Urichinan Report post Posted August 25, 2013 (edited) New corner route: http://www.youtube.com/watch?v=DBTZ0MTlu4E&t=4m38s 5B[m] > 2C > 6D > 5D > 6C > 5B[m] > 6D > Haku > Hatsu > Chun > 5D > 3C > Kanchan > 6D(1) > Super= 5008 DMG Assuming you can do Tsubame at the end, instead of the super, I'd imagine it's around 4.2k-4.3k. Also, I saw this one in a earlier video: (Staff in 2D set) CH j.B[e] > j.D(w) > Hatsu > Chun > Staff 2 > Dash > 5B[m] > 4B > ItsuuA > Ender did around 3.2k. Edited August 25, 2013 by Urichinan Share this post Link to post Share on other sites
Star-Demon Report post Posted August 25, 2013 Can you specify 5D/2D set or 5D/2D launch? Not that I can't take time to figure it out, but it's just way more clear for those of us still drinking our coffee. @_@ (( 6D > 5D > 6C > 5B[m] > 6D)) This character lol. Haahh...Oh my... Share this post Link to post Share on other sites
Urichinan Report post Posted August 25, 2013 Can you specify 5D/2D set or 5D/2D launch? Not that I can't take time to figure it out, but it's just way more clear for those of us still drinking our coffee. @_@ (( 6D > 5D > 6C > 5B[m] > 6D)) This character lol. Haahh...Oh my... There's nothing to clarify. 6D sets the staff in a 2D set, and then you launch with 5D. Staff 2 never hits. Share this post Link to post Share on other sites
EXonestar Report post Posted August 25, 2013 I dont' think I've seen that many Corner combo "staff 2" hits. I see most of them mid-screen mostly. Good Find on this combo . 3.9 without super as well. Nice. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted August 25, 2013 New corner route: http://www.youtube.com/watch?v=DBTZ0MTlu4E&t=4m38s 5B[m] > 2C > 6D > 5D > 6C > 5B[m] > 6D > Haku > Hatsu > Chun > 5D > 3C > Kanchan > 6D(1) > Super= 5008 DMG Assuming you can do Tsubame at the end, instead of the super, I'd imagine it's around 4.2k-4.3k. Also, I saw this one in a earlier video: (Staff in 2D set) CH j.B[e] > j.D(w) > Hatsu > Chun > Staff 2 > Dash > 5B[m] > 4B > ItsuuA > Ender did around 3.2k. *takes notes* that looked hello good. i always thought doing 6c(2) would prorate the combo to hell and do less hits=less damage, but i guess they changed it in CP since it seems you can do more, even in the beginning of the combo. But that's only an assumtion. We can't say anything until the game is out ;-; which is in 20years Share this post Link to post Share on other sites
EXonestar Report post Posted August 26, 2013 everytime I see a 6C(2) in a combo and then watch the rest of the combo - I get shocked from the damage and the continuation. Good Stuff Share this post Link to post Share on other sites
Urichinan Report post Posted August 26, 2013 (edited) *takes notes* that looked hello good. i always thought doing 6c(2) would prorate the combo to hell and do less hits=less damage, but i guess they changed it in CP since it seems you can do more, even in the beginning of the combo. But that's only an assumtion. We can't say anything until the game is out ;-; which is in 20years Actually, we can: http://www.dustloop.com/wiki/index.php?title=Litchi_Frame_Data_(BBCP) 6C[e] only applies proration to the combo once now, instead of per-hit. Its P2 was also buffed from 89+40 to just 89 (Once). So yes, it was given a combo buff. ;3 Edited September 16, 2013 by Urichinan Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted August 26, 2013 (edited) Actually, we can: http://www.dustloop.com/wiki/index.php?title=Litchi_Frame_Data_(BBCP) 6C[e] only applies proration to the combo once now, instead of per-hit. It's P2 was also buffed from 89+40 to just 89 (Once). So yes, it was given a combo buff. ;3 OH GOODY :D thanks for the info Uri-chan ^_^ Edit: After looking at that it seems her astral is still the same input (stand on staff and press D) but her new move while on the staff is also with D o.0 is there now an input or does it change from her normal move to her astral when she meets the requirements for one. Edited August 26, 2013 by E3vE3 WAZ HEA Share this post Link to post Share on other sites
Chaoschao222 Report post Posted August 26, 2013 Edit: After looking at that it seems her astral is still the same input (stand on staff and press D) but her new move while on the staff is also with D o.0 is there now an input or does it change from her normal move to her astral when she meets the requirements for one. Ah yes, this was my mistake, I believe. I added Litchi's frame data before mods had access to the pages of mook with inputs and I wasn't aware Litchi's Astral had changed. I fixed it now, it's 46D on staff. Share this post Link to post Share on other sites
Urichinan Report post Posted September 16, 2013 (edited) Whew, it's really dead in here. I saw a new route today: Staffless opener (2B > 2C > 3C, 5B > 6B > 2C, 6A > 5C > 2C, etc.) > 5D/2D > Haku/Hatsu (Hatsu only on standing opponents) > Staff 2 > ItsuuC > 5D > 6C > 5B/2B[m] > 6D > 5D > 3C > 2D > Kanchan > 6D > Tsubame= 3.2k-3.6k. I saw a player attempt it in a Game A-Cho video a few days ago, but the opponent had burst out before they could complete the full thing. But the newest batch of videos from today (http://www.youtube.com/watch?v=Yrgu3muedmw and http://www.youtube.com/watch?v=lTua1aT1HAE) confirmed the route. At first I didn't think it would be that much better than going straight into Ippatsu routes, or Haku > Hatsu > Chun > 5D > 3C > Staff 2 > Kanchan/6A > 5C > Staff 2 > Kanchan, but it might possibly do more damage. I'll need to find other videos where similar situations arise and compare the damage numbers. Or just wait until the game comes out next month. Edited September 16, 2013 by Urichinan Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted September 16, 2013 that was effing beautiful ^_^ oooooooooooooo can't wait to see what else people come up with so far, she is looking hella fun. I've had some ideas but can't say anything official until i try it when the game comes out (in 20mil years ;-; can't import next month) It's pretty much storage in here with how dead it is. Share this post Link to post Share on other sites
EXonestar Report post Posted September 17, 2013 Urii can you time stamp those combo routes please? Also with the amount of tech and things we've seen so far - the good thing about the console release next month is that we'll posting up our experiments and findings. So don't worry. Not Long to go~ Keep those litchi Flags up there. Share this post Link to post Share on other sites
7thFonon Report post Posted October 6, 2013 I noticed on the wiki 5B[m] into 2B[m] is a gatling now? And 6A[e] is jump cancellable on the gatling table but isn't shown as being jc'able on the regular frame data. For anyone who actually knows, does she actually have these in CP? Share this post Link to post Share on other sites
Urichinan Report post Posted October 7, 2013 I noticed on the wiki 5B[m] into 2B[m] is a gatling now? And 6A[e] is jump cancellable on the gatling table but isn't shown as being jc'able on the regular frame data. For anyone who actually knows, does she actually have these in CP? No, these are mistakes. I'll take a look at the gatling table and fix it. Share this post Link to post Share on other sites
7thFonon Report post Posted October 7, 2013 alright, thanks. I was hoping for that 5B[m] > 2B[m] to be true. lol Share this post Link to post Share on other sites
Nakkiel Report post Posted October 7, 2013 snip new combo route http://www.youtube.com/watch?feature=player_detailpage&v=Yrgu3muedmw#t=2365 time stamped Share this post Link to post Share on other sites
Star-Demon Report post Posted October 12, 2013 Starting to create training materials for myself: Are you guys updating the combo list with the latest useful/best stuff? Share this post Link to post Share on other sites
Urichinan Report post Posted October 12, 2013 Are you guys updating the combo list with the latest useful/best stuff? The combo list isn't going to be touched until the console version is out. And I'll probably lock the old thread and open a new one so I can use proper formatting. Share this post Link to post Share on other sites
Konflyk Report post Posted October 14, 2013 10 days left Share this post Link to post Share on other sites
EXonestar Report post Posted October 14, 2013 10 days left till we can take over the world again ? *Raises Litchi Emblem Flag!* *salute!* Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted October 16, 2013 *Raises Litchi Emblem Flag!* *salute!* uh-uh nope, sorry mama said i can't join no gang so i can't salute Share this post Link to post Share on other sites
EXonestar Report post Posted October 17, 2013 Mama E3vE3 plez ;w; Share this post Link to post Share on other sites
TD Report post Posted October 17, 2013 Tell her it's very important and you have to save your lover. Mamas don't get in the way of romance do they? Share this post Link to post Share on other sites
deadsnake Report post Posted October 17, 2013 ALL HAIL LITCHI FAYE LING a few more days and I'll be able to play litchi in CP Share this post Link to post Share on other sites
Urichinan Report post Posted October 17, 2013 Tell her it's very important and you have to save your lover. Mamas don't get in the way of romance do they? Ever watch Everybody Loves Raymond? :3 And yeah, get hype fellas, 4B is near. Share this post Link to post Share on other sites