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Nehle

AC+R: Combo Theory and Practice

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Let's talk combos!

For starters I think we just list whatever we can pick up in the videos before we can actually get hands-on experience

Edited by Nehle

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Dizzy - AC+R: Combos / WIP

In the right situation, dizzy can do both damaging and stylish combos. However, most of the time she's going to have to stick to her basic low-damage stuff and instead make sure she gets a knockdown. Basically, there are only three kinds of combos you want to aim for

1) Get a knockdown (preferably in the corner)

2) Do tons of damage

3) Kill the opponent

That means that, unless you get at least 70 or 80 extra damage from your combo or it kills the opponent, going for flashy followups that removes knockdown is very seldom worth it

Combo priority against most characters is

1) Kill

2) Knockdown in corner

3) Knockdown anywhere else

4) Damage

http://www.dustloop.com/wiki/index.php?title=Dizzy_%28GGAC%29#Combos

(basic) AC combo stuffs are likely to still be applicable in +R, for the most part anyway.


Ice Spike Wallstick Loop Combos

HH Fish Summon (corner okizeme)

  • (214H~H) > 236D > (H Laser wallstick) > 236D > (H Laser wallstick) > 236D

    • (214H~H) > 236H > (H Laser wallstick) > 236H > (H Laser wallstick) > 236H



      CH 2H > H Laser Wallstick scenario

      • CH 2H > 214H~H > dash 2P/(2K) > f.S > (H Laser - no knockback) > 5H > 236H (launch) > (H Laser Wallstick/knockback) > ...

        • CH 2H > 214H~H > 236H > (H Laser wallstick) > dash 236H > (H Laser wallstick) > dash 421 > jump > j.H > ]S[ > j.214K > ...


          Laser Wallstick follow-up combos
          close to wall:
          away from wall:

          Ice Spike FRC Loop (variant combo)

          • CH 236D FRC > dash f.S > 236H FRC > IAD j.2S > j.H > ...

          Throw Combos

          [*]ground throw > 236H FRC > 236D

          [*](air throw, wallbounce) > 236D FRC > short dash 236D

          DS Fish Summon (hit-confirm scenario)

          [*]214D~S > (D Fish bite - anti-air CH) > ...

          (on hit)

          ... > filler (forward jump + land) > c.S > jump > j.K > (S Laser knockback) > ...

          ... > dash c.S > jump > j.K > (S Laser wallstick) > AD > ...

          ... > 5H > 236H (launch) > (S Laser knockback) > ...

Edited by Kurokun

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From what I've seen in match vids in regard to wallstick stuff off of a Fish Summon Laser, there is the possibility for a 'ranged' combo of sorts - so far, with D Ice Spike, anyway.

Hopefully we will see some scenarios where Dizzy players are able to dash/air-dash in after a successful wallstick for a chance at a close-range combo opportunity.

Okizeme into wallstick combo scenario:

http://youtu.be/p-eqM4p0aQQ?t=2m3s

http://youtu.be/p-eqM4p0aQQ?t=2m41s

Fish Summon Laser hit-confirm into wallstick:

http://youtu.be/SiqH0kRhcC0?t=14m5s

Wallstick Combo via Laser Fish Summon Okizeme:

http://youtu.be/ObNABBcnJWo?t=3m33s

(ranged KD into the corner) > 214H~H > 236D (launch) > (H Laser Wallstick) > 236D (launch) > (follow-up H Laser Wallstick) > 236D > ...

Counter-Hit FB Spear FRC Combo:

http://youtu.be/pJC30uV5hYg?t=7m14s

(AA against IAD) CH 421D FRC > (dash) f.S > ...

Edited by Kurokun

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Wallstick Combo via Laser Fish Summon Anti-Air hit-confirm:

AA 214H > (wallstick) > dash 2S > jump > j.K > j.S > JC > j.S > j.D

Bubble 'auto-explode' into a follow-up Air Combo:

CH (TK) K Bubble pop (launch) > dash 2S > jump > j.P > j.S > JC > j.S > j.D

Edited by Kurokun

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D Ice Spike Combo Scenario:

http://www.youtube.com/watch?v=Bilho3gwChw#t=9m11s

CH 236D FRC > dash f.S > 236H FRC > IAD j.2S > j.H > ...

  • This might be a CH specific combo, probably due to range and extra launch time.
  • You could probably do followup combo stuffs without 236D FRC and just dash up > combo after the CH launch, maybe.
  • Possible opportunity to convert/follow-through with Ice Spike FRC Combo stuffs.

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Air Throw Combo

http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=54m29s

(air throw wallbounce) > 236D FRC > short dash 236D

Throw Combo

http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h26m4s

ground throw > 236H FRC > 236D


  • Though the positioning/range of the 236H FRC > 236D is probably due to the distance of the thrown opponent, it probably makes one wonder if you could do ... > 236H FRC > 236D in a normal combo scenario for the possibility of a full-screen carry to the corner.

Wallstick Combo via HH Fish Summon Okizeme (variant)

http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h23m19s

214H~H > 236D (launch) > (H Laser wallstick) > dash 236D > (H Laser wallstick) > dash 236H > ...

Edited by Kurokun

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At corner, H~whatever fish:

236H, laser, dash 421S => bubble loop

I think the same is possible with D~H fish. Something like:

2K, bite, 5K, 2D, 236H, laser, dash 421S => bubble loop

This maybe wrong combo but "you got a picture"

Edited by Horokei

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CH 2H > H Laser Wallstick scenario

http://www.youtube.com/watch?v=DiPiYGE8-Ww#t=3m13s

CH 2H > 214H~H > dash 2P > f.S > (H Laser - no knockback) > 5H > 236H (launch) > (H Laser Wallstick/knockback) > ...

  • dash 2K would probably work here as well for combo stuffs (relative to opponent in regard to 2P/2K stuffs).
  • Kinda interesting to see that the 1st H Laser doesn't seem to activate knockback stuffs (could be timing in regard to f.S hit).
  • Potential for full-screen carry to the corner.
  • Possible follow-up scenario after wallstick, though it would likely be affected by your position/range relative to the opponent.

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DS Fish Summon (hit-confirm scenario)

http://www.youtube.com/watch?v=niVdEWSVGCs#t=6m44s

214D~S > (D Fish bite - anti-air CH) > filler (forward jump + land) > c.S > jump > j.K > (S Laser knockback) > ...

http://www.youtube.com/watch?v=niVdEWSVGCs#t=7m27s

214D~S > (D Fish bite - anti-air CH) > dash c.S > jump > j.K > (S Laser wallstick) > AD > ...

http://www.youtube.com/watch?v=niVdEWSVGCs#t=16m11s

214D~S > (D Fish bite - anti-air CH) > 5H > 236H (launch) > (S Laser knockback) > ...

http://www.youtube.com/watch?v=niVdEWSVGCs#t=17m27s

214D~S > (D Fish bite - anti-air deterrent) > 421S (anti-air CH) > (S Laser knockback) > ...

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CH 2H > H Laser Wallstick scenario

http://www.youtube.com/watch?v=OW8g-gOhxIg&t=1m10s

CH 2H > 214H~H > 236H (launch) > (H Laser wallstick) > dash > ...

CH 2H > H Laser Wallstick scenario

http://www.youtube.com/watch?v=mrJZkNdA1MY&t=4m45s

CH 2H > 214H~H > 236H > (H Laser wallstick) > dash 236H > (H Laser wallstick) > dash 421 > jump > j.H > ]S[ > j.214K > ...

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