Jump to content

Archived

This topic is now archived and is closed to further replies.

TagerTime

[CP] Iron Tager Changelog

Recommended Posts

I just want more invul on 2C really.

Or for something else to be made into a solid anti-air. 2C with more invuln would be amazing though.

Share this post


Link to post
Share on other sites
This and a hitbox fix so it can actually somewhat hit people that are in front of him... =___=;;

That's what 360s are for.

Share this post


Link to post
Share on other sites

more info http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information-Anything-Else-INFRACTION&p=1418432&viewfull=1#post1418432

interesting part:

During OD, off midscreen A Driver we can pick up with 5B>4D which bounces them back, so there's probably more we can follow up with after.

So OD does enhance regular busters. i hope all busters proration was reduced so we can do good damage combos after them now in overdrive

Baiting airthrows with C driver worked surprisingly reliably.

i still really want to know if its invincible or not.

Share this post


Link to post
Share on other sites

http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information-Anything-Else-INFRACTION&p=1420962&viewfull=1#post1420962

- Despite not having head invuln anymore, 2C untechable time on counter is long, making it usually favorable even on trade.

........ WHAT.

Fuck me right in the ear.

Share this post


Link to post
Share on other sites

×