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kosmos badgirl

[CP] News & Gameplay Discussion (Old)

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I like how in the Nu videos Face Lift isn't used at all. What's the point anyways, if you can be a faggot and stick with old school Nu instead of Lambda? :toot:

To be fair the consensus seems to be Nu mode for neutral (NUtral? =P) game and lamda mode for damage. Asking for much more than CT combos from nu mode on dy 1 is a bit much. Hell I think there are like only 3 Amane players in videos/streams that are doing actual combos and they are a week in already lol.

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who is Mu's swap color? we dont know right? :sweatdrop:

Yeah we don't, but it would have to be on a completely new character (kokonoe...or saya?) as everyone else is taken...(Well except black/ phantom controlled tsubaki... but that would be kinda lame...)

So potentially her palette might give away a new character...maybe...

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Yeah we don't, but it would have to be on a completely new character (kokonoe...or saya?) as everyone else is taken...(Well except black/ phantom controlled tsubaki... but that would be kinda lame...)

So potentially her palette might give away a new character...maybe...

thats exactly what i was thinking, i hope someone looks at it as soon as shes released!!

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But noel already has a nu one...no love for Mu Mu

Ugh...a Lambda one would be as lame as a dark tsubaki one...I dunno, I'm not Arc but it seems like they're going for pairs to have each other's colors...Lambda and Evil tsubaki are either gone or already technically have a pair. Seems unlikely given the current pattern that they'd recycle costumes or use nonexistent characters ( who gets mu's color then!?)

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Did someone notice that in the official website, in the chars section, there is 1 slot left to complete the two rows of chars? That after adding Mu and Izayoi. And Mu doesn't have color pallete pair...could it mean something?

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What is up with meter gain in this game? Why does it prorate, it's just hella weird now. There was nothing wrong with the CS metergain system (sans a few characters' moves, but they could've nerfed the moved instrad of changing how metergain works) I wanna think they compensated for it in some other way but i can't find anything.

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My question is, is meter scaled by damage?

I've seen combos do roughly 3.7k and still generate 39 heat and the like.

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meter gain lessens as the combo lengthens

l like the change personally. besides making meterless oki more of a priority, it balances out the new crush trigger system. it also changes some matchups.

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meter gain lessens as the combo lengthens

l like the change personally. besides making meterless oki more of a priority, it balances out the new crush trigger system. it also changes some matchups.

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What is up with meter gain in this game? Why does it prorate, it's just hella weird now. There was nothing wrong with the CS metergain system (sans a few characters' moves, but they could've nerfed the moved instrad of changing how metergain works) I wanna think they compensated for it in some other way but i can't find anything.

Yeah, it seems like more hits in combo=less meter gain per hit over the combo. Very noticeable when you compare, say, the meter gain of Litchi/Hazama in combos versus before.

I really dont know why they changed it. I geuss just downgrading importance of longer combo tech? It probably works as a nerf to some characters like Litchi.(maybe hazama too? i dont know if he's as dependent on hotenjin for damage as he was before)

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Finally get to see some real Valk action. Can't believe 236c has that much untechable time but I guess I haven't played Valk since cs1. Seems like he still has strong mixups in wolf form along with EX style combos.

Also for anyone who missed it: twitch.tv/adastream has the archive for the ogrelive. Includes what looks like a 10dan jin. (Tetsu?) Gotta say, Jin's OD looks like one of the better ones so far.

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What is up with meter gain in this game? Why does it prorate, it's just hella weird now. There was nothing wrong with the CS metergain system (sans a few characters' moves, but they could've nerfed the moved instrad of changing how metergain works) I wanna think they compensated for it in some other way but i can't find anything.

?meter gain si retarded in CS...

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