Jump to content

Archived

This topic is now archived and is closed to further replies.

MikelAL93

[P4A] Yukiko Amagi - Player Critique and Self Improvement thread

Recommended Posts

Main_Header_Critique_Thread.png

Credit to Kurushii for the banner to this thread.

Need tips and advice on how to improve your playstyle as Yukiko? Post videos of yourself playing so we can help you right away.

Share this post


Link to post
Share on other sites
How pad breaking your fingers? :o

You play better with Yukiko than my first day. Nice job.

thanks

i'm from the 360 world, your fancy ps3 pad is too advance for my hands to comprehend thus causing intense feelings with the nerve ends underneth a layer of skin through my hands (translation not use to it -_-)

Share this post


Link to post
Share on other sites
i'm from the 360 world, your fancy ps3 pad is too advance for my hands to comprehend thus causing intense feelings with the nerve ends underneth a layer of skin through my hands (translation not use to it -_-)

The more you play with the PS3 pad, the more you will get used to it.

Share this post


Link to post
Share on other sites
A few matches from a long set I had with one of my online buddies sometime last week (all Yuki vs Chie). I've added in a few wrinkles to my game since, but I don't mind some pointers at all :)

http://youtu.be/46T8t7BZY28

Well, this thread ain't gonna get any love unless someone starts off, so--

Looked pretty good to me. You seem to favor a lot of fire boosting, but there were a few times were you were doing them pretty unsafely (like cancelling your blockstrings or even missing out on a combo cause you went to boost instead). Dunno if that's your Chie approach in general, but I'd be kinda careful since she can probably just run up to you and beat on you.

You also seem to favor letting combos rock without any oki options. Not sure if that's your approach or not, but I think the oki is more important, at least when you have no/few boost levels. You seemed pretty hesitant to use 1/2/3D.

Also, not sure if you were just missing inputs but you dropped a bunch of combos because you needed to do 5AA 5B instead of just 5A 5B (I think the latter is only off of counterhit). That and 5BB won't work on crouching.

@ 11:10: You could've gone for an unblockable setup here. You bothered to do a super and then even an SB Maragi for meaty, so you could've just held your A Agi while the super went off, meatied the explosion while you charged firebreak and shot a D Maragi for a setup instead of using the meter.

Share this post


Link to post
Share on other sites

Looks really solid for day 1.

General: When you do 2/3D oki, you usually do a quick dash first as you explode the B Agi. This makes the Persona go behind the opponent instead of in front, which is almost always better because it's harder for the opponent to hit the Persona, it looks weird to block for newer players and it lets you use 4/5/6D to push the opponent toward you for more mixups if you want.

vs. Naoto: You can duck fullscreen bullet spam by crouching and mashing 2A. This'll help buy you some time to think if you need to or to feel out what's going on. Don't challenge bullets with fans, they tend to lose. Instead, try to get your Persona near Naoto with j.2/3D so she's forced to stop shooting for a bit to give you some respite. Or sj.B if you can get a good position.

vs. Akihiko: You got some cojones going in on Aki like that all day. I try to keep him out cause he hits like a truck, but it seemed to work out for you.

vs. Aigis: Persona coverage moves (2D/5D) feel kinda gimpy in this MU because of Aigis' 2B (the gun spray crap). Same deal with fans. If you can scout Aigis doing 2B carelessly try and time a roll so you can get in there. Dunno how to approach this MU really since 2B stops a lot of approaches and pressure, assuming she's not on you doing low/high blockstrings.

Share this post


Link to post
Share on other sites
Well, this thread ain't gonna get any love unless someone starts off, so--

Looked pretty good to me. You seem to favor a lot of fire boosting, but there were a few times were you were doing them pretty unsafely (like cancelling your blockstrings or even missing out on a combo cause you went to boost instead). Dunno if that's your Chie approach in general, but I'd be kinda careful since she can probably just run up to you and beat on you.

You also seem to favor letting combos rock without any oki options. Not sure if that's your approach or not, but I think the oki is more important, at least when you have no/few boost levels. You seemed pretty hesitant to use 1/2/3D.

Also, not sure if you were just missing inputs but you dropped a bunch of combos because you needed to do 5AA 5B instead of just 5A 5B (I think the latter is only off of counterhit). That and 5BB won't work on crouching.

@ 11:10: You could've gone for an unblockable setup here. You bothered to do a super and then even an SB Maragi for meaty, so you could've just held your A Agi while the super went off, meatied the explosion while you charged firebreak and shot a D Maragi for a setup instead of using the meter.

Yeah, I'll admit though, since we've played so many matches with each other and I've conditioned him to block the (5C 2C whatever) blockstring so much, I figured it would be okay to sneak in a Fire Boost in one of two of them. The D attacks & the oki options are some of the things I've been adding in to my game, but it's good to hear from someone else that it's something I need to work on. Actually, looking back at these matches, yeah, I think this is when I didn't sure up my combo starters. There were times where I felt my inputs didn't always come like I wanted, but it might have been because my timing was off.

Thanks for the input about 11:10, I'll work on that. And thanks overall.

Share this post


Link to post
Share on other sites
Looks really solid for day 1.

General: When you do 2/3D oki, you usually do a quick dash first as you explode the B Agi. This makes the Persona go behind the opponent instead of in front, which is almost always better because it's harder for the opponent to hit the Persona, it looks weird to block for newer players and it lets you use 4/5/6D to push the opponent toward you for more mixups if you want.

vs. Naoto: You can duck fullscreen bullet spam by crouching and mashing 2A. This'll help buy you some time to think if you need to or to feel out what's going on. Don't challenge bullets with fans, they tend to lose. Instead, try to get your Persona near Naoto with j.2/3D so she's forced to stop shooting for a bit to give you some respite. Or sj.B if you can get a good position.

vs. Akihiko: You got some cojones going in on Aki like that all day. I try to keep him out cause he hits like a truck, but it seemed to work out for you.

vs. Aigis: Persona coverage moves (2D/5D) feel kinda gimpy in this MU because of Aigis' 2B (the gun spray crap). Same deal with fans. If you can scout Aigis doing 2B carelessly try and time a roll so you can get in there. Dunno how to approach this MU really since 2B stops a lot of approaches and pressure, assuming she's not on you doing low/high blockstrings.

thanks, ill keep this in mind. yea i knew it was risky going in on akihiko but i'm a risk taker, big risks usually leaves you with big rewards but i'll keep him out more now. are you psychic, i just uploaded aigis videos yesterday and was about to post them here but you seem to have already given advice. thanks a bunch. also never new about the slight dash o.0 most times my persona would wind up behind them anyways but this i will do.

Share this post


Link to post
Share on other sites

You had some good fundamentals going. I'm not an expert or anything, but I'll do my best for advice.

It's hard to critique since you weren't able to really do much attacking, but you had him at full screen once and moved in for pressure, don't do that unless you're sure you got him locked down with held back Agis. I'm not sure what people do to start a round, but I tend to start off with A Agi.

You had a chance to pressure on him a few times when you sent Sakuya out via 1/2/3D, that's something you can capitalize on, keep her out using C attacks, or have her move in with 5D from behind him. Check the Yu vs. Yukiko thread, I haven't been there in awhile, there might be some info there to tell you which of his stuff is safe and what isn't. Also fans bro. Lots of fans.

Anyone feel free to stuff what I say.

Share this post


Link to post
Share on other sites
You had some good fundamentals going. I'm not an expert or anything, but I'll do my best for advice.

It's hard to critique since you weren't able to really do much attacking, but you had him at full screen once and moved in for pressure, don't do that unless you're sure you got him locked down with held back Agis. I'm not sure what people do to start a round, but I tend to start off with A Agi.

You had a chance to pressure on him a few times when you sent Sakuya out via 1/2/3D, that's something you can capitalize on, keep her out using C attacks, or have her move in with 5D from behind him. Check the Yu vs. Yukiko thread, I haven't been there in awhile, there might be some info there to tell you which of his stuff is safe and what isn't. Also fans bro. Lots of fans.

Anyone feel free to stuff what I say.

i didn't know what to do honestly >.> but thanks for little advice you gave, i'll try that next time.

Share this post


Link to post
Share on other sites

You have the right idea in general vs. Narukami pressure, which is to block and look for openings. But in general if this was the only match you played with this guy, you didn't assert yourself enough to make him fear you. You were content blocking the whole time, which is what lead to that whole shpeel at around 1:30 where he just kept trolling you with 2A and roll all day.

@ 0:28 you probably could've 5A'd to hit the Persona; it looks like Narukami was in range so he wouldn't have been able to counterhit you with 5B. The strings also didn't appear very tight, so you probably could've Dia'd somewhere. You also probably should've Bursted SOMEWHERE in there.

I disagree with Warhound at 1:15; I think it was a good idea for you to go in, at least somewhat cautiously, just so you could push out of the corner. Just that your airdash over was a bit sluggish and you didn't do much with it.

At 1:30 till the end of the match you just looked like a deer in headlights. You didn't Dia anything, you had 100 meter and could've DeadAngled/Maragidyne'd out, and you didn't spend your Burst the entire match. At that point you have to take risks, because you won't win unless you start pushing buttons.

Share this post


Link to post
Share on other sites

If anyone wants to watch some stuff and critique (particularly the newer vids) I'm all ears:

http://www.youtube.com/watch?v=wGaGvzhJY-0&list=PLJrAVmgSCHXAMQ5WRbfE-6-kD2huiUANd&feature=plpp_play_all

Or for individual videos:

vs. VR Raiden (Narukami):

http://www.youtube.com/watch?v=wGaGvzhJY-0

vs. Psyken (Mitsuru):

http://www.youtube.com/watch?v=_P5WjIEG3_M

vs. Nurnin (Naoto):

http://www.youtube.com/watch?v=e5-lia3Id8E

http://www.youtube.com/watch?v=WXGwwQMj2vs

http://www.youtube.com/watch?v=yklTdFYjj6s

http://www.youtube.com/watch?v=EMF1WVY9kvU

vs. ThienThan (Labrys):

http://www.youtube.com/watch?v=t8ocr2dmoVA

vs. ColonDivider (Kanji):

http://www.youtube.com/watch?v=K69bz66m-6E

vs. LostSoul526 (Mitsuru):

http://www.youtube.com/watch?v=KWvd1VeN_pQ

http://www.youtube.com/watch?v=d54cKF0ODMc

http://www.youtube.com/watch?v=AW1O_dBR7Gk

vs iDeeeJay (Akihiko):

http://www.youtube.com/watch?v=jDp67dVpQMc

vs jcr???? (Kanji):

http://www.youtube.com/watch?v=qULRGhFr2mw

vs MLDC Jouka (Labrys):

http://www.youtube.com/watch?v=Ehj0-ouHtnU

vs D3athTh3Kid91 (S. Labrys):

http://www.youtube.com/watch?v=XLvSBnmHe9U

vs madt3apar7y (Yosuke):

http://www.youtube.com/watch?v=iN_8oWm_geE

http://www.youtube.com/watch?v=xTSkwu8WXGk

http://www.youtube.com/watch?v=UCu3WJJXoRs

http://www.youtube.com/watch?v=oTueJ1qL9c4

http://www.youtube.com/watch?v=Yisbve3Gq70

http://www.youtube.com/watch?v=X_-IHqcznCI

http://www.youtube.com/watch?v=tTN23rLzFzg

http://www.youtube.com/watch?v=aVvNFdCHhKI

http://www.youtube.com/watch?v=ZRaU4TLrqBQ

http://www.youtube.com/watch?v=WLApm8_mJ54

http://www.youtube.com/watch?v=Ry57EMfrK18

vs oHIDOOFY (Elizabeth):

http://www.youtube.com/watch?v=dhzq3wivU_c

http://www.youtube.com/watch?v=iAc_-lzWFtA

http://www.youtube.com/watch?v=N8ByO3RhYRQ

Share this post


Link to post
Share on other sites

Thai has always been scary as hell since BB but I agree with the others. Yu (and other characters) prey on us blocking and being caught between a rock and a hard place. I think you could have used Dia to get out of the corner when there was an opening or roll through an attack when it was safe. I'm no expert Yukiko (gradually getting better with her though) but those were two options you could have utilize and run the hell away from him.

If anyone wants to watch some stuff and critique (particularly the newer vids) I'm all ears:

stuff

I have much more to learn with Yukiko. Love that lockdown.

Share this post


Link to post
Share on other sites
If anyone wants to watch some stuff and critique (particularly the newer vids) I'm all ears:

I was kinda hoping to pickup some pointers against Liz, but it looks like you suffer from the same problems I do, haha. I miss the days of random Ziodynes. Thanatos pressure has been kicking my butt lately. I guess the key, if I take away anything from it, is getting the persona behind Liz.

Also watched the Kanji matches and it's good to know we play rather similarly in that matchup.

Share this post


Link to post
Share on other sites
If anyone wants to watch some stuff and critique (particularly the newer vids) I'm all ears:

Damn, that's a lot of videos. I think I met you online in ranked last night on xbox live, ggs!

And that's a lot of Yosuke footage. That is nice to see the matchup (I have much to learn about fighting against him). Thanks!

Share this post


Link to post
Share on other sites
Damn, that's a lot of videos. I think I met you online in ranked last night on xbox live, ggs!

And that's a lot of Yosuke footage. That is nice to see the matchup (I have much to learn about fighting against him). Thanks!

Yeah, that was a really good set. The first 'real' long set I've had with a good Yosuke. I learned a few things which echoes stunedge's advice:

STOP TRYING TO 5A AA HIM. It just doesn't work. Block low since he has no real overhead options. j.A is good, still on the fence about j.C like choy mentioned in the MU thread.

I'll upload more videos later if anyone's interested, from last night's matches (farplaner gets an appearance). Don't wanna clutter this thread up too much, but it doesn't seem like it's getting much use anyway. :sweatdrop:

Share this post


Link to post
Share on other sites

More stuff from my all rank match session the other day:

http://www.youtube.com/watch?v=_-rPhPmticA&list=PLJrAVmgSCHXABw6v56FJrTog4DO345-_0&feature=plpp_play_all

----

Individual videos:

vs. farplaner (Yukiko):

http://www.youtube.com/watch?v=_-rPhPmticA

vs. Gregmar (Narukami):

http://www.youtube.com/watch?v=n9iY7guxPSY

http://www.youtube.com/watch?v=Rxmt0kBl6LY

http://www.youtube.com/watch?v=HUvyLUCR7Gw

vs. KyleWattula (Naoto):

http://www.youtube.com/watch?v=sNujCGNWZZQ

vs. MochilaMuerta (Teddie):

http://www.youtube.com/watch?v=408KJ0FixfM

vs. Mr Hall Monitor (Akihiko):

http://www.youtube.com/watch?v=B2Sq9k-L6Ns

http://www.youtube.com/watch?v=bBfEFyebRC0

vs. Niddhogg (Aigis):

http://www.youtube.com/watch?v=QL54bOn_x_I

vs ohiDOOFY (Elizabeth):

http://www.youtube.com/watch?v=BX8NtUJYwOc

vs suna17 (Mitsuru):

http://www.youtube.com/watch?v=STkj-hEuDic

http://www.youtube.com/watch?v=s_3GFuGa4_8

http://www.youtube.com/watch?v=xDiS-JBHtNc

http://www.youtube.com/watch?v=0qYFfXxDcfw

vs Symphonic Death (Elizabeth):

http://www.youtube.com/watch?v=5RB0FZvUk_I

vs Zalriel (Mitsuru):

http://www.youtube.com/watch?v=rirqPylHvJI

http://www.youtube.com/watch?v=5kjJQ9-COYU

vs howling-_-moon (Elizabeth):

http://www.youtube.com/watch?v=rZzwszZnj-Q

http://www.youtube.com/watch?v=Kq1IUCiYs5A

http://www.youtube.com/watch?v=X3MeSgJxjhE

vs Arvelous (Narukami):

http://www.youtube.com/watch?v=ab_1BSATv0Q

http://www.youtube.com/watch?v=zp_fiQJRnk0

vs XxSiLvEr_BlAdExX (Chie):

http://www.youtube.com/watch?v=xcP2k-ciwVI

------

Really need to watch my rolls vs Mitsu and Narukami, even though I get away with it a lot online. Also to confirm 5A to j.A at the appropriate heights, and learn max range of 5B after a 5AA sequence.

Share this post


Link to post
Share on other sites

Archive footage from Arcade UFO ranbats last Sunday.

http://www.twitch.tv/arcadeufo/b/333252607

vs. Shadow Labrys (fubarduck) @ 5:06

vs. Mitsuru (Kenneth) @ 5:35

vs. Kanji (ScottieYosh) @ 5:56

Really wanting the Kanji match-up advice. I just got destroyed whereas my Mitsuru match I got down to 1 - 1 final round. I don't know how to deal with "real" Kanji pressure. After his 2C? (persona move that pulls you in with a hand or something) he has some mix-up that I have no answers to yet.

Share this post


Link to post
Share on other sites
Archive footage from Arcade UFO ranbats last Sunday.

http://www.twitch.tv/arcadeufo/b/333252607

vs. Shadow Labrys (fubarduck) @ 5:06

vs. Mitsuru (Kenneth) @ 5:35

vs. Kanji (ScottieYosh) @ 5:56

Really wanting the Kanji match-up advice. I just got destroyed whereas my Mitsuru match I got down to 1 - 1 final round. I don't know how to deal with "real" Kanji pressure. After his 2C? (persona move that pulls you in with a hand or something) he has some mix-up that I have no answers to yet.

I'll get around to watching the others, but on the Kanji match:

Absolute fullscreen is actually not as great a position to be as Yukiko, since Kanji's j.D can zap you with lightning and it's relatively safe. If you get hit by it (it happened a few times) you eat a paralyze, but even if you block he gets a free run in. Try to be a LITTLE closer; 5D makes him shoot lightning about 3/4 a zoomed out screen, and 2D is like half or so. The difference at these ranges is that if you're shooting a few B Agis to pin him down, the explosion can tag his Persona as well, which is really helpful.

I also think you went in a bit too much (I do this a lot, Lich told me to stop, ymmv) --- when you do 5A jumpcancels vs. Kanji you either have to be really fast with the forward IAD or you should try and bait more lightnings with IAD back and then fan into combo.

As for dealing with 2C, I'd suggest more dead angle. A lot of times you lost rounds with a ton of meter, and dead angle is almost a free out and a persona card if you do the right moves. In general, Kanji shouldn't be close to you anyway, so spending 50 meter to get him off of you and reset the situation is well worth it, imo.

And try using Agi holds. If you're positioned correctly, the only way for Kanji to hit you from far away is for him to use D lightnings or a hailmary squirrel grab if you do a bad jump or 2 standing fans --- otherwise he has to navigate well-placed Agis, which can be difficult with his mobility.

Share this post


Link to post
Share on other sites

Oh I see. So dancing at the near full screen distance allows you to weave in and out of lightning while maintaining a zoning advantage.

Share this post


Link to post
Share on other sites

How to deal with Kanji's DP based on my notes:

What A Pain!: The best way to prevent yourself from being shocked by Kanji's DP attack is to stand far away from Kanji as far as possible and bait him with your fans, summon a slow and fast fan at the same time to get the best resuilts. You can also bait him with Dia to take a Persona card away from him at all costs.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×