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[CP] Valkenhayn Combo Thread - I'll Shred Your Flesh! (Updated: 04/15/14)

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General Overview:


Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C > h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[214A/214B].

Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis.

Current Combo Count: 149.
 

Screen Positioning Explanation:


Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.

Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.

Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.

Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.

Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.



General Screen Positioning:


post-29039-139515173766_thumb.jpg




[table=width: 700, align: center]
General Notations UsedGuide Specific Notations Used
[table=width: 350, class: grid, align: center]
jJump
djDouble Jump
sjSuper Jump
adAir Dash
IADInstant Air Dash
jcJump Cancel
sjcSuper Jump Cancel
(j.C)Falling j.C
6B(1)First Hit Of 6B
tkTiger Knee
CHCounter Hit
FCFatal Counter
RCRapid Cancel
w[ ]Wolf Sequence
h[ ]Human Sequence
OD(LvL?)Overdrive Level
CTCrush Trigger
(CS: )Character Specific Combo
(CO)Only Works On Crouching Opponents
(AH)Only Works On Aerial Hit
(N)Attack must deal N amount of hits.
[???] xNRepeat ??? N amount of times.
[/table]
[table=width: 350, class: grid, align: center]
DMGDamage
HGHeat Gain %
TextInput Replaceable
[x%]Heat Required
[/table]

[/table]

Overdrive Explained

Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:
 

Overdrive_Image.png

Please note that cancelling a move into overdrive splits it's duration in half.

Overdrive Levels:

Health (%) 100-90 = Level 1
Health (%) 089-80 = Level 2
Health (%) 079-70 = Level 3
Health (%) 069-60 = Level 4
Health (%) 059-50 = Level 5
Health (%) 049-40 = Level 6
Health (%) 039-30 = Level 7
Health (%) 029-20 = Level 8
Health (%) 019-10 = Level 9
Health (%) 009-0 = Level 10



Beginner Valkenhayn Combos For Newcomers

Are you new to Chrono Phantasma Valkenhayn and plan on learning some of his combos? If so, this is a good place to start. Since the combo thread is filled to the brim with a plethora of combos you may not know where to begin, so I've compiled two relatively short lists of 8 combos in total that are fairly easy to execute and will allow you to slowly ease into some of his more advanced stuff. There are four combos from wolf starters, and four combos from human starters. Additionally, I've also ordered the combos numerically from easiest to hardest in each respective list.

Midscreen:

1) 2A > 2B > 5B > 3C > 236A [1397 DMG, 10 HG]

2) 2A > 2B > 5B > 5C > 236B~236B [1735 DMG, 12 HG]

3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 5C > j.A > j.B > dj.B > j.C [2113 DMG, 15 HG]

4) w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236A > j.236B > j.214A] [2420 DMG, 17 HG]

Corner:

1) 2B > 5B > 3C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2829 DMG, 20 HG]

2) 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > j.214A] [3355 DMG, 24 HG]

3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2424 DMG, 17 HG]

4) w[5C > 6D > j.A > 5D] > 5B > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3247 DMG, 23 HG]

Here is a video of all 8 combos being performed for visual reference. Good luck! And if you have any questions/concerns please feel free to consult the F.A.Q in this thread or the Valkenhayn Q&A thread.


Most Underrated Corner Combo

Adds approximately 400+ more damage to our standard w[5A]/[j.A] route for almost the exact same amount of wolf gauge usage.

5A/j.A > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2784/2711 DMG, 19 HG]

The combo itself is universal but the timing is not. You will have to adjust accordingly.


Wolf Sweep Loop

Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, they are not compulsory.

Here's an example of a combo in this thread that utilizes the Wolf Sweep Loop:

5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG, 20 HG]

For learning purposes I've put the part of the combo that utilizes the loop in bold & italics. The loop is notated as [3D > 4C > 5C] xN, wherein the xN is being used to indicate the number of reps.

Steps:

1. Input w[5C].
2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues).
3. Next, input a slightly delayed 4C (this is the wolf brake).
4. Now hold the 4C to get another w[5C].
5. Rinse & repeat from step 2.


Here is a video that showcases the loop for visual reference.


Recommended Valkenhayn Combos

Valkenhayn has plenty of combo routes this time around, and this list barely scratches the surface. But, here are 20 combos that I would personally recommend learning; some of which I use myself. Please keep in mind that the combos listed here will vary in difficulty and that many of them can be performed from different starters.

Collapsed: Combos:

Midscreen:

Human Starter:

j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG, 20 HG]

Wolf Starter:

5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2208 DMG, 15 HG]

5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2732 DMG, 19 HG]

5C > 6D > j.A > j.C > j.236B > 1D > j.D > h[2C > 6B > 2C > tk.214B > Forward Dash > 5C > sj.B > j.A > j.B > dj.B > j.C] [3206 DMG, 23 HG]


Midscreen to Corner:

Human Starter:

5C CH > 236C > 6D > w[j.C > j.236B > 1D] > j.D > 2C > 6B > 2C > 6C > 236A > 5B > 2C > j.B > dj.B > j.C [3895 DMG, 27 HG]

(CO) j.C > RC > j.C > 5C > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3497 DMG, 14 HG]

Wolf Starter:

5A > 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2518 DMG, 18 HG]

(AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG, 20 HG]

5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B/2C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3052/3119 DMG, 21/22 HG]

5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3175 DMG, 22 HG]


Back To Corner:

Wolf Starter:

5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3250 DMG, 23 HG]

5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > 6C > Forward Dash > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3571 DMG, 25 HG]

5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3136 DMG, 22 HG]


Corner:

Human Starter:

5B > 3C > 236A > 2A > 5B > 2C > j.D > w[j.B > 3D > j.A > 5C > 236A] > 5D > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3285 DMG, 23 HG]

6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [4437 DMG, 31 HG]

6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A] > 5D > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG, 26 HG]

Wolf Starter:

5A > 5B > 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2424 DMG, 17 HG]

5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3571 DMG, 25 HG]

5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG, 24 HG]

5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3413 DMG, 24 HG]


Character Specifics

The 5C > j.A > 5D > h(5B > 2C > 236C) route

Works On: Tager, Hazama, Hakumen, Taokaka, Mu-12, Litchi, Bullet, Noel, Rachel, Amane, Jin, Arakune, Terumi, Azrael, Ragna, Platinum, Bang, Valkenhayn, Kagura, Kokonoe & Tsubaki (Against Tsubaki & Kokonoe slightly delay the 236C).

Doesn't Work On: Nu-13 (236C whiffs), Carl (2C whiffs), Izayoi (236C whiffs), Relius (236C whiffs), Makoto (2C whiffs).


Corner Throw > 2C

Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe, Kagura, Carl, Izayoi.

Doesn't Work On: Amane, Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager.

The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use the following combo instead: 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > (236B). If you don't want to bother with the character specifics it's easier just to go for the 5B > 236A route since it works on everyone and sacrifices about 200 damage.


Corner tk.214B > 6C > 3C > 236B ender

The 236B Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13.

The 236B Whiffs On: Noel, Tager.

Works But Stricter On: Azrael, Amane, Kagura. (hit as early as possible with the 3C otherwise the 236B will whiff).


Corner 236C > 2D > w(5C)

It works on everyone during a FC combo, otherwise:

Works On: Relius, Makoto, Taokaka, Hazama, Hakumen, Bullet, Ragna, Litchi, Terumi, Noel, Amane, Jin, Arakune, Carl, Rachel, Kokonoe, Valkenhayn & Bang.

Doesn't work On: Mu-12, Kagura, Tager, Azrael, Izayoi, Tsubaki, Platinum & Nu-13. The w5C will whiff.


w(5C > 6D > j.A > 5B > IAD > j.B > j.C)

Works On: Amane, Nu-13, Platinum, Valkenhayn, Tsubaki, Arakune, Izayoi, Terumi, Azrael, Bullet, Ragna, Litchi, Relius, Makoto, Taokaka, Kokonoe, Kagura.

Works On But Must Slightly Delay The 5B Before the IAD: Hakumen, Mu-12, Tager.

Works On But Can't Get 5B Follow-Up: Carl, Noel.

Doesn't Work On: Bang, Rachel, Jin.

 

Note: Against Terumi, make sure to input the 5B > IAD > j.B > j.C very, very quickly otherwise it will not combo properly.



Raw j.C > RC > j.C on crouching hitboxes

Works On: Terumi, Relius, Bullet, Platinum, Hazama, Ragna, Jin, Valkenhayn, Hakumen, Arakune, Bang, Carl, Makoto, Tsubaki, Tager, Kagura, Noel.

Doesn't Work On/Unreliable On: Mu-12, Amane, Nu-13, Izayoi, Azrael, Rachel, Taokaka, Litchi, Kokonoe.
Edited by Kiba

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Human Starters:

Midscreen~
  • 6A CH > 5B > j.B > j.214B > 6D > w[j.236A > j.236B > 6D] > j.D > j.C [2175 DMG, 15 HG]
     
  • 5B > 5C > 236B~236B [1993 DMG, 14 HG]
  • (CO) 5B > 5C > 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.B > j.B > 5B > j.A > j.A > j.A > j.C] > dj.D > j.C [3510 DMG, 25 HG]
  • (CO) 5B > 5C > 236C > 6D > w[j.C> j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.A > j.A > j.C > dj.D] > j.C [3730 DMG, 26 HG]
  • 5B > 5C > OD(Lvl1) > 3C > 6D > w[j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.B > dj.B > j.C [3802 DMG, 27 HG]
  • [50%] 5B > 5C > 236A > RC > 2C > 6B > 2B > 5C > 236B~236B [3165 DMG, 13 HG]
  • [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 6D > j.A] > 5D > 5B > 5C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.A > j.A > j.C] > dj.D > j.C [3352 DMG, 15 HG]
  • [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 6D > j.A > 5C > 236A > 6D > j.D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [3739 DMG, 17 HG]
     
  • 6B FC > 2C > 5C > 236C > 6D > w[j.236A > j.236B > 1/2D > 5D] > 2C > 5C > tk.214B > IAD j.D > w[j.AA > 5D] > 5B > 2C > j.B > dj.B > dj.C [4024 DMG, 28 HG]
     
  • 5C CH > 236C > 6D > w[j.A > j.C > 236B > 1D > 5D] > 2C > 5C > tk.214B > IAD j.D > w[j.AA > 5D] > 5B > 5C > j.B > dj.B > dj.C [3534 DMG, 25 HG]
  • 5C CH > 236C > 6D > w[j.C > 236B > 1D/2D > 2C > 6B > 2C > tk.214B > Dash > 5C > j.B > j.B > j.C [3677 DMG, 26 HG]
     
  • 3C CH > 6D > j.D > 2C > 6B > 2C > tk.214B > 6D > w[j.236A > 236A > 236B > j.236B > 7D > j.D] > j.C [3568 DMG, 25 HG]
     
  • j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG, 20 HG]
  • (CO) [50%] j.C > RC > j.C > 5C > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 5C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.A > j.A > j.C] > dj.D > j.C [3162 DMG, 12 HG]
  • (CO) [50%] j.C > RC > j.C > 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [3637 DMG, 15 HG]
     
  • Forward/Back Throw > 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.D] > j.C [2439 DMG, 17 HG]
  • Forward/Back Throw > 236C > 6D > w[j.C > j.236B > 1D/2D > j.D] > 5B > 2C > j.B > dj.B > j.C [2518 DMG, 18 HG]
     
  • Air Throw > 5C > j.D > w[j.A > j.236A > j.236B > 6D] > j.D > j.C [2668 DMG, 19 HG]
  • Air Throw > 236C > 5C > 6D > w[j.C > j.236B > 1D/2D > j.D] > 5B > 2C > j.B > dj.B > j.C [3018 DMG, 21 HG]



Midscreen to Corner~
  • 5B > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3944 DMG, ??? HG]
  • (CO) 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6C > (236A) > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [??? DMG, ??? HG]
  • 5B > 5C > OD(Lvl1) > 5B > 5C > 236B ~ 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6B > 236A > 2C > tk.214B > 6C > 3C [4225 DMG, 30 HG]
  • [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AA > j.B > 5B > IAD j.B > j.C > 5B > j.B > 3D > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [3682 DMG, ??? HG]
     
  • j.B > j.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 2C > 6C > 6B > 5B > 2C > j.B > dj.B > j.C [2820 DMG, 20 HG]
     
  • tk.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 5B > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2855 DMG, 20 HG]
     
  • 5C CH > 236C > 6D > 5D > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 1D > w[236B > j.236A > j.236B > 7D] > j.D > j.C [4158 DMG, 33 HG]
     
  • 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [3430 DMG, 25 HG]
     
  • Forward Throw > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2532 DMG, 18 HG]



Back to Corner~
  • Back Throw > 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [2781 DMG, 19 HG]




Corner~
  • 5B > 3C > 236A > 2A > 2C > 236C > 6D > w[j.236B > 2D] > 5D > 2C > 6B > 2C > tk.214B > 6C > 3C [3217 DMG, 23 HG]
  • 5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3576 DMG, 25 HG]
  • 5B > 5C > 236B~236B > 2D > w[1C > j.A] > 5D > 5B > 236A > 2C > 6B > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [3857 DMG, 30 HG]
  • 5B > 5C > tk.214B > Forward Dash > 2C > 6C > 5D > w[5C > 236A] > 5D > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [4004 DMG, 28 HG]
  • (CO) 5B > 5C > 236C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3439 DMG, 24 HG]
  • (CO) 5B > 5C > 236C > Slight Walk > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3972 DMG, 28 HG]
  • (CO) 5B > 5C > 236C > 2C > 6C > 2C > 6B > 2C > j.D > w[j.A > j.C > 236A > 236B > 3D > j.C] > dj.D > j.C [3978 DMG, 29 HG]
  • (CO) 5B > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [3985 DMG, 28 HG]
  • [50%] 5B > 5C > 236B ~ 236B > RC > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > j.B > j.C [4132 DMG, 19 HG]
  • [50%] 5B > 5C > 236B ~ 236B > RC > 5C > tk.214B > Forward Dash > 2C > 6C > 2C > 6B > 5B > 2C > j.B > j.B > j.C [4225 DMG, 12 HG]
  • [50%] 5B > 5C > 236B~236B > 2D > w[1C > j.A > [5C > 3D > 4C] x5 > j.A] > 5D > 5C > 236A > 2C > tk.214B > 6C > 3C > OD(LvL?) > 2C > 632146D [6001 DMG, ??? HG]
  • [50%] 5B > 5C > 236B~236B > RC > 6C > 2C > 6B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > 3D > j.C] > dj.D > j.C [4178 DMG, ??? HG]
  • [50%] 5B > 5C > 236B~236B > RC > 5C > 236A > 2C > 6B > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [4409 DMG, ??? HG]
     
  • 2B > 5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236B > 3D > j.C] > dj.D > j.C [2941 DMG, 23 HG]
     
  • 6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [4437 DMG, 31 HG]
  • 6B FC > 2C > 5C > 236C > 2C > 6C > 2C > 5C > j.D > w[j.A > j.A > j.C > j.236A > j.236B > 3D > j.C] > dj.D > j.C [4229 DMG, 31 HG]
  • 6B FC > 2C > 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 236A > 2C > j.214B > 6C > 3C [4240 DMG, 30 HG]
  • [25%] 6B(1) FC > CT > 2C > 5C > 236C > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A][5039 DMG, 19 HG]
  • [25%] 6B(1) FC > CT > 2C > 5C > 236B > 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6C > 2C > 5C > j.B > dj.B > j.C [5074 DMG, 19 HG]
  • [75%] 6B(1) FC > CT > 5D > w[5C > 3D > 4C] x5 > 6D > j.A] > 5D > 5B > 2C > 6C > OD(LvL?) > 2C > 6D > w[j.B > 5C > 236B > j.236B > j.214A] > 5D > 632146D [7283 DMG, ??? HG]
     
  • 2C > 6B > 2B > 3C > 236A > 2A > 2C > 6C > 2C > j.D > w[j.A > j.C > j.236A > j.236B > 3D > j.C] > dj.D > j.C [3650 DMG, 26 HG]
  • 2C > 5C > tk.214B > 6D > w[j.A (whiff) > 5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [4164 DMG, 29 HG]
  • 2C > 5C > tk.214B > Forward Dash > 2C > 6B > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214B] [4402 DMG, 31 HG]

     
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2923 DMG, 20 HG]
  • 3C > 236A > 2A > 5B > 2C > j.D > w[j.B > j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > tk.214B > 6C > 3C [2959 DMG, 21 HG]
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [3090 DMG, 22 HG]
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3189 DMG, 22 HG]
  • 3C CH > (Forward Dash) > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3855 DMG, 27 HG]

     
  • (CO) 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [4068 DMG, 29 HG]
  • 5C CH > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [4031 DMG, 28 HG]
  • 5C CH > 6C > 2C > 6B > 2C > 236A > 2C > 236C > 2C > j.D > w[j.A > j.C > j.236B > 3D > j.C] > dj.D > j.C [4110 DMG, 23 HG]
  • 5C CH > 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > j.C > dj.C > j.236A > j.236B > j.214A] [4337 DMG, 31 HG]
  • 6C > 2C > 6B > 2C > tk.214B > Forward Dash > 2C > 236A > 2C > 236C > 2C > j.B > dj.B > j.C [3556 DMG, 25 HG]
  • 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A] > 5D > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3797 DMG, 27 HG]
  • 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A] > 5D > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG, 26 HG]
  • [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [4137 DMG, 19 HG]
  • [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > sj.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A > j.214B] [4235 DMG, 20 HG]
  • [50%] 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > 632146D [5386 DMG, 27 HG]
  • 6C FC > 2C > 6B > 2C > tk.214B > Forward Dash > 3C > 236B~236B > 2D > w[1C > j.A > 5C > 236A > 236B > j.236B > 3D > j.C] > dj.D > j.C [3822 DMG, ??? HG]
  • 6C FC > 2C > 6B > 2C > 5C > tk.214B > 3C > 236B~236B > 6D > w[j.A > 5C > 236A > 236B > j.236A > j.236B > j.214A] [4000 DMG, 28 HG]
     
  • [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 2C > j.D > w[j.A > j.C > j.236A > j.236B > 3C > j.C] > dj.D > j.C [3199 DMG, 15 HG]
  • [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3447 DMG, 14 HG]
  • (CO) [50%] j.C > RC > j.C > 5C > 236C > 2D > w[236B > j.236A > j.236B > 7D] > j.D > j.C > 2A > 5B > 2C > j.B > dj.B > j.C [3383 DMG, ??? HG]
  • (CO) [50%] j.C > RC > j.C > 2C > 6B > 5B > 3C > 236A > 2A > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3614 DMG, ??? HG]
  • (CO) j.C > RC > j.C > (5B >) 5C > 236C > 2D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C > 236B [3864 DMG, 16 HG]
  • (CO) [50%] j.C > RC > j.C > 5C > 236C > Slight Walk Forward > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3823 DMG, 16 HG]
     
  • 236C CH > 2C > 6B > 2C > 6C > 2C > tk.214B > 5D > w[5C > 236A > 236B > j.236A > j.236B > j.214A] [4089 DMG, 29 HG]
     
  • Forward Throw > 5B > 2C > 6C > 2C > j.D > w[j.A > j.C > j.236B > 3D > j.C] > dj.D > j.C [2777 DMG, 20 HG]
  • Forward Throw > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3009 DMG, 21 HG]
  • Forward Throw > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2964 DMG, 21 HG]
  • Forward Throw > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2969 DMG, 22 HG]
  • [25%] Forward Throw > CT > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B~236B [3676 DMG, ??? HG]
  • [75%] Forward Throw > CT > 2C > 6B > 2C > OD(LvL?) > 2C > j.D > w[j.B > j.214B > 236B > j.236B > j.214A] > 5D > 632146D [??? DMG, ??? HG]
     
  • Air Throw > (Delay) j.214B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > 3D > j.C] > dj.D > j.C [2992 DMG, ??? HG]
  • Air Throw > Delay j.214B > (2C) > 6B > 5B > 2C > j.B > dj.B > j.C [3126 DMG, 22 HG]


Edited by Kiba

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Wolf Starters:

Midscreen~
  • 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2208 DMG, 15 HG]
  • 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 2C] > j.D > j.A > j.A > j.A > j.C > j.236A > j.236B > 6D > j.D > h[j.C] [2513 DMG, 18 HG]
  • 5A/j.A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2500 DMG, ?? HG]
     
  • j.A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] [2028 DMG, 16 HG]
  • j.A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C] > j.D > j.A > j.A > j.A > j.C > dj.D > h[j.C] [2100 DMG, 15 HG]
     
  • (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.B > 5B > j.A > j.A > j.A > j.C > dj.D > h[j.C] [2444 DMG, 18 HG]
  • 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > Forward Dash > 5C] > j.D > j.A > j.A > j.B > 5B > 236B > j.236A > j.236B > j.214A [3142 DMG, 23 HG]
     
  • j.B > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.A > j.A > j.C > dj.D > h[j.C] [2619 DMG, 19 HG]
     
  • 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [2850 DMG, 21 HG]
  • 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[2C > 6B > 2C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [3245 DMG, 23 HG]
  • 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C] > j.D > j.A > j.A > j.A > j.C > dj.C > j.236A > j.236B > j.214A [3488 DMG, 25 HG]
  • 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > OD(LvL7-8) > 2C] > j.D > j.B > j.214B > 5C > 236B > j.236B > 6D > j.214A > 5D > h[2C > 632146D] [5345 DMG, 34 HG]
  • 5C CH > 6D > 5D > h[2C > 6B > 2C > 5C] > j.D > j.A > j.A > Delay j.C > j.236B > 1D > 5D > h[2C > 5C > sj.B > j.A > j.B > dj.B >j.C] [3833 DMG, 27 HG]
     
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [3034 DMG, 21 HG]
  • j.C > 5B > 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.A > j.B > dj.B > j.C] [3401 DMG, 25 HG]
  • j.C > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D > [2C > 6B > 2C > tk.214B > Forward Dash > 5C > hj.B > j.A > j.B > dj.B > j.C [3408 DMG, 24 HG]
     
  • 236A > 5B > 236B > j.236B > 6D > j.B > j.B > 5B > j.A > j.C > dj.D > h[j.C] [2426 DMG, 17 HG]
  • 236A > 6D > j.D > h[2C > 6B > 2C > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C [2939 DMG, 21 HG]



Midscreen to Corner~
  • 5A > 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2518 DMG, 18 HG]
     
  • (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG, 20 HG]
  • 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 6C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3001 DMG, ??? HG]
  • 5B > 5C > 6D > j.A > [5C > 2D > 4C] x2 > 5C > 6D > 1C > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B~236B] [3503 DMG, 25 HG]
     
  • 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > (6B > 2C >) 236A > 2C > tk.214B > 6C > 3C] [2901 (3124) DMG, 22 HG]
  • 5C CH > 236A > 6D > 5D > h[2C > 6B > 2C > j.B > 214B > 9D ] > j.B > j.A > 5D > h[5B > 236A > 5B > 2C > j.B > j.B > j.C] [3504 DMG, 25 HG]
  • 5C CH > 6D > 5D > h[2C > 6B > Slight Delay 2C > 5C > tk.214B] > 6D > 5D > h[2C > 6C > 236A > 5B > 2C > j.B > dj.B > j.C] [3928 DMG, ??? HG]
     
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.A > j.A > j.C > j.236B > 3D > j.C > dj.D > h[j.C] [3119 DMG, 23 HG]
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[2C > 6C > 236A > 2C > j.B > j.C] [3155 DMG, 22 HG]
     
  • 236A > 236B > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2671 DMG, 19 HG]
     
  • 236C > RC > 66D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3050 DMG, 14 HG]

Back to Corner~
  • 5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2576 DMG, 18 HG]
  • 5A > 5B > 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[5B > 2C > j.B > j.C] [2459 DMG, 17 HG]
     
  • 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3250 DMG, 23 HG]
  • 5C > 6D > j.A > 5C > 236A > 5D > h[5C > 236A] > 6D > j.A > 5D > h[5B > 2C > j.D] > j.A > j.C > j.236B > 3D > j.C > dj.D > h[j.C] [3052 DMG, 21 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3075 DMG, 22 HG]
  • 5C > 6D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3179 DMG, 22 HG]
  • 5C > 6D > j.A > 5D > h[5B > 5C] > j.D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3072 DMG, 22 HG]
     
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > wj.B > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3339 DMG, 23 HG]



Corner~
  • 5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG, 20 HG]
  • 5A > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [2528 DMG, 18 HG]
  • 5A > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2784 DMG, 19 HG]

 

  • j.A > 5B > 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2340 DMG, 12 HG]
  • j.A > 5C > > 6D > j.A > 5C > 236A > 5D > h[2C > 6B(1) > 236A > 2C > tk.214B > 6C > 3C > 236B] [2675 DMG, 20 HG]
  • j.A > 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C] [2389 DMG, 17 HG]
     
  • 5B > 5C > 6D > j.A > j.C > dj.C > 236B > 2D > j.D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3454 DMG, ??? HG]
  • 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 5B > 2C] > j.D > j.A > j.C > j.236B > 3D > j.C > dj.D > h[j.C] [3475 DMG, ??? HG]
     
  • j.B > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 5B > 2C] > j.D > j.A > j.C > j.236B > 3D > j.C > dj.D > h[j.C] [3252 DMG, 24 HG]
     
  • 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG, 25 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3630 DMG, 26 HG]
  • 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3571 DMG, 25 HG]
  • [5C > 3D > 4C] x4 > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > j.B > j.C] [4002 DMG, 28 HG]
  • [5C > 3D > 4C] x5 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4217 DMG, ??? HG]
  • 5C CH > 6D > j.D > h[2C > 6C > 2C > 6B > 2C > tk.214B > 5D] > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [4006 DMG, 28 HG]
  • 5C CH > 6D > 5D > h[2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C] > j.D > j.A > j.C > dj.C > j.236A > j.236B > j.214A [4014 DMG, 29 HG]
  • [50%] h[OD(LvL?)] > 5D > w[5C > 3D > 4C] x14 > 5C > 236B > j.236A > j.236B > j.214A] > 5D > h[632146D] [6681 DMG, ??? HG]
     
  • j.C > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3505 DMG, ??? HG]
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 5B > 2C] > j.D > j.A > j.C > j.236B > 3D > j.C > dj.D > h[j.C] [3584 DMG, 18 HG]
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B] > 1D > 236B > j.236A > j.236B > j.214B [3743 DMG, 27 HG]
  • j.C > 5B > [5C > 3D > 4C] x3 > 5C > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3927 DMG, 28 HG]
     
  • 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > 5C > j.D] > j.A > j.C > j.236A > j.236B > j.214A [3247 DMG, 23 HG]
  • 236A > j.C > dj.C > j.236B > 2D > j.D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3029 DMG, 21 HG]
     
  • 236C > h[2B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C] [2772 DMG, 19 HG]
  • 236C > h[2B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2597 DMG, 19 HG]
  • 236C > h[2B > 2C] > j.D > j.A > j.C > j.236A > j.236B > 3D > j.C > dj.D > h[j.C] [2702 DMG, 19 HG]
  • 236C > h[2B > 2C > 6C > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3020 DMG, 21 HG]
  • [50%] 236C > h[2B > 2C > 6C > OD(LvL?) > 2C] > 6D > j.B > 5C > 236B > j.236B > j.214A > 5D > h[632146D] [4706 DMG, 22 HG]


Edited by Kiba
Added damage values

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F.A.Q

1. What exactly is this "wolf brake" that I keep hearing so much about?

Answer: Valkenhayn has the ability to essentially stop/brake during his two wolf command dashes geschwind wolf and rasen wolf, this is called the "wolf brake."

2. How do I perform the wolf brake in CP?

Answer: The notation for the wolf brake in CP is now w[1C/4C/7C] during either geschwind wolf or rasen wolf.

3. The j.A > 5D > h[5B] part of this combo 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] blue beats/drops, and when it doesn't drop it comes out as j.A > 5D > w[5B]. What am I doing wrong?

Answer: The j.A > 5D > h[5B] needs to be inputted fairly quickly, if it's dropping then you're not executing it fast enough. If it helps you can try sliding your finger from 5D to h[5B]. Likewise, if you get j.A > 5D > w[5B] you're inputting the 5D too quickly.

4. I'm trying to do 3C > 236A > 2A > 2C > 6C in the corner but the 2A wont come out. What am I doing wrong?

Answer: You need to slightly delay the 2A after the 236A otherwise it wont come out.

5. I'm attempting this midscreen combo 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B] but the tk.214B blue beats/drops. What am I doing wrong?

Answer: You're most likely not inputting the tk.214B at the proper time. Here's a visual cue that will help you out: When Valkenhayn twists his head during the h[5C] animation input the tk.214B immediately after.

6. So I've been trying to get this down 5C > j.A > j.C > j.236B > 1D > j.D > h[2C > 6B] but the 1D wont come out. What am I doing wrong?

Answer: You can only cancel j.236B into 1D during about 2/3rd's of it's animation. Meaning, you need to delay the 1D a bit after inputting the j.236B. Here's a visual cue that will help you out: Wait until Valkenhayn's body has fully passed through the opponent, then immediately input the 1D.

7. I've been attempting this 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C] in the corner but after the 6C's wallbounce the opponent pops on the other side of me and I can't get the 3C to connect properly afterwards. What am I doing wrong?

Answer: After you've hit the opponent with 6C you must walk backwards slightly otherwise the 3C wont properly connect.

8. I've been trying to do a combo in the corner that involves Aerial 2C > 236A but the 236A keeps popping them out. How do I remedy this?

Answer: After the 2C make sure to delay the 236A so that they fall down a bit, this way they wont pop out.




Credits

-Kiba for the help/support with everything.

-Magaki for the character specifics.

-KaiserCX for the combos.

-Shyn for the combos.

-Kurushii for the template & header.
Edited by Dreize

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Figured that I'd reserve one more post just to be sure. I'm going to be expanding this thread quite some bit and because of the new OD system I'm not exactly sure as to how in-depth this thread is going to be. I may change the layout a few times until I finalize on one that suits our collective needs.

Edited by Dreize

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Also, and I probably should have mentioned this earlier. But feel free to post combo's in this thread that you happen to come across since I can't possibly catch everything that comes by, this is entirely optional of course. However, if you do post a combo; please try to cite a video source if possible. If you see a really interesting combo and can't transcribe it for whatever reason (lack of character moveset knowledge, busy, etc) feel free to post it in here and I'll do it. Discussing combo's and such is also welcomed and encouraged.

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No problem.

6C FC > 2C > 6B > 2C > 236A > 2C > 5C > j.DAA > j.C > 2D > j.C > dj.C > j.236A > j.236B > j.214B > j.214A 3830 Damage, but surely Valk should be hitting at least 4k with this starter! I may have gotten the 2 last wolf cannons the other way round but I can't tell which one was used. Obviously it wasn't the same since it wasn't SMP.

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Sweet, more FC exclusive 6C combo's. We really didn't bother with those in Extend, and I'm glad to see that they are now more prevalent. Hima's 6C FC combo does 3822 damage and uses the w[3D > j.C] > dj.D > j.C > (j.C) ender.

I'll add it to to the list, thanks. And yeah, the last 2 cannon's really don't matter in terms of input notation (as long as they're not the same); especially since we're already in the corner. If we can get 4k off of a 6C FC in the corner I will be quite pleased.

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No combos from corner w[j.C]? How about this?

j.C > 5B > 5C > 6D > j.A > 5C > 236A > 5D > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C 3505 Damage

Near corner 6B FC combo

6B > 2C > 5C > 236C > 6DD > 2C > 6C > 2C > 236A > 2C > j.DA > j.C > j.236A > j.236B > 2C > j.C > j.DC 4184 Damage 30 HG

Edited by Kiba

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I have two actually. I put them into the "Near Corner" sub-section for some reason (I really need to revise this thread into something more concise). I'll add yours as well because it uses the 6C > 3C ender.

I would categorize that 6B FC combo as a "Near Corner" combo as well, I'll add it as well. Oh boy, these sub-sections.

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I have two actually. I put them into the "Near Corner" sub-section for some reason (I really need to revise this thread into something more concise). I'll add yours as well because it uses the 6C > 3C ender.

I would categorize that 6B FC combo as a "Near Corner" combo as well, I'll add it as well. Oh boy, these sub-sections.

Coolie, and yea see what I was talking about with the sub sections lool.

That's not necessarily your fault though. It would be simpler to just have corner and midscreen but Valkenhayn is very demanding with positioning.

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Coolie, and yea see what I was talking about with the sub sections lool.

That's not necessarily your fault though. It would be simpler to just have corner and midscreen but Valkenhayn is very demanding with positioning.

Yup, hah.

I'd just really like this thread to be thorough and well thought out. Perhaps I haven't put enough time into constructing the general layout. Ah well, I'll finalize on it sometime soon. I'm quite picky when it comes to these things.

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Corner combo

5C CH > 6C > 2C > 6B > 2C > tk.214B > 5D > 5C > 236A > 236B > j.236A > j.236B > 6DD > j.C - 4222 damage. I'm sure he could've ended with the 3D > j.C > dj.D > h[j.C] ender. You don't necessarily need to add this combo as you already have another variation listed, which deals 4.1k.

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That's nearly the same amount of damage that we're currently getting off of a cornered 6B FC confirm. Something is amiss.

I do fancy that 4 beast cannon variation, so I'll list it. It seems to be better for damage and possibly meter gain (though, beast cannon's don't give us much meter anymore so who knows). It's definitely worse for wolf meter conservation though.

And yeah, he definitely could have used the w[3D > j.C > dj.D] > j.C > (j.C) ender. Thanks Kiba.

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Perhaps the players are not fully optimising the combo of a 6B FC. 6B should definately lead into more damage but that's just down to how much the players experiment with it.

No prob, you're welcome.

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Near full screen combos are basically the same as midscreen combos, whilst near corner combos are the same as midscreen to corner combos. With that said, the former two categories should be cut out. Also:

5C > 6D > j.A > 5D > h[5B > 2C > tk.214B > CT > 2C > 6B(1) > 236C] > 2D > 236A > 236B > j.236A > j.236B > j.214A [3705 DMG, 20 HG]

I would take this corner combo out because Valkenhayn can do:

5C > 6D > j.A > 5D > 5B > 2C > 6C > 2C > 6B > 2C > tk.214B > 1D > 236B > j.236A > j.236B > j.214A for 3.5k and 25 HG. Using CT for additional 200 damage seems like a waste.

Edited by Kiba

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My dilemma is, the combo's that I currently have in Near Fullscreen do not work Midscreen (well, the Tager exclusive one kinda does).

However, I do agree that the Near Corner sub-section is a tad redundant; especially since it strongly coincides with his Corner combo's. I'll remove it and leave a note in the Corner combos description stating that some of them work slightly outside of the corner.

I really (still) haven't fully decided on how I want this thread to be formatted. When the game is released I'm sure that we'll have a better idea.

And yeah, that CT combo really disappointed me. I was looking forward to tk.214B > CT shenanigans. I remember saying to myself "200 more damage for 25 meter in a game where meter is scarce?! Hopefully this isn't even remotely optimal" (I was able to make a direct comparison since I had a similar combo without a CT listed at the time, as you pointed out).

I guess I'll leave it for right now (might as well), until something more optimal comes along since it is our only combo that has a CT in it from a wolf starter. I'll most definitely be weeding out the un-optimal combo's when the game is released/we get more information.

Edited by Dreize

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I wish that we could get 3.2k from a w[5A] starter, hah. But yeah, if you look closely you can see that the combo was done from a w[5C] starter.

Additionally, I'm almost certain that Uma could have added 2C > 236A after the 6B for slightly more damage+meter gain.

Would you still like me to add that combo? While not optimal, it is probably one of the better w[5C] corner combos (wolf meter conservation wise).

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I knew something was up and I'm surprised I didn't spot it. Sorry, and sure you can go ahead and add it.

I have various ideas as to how to modify the combo thread but when I come with a more concrete plan I'll get to it.

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Oh, it's fine. I added the combo as well.

I may be making a section for enders relatively soon, as I saw some really interesting stuff at Yawata Ace today. It was a goldmine.

Also, feel free to lay any ideas you have on me.

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Alright.

Valkenhayn's combos are really free form which means we could essentially be left which an essay of combos to try and learn. Give priority to Midscreen, Midscreen to Corner, and Corner combos because those are the ones that'll we be using the most since they're important. In the CP Valkenhayn guide that I'm going to make I'll make a post on the other types of combos. Back to corner combos are really gonna have really similar enders, but vary from starter to starter unless it's a fatal in which that's an exception. Hitting with a wolf starter with lower P1, such as w[5A/j.a] can probably go into the > w[5B > 5C > 6D > j.A > j.C > j.236B > 6D > j.B > j.A] > 5B > 236A > 2C > tk.214B > 6C route, while the better starters like w[5B] can go into > w[5C > 6D > j.A > j.236A > 6DD] > 2C > 6C route. If it's a human starter they will most likely have to go for the 236B > RC > 5C > wolf route but of course exceptions apply.

Remove the Near fullscreen & back to corner combos. However, you've been so helpful in compiling the other type of combos so I really don't want to write them off, so I'll tell you what. I'll take those combos and I'll place it in the current CSE guide. When I modify the thread into the CP version I'll make it look much more presentable and I'll make a detailed post as to how people can use those combos.

Finally, when listing combos, if the combo uses any resources and/or requirements (heat, requires crouching opponent or OD for example), do this (using the example combo against Tager):

[TAGER ONLY/OD/50% HEAT] OD > 236C > 6D > 5D > 2C > 6C > 6D > 5D > 2A > 5B > j.B > j.214B > 6D > j.D > dj.A > j.C > j.236236C [??? DMG, ??? HG]

I don't know about you but I've always liked to first identify how much resources one is using in a combo.

Edited by Kiba

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Added the near fullscreen and back to corner combos but I'm keeping the post hidden to avoid clutter. It's safe for you to remove them now Dreize.

I keep forgetting that I can do it.

50, yea they're CP combos.

Edited by Kiba

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