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[CP] Hazama Combo Theory Discussion Thread

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Information:
  • Hazama as always has a simple BnB that he will string into off of pretty much any hit. That is where things get a bit tricky, knowing how to get into max damage off any hit is sometimes awkward with Hazama, but essential to his play.
  • If a fellow Hazama has discovered a new hit-confirm, or knows a better version of an old one, please discuss it here, and I'll add them into the first post.
  • Please refrain from idle chit-chat, this thread is strictly for Hazama combo theory discussion/information.

    [table=width: 700, align: center]

    General Notations Used
    Guide Specific Notations Used


    [table=width: 350, class: grid, align: center]

    j
    Jump


    sj
    Super Jump


    ad
    Air Dash


    iad
    Instant Air Dash


    jc
    Jump Cancel


    sjc
    Super Jump Cancel


    CH
    Counter Hit


    FC
    Fatal Counter


    [ ]
    Hold Input


    (N)
    Attack must deal N amount of hits.


    [???] xN
    Repeat ??? N amount of times.


    OD
    Overdrive (A+B+C+D)


    RC
    Rapid Cancel (A+B+C)


    CT
    Crush Trigger (6A+B)


    DM
    Damage


    HG
    Heat Gain %

    [/table]
    [table=width: 350, class: grid, align: center]

    >
    A Gatling or cancel.


    xx
    A link.


    ()
    A conditional requirement; generally for spacing.


    ~
    A follow-up to another move; Hazama chain cancels, and stance cancels.

    [/table]

    [/table]


Mid-screen:

Normal Starters
  • 5B > 3C > 214D~B xx dash 5A > 5C > j.C x 4 > 5C > j.B > j.C > dj.C x5 > j.214B (DM: 2533, HG: 15)
  • 5B > 3C > 214D~B xx (dash) 5A > 5C > j.C x 4 > dash 5C > j.C x 4 > 5C > j.C x 4 > 5B > 5C > sj.C x 5 > j.214B (DM: 3435, HG: 20)
  • 2A > 5B > 3C > OD Lv1 xx dash 5D > 214D~66B xx dash 5C > j.C x 4 > 5C > j.C x 5 > j.214B (DM: 3162, HG: 19)
  • 2A > 5B > 3C > OD Lv1 xx dash 6D > 214D~66B xx dash 5C > j.C x 4 > 5C > j.C > dj.C x 5 > j.214B (DM: 3281, HG: ~20)
  • 5B > 3C > OD Lv1 xx dash 5D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4444, HG: ??)
  • 5B > 3C > OD Lv1 xx dash 6D > CT xx dash 5C > 4D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5099, HG: -25+12 Net = -13)
  • 2A > 5B > 236236B xx dash 214D~66B xx 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 3818, HG: -50+14 Net = -36)
  • 6A > 236236B xx dash 214D~66C xx 6C xx dash 5C > 2C > 4D > 214D~66B xx 623D (DM: 4437, HG: -50+17 Net = -33)
  • 6A > 236236B xx dash 214D~66B xx dash 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4140, HG: -50+11 Net = -39)
  • 5B > 3C > 236236B xx dash 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5334, HG: -50+14 Net = -36)
  • 5C > 236236B xx OD Lv2 2 214D~66B xx dash 5C(1) > 2C > 6D~A > 4D~A > j.7D~A > 623D xx 632146C (Damage: 6992, Heat Gain: -100+33 Net = -67)


    Special Starters
    • 214D~66C xx dash 6C xx dash 5C > 2C > 4D~D > j.C x 4 > 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4671, HG: 33)
    • 214D~66C xx dash 6C xx dash 5C > 2C > 4D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5017, HG: 36)
    • 236C xx 5C > 3C > 214D~B xx 5A > 5C > j.C x 4 > dash 5C > j.C x 4 > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 2046, HG: 35)


      Throw Starters
      • 6B+C > OD Lv2 xx (jump forward) j.6D~D > 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 3538, HG: ??)


        Distortion Drive Starters
        • -


Near-Corner:

Normal Starters
  • -


    Special Starters
    • -

    Throw Starters

      [*]-

      Distortion Drive Starters

        [*]-

        Corner:

        Normal Starters

          [*](Hazama in the corner) 5C > 236236B xx OD Lv3 xx CT xx dash 5C > 6C xx dash 5C > 5D~A > 6D~A > 4D~A > j.7D~A > 623D xx dash 5C > 236236B xx backdash 4D > 623D (DM: 8267 HG: -75+37-50+4 Net = -89)

          Special Starters

            [*]-

            Throw Starters

              [*]-

              Distortion Drive Starters

                Special thanks for AMB bakery for the actual combos!

              [*]214D~632146D > RC (after the last kick) > 214D~66C xx dash 6C xx dash 5C > 2C > sj.B > j.C > dj.C x 5 > j.214B (DM: 3130, HG: -99)

        Edited by Lich

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        Not sure if im doin this right

        (Mid-screen)

        ch;2C > 4D~D> jCx5 (delay 5th hit) >3C >6246C.

        Dm 3.4k. Heat needed 50. Helpful note: you can use any other move that leads to 4D~D but to successfully hit 3C, your opponent must be above your upper half when using jCx5.

        *mid-screen

        5C> Houtenjen> dash> 214D~66~B> 623D(wall hit)> 3C> 6246C.

        Dm: 6k heat needed 100.

        Tip: this combo works better as a tool to get your opponent closer to the coner from mid-screen.

        I have a few more. But ill try and test them out for more info.

        Sent from my LG-MS770 using Tapatalk now Free

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        Back to corner:

        (CH) 2C > Jakou > 66 5C > 2C > 4D > (max delay) Jakatsu Gasshou crossunder > 66 5C > sj.C5 > 5C > 2C > sj.C2 > dj.C5 > Hirentotsu

        5093 dmg, 36 meter gain. I don't think i gets any more optimal than this without meter

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        Can someone elaborate on the 3C > 214D~B xx dash 5A timings? Do I need to do the 214D~B (or 66B) asap or should I delay it some? This is what I'm having the absolute most trouble with.

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        First off, you need to do a dash in between the 214D and the B follow up, so you are close enough to follow up. You need to do the 214D~66B asap after 3C. Depending on the distance when you land it, you may need to do a dash 5A, which takes a bit of time to get used to.

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        For me, I'll do 3C > (input 214D while the 3C animation is still going), then input/mash out 66 when he starts to go into his stance position to get the dash and press B right after. I still don't get it 100% of the time. It's just one of those things you need to try over and over again, until you get it out a good amount of the time.

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        Just found this:

        5C Houtenjin 66 6A 5C 6C 5C 2C jCx5 5C 2C 4D.D jCx5 j214B [DM: 5996] HG +29 Net -21

        Which led to this naturally:

        5B 3C Houtenjin 66 6A 5C 6C 5C 2C jCx5 5C 2C sjCx5 j214B [DM: 5599] HG +27 Net -23

        Seems silly to spam jC loops instead of this.

        --

        5B In the Corner

        5B 3C Jabaki 66.5C 6C 66.5C 2C sjCx5 5C 2C 4D.A 66.2D.D jB jCx2 djCx5 j214B [DM: 3621] HG+26

        In all these combos, the sjCx5 in the middle of them has to come really late. I don't mean just the delay in the jCx5 I mean the very first hit comes out about 1/3 into the super jump, not right away.

        Edited by Ctrlaltwtf

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        I uploaded my combo vid below.

        Optimal continuation from Houtenjin seems to be j.Zaneiga > 6A > 5C > 6C > stuff

        From the Gameplay thread post I made:

        DM: 5955

        5B>3C>Houtenjin (heavily delayed)>J.Zaneiga>6A>66.5C>6C>66.5C>2C>4D.A>tk j7D~delay~D>jCx2>jCx5>j214B

        DM: 6296

        5C>3C>Houtenjin (heavily delayed)>J.Zaneiga>6A>66.5C>6C>66.5C>2C>4D.A>tk j7D~delay~D>jCx2>jCx5>j214B

        DM: 5997 (easier)

        5B>5C>Houtenjin>j.Zaneiga*>6A>66.5C>6C>66.5C>2C>4D.A>tk j7D~delay~D>jCx2>jCx5>j214B

        DM: 6063

        5B>Houtenjin>j.Zaneiga*>6A>66.5C>6C>66.5C>2C>sjCx5>5C>2C>sjCx5>j214B

        DM: 6300 (easier)

        5C>Houtenjin>j.Zaneiga*>6A>66.5C>6C>66.5C>2C>4D.A> tk j7D delay D >jCx2>djCx5>j214B

        DM: 6407

        5C>Houtenjin>j.Zaneiga*>6A>66.5C>6C>66.5C>2C>sjCx5>5C>2C>sjCx5>j214B

        DM: 6837 (extremely unstable)

        5C>Houtenjin>j.Zaneiga**>CT>66.5C>6C>66.5C>2C>4D.A>tk j7D.D>jCx2>djCx5>j214B

        *This is execution intensive and is done like this:

        214D > delay > 66.C, it's difficult to time at first.

        You must do Jasetsu as soon as possible. On his JP voiceset vs Ragna, the timing for this is right after he says the E in HoutEnjin! You are hitting them with Zaneiga are nearly the last possible moment. Fortunately, J.Zaneiga launches them way higher so it's still high enough for 6A afterwards. Regular Zaneiga would fail at this however.

        **This one must be super meaty.

        New meterless midscreen routes:

        DM: 2914 - HG +20

        5A > 5C > 3C > J.Gashou > 66.5A > 5C >jCx5 > 66.5C > 2C > 4D~delay~D > jCx1 > djCx5 > j214B

        DM: 3851 - HG +27

        5B > 5C > 3C > J.Gashou > 66.5A > 5C >jCx5 > 66.5C > 6C > 66.5C > 2C > 4D.A > tk j7D~delay~D >jCx2 > djCx5

        May be possible to get another hit on that jCx1 on the 5A starter, but the Hiren keeps whiffing for me. However, due to the new untech-calculation system in BBCP it may be possible if you input everything as fast as possible.

        Every single microdash is required in order for everything to work.

        ---

        This may be the end of jC loops. In optimal routes you simply use it once as part of the combo (which hardly constitutes a loop in my book)

        ----

        I've uploaded my CP Combo Primer, I hope you find some things you haven't seen before:

        Yes I know this is a double post but it's highly relevant and useful to the thread so I beg your pardon mods.

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        midscreen 5c > Houtenjin > 66 > 214D~66B > 623D > J6D~D > 6C > 66 5C > 2C > JC2 > dj JC5 > j214B 6507dm

        A little bit away from midscreen with them going towards the corner you can do 5C > Houtenjin > 66 > 214D~66B > 623D > 66 5C > 6C > 66 5C > 2C > 4D~A > 66 2D~D > jC5 > j214B 6810dm

        Edited by bace

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        midscreen 5c > Houtenjin > 66 > 214D~66B > 623D > J6D~D > 6C > 66 5C > 2C > JC2 > dj JC5 > j214B 6507dm

        A little bit away from midscreen with them going towards the corner you can do 5C > Houtenjin > 66 > 214D~66B > 623D > 66 5C > 6C > 66 5C > 2C > 4D~A > 66 2D~D > jC5 > j214B 6810dm

        Nice, the old midscreen crossunder routes are still with us. I bet you could do this off of Zaneiga as well, though you'd probably have to be a bit closer to the corner than Gashou. I'll test it when I get back.

        I have a feeling Houtenjin will be most optimal when your own back is to the wall > zaneiga > stuff > jakou > etc. Haven't found the god route yet though.

        Edited by Ctrlaltwtf

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        Zaneiga or Gashou?

        Why not Both? - Midscreen

        DM: 6731

        5C > Houtenjin > J.Zaneiga > 66.2D* > J.Gashou** > 623D > 66.5C > 2C > jCx2 > jCx5 > j214B

        *This microdash is practically non-existent. Do not let him dash forward very far at all. The Zaneiga before it should be meaty but it's not super necessary. I highly recommend you input the 2D as 66.3D It becomes a lot easier if you do it this way.

        **Allow the Jakatsu to go completely forward

        Significantly Easier (recommended)

        DM: 6716

        5C > Houtenjin > J.Zaneiga > 66.5C > 4D > J.Gashou > 623D > 66.5C > 2C > jCx2 > sjCx5 > j214B

        Protip for the 66.5C: Just pretend you're doing 66.5C > 6C. It's nearly the same timing.

        Edited by Ctrlaltwtf

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        FC Jakou

        Meterless: DM 4670

        FC Jakou > 7~j6D~D > 66~6A > 66~5C > 6C > 66~5C > 2C > 4D~D > jCx5 > 66~5C > 2C > 2D~D > jB > jCx2 > jCx5 > j214B

        25: DM 5134

        FC Jakou > 7~j6D~D > 66~CT > 66~5C > 6C > 66~5C > 2C > 4D~D > jCx5 > 66~5C > 2C > 2D~D > jCx1 > jCx5 > j214B

        50: DM 5872

        FC Jakou > 66~Houtenjin > J.Zaneiga > 6A > 66~5C > 6C > 66~5C > 2C > 4D~A > 7~j8D~D > jCx1 > jCx5 > j214B

        For the non-meterless versions, it's possible to do jCx2, even do a jB beforehand, but it causes them to recover almost instantly in midair from Hiren which is a very very very bad idea.

        Meterless Midscreen 100% OD

        DM: 5159

        5B > 5C > 3C > ODC > 66~5D~A > 4D~A > 66~2D > J.Gashou > Jakou > 66~3C > Jabaki > 66~5C > 2C > jCx2 >djCx5 > j214B

        DM: 5359

        5C > 3C > ODC > 66~5D~A > 4D~A > 66~2D > J.Gashou > Jakou > 66~3C > Jabaki > 66~5C > 2C > jCx2 >djCx5 > j214B

        DM: 5641 Slightly Closer

        5C > 3C > ODC > 66~5D~A > 4D~A > 66~2D > J.Gashou > Jakou > 66~2C > jCx5 > 5C > 2C > sjCx5 > j214B

        I'm positive there's a more optimal version, but I'm still working on it. Make sure to input the chains as quickly as possible. It still works if you lose OD before the last chain, but it will lose you ~500 damage if you let it drop. This is cuz it can cause some of the hits of Gashou to whiff if you let them go up too high.

        Edited by Ctrlaltwtf

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        Meterless midscreen 100% OD

        DMG: 5364

        5B > 5C > 3C > ODc > d.5C > j7D~D > 5C > 2D xx 214D~66B > 623D > 5C > 2C > 4D~D > jC5 > j214B

        ~5700 off 5C > 3C and ending with jB > jC2 > djC5

        5C > j7D~D 5C -> let the chain fling you right under the opponent, do 5C > j7D~D asap

        look up noze bbcp combo tutorial or something on youtube, it's one of the most recent vids

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        Meterless midscreen 100% OD

        DMG: 5364

        5B > 5C > 3C > ODc > d.5C > j7D~D > 5C > 2D xx 214D~66B > 623D > 5C > 2C > 4D~D > jC5 > j214B

        ~5700 off 5C > 3C and ending with jB > jC2 > djC5

        5C > j7D~D 5C -> let the chain fling you right under the opponent, do 5C > j7D~D asap

        look up noze bbcp combo tutorial or something on youtube, it's one of the most recent vids

        Nice find. I feel like we're getting really close to optimal. If only there was a way to include 6A...

        Here's my tweaked versions:

        DM: 5531

        5B > 5C > 3C > ODC > 66~5C > 6D~A > 66~5C > 2D > J.Gashou > Jakou > 66~5C > 2C > 4D~D > jCx2 > jCx5 > j214B

        DM: 5811

        5C > 3C > ODC > 66~5C > 7~j4D~D >5C > 2D > J.Gashou > Jakou > 66~2C > jCx5 > 5C > 2C > jCx5 > j214B

        Edited by Ctrlaltwtf

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        midscreen 5c > 3c > ODC > 66 5c > 6d~a > 66 2d > 214d~66b > 623d > j6d~d > 6c > 66 5c > 2c > jc2 > jc5 > j214b 5918dm 51 heat gain

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        midscreen 5c > 3c > ODC > 66 5c > 6d~a > 66 2d > 214d~66b > 623d > j6d~d > 6c > 66 5c > 2c > jc2 > jc5 > j214b 5918dm 51 heat gain

        I love this combo, it's like a synergy of all the the things about our previous finds combined into one. It's just a pity it only works strictly midscreen. Any farther/closer and the j6D becomes impossible.

        It's annoying but the corner is, once again, actually a hindrance rather than a help to us lol.

        Edited by Ctrlaltwtf

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        New corner Zaneiga route:

        Zaneiga lvl1 > 66 5C > 2D > Jak.Gasshou > 66 5C > 6C > 66 5C > 2C > sj.C5 > 5C > 2C > sj.C2 > dj.C5 > Hiren

        4536 damage, 34 meter

        Off other starters:

        -CH 5C > Zaneiga: 4692 damage, 35 meter

        -CH 3C > Zaneiga: 4566 damage, 34 meter

        -Zaneiga lvl2: 5367 damage, 40 meter (no reason to do that if you're in their face, since you can dash under them for a Jakou route*)

        The timing for 5C > 2D is kinda tricky, since you don't want them too low because it won't bite, but also not too high because you won't be able to connect the 6C.

        In the latter occasion you can salvage your combo though by taking this route instead:

        Zaneiga lvl1 > 66 5C > 2D > Jak.Gasshou > 66 5C > sj.C5 > 5C > 6C > 66 5C > 2C > 4D~D > j.B > j.C2 > dj.C5 > Hiren

        4468 damage, 33 meter.

        Only about 100 damage lost, not bad and still better than the Zaneiga > 5C > 6C path**

        You also have to omit the 4D off CH 5C and 3C.

        *Zaneiga lvl2 > 66 5C crossunder > 6C > walk 5C > 2C > Jakou > (66) 5C > 2C > sj.C5 > 66 5C > 2C > 2D~D > j.C1 > dj.C5 > Hiren

        5617 damage, 39 meter

        Also possible off CH Zaneiga lvl1 for 4731 damage and 33 meter.

        **Zaneiga lvl1 > (walk/66) 5C > 6C > 66 5C > 2C > 4D > Jak.Gasshou > 66 5C > sj.C5 > 5C > 2C > sj.C2 > dj.C5 > Hiren

        4396 damage, 31 meter

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        saw this in an Aru match, corner BC > 214d~66b > 66 5c > 6c > 66 2c > jc5 > 5c > 2c > jc1 > jc5 > j214b 4011dm 27 heat gain

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        saw this in an Aru match, corner BC > 214d~66b > 66 5c > 6c > 66 2c > jc5 > 5c > 2c > jc1 > jc5 > j214b 4011dm 27 heat gain

        This is what I do:

        BC>J.Gashou>66 5C>6C>66 5C>2C>4D~A>66~2D~D>jCx2>jCx5>j214B - DM: 4016 - +30 Heat

        Back to wall:

        BC>Jakou>66 5C>6C>66 5C>2C>4D~A>66~2D~D>jCx1>jCx5>j214B - DM: 4355 - +33 Heat

        Midscreen:

        4B+C>J.Gashou>66 5C>jCx5>66 5C>2C>4D~delay~D>jCx2>jCx5>j214B - DM: 3835 - +26 Heat. Nice and reliable.

        Midscreen:

        4B+C>J.Gashou>66 5C>6C>66 5C>2C>4D~A>jD~delay~D>jCx1>jCx5>j214B - DM: 3985 - +30 Heat. Pretty sure the second 66 5C is character specific.

        Edited by Ctrlaltwtf

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        Any tips on connecting the microdash 5A after 214D~B?

        This micro dash has been driving me crazy as well, any tips on things to look for would be appreciated.

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        It's not really that hard, if you can't figure out the exact timing just do point blank 3C > 214D~66B > 5A (no dash), and see when the 5A comes out.

        When you get the timing down and actually press the 5A once and not mash it, try inputting a dash before it.

        It's also impossible to 66 5A at certain distances so make sure you're close enough and you're not wasting your time in combos that don't work

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        It's not really that hard, if you can't figure out the exact timing just do point blank 3C > 214D~66B > 5A (no dash), and see when the 5A comes out.

        When you get the timing down and actually press the 5A once and not mash it, try inputting a dash before it.

        It's also impossible to 66 5A at certain distances so make sure you're close enough and you're not wasting your time in combos that don't work

        I didn't realize it would drop if I was too close to do so, that's actually a huge help, because I've been practicing in the corner just to get the 5A timing down.

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        make sure you're close enough

        I never mentioned any issues about the combo dropping if you're too close, on the contrary. You don't want to be too far when you 3C since even if you do 66 5A correctly it might not reach them.

        That's why I proposed doing point blank 3C, so you wouldn't have to worry about the distance.

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