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HexaNoid

[CP] v-13 Video Thread

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Supika Oomiya Minami

Ruurihi (Hazama) vs Nu

We see here that if the opponent doesn't block (Luna) Nu's CT while they're grounded, you can still connect into 236C.

(midscreen) (Dia) 4B > 2DD > 22A > 6A > j.C > j.2C > 623C > 22A > 6DD > 2DD > low air ender

(~3000, ~22)

(corner) (Dia) 4B > 2DD > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C

(~3400, ~24)

WIZ (Izayoi) vs Nu

(corner) (Dia) 5DD > 236D > 22A > 5DD > 4DD > 214D > Dashing 2DD > 6C > (236D attempted)

Ne-chan (Amane) vs Nu

(midscreen) (Dia) Throw > 6DD > 22A > 2DD > 623C > 22A > 6DD > 2DD > high TK

(~2750, ~20)

(SOR) (Dia) 3C[1] CH > 214D > (5D attempted)

- A better option probably would've been 214D > 22A > 5D/6D.

(midscreen) (Dia) Dashing 2B > 2C > 3C > 22A > 6A > j.2DD > j.C > j.2C > 2DD > 214D > 2DD > 4B > 2DD > 623C

(~2400, ~15)

Osshi (Litchi) vs Nu

(in corner) (Dia) Air Throw > Dashing 2DD > 22A > (6A attempted > 6C > 236D...)

- For our Air Throw combo's, it seems like we switch sides.

- - - - -

Kawagoe MagmaMAX Random 2 on 2

Okamu vs Platinum

6DD > 2DD > j.C > j.2C > 2DD > TK

(~1800, ~14)

Meru (Makoto) vs Okamu

Daiwa (Platinum) vs Okamu

- - - - -

Kohatsu Intrasquad Game

Tsukasa vs Ragna

(midscreen) (Luna) Throw > Dashing 2DD > 214D > 22A > 236D~C > 22A > 6B > 623C > Dashing 236D

Spike is still pretty safe against Ragna in both Luna and Dia.

Tsukasa vs Azrael

(Luna) X > 6C > 214D looks like it can be fairly safe at from a far 6C.

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Yoshiki is here, alongside a small Nu army lol

http://www.twitch.tv/adastream/b/351814129

Akihabara Leisureland Tournament

Nu mirror

Yoshiki vs Reria (Bullet)

(midscreen) (Dia) (Act Parser crossthrough) 2B > 3C > 22A > 6B > 5C > 6C > 236A > (214B/C)

Yoshiki vs Nu

(midscreen) (Dia) 5A CH > 2C > j.DD > dj.2DD > dj.214D~C > falling dj.2C > 2DD > (4B attempted)

S vs MGN (Makoto)

Nu vs Ragna

Yoshiki vs H.H (Mu)

X > 3C > 22A seems pretty safe if done at a distance.

Yoshiki vs RYO (Relius)

Nu vs S

(midscreen) (Luna) 4B > 2DD > 214A > 5DD > 2DD > 6C > (236C attempted)

S vs JUN (Hakumen)

(midscreen) (Luna) 4B > 2DD > CT > Dashing 236D > 214D > 6DD > 2DD > low air ender

Reria (Bullet) vs S

- - - - -

Nagaoka Technopolis 2 on 2

MP looks like a really fun Nu to watch.

MP vs Sesu (Rachel)

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Basic Nu Combo's

(midscreen) (Dia)

- Dashing 2B > 6B > 2C > 5C > 3C > 236D~C > 22A > 5B > 6A > air ender

(~2600, ~18)

- Dashing 2B > 6B > 3C > 22A > 6B > 5C > 4B > 2DD > air ender

(~2600, ~18)

- 4B > 2DD > 22A > 6A > 5C > 2C > air ender

(~2700, ~19)

- (midscreen to corner) Dashing 2B > 6B > 3C > 22A > 6B > 214C > 6DD > 2DD > CT > Dashing 236D > Dashing 6C > 236C > 623C

(~3400)

- 4B > 2DD > CT > Dashing 3C > 22A > 6A > 5C > 2C > air ender

(~3200, need ~18 at start, gain ~9 after CT)

- (midscreen to corner) 4B > 2DD > 22A > 3C > 214C > Dashing 6DD > 2DD > CT > Dashing 236D > Dashing 6C > 236C > 623C

(~3700, gain ~5 after CT)

(corner) (Dia)

- 2B > 6B > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C

(~3700, ~27)

- 4B > 2DD > TK > 3C > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 623C

(~3000, ~21)

- 4B > 2DD > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C

(~3500, ~25)

- 4B > 2DD > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C

(~3400, ~24)

(midscreen) (Luna)

- 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > air ender

(~2800, ~20)

- 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 4B > 2DD > air ender

(~3000, ~16)

- 4B > 2DD > 214D > Dashing 5C > 2C > 623C

(~2700, ~20)

- 4B > 2DD > 214D > 22A > 236D~C > 22A > 5B > 6A > air ender

(~3000, ~21)

- 4B > 2DD > CT > Dashing 236D > Dashing 214D > Dashing 5C > 2C > 623C

(~3600, gain ~7 after CT)

- Throw > Dashing 2DD > 214D > Dashing 5C > 2C > 623C

(~3000, ~20)

- Throw > 2DD > 214D > 5DD > 2DD > low air ender

(~2950, ~21)

(corner) (Luna)

- 2B > 6B > 5C > 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 623C

(~3850, ~28)

- 4B > 2DD > TK > Dashing 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C

(~3900, ~28)

- 4B > 2DD > CT > 236C > 214A > 6A > TK > 6A > 6C > 236D > 214D > 5C > 623C

(~5000, gain ~13 after CT)

(midscreen to corner) (Dia)

5DD > OD > 5DD > 236236D > Run > 22A > 236D > 236C > 6A > 623C

(~3800)

Nothing really new, but it's nice to have all these BnB's in one place.

Some of the values may be off, so please feel free to point them out.

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Akihabara Leisureland

Incidentally, he's the maker of the above combo video.

http://www.nicovideo.jp/watch/sm19707658

S vs Ocean (Platinum)

http://www.nicovideo.jp/watch/sm19707804

Ocean (Platinum) vs S (second match)

Koko (Azrael) vs S (third match)

- (midscreen) (Luna) 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > 22A > 6A > 5C > 6C

http://www.nicovideo.jp/watch/sm19707831

Ocean (Platinum) vs S (3 matches)

http://www.nicovideo.jp/watch/sm19707928

Ocean (Platinum) vs S (2 matches)

- - - - -

Game Chariot

Uido (Bullet) vs S

- - - - -

Hyougo Koube Ranbat

Amane vs Naga

Rutent (Tager) vs Naga

It's important to waste those last few seconds to prevent an OD comeback. If you catch a Tager blocking a 6D or 2D in those last few seconds, you can cancel into (Dia) 236236D like Naga did to waste a lot of time.

Ragna vs Naga

Grandia (Tager) vs Naga

(midscreen) (Dia) AA 6A CH > 5C > 6C > 236D

Usually, Naga's opponents aren't that strong, so I think being forced to suddenly play better messes him up sometimes.

- - - - -

Game Chariot

Shiro Madoshi (Platinum) vs S

Shiro Madoshi (Platinum) vs S

Shiro Madoshi (Platinum) vs S

S vs Kaqn (Hazama)

If you connect with an awkward (Dia) 3C at a far distance, doing 214A is a good option as well.

S vs Kaqn (Hazama

(in corner) (Dia) Air Throw > 5C > 6C > (236D attempted)

S vs Kaqn (Hazama)

(midscreen to corner) (Dia) Dashing 6B CH > 3C > 22A > 6B > 214C > Dashing 6DD > 2DD > CT > Dashing 236D > Dashing 6C > 236C > 5C > 2C > (623C attempted)

(~4.5K if 623C can connect, need ~8 before CT, gain ~7 after CT)

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Kohatsu

Ragna vs Kyon

(midscreen) (Dia) Air Throw > 6DD > 22A > 2DD > air DD ender

(Dia) 5C > 4B connects on crouchers. I wonder if it'd connect on a standing opponent?

Kyon's really aggressive...

Hazama vs Tsukasa

(midscreen) (Luna) (air dashing j.B) > j.C > Dashing 5B > 6B > 5C > 3C > 214C > Dashing 6DD > 2DD > CT > Dashing 236D > Dashing 214D > Dashing 6A > 623C

Rachel vs Kyon

(midscreen) (Dia) (close 3C) > delayed 236D~C > Dashing 5B > 6A > j.C > j.2C > 2DD > j.C > j.2C > dj.DD > dj.2DD > dj.214D

(corner) (Dia) 3C CH > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C

He likes doing TK feint > j.66 > j.2C. I don't think it's a very strong mix-up option...

Tsukasa vs Platinum

(midscreen) (Dia) AA j.2C CH > 2DD > 4B > 2DD > 22A > 6B > 214C > Dashing 6DD > 2DD > CT > Dashing 236D > Dashing 214D > Dashing 6A > 623C

Tsukasa vs Kyon

(midscreen) (Luna) Dashing 2A > 5B > 3C > 214A > Dashing 6A > TK > (Dashing? 6D attempted)

Matoi (Taokaka) vs Kyon

(midscreen) (Dia) (TK feint > j.66) > j.2C > Dashing 5B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > 22A > Dashing 6A > TK > Dashing 3C > 22A > 3C (this 3C bluebeated) > 623C

- - - - -

Tachikawa 5 on 5

Oboron (Mu) vs Yoshiki

(midscreen) (Dia) 5DD > 4DD > 236D~C > 22A > 214D

- - - - -

Kohatsu Random 2 on 2

Hazama vs Tsukasa

Sessha (Bang) vs Tsukasa

(midscreen) (Dia) 5B > 6B > 3C > 22A > 3C > 214C > Dashing 6DD > 2DD > 214D > Dashing 5C > 2C > 623C > Dashing 236D

- - - - -

Taito Station 3 on 3

Yoshiki vs Jasu (Valkenhayn)

Yoshiki vs Nisshi (Carl)

(midscreen) (Dia) Throw > 2DD > 236D~C > 22A > 6A> 4B > Dashing 2DD > 623C > Dashing 236D

6C > Parser is a strong option, although I prefer 2C instead.

Yoshiki vs Seji (Taokaka)

(midscreen) (Dia) Dashing 2B > 2C > 5C > 6C > Parser forward crossthrough (reset) > 2B > 3C > 22A > 6B > 5C > 6C > 236A

Unless he delayed the gatling, 5C > 4B won't connect on standing opponents.

Yoshiki vs Seji (Taokaka)

(midscreen) (Luna) 632146D CH > (Dashing?) 5DD > 2DD > 214D > 5DD > 6DD > 2DD > air ender

(~4000, ~9)

Yoshiki vs Ronitta (Jin)

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Shikoku Ensei Sei vs Kohatsu

Kogatan (Ragna) vs Tsukasa

2B is really good against Ragna's that like to use Gauntlet Hades. (Luna) 236D > Dashing j.B still seems to be safe against DP's.

Kogatan (Ragna) vs Tsukasa

- - - - -

Central Hachiouji Singles

nao (Valkenhayn) vs Yoshiki

- - - - -

Urban Square

Azrael vs Yoshiki

(corner) (Luna) 4B > 2DD > TK > 6DD > 2DD > 6C > 236D > 236C > 6A > 623C

Noel vs Yoshiki

Bang vs Yoshiki

(midscreen) (Luna) 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > 214A

- Things like this are always an option as well...

Whistler (Taokaka) vs Yoshiki

Yoshiki vs Mame (Taokaka)

Yoshiki was briefly the top ranked Nu at 13th Dan, but he's dropped 2 Dans in just one day from when I had checked.

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Kohatsu Singles

Bob (Azrael) vs Tsukasa

Azuo (Mu) vs Tsukasa

Tsukasa vs Rutent (Tager)

- - - - -

Spica Oomiya Minami Random 2 on 2

Pretty good Nu. If this is the HAL I'm thinking of, then it's nice to finally see him play. This should also be the Nu who made these two OD combo examples after a Luna 236D.

Omnislash (Bullet) vs HAL

(midscreen) (Dia) 4B > Dashing 2DD > 22A > 6B > 623C > 22A > 6DD > 9 > j.2C > 2DD > j.C > j.2C > 2DD > TK

(midscreen to corner) (Dia) 3C CH > 22A > 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > Dashing 5C > 2C > 623C

(midscreen) (Luna) Dashing 6A > 2B > 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C

HAL vs Izayoi

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Central Hachiouji 3 on 3

Protos vs Dango (Noel)

Noel's long range projectile seems to reliably shut down our options at fullscreen. Not that it wasn't a problem before, but we've now gotta be a bit more careful at fullscreen.

Protos vs Rocha (Hazama)

(corner) (Dia) TK > RC > 3C > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C (3.4K)

- Seems pretty weak for the meter cost...

(midscreen to corner) (Luna) 6DD > 2DD > 9 > j.C > j.2C > 2DD > 6C > 236C > 5C > 2C > 623C

A bit different from what he did before with Dia 236D, but this time he did (Dia) X > 236D~C > RC > Dashing 4B.

Protos vs Hiyoko (Arakune)

Protos vs nao (Valkenhayn)

(midscreen to corner) (Luna) 2B > 2C > 5C > 236B > RC > Dashing 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > 5C > 2C > 623C (3.9K)

(Luna) (214D) > 6DD > 2DD > 22A > 3C > Gravity

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Central Hachiouji 3 on 3

Protos vs Dango (Noel)

Noel's long range projectile seems to reliably shut down our options at fullscreen. Not that it wasn't a problem before, but we've now gotta be a bit more careful at fullscreen.

Protos vs Rocha (Hazama)

(corner) (Dia) TK > RC > 3C > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C (3.4K)

- Seems pretty weak for the meter cost...

(midscreen to corner) (Luna) 6DD > 2DD > 9 > j.C > j.2C > 2DD > 6C > 236C > 5C > 2C > 623C

A bit different from what he did before with Dia 236D, but this time he did (Dia) X > 236D~C > RC > Dashing 4B.

Protos vs Hiyoko (Arakune)

Protos vs nao (Valkenhayn)

(midscreen to corner) (Luna) 2B > 2C > 5C > 236B > RC > Dashing 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > 5C > 2C > 623C (3.9K)

(Luna) (214D) > 6DD > 2DD > 22A > 3C > Gravity

...How did I miss Protos videos?! Thanks anyway Overheat.

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Athena Nihonbashi Random 2 on 2

I thought Yuuki had switched to Hazama, but I guess he's still playing Nu.

Yuuki vs Rachel

Yuuki vs Mu

(corner) (Dia) 4B > 2DD > 22A > 3C > 214C > 6DD > CT > 236C

- - - - -

Kohatsu 2 on 2

Yuuki vs Tsubaki

(midscreen to corner) (Luna) 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > 6C > 214B/C

Yuuki vs eruran (Noel)

Tsukasa vs Ragna

(midscreen to corner) (Luna) random 214D hit > Dashing 2DD > 4B > 2DD > CT > Dashing 236D > Dashing 6C > 236C

(corner) (Luna) 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C > 3C > (632146D)

(4.2K or 4.8K with DD)

Tsukasa vs Relius

(corner) (Luna) 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C > 632146D

Pretty interesting. I never considered that if 3C could connect after a corner 623C, then 632146D would also work.

(corner) (Luna) 236D roll catch > 6C > 236C > 22A > 5C > 236D > 22A > 6A > 2C > 623C

Tsubaki vs Tsukasa

X > 236D oki > crossover j.C > 4B

(corner) (Luna) X > 236D oki > Dashing 2B > (236D[1]) > 4B > 2DD > CT

eruran (Noel) vs Tsukasa

(corner) (Dia) roll catch 5B > 6B > j.C > j.2C > j.214D > 3C > 22A > 6A > 5C > 6C > 236D > 236C > 6A > 623C

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In the video thread, I prefer discussion to be related to the videos somehow. Discussing a match, a match-up strategy, even a mix-up, etc., is fine with me. It's not a big deal, but please keep it in mind.

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Tachikawa Singles

Keba (Mu) vs Yoshiki

(Dia) X > 2DD > TK > Dashing 3C > 236D

- can connect at a surprising horizontal distance.

antei vs Kuresu (Tsubaki)

- - - - -

Kohatsu 2 on 2

As you can see, Yuuki's playing Hazama again here. I'm not really sure who this Nu is, but he's very very good.

Gomikuzu? vs Yuuki (Hazama)

I'm still wondering if 5C[1] FC can combo into things like 236D~C, or maybe even 22A > 5C, etc. These examples below are probably similar to what he would've done.

(Luna) 5C[8] FC > 2C > 3C > 214C > Dashing 6DD > (2DD) > CT > 236D > Dashing 6C > 236C > 22A > 5C[8] > 236D > 22A > 6A > 623C

(Luna) 5C[8] FC > 2C > 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C

Gomikuzu? vs Bullet

Amane vs Gomikuzu?

Matoi (Taokaka) vs Gomikuzu?

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Game Chariot

(Dia) X > 2DD > TK > Dashing 3C > 236D looks very reliable, especially since Yoshiki seems to have started using it as his midscreen combo ender.

Yoshiki vs Riyo (Azrael)

Yoshiki vs Chin (Hakumen)

Miya (Jin) vs Yoshiki (4 matches)

Interestingly, (Luna) 5DD > 4DD connects on an air opponent, but doesn't on a standing opponent.

Yutta (Jin) vs Yoshiki (7 matches)

(midscreen to corner) (Luna) j.B > 3C > 236B > RC > 5DD > 4DD > 214D > Dashing 6C > 236C > 6A > 623C > 22A > 3C > 214A

It wasn't as obvious before, but this combo shows that 214D (Luna, at least) has more untech time. Also, if 623C connects on an opponent high enough, X > 623C > 22A > 3C can connect.

2DD > j.C > j.2C > 2DD > ODc > 632146D

Kinda obvious, but deserves a mention. They need to be closer to the ground for this to work, which is why X > 2DD > j.C > j.2C works nicely here.

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Hyougo Koube Ranbat

Naga vs Mu

(corner) (Luna) 2B > 6B > 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 2C > 623C > 2DD > 6C > 236D > j.632146D (~4.6K)

- - - - -

Central Hachiouji Random 2 on 2

Protos vs Momoiro (Rachel)

Protos vs Kuresu (Tsubaki)

Protos vs Azrael

(midscreen to corner) (Luna) 5DD > 236B > RC > Dashing 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > (Dashing) 5C > 2C > 623C (4.3K)

(midscreen to corner) (Dia) 5DD > 236236D > (Dashing) 22A > 236C > 5C > 2C > 623C (2.9K)

It almost looked like 5D CH carried for 5DD...

Protos vs Hiyoko (Arakune)

(corner) (Luna) 236B > 22A > 5DD > 236D > 22A > 5DD > 6DD > 2DD > 6C > 236C (3K) > (6A > 623C)

- - - - -

Athena Nihonbashi Intrasquad Game

Hazama vs Yuuki

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Kohatsu

Tsukasa vs Hazama

(midscreen to corner) (Luna) 5DD > 236B > 22A > 5DD > 236236D > 22A > Dashing 6C > 236D > 236C (~3K)

Tsukasa vs Tenkyou (Rachel)

(midscreen) (Dia) 2B > 3C > 22A > 6A > 9 > j.C > j.2C > 2DD > 623C > Dashing 6DD > 2DD > TK (~2.3K)

(midscreen) (Luna) 2DD > 214D > 2DD > 4B > 2DD > CT > (Dashing) 236D > Dashing 2C > 5C > 623C (~3.6K)

(midscreen to corner) (Dia) 5C > 2C > j.C > j.2C > 2DD > 623C > Dashing 6DD > 2DD > 6C > 236C > 6A > 623C (~4.2K)

- for catching backdashes (although pretty risky)

Tsukasa vs Galileo (Litchi)

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Athena Nihonbashi 2 on 2

Gomikuzu also seems to be known as Aruba. Aruba is shorter, so I'll be calling him that from now on. He's a Kohatsu Nu, which helps explains why he's such a strong Nu. I think he deserves to be called a top Nu player.

Also, from now on, I'll be listing the more common names of top Nu players when I link matches. Tsukasa might be linked as Tsukasa (Hagashi), for example, and Yoshiki would be Yoshiki (Nao-san Aishiteru). This is just to get rid of most of the confusion, since a lot of the players have multiple names (or switch occasionally) and are sometimes not referred to by their more common ones.

Aruba (Gomikuzu) vs Mikayaro (Carl)

Aruba (Gomikuzu) vs Fenrich (Jin)

Aruba (Gomikuzu) vs Puropicho (Hakumen)

Aruba (Gomikuzu) vs Mikayaro (Carl)

Aruba (Gomikuzu) vs Hakumen

Aruba (Gomikuzu) vs Dogura (Azrael)

I'm not sure if the j.B was quick enough to catch the corner roll, but if it was...

(midscreen) (Luna) TK > RC > 5DD > 6DD > 2DD > 214D > 2DD > 6C

Aruba (Gomikuzu) vs Dogura (Azrael)

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Central Hachiouji Arc Revo Qualifier

Yoshiki (Nao-san Aishiteru) vs UNDER (Tager)

Yoshiki (Nao-san Aishiteru) vs Hikaru (Hakumen)

(Luna) (corner) 2B > 2C > 5C > 236B > 22A > 6DD > IAD j.B > j.C > 2B > 3C > 22A > 6A > 6C > 236C > 623C

I've seen him try this before, but this is the first time I've seen the full combo. It's fairly good, and it provides a reset option. It might be character-specific. Delaying (or not delaying) 6D probably makes it work on different characters.

GOLD (Jin) vs Yoshiki (Nao-san Aishiteru)

Mitsurugi (Hazama) vs Yoshiki (Nao-san Aishiteru)

Judging from what he attempted, I think it's safe to say that his 236B > 22A > 6DD idea works midscreen as well.

It's not something I've thought about before too much, but X > 4B > (Dashing) 623C seems to work. Makes sense. I think it's basically only useful if you hit a somewhat high opponent with a close 4B.

Casuals

This is a pretty good Nu.

Nu vs H.H (Mu)

Nu vs Goro (Makoto)

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There are some Tager videos listed under the Taokaka section.

- - - - -

Higashi Osaka Autobaan Arc Revo Qualifiers

Aruba (Gomikuzu) vs Galileo (Litchi)

- - - - -

Mirai Yume

It's stretched, but it's still good gameplay lol. It was a bit hard to understand some moments because of that. There's a link to the original nico videos in the description if you find it really troublesome.

Sai (Valkenhayn) vs Minato (Kagra)

Minato (Kagra) vs Arakune

Kaqn (Ragna) vs Minato (Kagra) 4 matches

Kaqn (Ragna) vs Minato (Kagra) 4 matches

I think it's interesting that Minato sometimes cuts short his corner combo's at (Luna) X > 236D > 22A > 214D~C. I guess he prefers the frame advantage over Gravity. Pretty good Nu play. My only real critique is that he could've used 4B more in his OTG pick-ups.

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