stinkymonz Report post Posted October 30, 2013 random note: air OD CDT doesn't combo into the part at the end unless you comboed into with very little hitstun decay. I was about to say how sucky it is, but I just realised it might preserve pressure better since it's a built-in tech trap? Share this post Link to post Share on other sites
Moy_X7 Report post Posted October 30, 2013 There's that and if you don't manipulate it correctly, the opponent will also just drop down before the final hit. Had it happen to me a bunch of times against Ragna. Share this post Link to post Share on other sites
stinkymonz Report post Posted October 30, 2013 Strangely enough, it seems like you can force which kind of end you want for OD CDT regardless of whether you started in the air or on the ground. Hold an upward direction if you started on the ground and hold down if you started in the air, minding of course, as you say, that you still ensure the last hit connects. That said, air OD CDT ender must be spaced to be reversal safe, if you land RIGHT next to the opponent any reversal super/DP can still CH you easily. Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 1, 2013 So yeah, I'm pretty comfortable with Plat's stuff now and I've found out that the only reliable ways to get oki is off a j.D Hammer and anything that leads to 3C > 214X. If you end a combo with A Persia (slide), the opponent can recover and roll out of the corner before you can make a move. Luckily for us, a lot of things lead to 3C > 214X. Share this post Link to post Share on other sites
InWithTheAshes Report post Posted November 1, 2013 So I played against an Az offline today and despite not having any training experience aside from forty five minutes or so constructing suboptimal (although not for much) BnB's nor a stick, I would say I have some basic idea of how the matchup would be. Would it be fine if I create the threads now (although I don't really see any reason not to)? Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 1, 2013 Mind if I make them? I'm gonna use the match-up thread format that I use with the Jin match-up threads. I plan on updating them as time goes on. Got a couple of people that I can play with offline too, a pretty decent Nu, Azrael, and Kagura lol. I played against Kagura offline for the first time yesterday and I gotta say that Wyvern gives Plat a pretty hard time since it has projectile GP for ages, which means that he will mow down any projectile you throw at him, even MJ Missiles lol. The guy picked Kagura up in a single day and was already doing some pretty sweet mix-ups and combos. Share this post Link to post Share on other sites
Tari Report post Posted November 1, 2013 (edited) The MU against Kagura seems okay. I mostly just item spammed and zoned him, since he has a terrible time trying to approach and has pretty much no mid-range game (our 5B is suitable for bothering the crap out of him). I just Mami'd him out of WYVERN half the time. The main problem with fighting him is the lack of a reliable way out of his corner pressure. Midscreen, it's not too bad, but his corner stuff is really dangerous and always leads to 4k+ damage. I've been saying this everywhere, by the by, but if you see Kagura do his 2-hit sword surf move (I think it's Ryuusenken?), you can IB the second hit and throw him out of his follow-up attacks. He can opt to stop attacking there, and he may be able to DP? But in the former case, I think you can probably still get the throw, and in the latter, that's a pretty bad option for him. Don't try attacking in that gap, though, because chances are he'll just do the sword bunt, which guardpoints and fatal counters. So yeah, I'm pretty comfortable with Plat's stuff now and I've found out that the only reliable ways to get oki is off a j.D Hammer and anything that leads to 3C > 214X. If you end a combo with A Persia (slide), the opponent can recover and roll out of the corner before you can make a move. Luckily for us, a lot of things lead to 3C > 214X. So corner air combos don't give oki anymore? I hadn't noticed that, but I've only played 3 or 4 games with Plat so far. Mostly being messed up by all the wallsticks and 3C knockback stuff right now. ...throwing people into astral is my current goal in life. >_> Edited November 1, 2013 by Tari Share this post Link to post Share on other sites
InWithTheAshes Report post Posted November 1, 2013 Mind if I make them? I'm gonna use the match-up thread format that I use with the Jin match-up threads. I plan on updating them as time goes on. Got a couple of people that I can play with offline too, a pretty decent Nu, Azrael, and Kagura lol. Alright. I'm fine as long as somebody makes them. Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 1, 2013 (edited) So corner air combos don't give oki anymore? I hadn't noticed that, but I've only played 3 or 4 games with Plat so far. Mostly being messed up by all the wallsticks and 3C knockback stuff right now. ...throwing people into astral is my current goal in life. >_> Not even if you use A Persia as low as possible (OTG 6A > A Persia won't even give you enough time to catch a roll). Edit: btw, Cirno, can you send the CSE match-up threads to the archive sub-forum so that the CP threads can be created without making a huge mess? Edited November 1, 2013 by Moy_X7 Share this post Link to post Share on other sites
Zaikatana Report post Posted November 2, 2013 Hey Guys! I'm a Plat scrub\Noob and was wondering what practical use Happy Magika ([2]8 C) has. I've been using it to get out of corners so I'm not too sure whether that is one of the ways to use it, or is there a better way of getting out of a corner. So thats 2 questions: 1. What is a practical way of using Happy Magika? 2. What is another way of getting out of a corner other than using Happy Magika? Share this post Link to post Share on other sites
Tari Report post Posted November 2, 2013 Hey Guys! I'm a Plat scrub\Noob and was wondering what practical use Happy Magika ([2]8 C) has. I've been using it to get out of corners so I'm not too sure whether that is one of the ways to use it, or is there a better way of getting out of a corner. So thats 2 questions: 1. What is a practical way of using Happy Magika? 2. What is another way of getting out of a corner other than using Happy Magika? 1. Not sure if there's much else you can do after landing a Happy Magika unless you want to RC it for a combo. I don't think it's much more than a 'get-off-of-me' move. 2. Getting the bat item and using it, or relying on the universal, but harder, option of good blocking. IB to open up gaps in the opponent's blockstring where you can hit them or jump out, or use barrier to shove the opponent far away enough that their blockstring stops working. Share this post Link to post Share on other sites
SoWL Report post Posted November 2, 2013 1) Pray for a bat. 2) Spend meter on CDT/CA. Platinum's defensive options are pretty bad, which is probably why she got Happy Magica in the first place. Just like any defensive tool, you can't be predictable with it, but you also have to keep in mind various situations where it can never help you (like using it against projectiles only to get hit by another one during the cooldown). Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 2, 2013 I tried to ignore them at first but the increased pushback on 5C and the landing recovery on j.C is really starting to rustle my jimmies now. I guess I'll get used to it with time but being too far for 5C > Mami to connect is seriously frustrating. Share this post Link to post Share on other sites
Zaikatana Report post Posted November 2, 2013 1. Not sure if there's much else you can do after landing a Happy Magika unless you want to RC it for a combo. I don't think it's much more than a 'get-off-of-me' move. 2. Getting the bat item and using it, or relying on the universal, but harder, option of good blocking. IB to open up gaps in the opponent's blockstring where you can hit them or jump out, or use barrier to shove the opponent far away enough that their blockstring stops working. Oh I see, thanks. Yeah I need to practice my blocking, I completley suck when under pressure 1) Pray for a bat. 2) Spend meter on CDT/CA. Platinum's defensive options are pretty bad, which is probably why she got Happy Magica in the first place. Just like any defensive tool, you can't be predictable with it, but you also have to keep in mind various situations where it can never help you (like using it against projectiles only to get hit by another one during the cooldown). Aight Thanks! I'll keep that in mind :D Share this post Link to post Share on other sites
iora Report post Posted November 6, 2013 jourdal based jourdal god uploaded plat cmv's! http://www.youtube.com/watch?v=3chlxpWb0J0 actually useful. really actually useful actually. http://www.youtube.com/watch?v=8ZMbGMt6XuY actually amazing. the most practical combos in the most practical situations. i died watching this one. i think both got linked in the video thread, but i aint giving you guys a chance to skip out on these. not even a little. PokerFace. Share this post Link to post Share on other sites
Cirno Report post Posted November 7, 2013 Moy, were you gonna make the new matchup threads? If not, I'll just make them. Share this post Link to post Share on other sites
InWithTheAshes Report post Posted November 7, 2013 So, we're one week into release and we still don't have matchup threads for almost everybody. Honestly, wouldn't it be fine if I just make them? I can format them well enough myself, and I already have some notes on the Az matchup. I really don't see the problem with me just making the threads myself. Share this post Link to post Share on other sites
Cirno Report post Posted November 7, 2013 I was waiting on Moy since I'm pretty sure he wanted to format them, so if he doesn't get back soonish (like a couple days) then you can go ahead. There's no huge rush anyway since having extensive knowledge on any matchup a couple weeks in isn't realistic. Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 8, 2013 I've been getting bodied by 12 hour shifts this week but I'll start making them now. Share this post Link to post Share on other sites
Cirno Report post Posted November 8, 2013 It's no problem. Like I said, there's no huge rush. You can remake the Plat vs Kokonoe thread too, haha. Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 8, 2013 Yeah, sorry for the delay Mr. Ashes, real life can be a bitch sometimes lol. Share this post Link to post Share on other sites
InWithTheAshes Report post Posted November 8, 2013 It's fine if you had things to do, just making the offer to do them myself if you did. Share this post Link to post Share on other sites
CakeWasBannedd Report post Posted November 11, 2013 does the new cure dot typhoon super auto-track? i mean, if i'm moving around, do i have to make sure i still stay kinda close to my opponent, or will it just stick on them no matter where i go? Share this post Link to post Share on other sites
Dai_Loli Report post Posted November 11, 2013 If you start it in the air and don't do anything, the opponent will get out automatically. I just kinda press up intermittently and that usually works out. Same goes for moving to the sides when starting it on the ground, I think, it's just harder to get the opponent to pop out of it. Share this post Link to post Share on other sites
TPPR10 Report post Posted November 11, 2013 Does Platinum's 6C still have that stupid hitbox front of her? As in, she can even hit crawling Taokaka with it? Share this post Link to post Share on other sites