E3vE3 WAZ HEA Report post Posted March 25, 2013 I swear anyone who reads this is going to think we are nuts ._. Share this post Link to post Share on other sites
Dreize Report post Posted March 25, 2013 You guys are nuts. Share this post Link to post Share on other sites
Kujikawa Report post Posted March 25, 2013 You guys are nuts. The joys of Litchi General. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted March 25, 2013 The joys of Litchi General. Hashtag:Truth xD Share this post Link to post Share on other sites
Yazumatto Report post Posted March 25, 2013 Makoto's and Noel's legs are better. Legs tier list: S: Makoto, Noel A: Litchi B: Tsubaki Taokaka C: Lambda Mu Platinum Rachel D: Bullet Switch Litchi and Noel, move the S-tier women to SS, then put Carl and Platinum in S and you have my tier list. Also, this thread is pretty cool. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted March 25, 2013 Switch Litchi and Noel, move the S-tier women to SS, then put Carl and Platinum in S and you have my tier list. Also, this thread is pretty cool. Also, this thread is pretty cool. -('A')- Share this post Link to post Share on other sites
Star-Demon Report post Posted March 25, 2013 Linhua General Share this post Link to post Share on other sites
Kujikawa Report post Posted March 25, 2013 Arc plz make Linhua playable. Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted March 25, 2013 Arc plz make Linhua playable. no ._. Share this post Link to post Share on other sites
Yazumatto Report post Posted March 25, 2013 That screenshot just reminded me how godlike Litchi's rack is. Share this post Link to post Share on other sites
Kujikawa Report post Posted March 25, 2013 That screenshot just reminded me how godlike Litchi's rack is. And people said her "legs" was her best asset -.- Share this post Link to post Share on other sites
Urichinan Report post Posted March 25, 2013 Litchi has a flawless build, aside from her big forehead. Also, let's try to move past all the random, trolly and goofy stuff guys! I'd like to keep this thread about gameplay discussion. I have created a Litchi General group for everyone to join. If you would like to be silly, troll, go off-topic, talk about IRL stuff, or whatever else, you can do all of that in here. I greatly encourage all of you to join the group and move all non-gameplay related discussions there. Thank you! Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted March 25, 2013 Litchi has a flawless build, aside from her big forehead. Also, let's try to move past all the random, trolly and goofy stuff guys! I'd like to keep this thread about gameplay discussion. I have created a Litchi General group for everyone to join. If you would like to be silly, troll, go off-topic, talk about IRL stuff, or whatever else, you can do all of that in here. I greatly encourage all of you to join the group and move all non-gameplay related discussions there. Thank you! will do Thanks Uri Share this post Link to post Share on other sites
Kujikawa Report post Posted March 25, 2013 Litchi has a flawless build, aside from her big forehead. Also, let's try to move past all the random, trolly and goofy stuff guys! I'd like to keep this thread about gameplay discussion. I have created a Litchi General group for everyone to join. If you would like to be silly, troll, go off-topic, talk about IRL stuff, or whatever else, you can do all of that in here. I greatly encourage all of you to join the group and move all non-gameplay related discussions there. Thank you! I was waiting for someone to address this lol. I'd be joining the group. Share this post Link to post Share on other sites
mMarikom Report post Posted March 25, 2013 ooo litchi general also tager would be linhua's worst matchup Share this post Link to post Share on other sites
Kujikawa Report post Posted March 26, 2013 Since there is no EX thread... After playing a few more Litchi matches, I see that I'm completely lacking set-ups. I have 2/5D > 2/5A > 6A > into staff combo in the corner. Thats all I have and thats just for my overhead. I'm looking to find some good set ups for staffless into staff combos in the corner and especially midscreen. I see people hit a lowor high midscreen and follow up with chun > staff2 stuff and I'm like wtf how did he tme that correctly. Does anyone have some nice set-ups? It's kinda' hard to understand what I'm getting at here. Share this post Link to post Share on other sites
Star-Demon Report post Posted March 26, 2013 (edited) Since there is no EX thread... After playing a few more Litchi matches, I see that I'm completely lacking set-ups. I have 2/5D > 2/5A > 6A > into staff combo in the corner. Thats all I have and thats just for my overhead. I'm looking to find some good set ups for staffless into staff combos in the corner and especially midscreen. I was once told that there are three mixups: LOW OVERHEAD and GRAB And one cannot be powerful without threat of the other two. Just because you can get a 6A starter doesn't mean you'll get 6A as a hit or as your starter. Try rising and falling j.b, j.c,, 2B (m and e), 3C(m and e) and work with every normal and find what happens if you try to continue on block, on hit, and on whiff. Integrate all of this with a grab setup and it all comes together and your own "AT FIELD" starts coming together, allowing you more mixups and more mistakes. "There are no BNBs. Only situations." Edited March 26, 2013 by Star-Demon Share this post Link to post Share on other sites
EXonestar Report post Posted March 26, 2013 (edited) Since there is no EX thread... After playing a few more Litchi matches, I see that I'm completely lacking set-ups. I have 2/5D > 2/5A > 6A > into staff combo in the corner. Thats all I have and thats just for my overhead. I'm looking to find some good set ups for staffless into staff combos in the corner and especially midscreen. I see people hit a lowor high midscreen and follow up with chun > staff2 stuff and I'm like wtf how did he tme that correctly. Does anyone have some nice set-ups? It's kinda' hard to understand what I'm getting at here. Do you mean Staff1 > chun > staff 2 > TK Chun > 6c[m] (something along those lines) ? If so , you have to TK the second chun. and if you just mean , how do you do a staff1 > chun in general , you can use ur staff1 to link to hatsu or chun, its possible. after a hard knock down in the corner, try doing 2D > 41236D ( Staff spins like a sawlike blade ) , its a great way to stop them from rolling like 2D launch and also , if they are pressing buttons you can get a nice counter hit from it , furthermore 41236D keeps them in block stun and slightly blocks litchi's movement so a Quick high/low mix up can sometimes catch people due to the lack of visibility. In addition to that 41236D is good for Assault counter baits imo , because people (or atleast the people I encounter) like to counter assault near the ending of the 41236D block stun. If you Jump you can bait Counter assaults. ^--that's the 41236(Staffless) Oki mix's i tend to use often. LOW OVERHEAD and GRAB "There are no BNBs. Only situations." You're right but its not as deep as "there are no BNBs" lol But i agree that those are the 3 main mix ups and its situational Sometimes you may not be able to get a full fancy combo, but as long as you keep knocking the opponent down , to reset > and perform more oki mixups . You can keep trying to confirm that perfect combo starter > to do more damage > and More oki ~ Go for the highest damage or the most optimal combo from ur starter , if u can't make it anything big , knock down , rinse oki ~ and repeat. Edited March 26, 2013 by EXonestar Share this post Link to post Share on other sites
Star-Demon Report post Posted March 26, 2013 In those staff2 situations - The second TK chun is a little more exaggerated input than normal - Almost like you have to dash or jump before doing it. Share this post Link to post Share on other sites
EXonestar Report post Posted March 26, 2013 TK Chun , just do for example 2369C (the 9 up forward TK's off a jump) Or from right to left 2147C (Hope that made sense I don't wish to confuse you) Share this post Link to post Share on other sites
Lord Knight Report post Posted March 26, 2013 Since there is no EX thread... After playing a few more Litchi matches, I see that I'm completely lacking set-ups. I have 2/5D > 2/5A > 6A > into staff combo in the corner. Thats all I have and thats just for my overhead. I'm looking to find some good set ups for staffless into staff combos in the corner and especially midscreen. I see people hit a lowor high midscreen and follow up with chun > staff2 stuff and I'm like wtf how did he tme that correctly. Does anyone have some nice set-ups? It's kinda' hard to understand what I'm getting at here. if you can get the 6c > 4kote > slide 6a combo part consistently, then putting the staff down and going into high/low raw will give you some mileage. if you let the staff off and pressure/mixup from there, you'll have to confirm based on how long ago you let the staff go, and where you are on the screen. if you see people doing high/low after launching the staff and confirming into corner carry/knockdown, it's because they understand the spacing and how much time they have left to what if you want to confirm easily, use all your normals, and go into haku/hatsu/chun. damage kind of sucks and you wont get corner knockdown, but it's consistent. fucking up a confirm usually results with you getting punished as far as the combo, i believe what youre talking about is xx > 5c > staff2 > chun > 2c[m] or 6b[m] > etc correct? you can use that a little past midscreen, but not too close to the corner, and you don't want to use certain normals before hand because they dont go into 5c right away. Share this post Link to post Share on other sites
Kujikawa Report post Posted March 26, 2013 (edited) Thank you LK, you nailed it. I guess I'll hit training mode and grasp a good knowledge of the time needed and what time is left. Can you expand on the 6C > 4Kote > slide 6A? Is that only for standing characters? I know something like Starter > 6C > Chun > 665B > 6C > Air Combo. Yeah the combo along the lines of using chun/tk chun. To get the 5C > staff 2 > Chun to combo I guess is due to the knowledge of you knowing how much time you have left (Like you said previously)? Basically I want to be able to have a DP ender with a staffless combo, so that staff is near and not in the other corner somewhere. Edited March 26, 2013 by Kujikawa Share this post Link to post Share on other sites
Lord Knight Report post Posted March 26, 2013 it's possible on everyone standing. vs crouch, it doesnt work on noel, mu, and one more i think im forgetting, maybe carl it would be, for example, 6a > 2c > delay 6c(1) > 4kote > dash 6a > 2d > chun > tk chun > 2c[m] > etc Share this post Link to post Share on other sites
EXonestar Report post Posted March 26, 2013 it's possible on everyone standing. vs crouch, it doesnt work on noel, mu, and one more i think im forgetting, maybe carl it would be, for example, 6a > 2c > delay 6c(1) > 4kote > dash 6a > 2d > chun > tk chun > 2c[m] > etc http://youtu.be/Rv47zPmPBdo?t=11s Here's an example. xx starter > (What LK said) Share this post Link to post Share on other sites