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furix

Arcana Heart 2

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Fly to Chinatown in New York City and talk to some people. Or talk to them in the Arcana Heart threads on SRK.

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Fly to Chinatown in New York City and talk to some people....

Costs an arm and a leg....

...talk to them in the Arcana Heart threads on SRK.

Internet wins again.

Thanks dude.

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So, how deep is that gameplay compared to let's say GG or BB??? I really dig the style, but from watching videos, I got the feeling that the game system might be a tad simplistic. Or am I wrong here? BB is starting to bore me a bit because I miss GG's deep gameplay mechanics. Does AH offer anything in that regard? if so, I might start with AH2, hoping for a decent ps3 port of AH3 in the future.

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It's not as complex as GG (then again, few games are) but it is certainly much more so than BlazBlue. Your character/arcana choice can also have a major effect on how simple/complicated it is. In terms of complexity among the "fast-paced combo-oriented" genre of fighting games, the order of complexity goes something like this: GGXXAC Arcana Heart 2 Melty Blood: Actress Again BlazBlue Of course I'm leaving out a ton of doujin games and stuff like MvC2/TvC, but basically those are the most popular of what you might call GG clones.

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Thanks. I'll defeinitely give it a try then. Melty blood doesn't appeal to me for some reason (judgsing from videos), and MvC/TvC is totally not my cup of tea.

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In terms of complexity among the "fast-paced combo-oriented" genre of fighting games, the order of complexity goes something like this:

<stuff>

Of course I'm leaving out...MvC2

That's cuz putting MvC2 on the complexity list would stretch the page vertically way too far downward. <_<

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