Setsuna Report post Posted August 7, 2012 Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves. The Neutral Game Long Range: Your Tools vs His Tools Medium Range: Your Tools vs His Tools Close Quarters: Your Tools vs His Tools Offense Your Offense: His Offense: Defense Your Defense: His Defense: Gimmicks and Resets- Match Summary- Share this post Link to post Share on other sites
rei-Scarred Report post Posted August 11, 2012 5B charged -> 236B doesn't connect on her. Any advice for midscreen tsurugi pickups? (duplicate in S.Labs thread) Share this post Link to post Share on other sites
Lythium Report post Posted September 22, 2012 I've been running into a lot of Naoto players recently. Mostly, I've been trying to play super patient until I can force my way in. Any tips for this match-up? Share this post Link to post Share on other sites
kro_ Report post Posted September 22, 2012 Save your Burst for SMP loops or if your fate counter hits 0. At anything less than full screen, EX Hookshot can counter bullets. j.B is very strong in this matchup since Naoto has short range. It's also great for clearing traps. Her 2B is unreliable so expect her to use a lot of jumping normals and airthrows as anti-air options instead. If you know there are traps on the screen but don't remember exactly where they are, approach slowly. Jump forward while blocking and poke away the traps while Naoto is reloading her gun or shooting somewhere else. There's a lot of time on the clock so there's no rush. A common string for Naoto is 5C > 2C or 5C > 2[C]. 2C has fast startup, hits once, and doesn't leave a gap but it's minus on block. 2[C] has slow startup, hits 3 times, and does have a gap. It is very positive on block. If you are forced to block this, keep blocking. Roll during the gap to punish if you think they're going for 5C > 2[C]. Otherwise, backdashing during the gap is safer since Naoto can just as easily jump cancel 5C and punish your roll. Whenever Naoto is in the corner, expect her to do that EX roll that switches sides into gunshots. Naoto is very strong against cornered opponents. Her throw is comboable in the corner and she can easily set up SMP loops with Mudoon in the corner. Try to force the match midscreen and avoid getting cornered if possible. Doing high damage with Naoto midscreen requires a lot of meter, OMB, and combos that a lot of people probably haven't mastered yet. Share this post Link to post Share on other sites
WintySoSolo Report post Posted September 22, 2012 As a note, she can do EX roll immediately after EX roll, so if you try to do something cute to punish it and she has meter, she'll just do it again and hit you out of that, so even when you know she's going to do it, it's better to just block/dodge it. Share this post Link to post Share on other sites
Lythium Report post Posted September 23, 2012 Thanks for the advice, guys! I appreciate it. I tried playing against some Naotos tonight, and I think I'm getting the hang of it. :3 Share this post Link to post Share on other sites