeliness of landing Rampage plainly like that. Which is why I include this(thanks to a friend for doing the legwork on this one): If Rampage(236A) is blocked: (this being skull cracker)236B > 5B > 5C > 236B > 236A > 5A > 5C > sj.BB > j.C > 236CD > 236D [3720 dmg, 28 meter gain] Here is a version of the above combos I came up with that uses no meter(still corner only) 236A> 236A > 5B > 5C > 236B > 236A > 5B > 5C > j.B > j.C > j.BB > j.C > 236C [3850 dmg] If Rampage(236A) is blocked: (this being skull cracker)236B > 5B > 5C > 236B > 236A > 5A > 5C > j.B > j.C > 236C [3115 dmg, 31 meter gain] I'd love to hear some thoughts/critiques on it if anyone has any. Oh, and I also know that the first hit of rampage can be blocked as well, but I can't really find out how much damage/sp gain it is from the low hit. Share this post Link to post Share on other sites
DC Report post Posted August 10, 2012 Old stuff, but sure. It's her rampage loop in the corner, but you'd more likely want to go for oki in the corner unless you are punishing or near death. Share this post Link to post Share on other sites
2link121 Report post Posted August 10, 2012 Ohh okay I see, you're right it would be considered damage focus. Thanks, I'll keep that in mind. Share this post Link to post Share on other sites
eternal Report post Posted August 10, 2012 How do the 2B -> JB midscreen combos work? Are those two moves supposed to combo or is that a mixup? I can't seem to link them. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted August 10, 2012 2B Anti-air Share this post Link to post Share on other sites
Primiera Report post Posted August 10, 2012 How do the 2B -> JB midscreen combos work? Are those two moves supposed to combo or is that a mixup? I can't seem to link them. It's off of an anti-air 2B. Share this post Link to post Share on other sites