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[CP] Valkenhayn Combo Thread - I'll Shred Your Flesh! (Updated: 04/15/14)

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(CH)5C > 236C > 6D > w[j.A > j.C > 236B > 1D > 5D] > 2C > 5C > tk.214B > IAD > 5D > w[j.AA > 5D] > 5B > 5C > j.B > dj.B > dj.C [3534 DMG, 25 HG]

w5B > 5C > 6D > j.A > j.C > 236B > 1D > 5D > h[2C > 5C > tk.214B > IAD 5D] > j.AA > 5D > h[5B > 5C > j.B > djB > djC [3125 DMG, 22 HG]

(CH)6B > 2C > 5C > 236C > 6D > w[j.236A > j.236B > 1/2D > 5D] > 2C > 5C > tk.214B > IAD > 5D > w[j.AA > 5D] > 5B > 5C > j.B > dj.B > dj.C [4020 DMG, 28HG] I think this will be my BnB mid-screen 6B fatal combo unless someone knows a higher damage combo off of it.

I kind of like ending the tk.214B combos with human 5B > 5C when I can since it conserves a bit more wolf meter. w5b > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD > 5D] > j.AA > 5B > j.AAA > j.C > dj.5D > dj.C does 2732 DMG and 19HG but with human 5B > 5C > j.B > dj.B > dj.C you get 2806 DMG and 20HG. It's not a big gain in wolf meter, damage and heat, but it's still something. Keep in mind you can't end with human on more prorated combos though.

Edited by KaiserCX

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After more testing, it seems that you're indeed right. They get a normal crouching hurtbox once they are in blockstun.

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Speaking of combos, Jasu has been posting some overtime on Twitter.

画面端、体力100% [5Cch]>2C6B(5B)2C6C2Cリヒト>OD>3Cシュバルツヴァイス>[6DJA>Bケニ>アイゼン]>2Cシュツルム - 5643(5683)dm

5Ach>微ディレイ2Cローゼン>[9DJBJA]>2Cイエ2Cリヒト6C3Cシュバルツ - 2439dm

5Ach>[5D>5B>JA>Bケニ>4DJBJA]>2Cイエ2Cリヒト6C3Cシュバルツ - 2277dm

空投げリヒトスカ>[6DJA>Bケニ>6DJBJA]>2Cイエ2Cリヒト6C3C(シュバルツ) - 2820(2885)dm

I can translate a few parts of each combo but not the full thing.

This: 2Cイエ2Cリヒト6C3Cシュバルツ = 2C > 236A > 2C > tk.214B > 6C > 3C > 236B

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画面端、体力100% [5Cch]>2C6B(5B)2C6C2Cリヒト>OD>3Cシュバルツヴァイス>[6DJA>Bケニ>アイゼン]>2Cシュツルム - 5643(5683)dm

Based on the datas on this wiki page

Looks like: w5C CH>2C>6B>(5B)>2C>6C>2C>tkj214B>OD>3C>236B>236B>5D>wjA>w236B>w214A>2C>Sturm

体力100% probably means 100% health for the OD. 画面端 means corner.

_________________________________________________________________________________

空投げリヒトスカ>[6DJA>Bケニ>6DJBJA]>2Cイエ2Cリヒト6C3C(シュバルツ) - 2820(2885)dm

Seems to be:

Air throw>jD>6D>wjA>wj236B>6D>wjB>wjA>5D>2C>236A>2C>tkj214B>6C>3C>(236B)

Weird part is that doing air throw>jD>6D>wjA must be done quite high in the air but air throw>airdash>jD>wjA is much easier and the height matters less.

__________________________________________________________________________

微ディレイ means delay. The problem here is what 5ACH means. Considering the part in [] concerns wolf mode, it has to be something done in human mode. It's neither 5A, 6A, 2A, 236A and it has to be something with a hitstun big enough to delay into 2C.

I first thought it meant a throw because it would fit with the air throw combo but there would be no use in writing specifically "ch" in that case. Anyway, the correct translations except for 5Ach would be:

(unknown)>delay>2C>236C>9D>wjB>wjA>5D>2C>236A>2C>tkj214B>6C>3C>236B

And (unknown)>5D>w5B>wjA>wj236B>4D>wjB>wjA>5D>2C>236A>tkj214B>6C>3C>236B

I'll try more stuff tomorrow.

Edited by Magaki

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I don't have access to the game atm, so I can't test, but:

w5C CH combo is what Magaki said.

I'm pretty sure 5Ach is just 5A air CH. Like a 5A antiair. Both those combos make sense for that. They both also seem to be for if your back is to the corner.

Lastly, the air throw combo is Air throw > j.214B whiff > 6D > etc. The throw doesn't have to be very high in the air for that.

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Thanks for clarifying.

I believe this is the most optimal combo from a w[5A/j.A] midscreen:

w[5A/j.A > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D] > 5B > 2C > j.B > j.B > j.C [2.3k/2.4k]

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I believe this is the most optimal combo from a w[5A/j.A] midscreen:

w[5A/j.A > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D] > 5B > 2C > j.B > j.B > j.C [2.3k/2.4k]

Combo I use:

w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > 5C > j.B > dj.B > j.C [2615 DMG]

Almost certain that you can get even more than this.

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Pretty basic mid-screen OD combo, most likely has popped up somewhere else or at least something similar.

OD50% w5C CH > 6D > 5D > h[2C > 6B > OD > 3C > 236B~236B > 6D] > j.A > j.C > 236B > 214A > 2C > 632146D [5246 DMG -24HG]

Corner w5C CH > 6D > 5D > h[2C > 6B > 2C > 6C > tk.214B > 5D] > 5C > 236A > 5D > h[2C > 5C > j.B > dj.B > dj.C [3902 DMG 28HG]

Edited by KaiserCX

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Nice. Been thinking about getting more OD combos in.

Also, I'll leave this here in-case you or anyone else needs/wants it:

Collapsed: A Few Of CP Valkenhayn's Near Corner & Near Fullscreen Combos:

Near Fullscreen~

  • 6B FC > 2C > 5C > 236C > 6D > 5D > 5C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.C > j.236A > j.236B > 3D > j.C] > dj.D > j.C [3791 DMG, 27 HG]


  • (CS: Tager) 236C > 6D > w[j.A] > 5D > 2C > 236A > 5C > j.D > w[j.A > j.A > 6D > j.A > j.A] > 5D > 2C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A] > dj.D > j.C [??? DMG, ??? HG]


Back to Corner~

  • j.A > 5C > 6D > j.A > j.C > j.236B > 2D > j.B > 5C > 6D > j.A > 5B > IAD > j.A > j.B [2062 DMG, 15 HG]


  • 5B > 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [3307 DMG, 24 HG]


  • 5C > 6D > j.A > 5B > j.C > j.236B > 2D > j.D > h[2C > 6C > 236A > 5B > 2C > j.A > j.B > dj.B > j.C] [3135 DMG, 23 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 7D > j.B > j.A > 5D > h[5B > 2C > j.B > dj.B > j.C] [2704 DMG, 21 HG]


  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 4D > j.236A > j.236B > 6D > j.B > j.A > 5D > h[5B > 2C > j.B > dj.B > j.C] [3251 DMG, 24 HG]
  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 7D > j.B > j.A > 5D > h[5B > 2C > j.A > j.B > dj.B > j.C] [3001 DMG, 21 HG]


  • 5B > 5C > 236B > RC > 5B > 5C > j.D > w[j.A > j.C > j.236B > 2D > j.B > 5C > 2D > 5C > 6D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [3931 DMG, 22 HG]


  • (CS: Tager) OD > 236C > 6D > 5D > 2C > 6C > 6D > 5D > 2A > 5B > j.B > j.214B > 6D > j.D > dj.A > j.C > j.236236C [??? DMG, ??? HG]
  • Removing the "Back to Corner" combos from the combo thread was kinda disappointing, as those were easily my favorite.

    You know I'm very glad you left this here because well, I'm not sure what I did to my deleted post with the combos. I'm going to add these combos to the strategy guide tonight so I don't forget.

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Also, in-case anyone is curious about the thread title; Valkenhayn yells "I'll shred your flesh!" when he activates OD against certain characters.

You know I'm very glad you left this here because well, I'm not sure what I did to my deleted post with the combos. I'm going to add these combos to the strategy guide tonight so I don't forget.

Don't mention it, amigo.

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Also, in-case anyone is curious about the thread title; Valkenhayn yells "I'll shred your flesh!" when he activates OD against certain characters.

I was actually wondering about that.

Alright guys I did some testing. This is quite important.

Corner Throw > 2C seems to be character specific and works on a select number of characters. They are as follows:

Works on: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn himself, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe (There's a surprise), Kagura, Carl & Izayoi.

Does not work on: AMANE (B#@5$?!), Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager

The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use 5B > 236A instead. Will get this noted down in first post too.

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Thanks dude.

This is for anyone that can do the w5C loop:

Corner: w[5C > 3D > 4C x4 > 6D > j.A > 5D] > 5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > j.B > j.C

[4002 DMG, 28 HG]

There is:

Corner: w[5C > 3D > 4C x5 > 6D > j.A > 5C > 236A > 5D > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C. Deals 4217 damage but you're using up a lot of wolf meter. This combo assumes you begin with almost full wolf meter which renders it's practicality. You do gain about half back however.

Edited by Kiba

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Came up with a great midscreen to corner combo.

CH w.5C > 236A > 4D > 5D > h.( 2C > 6B > 2C > j.B > 214B > 9D ) j.B > j.A > 5D > h.( 5B > 236A > 5B > 2C > j.B > j.B > j.C ) 3504 Damage, 25 Heat gain.

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Not bad, but we have better combo options such as:

5C CH > 6D > 5D > h[2C > 6B > Slight Delay 2C > 5C > tk.214B] > 6D > 5D > h[2C > 6C > 236A > 5B > 2C > j.B > dj.B > j.C]

Which does 3928 damage.

Combos from optimal starters such as w[5C CH] that have j.B > tk.214B in them usually aren't going to be optimal.

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That's actually a super good combo! I must have skimmed over it in the combo list. Thanks, Dreize!

I just figured mine would be an easier confirm for those not used to Valk's corner carry combos yet, that's all.

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You're right Stellar it is easier for those who aren't used to Valk's corner carry, so I'll still get it down. The combo Dreize posted isn't in the list either so I'll get that down too. Thanks guys.

Edited by Kiba

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This is for anyone that can do the w5C loop...

Looks like you can get 4 wolf tail loops off of 5B and j.B > 5C and 3 loops off of j.C > 5B > 5C with that combo.

wj.B > 5C > [3D > 4C]x4 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3829Dmg, 27HG]

w5B > 5C > [3D > 4C]x4 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4182Dmg, 30HG]

wj.C > 5B > 5C > [3D > 4C]x3 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4064Dmg, 29HG]

Impractical but at the same time kind of fun wolf 5A mid-screen to corner combo.

w5A > 5C > 1DCA > 5D > h[5C > tk.214B > 6D > 5D > 2C > 236A > 2C > j.B > j.C] [2285 Dmg, 16 HG]

Edited by KaiserCX

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Corner tk.214B > 6C > 3C > 236B ender

The 236B Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13.

The 236B Whiffs On: Azrael, Amane, Noel, Kagura, Tager.

It works on Amane, Azrael, and Kagura but it's much stricter. You have to hit as early as possible with 3c otherwise it will whiff.

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Tonberry you actually posted here now haha!

Thanks for the input!

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wow, valk can do 2147 B (delay) IAD j.b. j.a j.b 2C 2147 B

i think you guys know what this opens up :)

Edited by SIne

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Corner throw > 5B > 236A is much stricter on Amane. I'd just go with 5B > 2C > 6C, etc on him.

It works on Amane, Azrael, and Kagura but it's much stricter. You have to hit as early as possible with 3c otherwise it will whiff.

Thanks. Fixed.

Tonberry you actually posted here now haha!

Uhm?

wow, valk can do 2147 B IAD j.b. j.a j.b 2C

i think you guys know what this opens up :)

Uhh?

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