Nehle Report post Posted September 27, 2012 Okizeme is awesome. This thread is about how you win the match after a knockdown in AC+R For starters I think we just list whatever we can pick up in the videos before we can actually get hands-on experience Share this post Link to post Share on other sites
Kurokun Report post Posted September 27, 2012 (edited) Dizzy - AC+R: Okizeme / WIP Notes: High/Low Mixup (IAD Mixup) High = AD j.2S > j.H Low = land > 2K [Corner Okizeme setups] PP Fish Summon (421S) > (dash) 214P~P > 2K > (P Fish bite, 1) > dash 2K > (P Fish bite, 2) > ...PK Fish Summondash 214P~K > 2P > (P Fish bite) > dash 2K > dash 2P > 5K > (K Fish bite follow-up) > forward jump > ... ... > H/L Mixup > ...(corner throw KD) > dash 2147K > 421S (bubble pop) > 214P~K > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > 2K > 2K > (K Fish bite, from behind) > ... (on hit) ... > hit-confirm into follow-up comboPS Fish SummonPH Fish SummonPD Fish SummonKP Fish Summondash 214K~P > 2K > (K Fish bite) > 421S > dash 6H > (P Fish bite follow-up) > 2147K > AD j.K > land > 2K > (bubble pop) > ...KK Fish Summondash 214K~K > 2K > (K Fish bite) > 421 > (dash) 2K > 2D > (K Fish bite follow-up) > ]S[ > IAD > ... ... > H/L Mixup > ... dash 214K~K > 2K > (K Fish bite) > dash 2K > c.S > (K Fish bite) > IAD > ... ... > H/L Mixup > ... dash 214K~K > 2K > (K Fish bite) > dash 2P > c.S > (K Fish bite) > 2147K > (bubble pop) > .. ... > land > 2K > ... dash 214K~K > 5K > (K Fish bite) > IAD > ... ... > land > 2K > c.S > (K Fish bite) > IAD > H/L Mixup > ... ... > back AD j.H > (K Fish bite) > land > IAD > H/L Mixup > ... KS Fish SummonKH Fish SummonKD Fish Summondash 214K~D > 5K > (K Fish bite) > 421S > IAD > (D Fish bite) > ... ... > H/L Mixup > ...dash 214K~D > 2K > (K Fish bite) > 421 > dash 5K > 2D > (D Fish bite follow-up) > ]S[ > IAD > ... ... > H/L Mixup > ... dash 214K~D > 2K > (K Fish bite) > 421S > dash 2K > IAD > (D Fish bite) > ... ... > H/L Mixup > ... dash 214K~D > 2K > (K Fish bite) > 421S > dash c.S > 2D > (D Fish bite) > IAD > ... ... > H/L Mixup > ... dash 214K~D > 2K > (K Fish bite) > IAD > falling j.H > ... ... > land > jump > rising j.P (fuzzy guard?) > (D Fish bite 'stagger') > ...... > j.214K/S > AD j.H > land > 5P (bubble pop) > ... dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > forward jump > falling j.H > land > (dash) c.S > 5H > 236H dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > ...... > AD j.2S > j.H > land > 5P > 2K > 2D... > AD j.2S > j.H > land > c.S > 5H > 236H dash 214K~D > 5K > (K Fish bite) > forward jump > ... ... > late back AD j.H > (D Fish bite) > j.214K > AD j.H > ...... > land > 2K > 2D > 236S > (bubble pop)... > land > 421S (bubble pop) > ... ... > falling j.H > ...... > jump > rising j.P > (D Fish bite 'stagger') > falling j.H > land > c.S > ... dash 214K~D > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421 > 5K > ]S[ > IAD > ... ... > H/L Mixup > ... dash 214K~D > back IAD > (K Fish bite) > ... ... > AD j.2S > j.H > land > c.S > (D Fish bite 'stagger') > KD reset > ... (air throw KD) > 214K~D > back dash > (K Fish bite - from behind) > 421S > dash 2K > ... (on hit) ... > (D Fish bite 'stagger') > ... (air throw KD) > 214K~D > back dash > (K Fish bite) > forward jump > falling j.H > land > 2K > (D Fish bite) > ... dash 214K~D > 421 > (K Fish bite) > dash 2K > 2D > (D Fish bite) > ]S[ > forward jump > late AD j.2S > j.H > land > dash c.S > 2H > 421D FRC > 421S > ... dash 214K~D > 2147K > (K Fish bite) > (bubble pop) > AD > land > 2S > 2D > (D Fish bite) > IAD > AD j.2S > j.H > land > 5K > 5H > 421D FRC > IAD Mixup > ... Bubble Loop setupsdash 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > ... (on hit) ... > AD j.2S > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421 > super jump > sj.H > sj.214K > ]S[ (pops bubble) > ... dash 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > ... (on hit) ... > AD j.2S > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421 > jump > j.H > j.214K > ]S[ (pops bubble) > ... dash 214K~D > 5K > (K Fish bite) > foward jump > ... (on hit) ... > late back AD j.H > (D Fish bite 'stagger') > j.214K > AD j.H > land > c.S (bubble pop) > 421 > IAD j.H > ]S[ > j.214K > j.P (bubble pop) > land > jump > j.S > JC > j.2S > j.D SP Fish SummonSK Fish SummonSS Fish SummonSH Fish SummonSD Fish SummonHP Fish Summon214H~P > IAD j.2S > (H Laser) > AD j.2S > j.H > (P Fish bite, 1) > land > IAD j.2S > ... (on hit) ... > (P Fish bite, 2) > land > 2K > c.S > ... (on block) ... > (P Fish bite, 2) > AD j.2S > j.H > land > ...214H~P > dash 2K > ... (on hit) ... > (H Laser) > dash 2P > 5P > c.S > (P Fish bite, 1) > dash 5P > (P Fish bite, 2) > 2K > ...dash 214H~P > dash 5H > (H Laser, off-screen) > 2H > 236S > (P Fish bite, 1 - from behind) > 421S > (P Fish bite, 2 - in front) > IAD > ...HK Fish Summon(Imperial Ray KD, corner) > dash 214H~K > dash 2147K > (H Laser) > AD j.2S > j.H > (K Fish bite) > IAD j.2S > AD j.2S > j.H > ...HS Fish SummonHH Fish Summon214H~H > forward jump > (H Laser) > late back AD j.2S > ... (on hit) ... > land > 2K > 5H > 236H (launch) > (H Laser wallstick) > ...(2D KD) > 214H~H > IAD j.2S > (H Laser) > ... (on hit) ... > land > 2K > c.S > 2D > (H Laser wallstick) > jump > falling j.H > land > f.S > 236HHD Fish Summon214H~D > IAD j.2S > (H Laser) > AD j.2S > j.H > ... ... > land > 5K > (D Fish bite) > ...214H~D > dash 2K > (H Laser) > dash 2K > c.S > 2D > (D Fish bite) > IAD > H/L Mixup > ... 214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > (D Fish bite) > land > ... [*]214H~D > dash 2P > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > (bubble pop) > land > ... [*]214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > ... (on block) ... > land > dash 2K > 2D > IAD j.2S > j.H > (bubble pop) > ... ... > land > jump > rising j.P > falling j.P > land > dash 2P > ... (on hit) ... > (D Fish bite 'stagger') > land > dash 2K > 2D > 236H (bubble pop) > ... DP Fish Summon DK Fish Summon DS Fish Summon DH Fish Summon [*]214D~H > (dash) 2D > (D Fish bite) > IAD j.H > land > (H Laser) > ... [*]214D~H > dash 2K > (D Fish bite) > dash 2P > c.S > 2D > ... (on hit) ... > (H Laser wallstick) > IAD j.2S > j.D (if blocked) ... > IAD > H/L Mixup > ... [*]dash 214D~H > 5K > (D Fish bite) > IAD > ... (on hit) ... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > ... (if blocked) ... > land > 2K > 2H > (H Laser) > 421S > ... ... > 2P > (421S filler hit-confirm) > (dash) 5P > 2K > 2H > 236H [*]dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 236S > ... Bubble Loop setup [*]dash 214D~H > 2D > (D Fish bite) > IAD Mixup > ... (on hit) ... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2147K > falling j.H (bubble pop) > land > ... DD Fish Summon [*]dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > ... ... > j.214K > falling j.H (bubble pop) > ... ... > land > 2K > ... ... > j.214K > ... ... > land > ... ... > IAD j.2S > H/L Mixup > ... [*]dash 214D~D > 5K > (D Fish bite) > IAD > ... ... > land > 2K > c.S > (D Fish bite) > 2147x (bubble pop) > ... Bubble Loop setup [*]dash 214D~D > 5K > (D Fish bite) > IAD > ... (on hit) ... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > falling j.H (bubble pop) > land > 421 > IAD j.H > j.214K > ]S[ (bubble pop) > ... 421 > 421D > ... [*](2H KD) > 421 > 421D > ]S[ > dash 214K~D > 5K > ... (on hit) ... > (K Fish bite) > 421S > dash 2K > c.S > (D Fish bite 'stagger') > ... [*](2H KD) > 421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > falling j.H > land > 2H > 236H FRC > dash c.S > f.S > 5H > 236H [*](2H KD) > 421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD > ... ... > H/L Mixup > ... [*](2H KD) > 421 > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > IAD > (D Fish bite) > ... ... > H/L Mixup > ... [Mid-screen Okizeme setups] PP Fish Summon [*]dash 214P~P > dash 2K > (1st P Fish bite, 1) > c.S > (1st P Fish bite, 2) > dash 2K > c.S > (2nd P Fish bite, 1) > 2K > (2nd P Fish bite, 2) > 2D > ... [*](2H KD) > 214P~P > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > dash 2K > (P Fish bite, 1) > ... PK Fish Summon PS Fish Summon PH Fish Summon PD Fish Summon KP Fish Summon KK Fish Summon KS Fish Summon KH Fish Summon KD Fish Summon [*]dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite 'stagger') > ... (on hit) ... > AD j.2S > j.H > land > c.S > 5H > 2H [*]dash 214K~D > 5K > (K Fish bite) > forward jump (crossover) > late back AD j.2S > (D Fish bite) > ... ... > land > ... [*]dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > ... (on hit) ... > AD j.2S > j.H > land > ground/KD combo [*]dash 214K~D > IAD (crossover) > (K Fish bite) > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > 2P > (D Fish bite) > ... [*]dash 214K~D > IAD (crossover) > (K Fish bite) > ... (on hit) ... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > ... ... > land > 2K > (D Fish bite 'stagger') > ... ... > land > c.S > (D Fish bite 'stagger') > dash 2P > 2K > c.S > 5H > 2D > 236H ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.P > j.K > j.S > j.H ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.2S > j.D ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > JC > j.S > j.D [*](dash) 214K~D > forward jump (over opponent) > (K Fish bite) > ... (on hit) ... > land > c.S > 5H > (D Fish bite 'stagger') > ... SP Fish Summon SK Fish Summon SS Fish Summon SH Fish Summon SD Fish Summon HP Fish Summon HK Fish Summon [*](2H KD) > 214H~K > 421S > (H Laser) > crossover IAD > back AD j.H > (K Fish bite) > land > crossover IAD > ... ... > H/L Mixup > ... HS Fish Summon HH Fish Summon [*]214H~H > crossover IAD > (H Laser) > AD j.2S > j.H > ... (on hit) ... > land > 2D (launch) > (H Laser wallstick) > 2147P > AD j.2S (pops bubble) > j.D [*]214H~H > IAD (crossover) > falling j.2S > (H Laser) > land > 2K > 2D > IAD j.2S > (H Laser) > land > 2K > ... HD Fish Summon [*](2H KD) > 214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > IAD (crossover) > (D Fish bite) > H/L Mixup > ... [*](2H KD) > 214H~D > 2147K > (H Laser) > AD (crossover) > falling j.H > land > jump > rising j.P > (D Fish bite) > (fall) > late AD j.2S > j.H > land > ... [*]214H~D > crossover IAD j.214K > (H Laser) > falling j.2S (pops bubble) > falling j.H > ... ... > land > (D Fish bite) > ... (mid-screen to corner okizeme) [*](2H KD) > 214H~D > 2147K > (H Laser) > AD > AD j.2S > j.H > ... (on hit) ... > land > follow-up combo filler > (D Fish bite 'stagger') > ... (on block ) ... > land > (D Fish bite) > IAD > H/L Mixup > ... Bubble Loop setup [*](2H KD) > 214H~D > 2147K > (H Laser) > crossover AD > ... (on hit) ... > land > 2K > c.S > 2D > 421 > (D Fish pops bubble) > IAD j.H > j.214K > ]S[ (pops bubble) > land > 6H (2 hits) > jump > air combo DP Fish Summon DK Fish Summon DS Fish Summon DH Fish Summon DD Fish Summon [*](2D KD) > 214D~D > IAD (crossover) > (D Fish bite) > ... (on hit) ... > AD j.2S > j.H > (D Fish bite 'stagger') > land > ... (if blocked) ... > AD j.2S > j.H > (D Fish bite) > land > ... ... > j.P (crossover/from behind) > (D Fish bite) > land > dash 2P > 2K > (D Fish bite) > 421S > ... 421 > 421D > ... [*](2H KD) > 421 > 421D > ]S[ > dash 214K~D > 5K > ... Edited June 19, 2013 by Kurokun Share this post Link to post Share on other sites
Destin Report post Posted September 27, 2012 It makes the sound of a level 6, and the announcer mentioned that he thought it might be that as well. Share this post Link to post Share on other sites
Kurokun Report post Posted October 1, 2012 (edited) D Fish Summon for okizeme looks to be interesting so far, from what I have seen in some match vids. On a successful hit, it causes a brief moment of stagger. On block, it has a 'hard hit' effect. HD Fish Summon: http://ja.twitch.tv/joniosan/b/333420219?t=11m53s DD Fish Summon: PP Fish Summon: http://ja.twitch.tv/joniosan/b/333602989?t=2m55s Edited May 24, 2013 by Kurokun Share this post Link to post Share on other sites
Kurokun Report post Posted October 3, 2012 HH Fish Summon (mid-screen to corner okizeme): http://youtu.be/9f0z3N5rOIk?t=6m48s (ranged KD) > 214H~H > 236D (launch) > (H Laser Knockback) > dash (forward screen scroll) > (H Laser follow-up) > H/L Mixup > ... HD Fish Summon (corner okizeme): http://youtu.be/ObNABBcnJWo?t=4m34s http://youtu.be/pJC30uV5hYg?t=3m13s http://youtu.be/pJC30uV5hYg?t=6m36s 214H~D > IAD j.2S > (H Laser) > H/L Mixup > (D Fish bite) > ... HD Fish Summon (corner okizeme): http://youtu.be/pJC30uV5hYg?t=6m42s 214H~D > 2K (whiff) > (H Laser) > gatling string for pressure > (D Fish bite) > ... It seems like you could probably do standard, ground-based okizeme stuffs from AC after the HD Fish Summon here. Share this post Link to post Share on other sites
Kurokun Report post Posted October 7, 2012 KK Fish Summon (corner okizeme): dash 214K~K > 2K > (K Fish bite) > 421 > (dash) 2K > 2D > (K Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ... Share this post Link to post Share on other sites
Kurokun Report post Posted October 10, 2012 (edited) KP Fish Summon (corner okizeme): http://youtu.be/lOIjQPGPaZg?t=7m11s 214K~P > 2K > (K Fish bite) > 421S > dash 6H > (P Fish bite follow-up) > 2147K > AD j.K > land > 2K > (bubble pop) > ... TK Bubble being utilized here makes for an interesting scenario. An auto-exploding bubble here could possibly be used to prolong pressure, limit the opponent's movement range (depends on which bubble summon is used), or even create another opportunity for a mixup of some sort. Edited October 10, 2012 by Kurokun Share this post Link to post Share on other sites
Kurokun Report post Posted October 10, 2012 KD Fish Summon (corner okizeme): http://youtu.be/IRNJMaWuy5Y?t=3m38s dash 214K~D > 2K > (K Fish bite) > 421 > dash 5K > 2D > (D Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ... Share this post Link to post Share on other sites
Kurokun Report post Posted October 12, 2012 PK Fish Summon (corner okizeme): http://youtu.be/pdlrfTJj0JA?t=8m39s dash 214P~K > 2P > (P Fish bite) > dash 2K > dash 2P > 5K > (K Fish bite follow-up) > jump forward > H/L Mixup > ... Share this post Link to post Share on other sites
Nehle Report post Posted October 18, 2012 (edited) In the latest vid Kazuki does a shitload of KD Fish > 2k > 421S > IAD mixup in the corner. Seems relly solid thanks to the long blockstun by K fish He also does a sweet-ass confirm where he comboes into bubble loop by planting a bubble while the opponent is staggered by D fish Edit: THanks, Horokei Edited October 19, 2012 by Nehle Share this post Link to post Share on other sites
Horokei Report post Posted October 19, 2012 KD Fish > 2k > 421S > IAD mixup in the corner. Seems relly solid thanks to the long blockstun by K fish Fixed Share this post Link to post Share on other sites
Kurokun Report post Posted October 19, 2012 KD Fish Summon (corner okizeme into Bubble Loop setup): http://youtu.be/5bmZRM1GsBk?t=35s 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421 > super jump > sj.H > sj.214K > ]S[ (pops bubble) > ... http://youtu.be/5bmZRM1GsBk?t=6m30s 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421 > jump > j.H > j.214K > ]S[ (pops bubble) > ... KD Fish Summon (corner okizeme): http://youtu.be/5bmZRM1GsBk?t=4m25s http://youtu.be/5bmZRM1GsBk?t=5m7s http://youtu.be/5bmZRM1GsBk?t=14m55s http://youtu.be/5bmZRM1GsBk?t=17m27s 214K~D > 2K > (K Fish bite) > 421S > dash 2K > IAD > H/L Mixup > (D Fish bite) > ... http://youtu.be/5bmZRM1GsBk?t=21m18s 214K~D > 5K > (K Fish bite) > 421S > IAD > H/L Mixup > (D Fish bite) > ... KD Fish Summon (mid-screen okizeme): http://youtu.be/5bmZRM1GsBk?t=8m52s http://youtu.be/5bmZRM1GsBk?t=9m48s 214K~D > IAD (over/past opponent) > (K Fish bite) > AD back > j.214K > j.H (pops bubble) > land > (D Fish bite) > ... http://youtu.be/5bmZRM1GsBk?t=11m54s 214K~D > jump (over opponent) > (K Fish bite) > land > c.S > 5H > (D Fish bite 'stagger') > 5D (whiff) > ... Possible Dust Combo scenario via this mid-screen okizeme setup.5H could probably be omitted here. http://youtu.be/5bmZRM1GsBk?t=19m16s 214K~D > 5K > (K Fish bite) > 421S > 2P > IAD/AD Mixup > (D Fish bite) > ... Share this post Link to post Share on other sites
Kurokun Report post Posted December 1, 2012 HH Fish Summon (mid-screen okizeme, possible corner wallstick scenario) http://www.youtube.com/watch?v=GEEKGOWA3ME#t=8m56s 214H~H > crossover IAD > (H Laser) > AD j.2S > j.H > land > 2D (launch) > (H Laser wallstick) > 2147P > AD j.2S (pops bubble) > j.D > ... The hit-confirmed 2D > (H laser wallstick) is interesting.This setup is most likely to be dependent on distance, relative to a wall. Otherwise, you might only get knockback from the aerial H Laser hit.In regards to the scenario in the video, it might be possible to do the following combo sequence instead: AD j.2S > j.H > land > jump > air comboThere might be an opportunity for other combo options after 2D > (H Laser wallstick) (will likely require testing/experimentation). Share this post Link to post Share on other sites
Kurokun Report post Posted December 26, 2012 (edited) HD Fish Summon (mid-screen okizeme): http://www.youtube.com/watch?v=zRIaO4ymPk0#t=4m39s 214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > IAD (crossover) > (D Fish bite) > H/L Mixup > ... Though 2H was used to get KD, 2D could probably work here as well.TK Bubble summon must be high enough to allow Dizzy to be able to AD and crossover the opponent. HD Fish Summon (mid-screen okizeme into Bubble Loop setup): http://www.youtube.com/watch?v=zRIaO4ymPk0#t=9m17s 214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > 421 > (D Fish pops bubble) > IAD j.H > j.214K > ]S[ (pops bubble) > land > 6H (2 hits) > jump > air combo Edited December 26, 2012 by Kurokun Share this post Link to post Share on other sites
Destin Report post Posted December 29, 2012 HD Fish Summon (mid-screen okizeme): [*]Though 2H was used to get KD, 2D could probably work here as well. o IIRC, 2H gave you more time to setup. In #R, H fish, which shot faster, became very close to a perfect crossup off of 2D. This would mean in AC+R, 2D -> HD fish likely would give them quite a window to escape, though this is testable in AC if it mattered. tldr; It is probably just a 2h setup against knowledgeable opponents. Share this post Link to post Share on other sites
Kurokun Report post Posted December 31, 2012 KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ckZUQ5N0oN8#t=1m dash 214K~K > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421 > 5K > ]S[ > IAD > H/L Mixup > ... Share this post Link to post Share on other sites
Destin Report post Posted January 2, 2013 KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ckZUQ5N0oN8#t=1m dash 214K~K > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421 > 5K > ]S[ > IAD > H/L Mixup > ... I felt like that setup was baiting something. Share this post Link to post Share on other sites
NecrosAnger Report post Posted January 2, 2013 I thought so too. Share this post Link to post Share on other sites
Kurokun Report post Posted January 2, 2013 K Fish Summon (corner okizeme, Burst bait/punish scenario) http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h18m47s dash 214K > 2K > (K Fish bite) > (opponent uses Burst) > f.S > 236H KK Fish Summon (corner okizeme) http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h18m51s dash 214K~K > 2K > (K Fish bite) > dash 2K > c.S > (K Fish bite) > IAD > H/L Mixup > ... H(?) Fish (corner okizeme) http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h17m50s 214H~(?) > dash 5K (CH) > (H Laser wallstick) > f.S > (unknown Fish action) > 236H Nice hit-confirm off of a CH dash 5K (that punished something) with a follow-up wallstick combo. HD Fish (mid-screen okizeme) http://www.youtube.com/watch?v=Uwp9ULbnLvE#t=1h12m23s 214H~D > IAD j.214K > (H Laser) > j.2S (pops bubble) > j.H (blocked) > land > 2D (gets hit by DAA) > (D Fish bite hits for 'stagger') Share this post Link to post Share on other sites
Kurokun Report post Posted January 4, 2013 KK Fish Summon (corner okizeme) http://www.youtube.com/watch?v=gG9Org56R3k#t=3m39s dash 214K~K > 2K > (K Fish bite) > dash 2P > c.S > (K Fish bite) > 2147K > (bubble pop) > land > 2K > ... KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=gG9Org56R3k#t=4m18s dash 214K~D > 2K > (K Fish bite) > 421S > dash c.S > 2D > (D Fish bite) > IAD > H/L Mixup > ... DH Fish Summon (corner okizeme) http://www.youtube.com/watch?v=gG9Org56R3k#t=9m55s 214D~K > 2D > (D Fish bite) > IAD j.H > (H Laser) > ... DH Fish Summon (corner okizeme, hit-confirm into wallstick combo) http://www.youtube.com/watch?v=5KeGxaO6PkY#t=18m4s 214D~H > dash 2K > (D Fish bite) > dash 2P > c.S > 2D (launch) > (H Laser wallstick) > IAD j.2S > j.D KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ssUZMlYumnU#t=18m7s short dash 214K~D > 2K > (K Fish bite) > IAD j.H > land > jump > rising j.P (fuzzy guard?) > (D Fish bite 'stagger') > j.214K > AD j.H > land > 5P (bubble pop > ... Share this post Link to post Share on other sites
Kurokun Report post Posted January 6, 2013 KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=mdIRnY-0drg#t=1m2s dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > AD j.2S > j.H > land > 5P > 2K > 2D KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=mdIRnY-0drg#t=1m8s (421S) > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > AD j.2S > j.H > land > c.S > 5H > 236H KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=mdIRnY-0drg#t=2m9s dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > j.214K > (D Fish bite) > AD j.H > land > 2K > 2D > 236S > (bubble pop) 236S FRC could be an option here to give Dizzy a possible opportunity for some sort of mixup/pressure.Possible opportunity for a IAD Mixup after 2D.Maybe stall for bubble auto-pop into mixup/pressure?Maybe a possible opportunity for a fuzzy guard setup with land > jump > rising j.P after the AD j.H, along with the bubble coverage? Share this post Link to post Share on other sites
Kurokun Report post Posted January 10, 2013 HK Fish Summon (mid-screen okizeme) http://www.youtube.com/watch?v=nyygHdTMMwc#t=54s 214H~K > 421S > (H Laser) > crossover IAD > back AD j.H > (K Fish bite) > land > crossover IAD > H/L Mixup > ... HD Fish Summon (corner okizeme, hit-confirm into KD reset scenario) http://www.youtube.com/watch?v=nyygHdTMMwc#t=1m2s 214H~D > IAD j.2S > (H Laser) > j.K > land > 2K > c.S > 5H > (D Fish bite 'stagger') > ... I like the hit-confirm follow-up attack sequence that concludes with a 'stagger' from the D Fish bite. Share this post Link to post Share on other sites
Kurokun Report post Posted January 10, 2013 (edited) KD Fish Summon (mid-screen okizeme) http://www.youtube.com/watch?v=YBNAZDEvTpM#t=5m18s dash 214K~D > 5K > (K Fish bite) > forward jump (crossover) > late back AD j.2S > (D Fish bite) > land > ... KD Fish Summon (mid-screen okizeme) http://www.youtube.com/watch?v=Jb1OnljRgM0#t=9m7s dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > ... (if hit-confirm with j.H > (D Fish bite) prior to j.214K bubble summon) ... > AD j.2S > j.H > land > dash c.S > 5H > 2H > 236H Though the hit-confirm follow-up was an air-to-ground combo, via an AD scenario after a j.214K bubble summon, I wonder if you would be able to follow-up with a dash into a ground combo instead if you chose to land on the ground after the j.H, provided you still got the hit-confirms from j.H > (D Fish bite).The j.214K bubble summon here is probably some sort of defensive measure if the pressure string was blocked, or something. Edited January 10, 2013 by Kurokun Share this post Link to post Share on other sites
Destin Report post Posted January 10, 2013 I wouldn't be surprised of a bubble pop on the way up would give you another jump high low, like jump 2s early, pop bubble, ect with high low. Share this post Link to post Share on other sites
Kurokun Report post Posted January 12, 2013 HH Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ltTyh9amkrM#t=13m32s 214H~H > forward jump > (H Laser) > late back AD j.2S > ... ... > land > 2K > 5H > 236H (launch) > (H Laser wallstick) > ... HH Fish Summon (corner okizeme, wallstick tech scenario) http://www.youtube.com/watch?v=ZrhI7aoblW0#t=1m18s 214H~H > 236D (launch) > (H Laser wallstick) > opponent techs > dash 421S (summon filler) > (H Laser wallstick) > dash f.S > 5H > 236H KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ZrhI7aoblW0#t=48s dash 214K~D > 2K > (K Fish bite) > 421S (hit-confirms) > c.S > 5H > (D Fish bite) > ... KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=ZrhI7aoblW0#t=1m25s dash 214K~D > back IAD > (K Fish bite) > ... ... > AD j.2S > j.H > land > c.S > (D Fish bite 'stagger') > KD reset (throw) > ... KD Fish Summon (burst bait scenario) KD Fish Summon (corner okizeme) http://www.youtube.com/watch?v=VyZOkTs0DGI#t=2m59s dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ... ... > land > 2K > c.S > (D Fish bite 'stagger') > forward jump > falling j.H > land > (dash) c.S > 5H > 236H Share this post Link to post Share on other sites