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Urichinan

[P4A] Shadow Labrys vs. Akihiko

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Honestly this matchup is really good for Slabrys, provided you don't get hit.

2C stops airdashing so Akihiko's options are even more limited so it comes down to patience. Akihiko generally reads the opponent and baits something so he can 5B fatal counter into real Caesar damage, he needs to get close to you or have you make a mistake for him to capitlize.

Be patient is the best advice since his persona doesn't help him get in so he has to come to you and his few options are able to be covered with 2C.

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Yeah, Akihiko doesn't really have so many options in this matchup, he will take some risks, so stay defensive and wait to him to approach, will try to punch it with corscrew blow or killing rush randoms, or others will do the 5D of Caesar to try to pull you away, EX laser helps you a lot too.

You can do the basic mixups, if you notice than you are being too precise with your mixup, it's obvious that Akihiko will wakeup DP, you can punish this very easily, with 5B fatal counter combos and even if you IAD with laser setups the opponents DP gonna whiff.

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One word of warning in this matchup once awakening happens for both players is to mind how much meter he has. Attempting to use Tetrochondria (?) full screen to start your pressure is not an option if he has 50 or more meter. If he's not in the air or in blockstun he can do Maziodyne as a reversal to not only hit Asterius, but you'll get caught if you did this on the ground. I don't recall if you can block or have recovery if you do it in the air but on the ground you'll take some damage, lose a card, lose the super, and be shocked!

I don't know if Akihiko players in general know this but at least he can do the super in response full screen and hit you. Some characters like Yu, Chie, Yosuke, and maybe a few others can do a super to at least stop the persona but at full screen you'll be able to block.

This may be a duh thing, but its something to keep in mind.

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