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Kuuhaku

[P4A] Teddie Combo Thread

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Teddie SMP Combo Video Transcript

These are all various ways to do Teddie SMP loops. It should be noted that these combos are all very expensive (150 meter and a burst). However, some of them do have practical uses as FC 2C combos in the corner, paticularly ones that do a lot of damage before OMB is neccessary to continue the combo. If you're not familiar with SMP, pretty much any combo where you see Teddie loop his corner BnB path (5B sj.C j.B j.A) is an SMP combo. In paticular, j.B (and I think j.C?) has a lot of repeat prorate, so outside of SMP, this combo path is not possible. Once again, feel free to correct me on any errors.

Corner

FC 5C 5AA tk.236B OMB delay 2A+B OMC 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236D j.214B (7937 dmg, +Fear) [Click]

FC 5C delay 2B 5B tk.236B land 2A 214A OMB delay 2A+B OMC 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236D j.214B (8342 dmg, + Fear) [Click]

FC 2C delay 5B tk.236B 5AA 236B OMB delay 2A+B OMC 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.236A j.236236D j.214B (8545 dmg, +Fear) [Click]

FC 2C delay 5B 5C delay 2A 236B OMB dash 2A+B OMC 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236C j.214B [Click]

FC 2C delay 5B 5C delay 2B 5B tk.236B 2A 214A OMB delay 2A+B OMC 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.236A j.236236D j.214B (8687 dmg, +Fear) [Click]

FC 2C delay 5B 22A 5AA 236B OMB delay 2A+B OMC dash 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.236A j.236236C j.214B (7967 dmg, +Fear) [Click]

FC 2C sj.236B j.236236[D] land 236C 236236[C] ]D[ delay 2A 214A OMB 2A+B OMC dash 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B 214A (8143 dmg, +Poison) [Click]

FC 2C delay 2A+B OMB 5B 5C delay 2B 5B tk.236B land 5A 5B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236C j.214B (8330 dmg, +Fear) [Click]

Near Corner

FC 2C 236236[D] dash tk.236B land 2A 214A OMB delay 2A+B OMC 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B 214A (7725 dmg, +Poison) [Click]

FC 2C delay 5AA 236C 236236[D] 236D 2A 214A OMB 2A+B OMC dash 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B 214A (6970 dmg, +Poison) [Click]

FC 2C dash 2A+B OMC 5B 5C 2B 5B tk.236B land 2A 214A OMB 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236C j.214B (8702 dmg, +Fear) [Click]

FC 5B tk.236B land 5AA 236B OMB dash 2A+B OMC 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.A j.236A j.236236C j.214B (6270 dmg, + Fear) [Click]

Corner

FC 2C delay tk.236B land 2A 214A OMB dash 2A+B OMC dash 2B 236C 236236[C] 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.C j.B j.A land 5B sj.236A j.236236C j.214B (8897 dmg, +Fear)[Click]

Next I will try to transcribe the most recent Nico Nico Douga video. Theoretically, should be up within the next few days. :toot:

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Do we just not have any midscreen grab combos written?

Grab Midscreen (50 meter)

Grab OMC dash 5a delay 5a 2b j.a j.a j.236a / j.b (1.9k)

Grab Midscreen -- corner carry (100 meter)

Grab OMC dash 5a delay 5a 2b j.a j.a j.236a j.236236d (two hits) 214b (2.9k)

to execute, input the dash before the OMC

also, i don't read japanese, but maybe someone will know what's going on. when i try to watch the nico combo vid, it is now flashing some sort of box with japanese writing in it and when i try to play the vid there are these numbers that slide across the screen...instead of the video :( help???

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also, i don't read japanese, but maybe someone will know what's going on. when i try to watch the nico combo vid, it is now flashing some sort of box with japanese writing in it and when i try to play the vid there are these numbers that slide across the screen...instead of the video :( help???

Paste the url of the Nico video in here

http://www.mmcafe.com/nico.html

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thanks kmac...oddly, it seems to be working now when i go straight to nico, but i've definitely bookmarked that site...

btw, in the nico vid, they are able to do grab OMC 236b OMB but having tried it myself, it is insanely difficult.

and one more thing, this may go across the board, but if you're going for max damage at least on the grab combo i posted with 100 meter, you can do 5c 2c as an ender for 300 more dmg. (3251dmg) not bad if you have the meter (grab only gets 1100 without meter)

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Added the throw combos. I've been trying to get to the nico nico transcript, but ideally I would like to re-upload the video to Youtube and time stamp it since it's very long. However, every time I try to go rip it, it's always on "economy mode" and Nicofox won't rip it unless it's on normal mode. If someone could give me a general time for when nico is not on economy mode, I'll give it another shot. Or, if someone would be kind enough to re-upload the video, that would also be very much appreciated.

Herbal Gray, for the second throw combo when you say j.214214D (two hits), you mean let the missile explode instead of holding it to delay it, right?

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The one I usually do Midscreen is 5AA>2B>j.a>236A>236236[C]>214214D [C]. I usually input Circus Bear as soon as I land, hold C until I see the missile, release C to let the explosion hit them, and they usually fall into the circus bear regardless. You can also use it to tech trap, but this is what I do for a guaranteed hit to make it a legit combo. I haven't found anything for the C version, but that's my go to one for the D version.

It can also be done in the corner after D Missile, but the timing is short of strange. But you can do 5AA>5B>sj.c>j.b>j.a>5B>5C>2B>j.a>236A>236236[D}>214214D. From what I noticed, The very start of the explosion hitbox has to hit them. So do it as early as possible, making sure the explosion hits them and you get circus bear to set off. They will be able to tech if you did it too late, but if you did it right, it will also be a legit combo.

This is assuming that you don't care if Tomahawk is used to achieve this. But yeah, those are just 2 ways to combo into circus bear without items. My explanation may look a bit off, but that's the jist of 2 of the practical ways you can combo into Circus Bear without items.

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http://www.youtube.com/watch?v=TdF3lfgyP50&feature=plcp#t=13m57s

Perhaps this one needs no mention since it's surprisingly basic, or it might be in here somewhere already. If so, I apologize, but I didn't see it listed.

Near Corner 150 Meter

CH jA>5A>2B>jA>jA>236A>j236236[C]>land>5B>5C>2B>jA>jA>236A>j236236[D]>]D[>236236D (4220? The video is blurry)

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My friend finally convinced me to pick up P4A again. I was curious about midscreen 5AA delay 5B IAD. I've been trying to do it, but it hasn't worked. Is it a delay problem? The only way I see it working is if there was a wallbounce (meaning almost next to corner, but still considered midscreen) or an item, but that isn't mentioned.

Oh, and some other combo vids:

Teddie Combo Video

2C Fatal Combos

Impractical Combos

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I think those combo videos are in the videos section of the OP (original post) but if not cool. just be wary, because many of those combos even in the first two videos are outdated in terms of their damage output and practicality. if you have any questions about specific item combos or fatal counter combos, i can tell you the ones that are optimal, i'm just lazy and haven't written them into this forum ;P

as far as that 5aa delay 5b combo, first, make sure that you're doing the 5b as soon as you hit the ground (try buffering the 5b while you're in the air). second, the iad after the 5b can be a bit awkward in terms of timing, but try doing the j.a earlier than you may think. i think when i learned the combo, pressing j.a earlier than i thought i should was my problem.

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there are too many combos and many of them are long and tedious to write down, so if i can avoid just writing down all combos i'd like to...if you have a specific situation like ... 2c fatal midscreen with 50 meter or ... 5a starter with lightning item in the corner or... midscreen bread-and-butter with barrel...or what the best options are for one-more-burst combos. i'm happy to tell you. (all of teddie's combos are item-specific and situational [midscreen/corner] so i wouldn't really know where to begin haha)

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Hey Brkrdave, can you tell me if these combos / damage #s below seem optimal? These are all 2C FC combos with no specific item.

A. Midscreen meterless, end with midscreen j.B for oki: 4803

combo: 2C FC 5B dash (5AA j.236B land)x3 5AA 2B hjc j.A j.B

B. Midscreen meterless, carry to corner, end with 2B j.B for oki: 4534

combo: 2C FC 5B dash 5AA 5B dash 5AA j.236B land 5A 5B corner combo

C. Midscreen 50 meter, end with j.236A: 6311

combo: 2C FC 5B 236D 236236[D] (whiff ]D[) 236D 5B tk j.236B land 5AA j.236B land 5A 5B corner combo

D. Midscreen 100 meter: 7183 (???)

combo: same as above + tomahawk + fear + kaboom

E. Midscreen OMB: ??? (I haven't tested this yet)

F. Midscreen 50 meter + OMB, end with j.236A: 8180 (7680 + poison)

combo: 2C FC 5B 236D 236236[D] (whiff ]D[) 236D 5B tk j.236B land 2A 214A OMB 5C 2B 5B hjc j.C j.A j.C land (5B hjc j.C j.B j.A land)x2 5B hjc j.236A

G. Midscreen 100 meter + OMB: 9082 (8582 + poison) (???)

combo: same as above + tomahawk + fear + kaboom

H. Corner meterless: I didn't write down the damage :P

combo: 2C FC 5B dash (5AA j.236B land)x2 5A 2B corner combo

I. Corner 50 meter: ??? (I haven't tested this much yet)

J. Corner 50 meter, SMP loop, unnecessarily hard: 6370

combo: 2C FC 5C 2B 5B dash 5AA j.236B land 2A 236C 236236[C] (whiff ]C[) (5B hjc j.C j.B j.A land)x2 5B hjc j.C j.236A

with 150 meter, add C tomahawk and D circus bear: 8320

K. Corner 100 meter: either same as midscreen 100 meter, or something that ends with tomahawk and circus bear???

L. Corner OMB: 7411 (6911 + poison)

combo: 2C FC 5C 2B 5B dash 5AA j.236B land 2A 214A OMB (5B hjc j.C j.A j.C land)x2 5B hjc j.C j.B j.A land 5B hjc j.236A

M. Corner 50 meter + OMB: 8313 (7813 + poison) (???)

combo: same as above + tomahawk + fear + kaboom

N. Corner 100 meter + OMB: ??? (I haven't tested this yet)

(Ugh, writing all those combos out took waaay too long. =/ )

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(Ugh, writing all those combos out took waaay too long. =/ )

Yea it is and that doesn't even include item combos lol. Yeah those are all optimal. I dont use all of those though cuz I'm lazy. As far as OMB combos, if I want to use a burst, I tend to just do sweep burst at the beginning (adds about 1k to any combo). Some of those combos are difficult and more complicated than simple ones I use that do nearly as much damage. Corner OMB combo u listed, for example, is pretty hard imo. So I would just do sweep OMB, tk screw 5aa 5b corner combo. But yeah all these combos are optimal, and I would go ahead and just say end with j.b j.d rather than just j.b. item summon always in this situation anyway ;)

Edit. I forgot an extra screw in that combo haha corner tk screw 5aa screw then corner combo

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This is probably not new, but I found in a corner combo that you can use ice item on the opponent after the standing 5C if you delay the item toss a bit. The programmers seem to have balanced the game to prevent some evil things you can do out of combo-ing into a freeze like AoA FC D or even a standard 5AAAAA. Does anyone see any potential usefulness here?

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This is probably not new, but I found in a corner combo that you can use ice item on the opponent after the standing 5C if you delay the item toss a bit. The programmers seem to have balanced the game to prevent some evil things you can do out of combo-ing into a freeze like AoA FC D or even a standard 5AAAAA. Does anyone see any potential usefulness here?

Corner combo into 5C, then 2C, then ice. You can aim for a reset after that.

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Thanks for the responses. The teddie forum is pretty dead, but I'm going to continue posting about stuff I find and hopefully keep some discussion going

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Corner combo into 5C, then 2C, then ice. You can aim for a reset after that.

No one will know this one is coming (except jp players):

5c 2c ice backdash aoa them into the corner...rapid before last hit and grab. everyone usually shakes their head wondering what happened.

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Thats...actually pretty awesome, haha thanks dave.

By the way, is the triple bear screw combo the best meterless, burstless 2C fatal combo to go for, or is there a better one? Sorry if this has been asked already.

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