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Dreize

[CP] Valkenhayn Combo Thread - I'll Shred Your Flesh! (Updated: 04/15/14)

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No problem dude it's all good.

Guys, and Dreize in particular since I want to change some combos. The combos involving the tk.214B > 2D > wolf cannons can be substituted by using 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A]. Not only do they deal slightly more damage but you save wolf meter too.

Dreize, allow me to change the following combos:

5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [3498 DMG, 25 HG]

--------------> 5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3576 DMG, 25 HG]

6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 236A > 2C > tk.214B > 1D > w[236B > j.236B > j.214A] [4443 DMG, 31 HG]

--------------> 6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [4437 DMG, 31 HG] minor damage difference, but saving more wolf meter

Forward Throw > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A]

--------------> Forward Throw > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3009 DMG, 21 HG]

On another note, back throw > 2C does not work, so you have to do Back Throw > 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [2781 DMG, 19 HG]. If you're further away from the wall you have to omit 5B and go straight to 236A which will result in [2700 DMG and 19 HG].

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Go ahead amigo, you have my approval. The combos are better but slightly more difficult. Are we commencing with the weeding out process? Because if we are, I'm down for it.

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Cool, I'll get them sorted out a little later. Sure we can continue the optimization process, and sorry I say continue because I started it a while back on the sly...

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Hah, I know. The "Last Edited By Kiba" messages are a dead giveaway. I don't mind though, just like to stay informed!

Additionally, I recently (and by recently I mean like 5 minutes ago) discovered that I can check what's been updated by pressing on the "Last Edited" hyperlink which directs me to a page wherein I can compare thread versions. Newly added things are highlighted in green with a + sign near them and removed things are highlighted in red with a - sign near them. How convenient!

Not sure if you can check (though you may be able to since you're a mod) but it seems to only work on posts made by me.

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I'll be sure to keep you informed from now on. I do it sometimes but I'll make it consistent.

I feel like that hyperlink has been pointed out to me before, but thanks for letting me know.

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Hey guys, do you have anything better than this damage-wise? Maybe even oki-wise as well. I'm not sure if there's a way to get 3C corner oki off the start of this route, but nothing comes to mind.

Standing confirms, midscreen, 50 meter required:

2B > 5B > 5C > 236B > RC > 5C > j.B > j.214B > 6D > w[j.C > j.236B > 3D > 5D] > 5B > 2C > j.B > j.B > j.C (3083)

5B > 5C > 236B > RC > 5C > j.B > j.214B > 6D > w[j.C > j.236B > 3D > 5D] > 5B > 2C > j.B > j.B > j.C (3598)

I didn't track meter gain since you're on cooldown from using 50 meter for the RC.

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Just a question, why are you going into 5C here?

You can do this: 5B > 3C > 236A > 2A > 2C > 236C > 6D > w[j.236B > 2D] > 5D > 2C > 6B > 2C > tk.214B > 6C > 3C for 3.2k. You're spending 50 heat and you're getting less damage than the one listed here.

From a 5B > 5C > 236B starter you can get 4.4k: 5B > 5C > 236B~236B > RC > 5C > 236A > 2C > 6B > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] The wolf cannon enders are quite good.

Anyway, you can do the following for 4k:

5B > 5C > 236B~236B > RC > 236C > 6D > w[j.236B > 2D > j.D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C

Edited by Kiba
Reverting post to original text. Thought he was referring to corner combos. Just woke up at the time. Apologies.

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Well, first of all: you're saying I'm getting less damage from my first combo than your 3C > 236A route, but I'd like to just point out that the first is a 2B starter, not a 5B starter.

That aside, 236B~236B > 5C/236C works midscreen? I wasn't having much luck when I tried that, but I guess I'll give it another shot.

Anyhow, there's really no need to be harsh. I was asking here because I just wanted to know if there was something better.

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Well, first of all: you're saying I'm getting less damage from my first combo than your 3C > 236A route, but I'd like to just point out that the first is a 2B starter, not a 5B starter.

That aside, 236B~236B > 5C/236C works midscreen? I wasn't having much luck when I tried that, but I guess I'll give it another shot.

Anyhow, there's really no need to be harsh. I was asking here because I just wanted to know if there was something better.

Huh? You thought I was being harsh? Sorry mate, I didn't even mean to come off as acting like that, though I thought people would know me by now it's not in my nature to do so like that. I edited my post a while ago before you responded so I can admit to making several mistakes in the first place with not only misreading the 2B combo but noticing that it was midscreen. I literally just woke up when I responded to that, and I just edited my post again to confirm the mistake. 236B~236B > 5C/236C doesn't work midscreen because the opponent will be too far away for the followup. So I'll just take back everything I said before since like I said I misread information.

Anyway, starting from scratch, if you're closer to the opponent you can do something like 5B > 5C > tk.214B > 6D > w[j.236A > j.236B > 1D/2D > j.D] > 2C > 6B > 2C > 5C > hj.B > j.A > j.B > dj.B > j.C for 3660 damage. Saves you the heat and you can do it from a 2B too for 3072 damage.

You can also use this combo which is already listed in the thread but that depends on how comfortable you are with 236A > RC > w5B combos: 5B > 5C > 236A > RC > 5D > w[5B > 5C > 6D > j.A > 5C > 236A > 6D > j.D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C for 3739 damage.

If you wanna do a midscreen to corner combo:

5B > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C for 3944 Damage (3322 from 2B)

Another midscreen to corner combo you can do is this:

5B/2B > 5C > 236B > RC > 5C > j.D > w[j.AA > j.B > 5B > IAD j.B > j.C > 5B > j.B > 3D > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C 3092 damage with 2B starter, 3682 damage with 5B starter. Dreize, would it be cool for me to add these two midscreen to corner combos?

Edited by Kiba

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Woah, what's happening guys? Let's just take it easy.

Anywho, feel free to add them Kiba, but make sure to replace the hj.B with a regular j.B in the last combo to avoid confusion. And in the first combo I believe it should be the A beast cannon before the B one. You should also be able to do 2C > 6B(1) > 236A in the last combo for slight optimization. Thanks for notifying me amigo.

Sadly the 236B-236B > RC > 236C stuff only works when you're close to the corner if I remember correctly, but you should be able to get good damage off of it.

If you want the 6C > 3C ender it's going to have to be a midscreen to corner route as well.

Anyways, I'm on my phone at the moment so I'll take a look into a few things later today.

Edited by Dreize

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I thought Jyo was talking about corner combos, so I messed up.

Thanks, I've made the corrections and nah 6B(1) > 236A > 2C doesn't work. The 2C will whiff.

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@Jyosua

Midscreen: 5B > 5C > 236A > RC > 5D > w[5B > 5C > 6D > j.A > j.C >dj.C > j.236B > 1D > 5D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [3748Dmg, 17HG]

Midscreen to corner: 5B > 5C > 236B > RC > 5C > j.D > w[j.A > j.236A > j.236B > 6D > j.B > j.A > 5D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C [3754Dmg, 18GH]

Midscreen: 5B > 5C > 236B > RC > 5C > j.D > w[j.A > j.236A > j.236B > 1D > 5D > h[2C > 6B > 2C > tk.214B > dash forward > 5C > j.B > dj.B > j.C] [3845Dmg, 18HG] Or instead of tk.214B > dash > ect. you can just do 2C > 5C > j.B > dj.B > j.C for 3792 damage.

Corner: 6B CH > 2C > 5C > 236B~236B > 3D4Dx3 > 6D > j.A > 5C > 236A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C] [4709Dmg, 33HG] 4857 damage and 34 heat with 4 loops, but it causes it to tech right after 3C. It might be possible if you do everything fast as possible.

Edited by KaiserCX

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Seems the first post of the thread is lacking the information that Shyn provided a while back, which was this;

EDIT 2: I tested the 236C > w5C route on the whole cast. It does work on everyone off fatal. Otherwise,

It works on: relius, makoto, taokaka, hazama, hakumen, bullet, ragna, litchi, terumi, noel, amane, jin, arakune, carl, rachel, kokonoe, valkenhayn, bang

It doesn't work on: mu, kagura, tager, azrael, izayoi, tsubaki, platinum, nu

I'll get this added. Also, I didn't update the thread yesterday with the combos I provided because I figured there was something more optimal but I'll get it down regardless, as it can be changed later if necessary.

Make sure that you're high enough. Should work if my memory serves.

Still didn't manage to land it.

Edited by Kiba

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I'm keeping everything in a notepad before I update it all at once since I'm doing a relatively big revision.

Still didn't manage to land it.

Odd, I landed it several times a while back. During the 5B > j.B > 3D > j.A you can sort of alter where they end up in the air, wherein higher is better as long as the 2C > 6B(1) doesn't whiff.

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Ah, alright no problem.

With regards to the combo, it could just be me muckin' up. Don't worry.

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[25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > sj.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A > j.214B] [4235 DMG, 20 HG]

534 more damage than my regular non-CT BnB. I use this.

Edited by Dreize

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Corner

(CO) 5B > 5C > 236C > Slight walk forward > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3.9k, 28 HG]

Sorry I don't remember the exact damage but I'll get to it once I can. This combo is good because you don't need to use any wolf meter.

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I just got the weirdest sense of deja vu. *Scrolls back a few pages*.

Ah, yes, I posted the exact same combo back on page 12. Guess I didn't add it because I was only using it for a comparison and was unsure about it.

(CO) 5B > 5C > 236C > Slight Walk > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3972 DMG] (first combo that I came up with off of the top of my head, might need optimization).

Lmao, Kiba. Are we officially clones yet or is it still up in the air?

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Dreize I'm gonna be honest with you ma man, I had the same feeling whilst posting it. It even came to a point where I thought I removed it from the combo thread. I looked at the first few pages but not beyond, so I guess that's my fault for not looking thoroughly enough.

I thought it was already established that you and I are the same haha. No worries, I'll add the combo! I tried optimising it and I couldn't get anything. I feel like these combos are kind of a slap in the face. The damage is good don't get me wrong, but they might as well give me the 4k.

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So I've be dreaming of 5c loop after command grab for like 3 days now. The combo I'm thinking is command grab> rc> 66dd> land> 5cx7> brake ja> 5d> 3c> strum. I haven't fully tested this yet, but I have tried the normal 2b> 6b after brake ja and the combo drops around the 2nd 2c. I'm gonna mess with it later because I'm lazy right now. This would require full resources to do, so is it worth it, and is anyone else doing this?

I also think you might be able to do wierd shit like 66d> jc> moonlight. I messed with 66d> od> jd but not enough time to land> 5c. I also tried 66d> jc> od> but they drop way to fast to connect afterward. At anyrate this is just combo theory for right now, so tell me what you think?

P.s I was practicing this on Noel didn't try any other cast members.

Sent from my SCH-R530M using Tapatalk

Edited by 50-50罠

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@50-50

Wolf command grab has a lot of proration on it so seven loops won't work. The most you can get off is four loops, five or more loops will cause the opponent to tech between the brJA and human 5C.

w236C > RC > 665D > D > 5C > [3D>4C]x4 > 1DCA > 5D > 5C > 632146D [4034Dmg] This combo honestly isn't practical due to...

w236C > RC > 665D > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 632146D [4074Dmg] And you have the option to OD DD finish for 4.7k. Not to mention 3C gives you good oki so if you don't have the meter or if DD won't kill then you have good oki options at least.

EDIT: Just noticed you have 3C instead of 5C, that might work but I have my doubts. I'll mess with it later.

EDIT 2: 3C does appear to work, but however it's unstable, there's a good chance it will go under and miss. I've done 236C > RC > 5C > [3D>4C]x6 > brJA > 3C and it led to 3,3xx damage, judging by that the combo will lead to 4.3k damage. It's really not worth it for the amount of execution required between the wolf loops and getting 3C to hit.

Edited by KaiserCX

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