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HexaNoid

[CP](Pre-Release) ν-13 Gameplay Discussion

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Character Profile:

Name: ν-No.13- (ニュー)

Height: 155cm

Weight: 45kg

Birthday: 12/31

Japanese VA: Kanako Kondou

"After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -BlazBlueWiki

Please have any Nu-13 story-related discussion to the

Chrono Phantasma Story Thread - HERE

Gameplay Overview:

Health: 10000

Play-style: Mid/Long range projectile zoner

Movement Options: 1 Double Jump/Air Dash, Dash type Run, Situational teleports

Nu primarily plays a ranged game centering around her drive and specials. She doesn't enjoy close range combat and you will typically spend most of the match zoning with her amazing drive moves and specials. She is very movement based and requires you to be constantly focusing on your spacing so you don't whiff any moves, as drives have horrible recovery on whiff. From any hit, Nu can always send her opponent to the opposite side of the screen, forcing them to restart all of their work getting in.

New to CP, Nu is a mode change character now and has access to a Dia mode and a Luna mode. Dia mode is heavily zoning based and her zoning tools are better than Luna mode's. Luna mode is combo and mix-up focused as it deals more damage as loses some of the zoning options that Dia mode has. Knowing when to switch and controlling the space on the screen is key to winning with Nu.

Pros/Strengths:

  • Extremely strong zoning game gives her an amazing nuetral game very few characters can challenge
  • Amazing back dash
  • Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo
  • Mode change gives her access to different movesets to mess with the opponent's expectations


    Cons/Weaknesses:
    • Low health
    • Reliant on system mechanics to escape pressure
    • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing
    • Need to know when to switch modes to gain access to a different playstyle


Move Descriptions:

Normal Moves
  • 5A - Quick jab. Good as a quick AA and for pressure
  • 5B - Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though
  • 5C – Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. FC.
  • 2A – A crouching jab. Main use is for poking out of pressure
  • 2B – Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often.
  • 2C - Slow AA with a lot of head invulnerability and good vertical range
  • 6A – Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks.
  • 6B – A basic kick. Good for pressure.
  • 6C – Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser.
  • 4B - A weird backflip. Overhead. Now is only one hit in CP and is slower. Has SMP.
  • 3C – Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit.
  • j.A – Standard air jab. Bad range but it is the fastest move you have in the air
  • j.B - An air kick. Useful for jumping in and when the opponent is locked down by 236D
  • j.C – Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range.
  • j.2C – Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good.
  • Taunt – Nu checks her emails
  • Crush Trigger – Nu slams her blade wings together in front of her. Guard breaks. Useful in combos.
  • Forward Throw (B+C) - Nu skewers the opponent with her blade wings and launches them in front of her. Can easily followup with her drive moves to combo from it. Wallbounds in the corner
  • Back Throw (4B+C) - The same as her forward throw except she launches them behind her
  • Air Throw (j.B+C) - Grabs the opponents and slams them to the ground, causing them to bounce back up. Can be followed up with 6D easily
  • Counter Assault - Essentially her 6B. It is invincible but can be low profiled.


Drive Moves

Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser.

  • 5D – Shoots a sword directly in front of Nu. In Dia mode, Nu can jump cancel 5D (but not if you do the follow-up).
  • 4D – Shoots a sword from behind the opponent aiming at their head. Track the opponent and is an overhead.
  • 6D – Shoots a sword at a 30 degree angle. Can be jump canceled.
  • 2D - Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. Can be jump canceled.
  • j.D – Shoots a sword at a 30 degree angle upwards while she is in the air. Follow-up can be jump canceled.
  • j.2D – Shoots a sword at a 30 degree angle downwards while she is in the air. Follow-up can be jump canceled.


    Overdrive: Unlimited Drive
    List of Overdrive Effects:
    • All drive moves summon two swords instead of one
    • Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa.
    • For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)
    • Luna mode gains access to modify certain special moves with ~C like Dia mode can
    • Legacy Edge lasts longer and does more hits
    • Calamity Sword summons 4 swords in a wave motion instead of just one

    Drive Overview

    Nu's drive essentially gives her access to long range projectile normals. This gives her an advantage of being able to combo someone from outside of burst range and punish most bursts done while she is using her drive to combo. These are all projectiles so be mindful about projectile invincible moves. Very important to note that all drive moves have a dead space in front of Nu where they won't hit anything. In Dia mode, her drive moves are all level 1 projectiles. In Luna mode, they are all level 2.

Special Moves

[*]Face Lift (22A) Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves.

[*]Supra Rage (623C) Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Dia version has head invul. FC. Has SMP.

[*]Gravity Seed (214A/B/C) Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. FC.

[*]Sickle Storm (236D) Summons a circular saw. Dia mode's sickle storm acts like CT's Sickle storm and travels along the ground full screen and is a low. Pushes the opponent full screen on hit. Luna mode's sickle storm seems to track the opponent. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move.

[*]Spike Chaser (214D) Summons a wave of spikes that rise from the ground. In Dia mode, it goes about 3/4 of the screen. In Luna mode, it goes about 2 character width in front of her. Can be charged in Dia mode. If charged, goes full screen. Has SMP.

[*]Crescent Saber (j.214D) Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP.

[*]Act Parser (44/66) Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air.

[*]Act Parser Zwei (236A) Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode.

[*]Act Parser Zwei: Blade (236B) Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP.

[*]Act Parser Zwei Cavalier (236C) Teleports towards the opponent and rams them. Wallbounces on CH. Wallstick on normal hit now. Can only do in Luna mode. Has SMP.

Distortion Drives

[*]Legacy Edge (236236D) Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD.

[*] Calamity Sword (641236D/j.641236D) Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear.

Astral Heat

[*]Sword of Destruction (214214D)

Command grab. Had its input changed from 222D

Top Japanese Nu rankings:

Here it is

The top ones to watch would be:

[*]Protos (Gentarou)

[*]Yoshiki (Nao-san Aishiteru)

[*]Tsukasa (Hagashi)

[*]Aruba (Gomikuzu)

[*]Naga

[*]Kyon

Proration Data:

Character Combo Rate = 70%

A proration table is here

Addition Info (in Japanese):

JBBS

Wiki

Proration table

BBCP_Nu_Palettes.png

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νモードでは5DDによろけ。4DDが一応青ビで繋がってた。3C当てると浮く。3C>シフト>5B>6A>スープラ〆やられた。シックルはCT仕様で当たると相手が端に吹っ飛ぶ。通常スパイクは今まで通り。ガークラついてるかは忘れたけどバリガゲージは減ってなかったような

ODの持続時間は眺めで、ODレガシーはヒット数増加。重力設置は回復が7割からスタートするように。当てた場合は知らん。CPUにνモードの時はブレイドもキャバリエもカラミティも打たれなかった為これらの技はΛモード限定の可能性有り

Λモードはブレイドが相手地上くらいの時きりもみやられで吹っ飛ばなくなって、キャバリエが壁張り付き、シックルがCS以降の仕様になり、通常スパイクの射程が大幅減(剣2本分)。3Cを当てても浮かずにシックル重ねで起き攻めいけそう。重力は3割から回復スタートだったような

Λモードのスパイクは端で5C6Cスパイクは繋がるようにっていう感じがする キャバリエ壁張り付きから拾えるなら距離的にもそうだし

それが本来の4Bである

Just some interesting notes from Lambda players on Twitter. It's somewhat understandable if you put it in Google Translate, but I don't want to put anything out there that might not be true.

I think they're comparing her 2 modes as a "Lambda mode" and a "Nu mode".

In any case, I don't know how much (if any) of this is speculation, but we'll see some truth once Nu gameplay becomes more available.

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Looks like they're pretty much analyzing what they saw off the stream.

Translations in bold~

νモードでは5DDによろけ。4DDが一応青ビで繋がってた。3C当てると浮く。3C>シフト>5B>6A >スープラ〆やられた。シックルはCT仕様で当たると相手が端に吹っ飛ぶ。通常スパイクは今まで通り。ガー クラついてるかは忘れたけどバリガゲージは減ってなかったような

In v mode, 5DD staggers. 4DD connected after but blue-beated (might be CPU's fault). 3C floats on hit. I got hit with a 3C>Shift>5B>6A>Supra ender combo. Sickle is the CT version and knocks them to the screen edge on hit. Normal Spike is unchanged. I forgot to check if it had guard crush properties, but I don't think it depeleted the barrier gauge.

ODの持続時間は眺めで、ODレガシーはヒット数増加。重力設置は回復が7割からスタートするように。当て た場合は知らん。CPUにνモードの時はブレイドもキャバリエもカラミティも打たれなかった為これらの技は Λモード限定の可能性有り

OD duration is on the long side, and Legacy during OD has an increased hit count. Recovery for a whiffed Gravity seems to start at the 70% mark. Don't know what recovery is like on hit. The CPU didn't use Blade/Cavalier/Calamity during v mode, so these have a possibility of being Λ mode-specific moves.

Λモードはブレイドが相手地上くらいの時きりもみやられで吹っ飛ばなくなって、キャバリエが壁張り付き、シ ックルがCS以降の仕様になり、通常スパイクの射程が大幅減(剣2本分)。3Cを当てても浮かずにシックル 重ねで起き攻めいけそう。重力は3割から回復スタートだったような

In Λ mode, Blade ground hit knocks the opponent up into a spin and no longer launches them away. Cavalier has wall-stick properties, and Sickle is the CS version. Normal Spike range is greatly decreased (by about 2 sword-widths). 3C doesn't launch on hit, but it seems like you should be able to do Sickle oki from it. Gravity seemed to start recovering from the 30% mark on whiff.

Λモードのスパイクは端で5C6Cスパイクは繋がるようにっていう感じがする キャバリエ壁張り付きから拾えるなら距離的にもそうだし

In the corner, it feels like 5C>6C>Λ Spike should connect. If we can combo after the Cavalier wall-stick, it's the right range for it after all.

それが本来の4Bである

It might be our "4B" this time around.

Just some interesting notes from Lambda players on Twitter. It's somewhat understandable if you put it in Google Translate, but I don't want to put anything out there that might not be true.

I think they're comparing her 2 modes as a "Lambda mode" and a "Nu mode".

In any case, I don't know how much (if any) of this is speculation, but we'll see some truth once Nu gameplay becomes more available.

As expected, a lot of these are observations, guesses, and maybes...

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Thanks a ton. You're the most reliable for this type of work, IMO.

Also, it obviously will be a bit late, but I'll be making another CS1/2/E CV sometime soon. As with most of my CV's, a fair bit of it is just stuff that I've used before, but in different packaging. Another reason is that some of these combo's that will be in it haven't been in any of my actual CV's yet. It'll have more emphasis on CSE.

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Don't think anyone has mentioned it yet in this thread. The time release schedule said that Nu would be available on the 28th so we only have to wait a week till someone can get their hands on her and test everything out.

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Thank you very much for the footage! ^^

Oh, and I noticed that in one of the streams Nu used Supra Ender [is that what it's called?] to counter one of Bullets attacks, so it might turn out to be a DP [but we'll find out in one week's time. :D].

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It is, though it shares its animation with Supra Rage.

Could be a Ragna-only thing

Yeah. That is what was confusing. It looked like an attack

It's always a Ragna only thing.

Ragna only things give me a reason to enjoy fighting Ragna again

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Lambda mode has a halo... because Lambda was dead Nu... I see what they did thar.

By the looks of it, Nu can zone better and Lambda can combo better.

This will make mirror matches a lot less repetitive.

A few things I noticed:

Nu's Chaser had 4 blades and went over 1/2 screen. Its startup is much faster too.

4B[1]'s hitbox is either really small or completely missing- always a good thing.

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Sickle storm in Nu mode was extremely fast, but only 1 hit I think. Lambda mode sickle storm has multiple hits.

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What is that halo thing above her head though? Did I miss something? I was curious as to what it was.

But yeah, psycho chick is back. :o

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It's just a way of showing that she changed modes, having the halo means that she's in Lambda mode, whilst without the halo she's in Nu mode.

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It's just a way of showing that she changed modes, having the halo means that she's in Lambda mode, whilst without the halo she's in Nu mode.

Oh, I see. She's gonna be fun figuring out.

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So it's Nu instead of Lambda this time. Here's to hoping she retains that previous personality :P

Sorry if I'm a bit late to the party. Been playing too much harvest moon >.<

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