Nakkiel Report post Posted February 18, 2013 I could write a computer program that could build combos off Proration values and tables, provided some time making relation lists in order to hold up a few quality problems. But that to me is missing the point and your position and advantage is just not appreciated. But hey, maybe I'm just that horrible and it's easy to take for granted for anyone beyond my level. So where's the disagreement here? You can basically make shit up combo wise and still end with proper oki. I'm saying there's no reason not to do the best combo because you wind up in a favorable position either way. Share this post Link to post Share on other sites
mAc Chaos Report post Posted February 18, 2013 All LK is saying is go for oki instead of max damage. Although if Litchi can do that off anything like sG says then I don't know. Maybe go for easiest damage opportunities over looking for big ones. Share this post Link to post Share on other sites
Nakkiel Report post Posted February 18, 2013 (edited) that isn't really what he said or what I said at all lol LK said to take the big damage when the opportunity was presented, I expanded on that by saying Litchi can nearly always get some form of knockdown + oki so there's no reason to not take that big damage opportunity Basically, the sum of it all is "Why would you not use SMP" or "Why not do the best combo possible". Positional advantage and okizeme is generally a given. Edited February 18, 2013 by sG Share this post Link to post Share on other sites
Lord Knight Report post Posted February 19, 2013 Care to expand on this? Or do you want me to try to explain what *I* think that means? "What is best" (lol what does this even mean) isn't the same as "creating good situations". As Litchi you need to squeeze out damage, but the thing is unless you create situations where you can do that you end up having no control over the match and literally scraping the bottom and working way too hard or you end up like me and never getting any opportunities to do good damage because your opponent is controlling everything you do in some way. You have to constantly have to be looking out about how to make situations of different kinds. You can't space out at all or just expect to get optimum damage off X and go home. What about what happens after, what about where litchi lands? What happens and where are both players after they tech? Nobody tells you *why* we do things like enders and which but it's so important because of what happens after. These things have a lot of advantages after, some of them don't and leave you really exposed. "There are no BnBs...only situations." is it a difficult concept? when you get a certain hit, you should aim for the highest damage + best situation/setplay. so off 6b, if you're sitting around 40~50 meter, there really is no reason for you to not SMP unless you aren't confident in doing it and tbh, all your knockdowns should leave you in a very favorable position unless you had to compromise some random hitconfirm Share this post Link to post Share on other sites
EXonestar Report post Posted February 19, 2013 Star just go for the best damage you can / and oki setups all over the place..... if you can get max damage of whatever -> do it / if you can't do SMP - > Don't do it / Hard knock down -> oki the Fudge outta them What else is there to understand .-. Now i'm confused.... Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 19, 2013 press buttons, corner, knockdown, oki, ggs swaf *walks out of room* Share this post Link to post Share on other sites
Kujikawa Report post Posted February 19, 2013 press buttons, corner, knockdown, oki, ggs swaf *walks out of room* The joys of CS1. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 19, 2013 The joys of CS1. Didn't play her in cs1 so i'll never know the joys you guys felt then. Share this post Link to post Share on other sites
Kujikawa Report post Posted February 19, 2013 Didn't play her in cs1 so i'll never know the joys you guys felt then. Either did I, but I watched a lot of Fio. Share this post Link to post Share on other sites
EXonestar Report post Posted February 19, 2013 press buttons, corner, knockdown, oki, ggs swaf *walks out of room* Best Litchii Guide ever >:3 Either did I, but I watched a lot of Fio. Who Didn't watch Alot of Fio ! Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 19, 2013 Who Didn't watch Alot of Fio ! *raises hand slowly* Share this post Link to post Share on other sites
AUREDO Report post Posted February 22, 2013 but you will never find a way to do combos with the Tsubame mead screen? Share this post Link to post Share on other sites
Urichinan Report post Posted February 22, 2013 but you will never find a way to do combos with the Tsubame mead screen? At the moment there is no confirmed way to followup Tsubame mid-screen. But that's not to say it's entirely impossible. Whiffing the final hit may still allow you to combo after it, but it looks like the untechable time from the first few hits has been decreased. Share this post Link to post Share on other sites
Kujikawa Report post Posted February 22, 2013 inb4 character specific mini-dash 5A. Share this post Link to post Share on other sites
Star-Demon Report post Posted February 22, 2013 I hate micro dashing. I haven't gotten anything down that requires it, even though I started trying in CS2... Share this post Link to post Share on other sites
Kujikawa Report post Posted February 22, 2013 I hate micro dashing. I haven't gotten anything down that requires it, even though I started trying in CS2... I couldn't even Chun > dash > 5B in CS2. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 22, 2013 I couldn't even Chun > dash > 5B in CS2. me neither but with all the micro dashes in Ex (at least for the combos i do) if i go back to cs2 i can do it now -_- Share this post Link to post Share on other sites
Mightfo Report post Posted February 22, 2013 i could do chun->dash 5b in cs2 consistently and i miss doing that combo haha, but 5b[m] 2c 5d dash 5a is annoying as fuck Share this post Link to post Share on other sites
Lord Knight Report post Posted February 22, 2013 At the moment there is no confirmed way to followup Tsubame mid-screen. But that's not to say it's entirely impossible. Whiffing the final hit may still allow you to combo after it, but it looks like the untechable time from the first few hits has been decreased. i talked with galileo about this a while ago, everyone is pretty sure there is no way to combo off tsubame midscreen besides going into super the proration is much better now so in the corner you can do full combos off tsubame starter. it doesnt matter whether it is ch or not. Share this post Link to post Share on other sites
AUREDO Report post Posted February 23, 2013 LK an other: do you think it's possible to OD cancel Tsubame Gaeshi? I was thinking of doing All Green or Chinrotau after it midscreen to extend the combo Share this post Link to post Share on other sites
deadsnake Report post Posted February 23, 2013 micro dashing after chun in CS2 was very hard because either pressing too late or 6b pops out instead of 5b in CSEX I only know the likes of bla3x....j.d falling j.c staff2 dash 6a 2d kokushii and itsuu.a/b dash kote and I don't think that's a micro dash I think csex litchi is more about tk.chun for corner carry and avoiding proration on 6b[ch] Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 23, 2013 do you think it's possible to OD cancel Tsubame Gaeshi? I was thinking of doing All Green or Chinrotau after it midscreen to extend the combo Maybe who knows, if the DP can be OD'd then no one has done it yet, or at least found a way to use it properly in a combo Share this post Link to post Share on other sites
Nakkiel Report post Posted February 23, 2013 You can only ODC special cancelable normals, so no it's not possible to ODC Tsubame. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 24, 2013 You can only ODC special cancelable normals, so no it's not possible to ODC Tsubame. Ah okay, that's good to know, thanks sG Share this post Link to post Share on other sites
Mightfo Report post Posted February 24, 2013 i have a few questions which i may be really late in not knowing about or whatever but: 1)has anyone encountered things like litchi autoguarding lambda 3c even though its a low? this happened at the meetup yesterday a few times, i think all in the same situation(after a throw tech IIRC). it happened a few times but we could not reproduce it outside of that situation when we tried recreating it this reminds me of how noel 3c seems to be inconsistent when it comes to actually stopping tager's 6a super armor 2)normally, when someone blocks litchi's dp, they just hit a button to punish and the dp's falling staff followup just falls right through them and doesnt actually hit them as long as they hit litchi in time. however, sometimes it hits them anyway. i dont see any pattern in this and i've seen it in arcade footage too, like with a ragna punishing with 5b 5c but being hit by the falling staff during 5c. what causes this? is it just a glitch? Share this post Link to post Share on other sites