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Nehle

AC+R: Okizeme

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421 > 421D > KD Fish Summon (corner okizeme):

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=8m8s

421 > 421D > ]S[ > dash 214K~D > 5K > ...

(mid-screen variant)

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=12m35s

421 > 421D > ]S[ > dash 214K~D > 5K > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=13m37s

421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > land > 2K > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=22m23s

421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=28m59s

421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite) > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=32m43s

421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=35m30s

421 > 421D > ]S[ > dash 214K~D > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.com/watch?v=d7s7GEkUvFM#t=49m54s

421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

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KD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=0vYF9G58ovQ&t=5m36s

dash 214K~D > 421 > (K Fish bite) > dash 2K > 2D > (D Fish bite) > ]S[ > forward jump > late AD j.2S > j.H > land > dash c.S > 2H > 421D FRC > 421S > ...

KD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=0vYF9G58ovQ&t=7m20s

dash 214K~D > 2147K > (K Fish bite) > bubble pop > AD > land > 2S > 2D > (D Fish bite) > IAD > AD j.2S > j.H > land > 5K > 5H > 421D FRC > IAD Mixup > ...

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DD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=30s

dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > ...

... > land > 421 (bubble pop) > 421D > ]S[ > 5K > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=1m10s

dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > land > 421S > 2P > dash 5P > 2K > f.S > Fish Summon

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=1m28s

dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > land > (dash) 5P > IAD j.2S > j.H RC > falling j.K > j.S > j.H > land > 5P > 2K > f.S > Fish Summon

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=2m8s

dash 214D~D > 5K (whiff, opponent backdash) > (D Fish bite) > IAD Mixup > ...

... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > land > 5P (bubble pop) > 5P > f.S > 236H > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=3m52s

dash 214D~D > 5K (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > land > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=5m10s

dash 214D~D > 5K (whiff) > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > land > 2P (bubble pop) > ...

... > dash 2P > 2K > f.S > 421D > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=11m47s

dash 214D~D > 5K > (D Fish bite) > IAD > land > ...

... > 2K > c.S > (D Fish bite) > 2147x (bubble pop) > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=12m20s

dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > (D Fish bite) > j.214K > land > IAD j.2S > land > 2K > c.S > 5H > 236S > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=14m35s

dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...

... > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=19m57s

dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...

... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K/S > falling j.H (bubble pop) > land > 421S (whiff) > ...

(hit-confirm follow-up combo scenario)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=21m51s

dash 214D~D > 5K > (D Fish bite 'stagger) > IAD > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K/S > falling j.H (bubble pop) > land > 421 > 2H > ]S[ > Imperial Ray > ...

(corner okizeme, pressure sequence)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=7m37s

dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > land > 421 (bubble pop) > dash 2H > 421D > ]S[ > dash 214D~H > 5K > (D Fish bite) > IAD > ...

... > (D Fish bite 'stagger') > land > 2K > 2H (launch) > 421S > (H Laser wallstick) > 2147K > j.H (bubble pop) > Bubble Loop (?)

(corner okizeme, pressure sequence)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=7m57s

(air throw KD) > dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > land > IAD j.2S > j.H > land > 5P > 2K > f.S > 236S FRC > dash 2K (hit, no follow-up) > 214K~D > 5K > 421S > dash 2K > (D Fish bite) > IAD Mixup > ..

... > AD j.K > j.S > j.H > land > 5P > 2K > 2H > 236H

(corner okizeme into Bubble Loop scenario)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=16m56s

dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...

... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > falling j.H (bubble pop) > land > 421 > IAD j.H > j.214K > ]S[ (bubble pop) > ...

DD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=25m28s

dash 214D~D > IAD (crossover) > (D Fish bite) > AD j.2S > j.H > land > (D Fish bite) > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=30m49s

214D~D > IAD (crossover) > (D Fish bite) > ...

... > AD j.2S > j.H > (D Fish bite 'stagger') > land > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=33m41s

214D~D > IAD (crossover) > (D Fish bite) > AD j.2S > j.H > (D Fish bite) > land > ...

DH Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=42s

dash 214D~H > 5K > (D Fish bite) > IAD > land > ...

... > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2P > f.S > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=2m1s

dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 421S > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=14m25s

dash 214D~H > 5K (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 421S > ...

... > 2P > (421S filler hit-confirm) > (dash) 5P > 2K > 2H > 236H

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=22m56s

dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 236S > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=24m43s

dash 214D~H > 2H FRC (whiff) > (D Fish bite) > IAD Mixup > ...

... > land > 2K > 2H (launch) > (H Laser wallstick) > ...

(corner okizeme into Bubble Loop scenario)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=17m42s

dash 214D~H > 2D > (D Fish bite) > IAD Mixup > ...

... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2147K > falling j.H (bubble pop) > land > ...

Edited by Kurokun

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KD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=1m57s

air throw (close KD) > 214K~D > backdash > (K Fish bite) > 421S > dash > FD break > throw

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=3m59s

dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > AD j.H > land > 421S (bubble pop) > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=16m53s

air throw (close KD) > 214K~D > backdash > (K Fish bite) > forward jump > falling j.H > land > 2K > c.S > (D Fish bite) > ...

KD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=32m4s

dash 214K~D > IAD (crossover) > (K Fish bite) > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > (D Fish bite) > 2P > ...

KD Fish Summon (mid-screen to corner crossover okizeme)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=6m10s

dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite 'stagger') > ...

... > air-to-ground combo

KD Fish Summon (mid-screen crossover okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=6m15s

dash 214K~D > crossover IAD > (K Fish bite) > ...

... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H > jump > j.S > j.P > j.S > JC > j.P > j.K > j.S > j.H

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=9m58s

dash 214K~D > crossover IAD > (K Fish bite) > ..

... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S < (D Fish bite 'stagger') > dash 2P > 2K > c.S > 5H > 2D > 236H

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=10m25s

dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite) > ...

... > (D Fish bite 'stagger') > AD j.2S > j.H > land > c.S > 5H > 2H > ...

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=18m43s

dash 214K~D > IAD (crossover) > (K Fish bite) > ...

... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.2S > j.D

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=26m28s

dash 214K~D > IAD (crossover) > (K Fish bite) > ...

... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > JC > j.S > j.D

http://www.youtube.com/watch?v=EFaCmKhEQV8&t=35m10s

dash 214K~D > IAD (crossover) > (K Fish bite) > ...

... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > 2K > (D Fish bite 'stagger') > ...

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KD Fish Summon (corner okizeme into Bubble Loop scenario)

http://www.youtube.com/watch?v=qwcULk7GrJY&t=6m53s

dash 214K~D > 5K > (K Fish bite) > foward jump > ...

... > late back AD j.H > (D Fish bite 'stagger') > j.214K > AD j.H > land > c.S (bubble pop) > 421 > IAD j.H > ]S[ > j.214K > j.P (bubble pop) > land > jump > j.S > JC > j.2S > j.D

KD Fish Summon (corner okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=4Mr0PaR8nmw&t=10m21s

dash 214K~D > 5K > (K Fish bite) > ...

... > forward jump > falling j.H > land > c.S > (D Fish bite 'stagger') > ...

http://www.youtube.com/watch?v=4Mr0PaR8nmw&t=10m38s

dash 214K~D > backdash > (K Fish bite) > 421 > ...

... dash 2K > 2D > (D Fish bite) > IAD j.D > j.214K > ]S[ (bubble pop) > land > ...

http://www.youtube.com/watch?v=4Mr0PaR8nmw&t=10m50s

dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H > ...

... > jump > rising j.P > (D Fish bite 'stagger') > falling j.H > land > c.S > ...

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PP Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=JBC7CY3uv6w&t=10m35s

(421S) > (dash) 214P~P > 2K > (P Fish bite, 1) > dash 2K > (P Fish bite, 2) > ...

PP Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=JBC7CY3uv6w&t=10m27s

(2H KD) > 214P~P > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > dash 2K > (P Fish bite, 1) > ...

PK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=JBC7CY3uv6w&t=11m8s

(corner throw KD) > dash 2147K > 421S (bubble pop) > 214P~K > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > 2K > 2K > (K Fish bite, from behind) > ...

... > hit-confirm into follow-up combo

KK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=6HwO3GlEoWo&t=13m26s

dash 214K~K > 5K > (K Fish bite) > IAD > land > 2K > c.S > (K Fish bite) > IAD > H/L Mixup > ...

KK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=q94te0tbSaY&t=10m10s

dash 214K~K > 5K > (K Fish bite) > IAD > back AD j.H > (K Fish bite) > land > IAD > H/L Mixup > ...

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HP Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=JBC7CY3uv6w&t=11m26s

dash 214H~P > dash 5H > (H Laser, off-screen) > 2H > 236S > (P Fish bite, 1 - from behind) > 421S > (P Fish bite, 2 - in front) > IAD > ...

http://www.youtube.com/watch?v=1rcB4tHIfSU&t=11m5s

214H~P > IAD j.2S > (H Laser) > AD j.2S > j.H > (P Fish bite, 1) > land > IAD j.2S > (P Fish bite, 1) > AD j.2S > j.H > land > ...

http://www.youtube.com/watch?v=1rcB4tHIfSU&t=13m18s

214H~P > IAD j.2S > (H Laser) > AD j.2S > j.H > (P Fish bite, 1) > land > IAD j.2S > ...

(on hit) ... > (P Fish bite, 2) > land > 2K > c.S > ...

http://www.youtube.com/watch?v=1rcB4tHIfSU&t=10m53s

214H~P > dash 2K > ...

(on hit) ... > (H Laser) > dash 2P > 5P > c.S > (P Fish bite, 1) > dash 5P > (P Fish bite, 2) > 2K > ...

HK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=mrJZkNdA1MY&t=11m34s

(Imperial Ray KD, corner) > dash 214H~K > dash 2147K > (H Laser) > AD j.2S > j.H > (K Fish bite) > IAD j.2S > AD j.2S > j.H > ...

HH Fish Summon (corner okizeme, hit-confirm into follow-up combo scenario)

http://www.youtube.com/watch?v=xkGSRvYBJWc&t=9m15s

(2D KD) > 214H~H > IAD j.2S > (H Laser) > ...

(on hit) ... > land > 2K > c.S > 2D > (H Laser wallstick) > jump > falling j.H > land > f.S > 236H

HH Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=mrJZkNdA1MY&t=6m7s

214H~H > IAD (crossover) > falling j.2S > (H Laser) > land > 2K > 2D > IAD j.2S > (H Laser) > land > 2K > ...

HD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=R4azGfcHupA&t=5m53s

(2H KD) > 214H~D > 2147K > (H Laser) > AD (crossover) > falling j.H > land > jump > rising j.P > (D Fish bite) > (fall) > late AD j.2S > j.H > land > ...

HD Fish Summon (mid-screen to corner okizeme)

http://www.youtube.com/watch?v=v8Ma2RUMWlo&t=43s

(2H KD) > 214H~D > 2147K > (H Laser) > AD > AD j.2S > j.H > ...

(on hit) ... > land > follow-up combo filler > (D Fish bite 'stagger') > ...

(on block ) ... > land > (D Fish bite) > IAD > H/L Mixup > ...

  • The delayed bubble pop/activation here is interesting.

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HD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=1m19s

214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > (D Fish bite) > land > ...

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=1m32s

214H~D > dash 2P > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > (bubble pop) > land > ...

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=2m21s

214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > land > dash 2K > 2D > IAD j.2S > j.H > (bubble pop) > ...

  • The 'delayed' bubble pop here (when it didn't get popped by the D Fish bite) makes for an interesting sequence, when compared to the okizeme sequence listed directly above this one.


    http://www.youtube.com/watch?v=yd5vzz1BPNg&t=1m8s
    214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > land > jump > rising j.P > falling j.P > land > dash 2P > ...

    • The 'active' bubble here is an interesting part of this sequence.

    http://www.youtube.com/watch?v=hBUqr3z3p7E&t=1m7s

    214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite 'stagger') > ...

    (on hit) ... > (D Fish bite 'stagger') > land > dash 2K > 2D > 236H (bubble pop) > ...

    http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=4m35s

    214H~D > dash 2K > (H Laser) > dash 2K > c.S > 2D > (D Fish bite) > IAD > H/L Mixup > ...

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421 > 421D (corner okizeme)

http://www.youtube.com/watch?v=q94te0tbSaY&t=10m51s

(2H KD) > 421 > 421D > ]S[ > dash 214K~K > 5K > (K Fish bite) > IAD > back AD j.H > land > (K Fish bite) > IAD > H/L Mixup > ...

http://www.youtube.com/watch?v=yd5vzz1BPNg&t=2m15s

(2H KD) > 421 > 421D > ]S[ > dash 214K~K > 5K > (K Fish bite) > IAD > AD j.2S > land > (K Fish bite) > IAD > land > 2K > ...

http://www.youtube.com/watch?v=hBUqr3z3p7E&t=1m15s

(dash 214K) > land > 421 (bubble pop) > 421D > ]S[ > 214K~K > 5K > (K Fish bite) > IAD > land > 2K > c.S > (K Fish bite) > IAD > land > 2K > c.S > 5H > 421D

http://www.youtube.com/watch?v=v8Ma2RUMWlo&t=7m18s

421 > 5H > ]S[ > 421D FRC > IAD > H/L Mixup

421 > 421D (mid-screen okizeme)

http://www.youtube.com/watch?v=U0sOkxKsncs&t=1m9s

(2H KD) > 421 > 421D > ]S[ > IAD (crossover) > H/L Mixup > ...

(on hit) ... > AD j.2S > j.H > land > ground combo

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KK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=yd5vzz1BPNg&t=2m12s

dash 214K~K > 5K > (K Fish bite) > IAD > H/L Mixup > ...

(on hit) ... > land > 2K > c.S > (K Fish bite) > IAD > land > 2K > c.S > 2H > ...

KD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=4m45s

dash 214K~D > dash 2H > (K Fish bite) > 2K > c.S > (D Fish bite) > dash 2K > ...

(on hit) ... > c.S > 2H > 236H

HK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=yd5vzz1BPNg&t=2m3s

214H~K > dash 2P > (H Laser) > dash 2K > c.S > 5H > (K Fish bite) > 421S > dash 2K > dash 2K > ...

HH Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=yd5vzz1BPNg&t=2m35s

214H~H > IAD j.2S > j.H > (H Laser) > land > 5P > 2K > 421S > (H Laser) > dash 2K > dash 2P >

DD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=3m57s

dash 214D~D > dash 5K > (D Fish bite) > IAD > H/L Mixup > ...

(on hit) ... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > land > 2H (bubble pop) > 421 > ...

DD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=5m37s

dash 214D~D > dash 2H FRC > (D Fish bite) > IAD > falling j.K > land > 2K > (D Fish bite, whiff) > dash 2P > ...

DH Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=b8rGQ7UrHbU&t=2m37s

(2D KD) > 214D~H > IAD j.214K > (D Fish bite 'stagger') > ...

(on hit) ... > land > dash 5K > 2D (launch) > (H Laser) > (bubble pop) > 421S > ...

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PP Fish Summon (corner okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=6m5s

dash 214P~P > 2K > (P Fish bite, 1) > dash 2K (CH) > ...

(on hit) ... > (P Fish bite, 2) > dash 2K > c.S > (P Fish bite, 1) > 2K > 5H > (P Fish bite, 2) > 2D > 236H

HH Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=1h18m8s

(2D KD) > 214H~H > IAD (crossover) > falling j.H (crossover/from behind) > (H Laser) > land > 2P > ...

(on hit) ... > 2K > c.S > 5H > (H Laser) > 236H

DH Fish Summon (near-corner okizeme)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=1h17m

short dash 214D~H > IAD j.214K > (D Fish bite) > land > dash 2P > 421 > (H Laser) > (bubble pop) > ...

DD Fish Summon (mid-screen okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=1h7m1s

short dash 214D~D > IAD (crossover) > falling j.P (crossover/from behind) > (D Fish bite 'stagger') > ...

(on hit) ... > land > dash c.S > 2H > (D Fish bite) > 421S > 6H (2) > jump > j.S > JC > j.S > j.D

DD Fish Summon (mid-screen okizeme, burst scenario)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=1h8m35s

short dash 214D~D > IAD (crossover) > falling j.P (crossover/from behind) > (D Fish bite) > opponent uses 'burst' > (post-IAD crossover stuffs) > ...

DD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=vM0CisdK4_Y&t=1h15m6s

short dash 214D~D > IAD (crossover) > falling j.P (crossover/behind) > (D Fish bite) > land > dash 2P > IAD > ...

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KK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=t6T977y_bR8&t=4m3s

dash 214K~K > delay/pause > (K Fish bite) > IAD > AD j.2S > j.H > (K Fish bite) > land > delay/pause > 2K > c.S > ...

KD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=t6T977y_bR8&t=2m30s 36s

dash 214K~D > 5K > (K Fish bite) > 421S > IAD > AD j.2S > j.H > (D Fish bite) > land > 2H FRC > ...

KD Fish Summon (corner okizeme, burst scenario)

http://www.youtube.com/watch?v=r4Yz7ni3St8&t=9m57s

dash 214K~D (close) > backdash > (K Fish bite) > 421S > dash 2K > (D Fish bite) > opponent burst > ...

KD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=t6T977y_bR8&t=2m44s

dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > rising j.P (whiff/empty) > short fall > AD (crossover) > (D Fish bite 'stagger') > ...

(on hit) ... > AD j.2S > j.H > land > c.S > ...

HD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=t6T977y_bR8&t=5m57s

214H~D > dash 2P > (H Laser) > IAD j.2S > j.H > land > (D Fish bite) > 2147K > AD j.2S > land > 2K > ...

HD Fish Summon (corner okizeme sequence)

http://www.youtube.com/watch?v=t6T977y_bR8&t=6m5s

214H~D > dash 2P > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > land > 421 (bubble pop) > dash 2H > 421D > ]S[ > 214D~H > 5K > (D Fish bite) > IAD > H/L Mixup

(on hit) ... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2147K > falling j.H (bubble pop) > land > dash 6H (2) > air combo

DH Fish Summon (corner okizeme into Bubble Loop)

http://www.youtube.com/watch?v=t6T977y_bR8&t=1m13s

dash 214D~H > 5K > (D Fish bite) > IAD > H/L Mixup > ...

... > land > 2D (launch) > jump > rising j.K > (H Laser wallstick) > j.214K > falling j.H (bubble pop) > land > 421S > 2147K > falling j.H (bubble pop) > land > 421S > 2147K > falling j.H (bubble pop) > land > 421S > Imperial Ray

DD Fish Summon (mid-screen okizeme)

http://www.youtube.com/watch?v=ocbluNKPE-M&t=14m50s

(2D KD) > 214D~D > IAD (crossover) > falling j.P (crossover/from behind) > (D Fish bite) > land > dash 2P > IAD (crossover) > (D Fish bite) > AD j.2S > j.H > land > ...

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HD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=jVQOnWhWTEg&t=5m15s

214H~D > IAD j.2S > j.H > (H Laser) > land > 5K > (D Fish bite) > 2147K > AD j.2S > j.H > land > ...

HD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=jVQOnWhWTEg&t=6m22s

214H~D > IAD j.2S > j.H > (H Laser) > land > 5K > 2D > (D Fish bite) > IAD > H/L Mixup

(on hit) ... > land > 2K > ...

HD Fish Summon (corner okizeme, D Fish Summon variant; behind/offscreen)

http://www.youtube.com/watch?v=jVQOnWhWTEg&t=6m32s

214H~D > IAD j.2S > j.H > (H Laser) > land > 5K > IAD > (D Fish bite) > land > 2K > ...

HD Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=6egeltCzljc&t=6m30s

214H~D > dash 2K > (H Laser) > dash 2K > c.S > 2D > (D Fish bite) > forward jump > H/L Mixup

Edited by Kurokun

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PK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=JPc61bljvvM&t=9m39s

short dash 214P~K > 2P > (P Fish bite, 1) > dash 2K > (P Fish bite, 2) > dash 5P > 2K > 421S > (K Fish bite) > IAD > H/L Mixup

KK Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=WNvBW0dqxHk&t=14m21s

dash 214K~K > forward jump > rising j.2S (whiff) > (K Fish bite) > fall > late AD j.2S > j.H > (K Fish bite) > land > IAD > H/L Mixup

KK Fish Summon (corner okizeme, Dust Combo scenario)

http://www.youtube.com/watch?v=WNvBW0dqxHk&t=18m1s

dash 214K~K > IAD > (K Fish bite) > land > 2K > c.S > (K Fish bite) > 5D > ...

HK Fish Summon (corner okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=WNvBW0dqxHk&t=16m36s

214H~K > IAD j.2S > (H Laser) > AD j.K > j.2S > j.H > (K Fish bite) > land > IAD > AD j.K > j.2S > j.H > land > 5K > 5H > 236H

DH Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=6egeltCzljc&t=11m44s

214D~H > dash 5K > (D Fish bite) > 2147K > falling j.H (bubble pop) > (H Laser) > ...

DH Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=6egeltCzljc&t=12m21s

214D~H > dash 5K > (D Fish bite) > 2147K > land > throw

DH Fish Summon (corner okizeme)

http://www.youtube.com/watch?v=D8KxOtb49TM&t=4m22s

dash 214D~H > dash 5K > forward jump > (D Fish bite) > (late) falling j.H > land > ...

(on hit) ... > 2K > (H Laser) > dash 2K > 2D > 236H

DH Fish Summon (mid-screen okizeme, hit-confirm scenario)

http://www.youtube.com/watch?v=WNvBW0dqxHk&t=17m24s

air throw KD > 214D~H > 421S > (D Fish bite 'stagger') > !AD j.2S > falling j.K > land > c.S > (H Laser) > 2H > ...

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Anyways, I sat a little in practice yesterday and I found two bubble loop corner setups that work on everybody, including Axl with the retard hitbox and robo who weighs a billion tons or something

1) HP Fish, IAD j.2S, laser, ad.2S j.H, land, bite (short dash) 6P > 421 > bubble loop The short dash is not always necessary

2) HP Fish, dash 2k, laser, dash 2k/c.S > 6P > 421 > bubble loop (Might not be worth it what with 2k proration, but bubble loops look awesome :kitty: )

Yes, they are both okizeme setups. The reason both work is that the P bite fish will help you lift your opponent. I'm still working on followups after the first one if they block it, right now I'm thinking something like c.S 2S IAD j.2S > new mixup

Following Nehle's example in finding universal okizeme setups for Bubble Loop stuffs in AC, I decided to do some research and see what I could find/come up with in +R.

AC+R version of AC universal Bubble Loop corner okizeme setup (HP Fish Summon):

214H~P > IAD j.2S > (H Laser) > AD j.2S > j.H > land > (P Fish bite, 1) > (short dash) 6P > (P Fish bite, 2) > 421 > Bubble Loop

- This setup functions similar to previous version, despite the changes to P Fish Summon.

universal Bubble Loop corner okizeme setup (HK Fish Summon):

214H~K > IAD j.2S > (H Laser) > AD j.2S > j.H > land > (K Fish bite) > (short dash) 6P > 421 > Bubble Loop

- K Fish Summon 'bite' minimizes 6P wallbounce, allowing for more vertical 'lift' of the opponent to aid 421 launch stuffs.

214H~K > IAD j.2S > (H Laser) > AD j.2S > j.H > land > (K Fish bite) > 2H > 421 > Bubble Loop

- K Fish Summon 'bite' assists the 2H launch, allowing for more vertical 'lift' of the opponent to aid 421 launch stuffs.

ground-based corner okizeme setups:

214H~P > dash 2K > (H Laser) > dash 2K/c.S > 6P > (P Fish bite) > 421 > Bubble Loop

- This setup is a bit quirky, due to some timing issues in regards to 6P > (P Fish bite) synchronization to 421 launch stuffs.

214H~K > dash 2K > (H Laser) > dash 2K/c.S > 6P > (K Fish bite) > 421 > Bubble Loop

- This setup is a bit more forgiving, due to K Fish Summon 'bite' allowing for more vertical 'lift' of the opponent to aid 421 launch stuffs.

Notes:

- All setups were performed on the opponent in the corner after: throw, throw > H Ice Spike, throw > post-throw followup combo variants (dash 2K/2P, dash f.S), corner combo into H Ice Spike. This is to set a baseline for distance, relative to Fish Summon stuffs.

- CPU opponent was set to tech (neutral) and guard against first attack, though you can manually record opponent block stuffs.

- aerial-based okizeme setups hit-confirmed from AD j.2S, while ground-based okizeme setups could hit-confirm from the first dash 2K, or from (H Laser).

- The short dash isn't always necessary, but it can help out, in regards to positioning for follow-up stuffs.

- +R P Fish Summon doesn't appear to cause as much lift, when compared to AC P Fish Summon, due to the timing/positioning of the bite attacks.

- In regards to the ground-based HP Fish Summon okizeme setup, I had more success with dash c.S > 6P than dash 2K > 6P stuffs.

- P/K 'bite' stuffs register from behind the opponent with the right distancing (from throw stuff variants). It isn't much of an issue with K Fish, but with P Fish, the 2nd bite will have to cover a longer distance after 6P wallbounce, in order to assist with the 'lift' to 421 launch

Summary:

- universal Bubble Loop corner okizeme setups still exist in +R.

- HP Fish Summon (aerial-based setup) still works on everyone.

- HK Fish Summon (aerial-based setup) is a good alternate version, mainly due to K Fish Summon 'bite' attributes that help with vertical 'lift' stuffs.

- HP Fish Summon (ground-based setup), though it still works, it will require some practice to get down consistently, in regards to some timing stuffs.

- HK Fish Summon (ground-based setup) is a good alternate version, mainly due to K Fish Summon 'bite' attributes that help with vertical 'lift' stuffs.

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