_Sey Report post Posted May 8, 2014 optimal corner meterless route is 5B > 5C > 3C xx 236D > d.5C > 6C > d.5C > 2C xx 214D~66B > sjC5 > 5C > jC1 > jC5 > j214B dmg: 4010 do that for every single corner hitconfirm, omit d.5C > 6C and go straight for 6C if you hitconfirm with more 5C AND 2C or 2B if you want a safejump, drop the combo at 214D~66B > jC5 and then IAD j2C. try to drop the jC5 at the lowest possible height or they'll tech mid air depending on prororation if you hitconfirm starting from 2A then do 2A > 5B > 5C > 3C xx 236D > d.6C > d.2C > jC5 > 5C > jC1 > jC5 > j214B ~2800 always jC1 > neutral jump jC5 > j214B if you want decent oki positioning Share this post Link to post Share on other sites
heavymetalmixer Report post Posted May 8, 2014 optimal corner meterless route is 5B > 5C > 3C xx 236D > d.5C > 6C > d.5C > 2C xx 214D~66B > sjC5 > 5C > jC1 > jC5 > j214B dmg: 4010 do that for every single corner hitconfirm, omit d.5C > 6C and go straight for 6C if you hitconfirm with more 5C AND 2C or 2B if you want a safejump, drop the combo at 214D~66B > jC5 and then IAD j2C. try to drop the jC5 at the lowest possible height or they'll tech mid air depending on prororation if you hitconfirm starting from 2A then do 2A > 5B > 5C > 3C xx 236D > d.6C > d.2C > jC5 > 5C > jC1 > jC5 > j214B ~2800 always jC1 > neutral jump jC5 > j214B if you want decent oki positioning And what kind of oki? Share this post Link to post Share on other sites
Blackwing55 Report post Posted May 9, 2014 optimal corner meterless route is 5B > 5C > 3C xx 236D > d.5C > 6C > d.5C > 2C xx 214D~66B > sjC5 > 5C > jC1 > jC5 > j214B dmg: 4010 do that for every single corner hitconfirm, omit d.5C > 6C and go straight for 6C if you hitconfirm with more 5C AND 2C or 2B if you want a safejump, drop the combo at 214D~66B > jC5 and then IAD j2C. try to drop the jC5 at the lowest possible height or they'll tech mid air depending on prororation if you hitconfirm starting from 2A then do 2A > 5B > 5C > 3C xx 236D > d.6C > d.2C > jC5 > 5C > jC1 > jC5 > j214B ~2800 always jC1 > neutral jump jC5 > j214B if you want decent oki positioning While checking my combo book I see that the 5B starter in the corner should be 4024 damage not 4010 and gives 28 heat. You probably missed a hit somewhere 5C not hitting twice or missing a j5C. Also for the 5A combo I checked and you should be able to get 2950 in the corner aswell with 22 heat. Both should be in the thread though your optimal corner combo might be under 5C before my optimal 5C corner combo. Though for a 5B, 3C, 2C (non-counterhit) the optimal combo probably is X-5C-3C- 236D d.5C 6C ect. For 2B, 5C,any sort of jump in (j2C j5C j5B) Comand grab their is a more optimal path of swapping sides to complete the combo. (they still end up in the corner because of 623D) Share this post Link to post Share on other sites
Putin Report post Posted May 10, 2014 AA 5A > 5C > 4D > J.Gasshou > 66 5C > j.C2 > dj.C5 > Hiren does 3k and should work on 1.1. Apparently we can also do j.C5 > 66 5C > 2D miscreen which compensates for the slight damage loss across the board Hazama nerfs2stronk ( ͡° ͜ʖ ͡°) Share this post Link to post Share on other sites
Ourozama Report post Posted May 14, 2014 So the JPN ver got the patch first. It seems you've to opt out the jC before jC5 in some combo as your opponent seems to be able to tech just before the fifth jC hits. Probably the nerfed untech time doing its job here. Also for Ressenga(S)>5C>3C>214D~B>5A>5C>2C>4D~D>jC>d.jC5>hiren ender works for 3081 dmg. I believed in the previous version you could squeeze in 7D after 4D but it doesn't work anymore since if you try to jump cancel the jC, you won't be able connect the d.JC5. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted May 14, 2014 So the JPN ver got the patch first. It seems you've to opt out the jC before jC5 in some combo as your opponent seems to be able to tech just before the fifth jC hits. Probably the nerfed untech time doing its job here. Also for Ressenga(S)>5C>3C>214D~B>5A>5C>2C>4D~D>jC>d.jC5>hiren ender works for 3081 dmg. I believed in the previous version you could squeeze in 7D after 4D but it doesn't work anymore since if you try to jump cancel the jC, you won't be able connect the d.JC5. Use jCx2 now. The new way they get hit upwards makes jCx2 > d.jCx5 way easier now, and it works pretty much anywhere you have enough proration now. So you can use it on chain angles we used to not be able to. Adding 2C here makes the combo do 3223: Ressenga (S) > dash 5C > 2C > 3C > 214D~66~B > 5A > 5C > 2C > 4D~D > jCx2 > jCx5 > Hiren Share this post Link to post Share on other sites
Ourozama Report post Posted May 14, 2014 (edited) Use jCx2 now. The new way they get hit upwards makes jCx2 > d.jCx5 way easier now, and it works pretty much anywhere you have enough proration now. So you can use it on chain angles we used to not be able to. Adding 2C here makes the combo do 3223: Ressenga (S) > dash 5C > 2C > 3C > 214D~66~B > 5A > 5C > 2C > 4D~D > jCx2 > jCx5 > Hiren That's great! Thanks! - Btw in case anyone was wondering, the jC loop is just jCCCC delay jC. I don't think jCC delay CC is applicable anymore... could be wrong though. - Ok I just tried the 1.0 corner Houtenjin combo 5C(2) > Houtenjin > 214D~C (S) > cross under 5C(2) > 6C > 5C(2) > 2C > Jakou > 5C(2) > 2C > jCx5 > Hiren and problem is that the cpu just tech after the jCx4 or something. Can anyone kindly comment on this or am I doing it too slow? I tried omitting some normals out and it seems that we need to use 5C(1) for the cross under or just before Jakou, and omit the last 5C: 5C(2) > Houtenjin > 214D~C (S) > cross under 5C(2) > 6C > 5C(1) > 2C > Jakou > 2C > jCx5 > Hiren. [5708 dmg] or 5C(2) > Houtenjin > 214D~C (S) > cross under 5C(1) > 6C > 5C(2) > 2C > Jakou > 2C > jCx5 > Hiren. [5669 dmg] 6A starter gives [4330 dmg] and [4358 dmg] respectively so using 5C(2) first then 5C(1) seems the way to go. Edited May 14, 2014 by Ourozama Share this post Link to post Share on other sites
Putin Report post Posted May 14, 2014 Did anyone manage to pull off otg 5C > 2C > j.C5 > 5C pickup? I can do j.C5 > 5C off many things, such as Jakatsu Gasshou, but I haven't been able to get down the first route for the past half hour I've been trying things out. I've got some possibly optimal combos off some stuff though, so I'll update in a few hours when I'm back home Share this post Link to post Share on other sites
Strife Report post Posted May 14, 2014 (edited) Correct me if I'm wrong, but it seems that you can't connect anything slower than a 5A/2A after 236C now? This is so sad, it seems we have to go for a S combo time with Gasaishou damage now. Edited May 14, 2014 by Strife Share this post Link to post Share on other sites
PlaneCrash Report post Posted May 14, 2014 so now that the patch is out.. what can he still do ? so stupid that he falls down way slower after using his C stuff in mid air.. Share this post Link to post Share on other sites
PozerWolf Report post Posted May 14, 2014 His converts seems weaker, which would explain a lot when watching vids. Interesting changes... Share this post Link to post Share on other sites
Putin Report post Posted May 14, 2014 THIS POST'S BEEN EDITED A FEW TIMES FOR CORRECTIONS AND STUFF OK Midscreen 5B > 5C > 3C > J.Gasshou > 66 5A > [5C > sj.C5] x2 > 66 5C > 2D~D > j.B > j.C2 > dj.C5 > Hiren 3731 dmg, 25 meter Off air confirms when you can dash in, use an extra 5C before 3C if possible and omit the 2D, e.g. j.B > 66 5B > 5C > 3C AA 2C > 5C > 4D > J.Gasshou > sj.C5 > 5C > sj.C5 > 66 5C > 2D~D > j.C2 > dj.C5 > Hiren 4224 dmg, 30 meter Zaneiga > 66C > 66 5C > 2C > 4D > J.Gasshou > sj.C5 > 66 5C > 2D~D > j.B > j.C2 > dj.C5 > Hiren 4198 dmg, 31 meter I'm not sure yet if the 66 5C > 2D part works off CH 5C/3C > Zaneiga, j.C5 > 5C itself is kinda weird, I've entountered the same problem in another combo below. The full combo works off FC 6B. Zaneiga > (66) 5C > sj.C5 > 66 5C > 2D > J.Gasshou > Jakou > 66 5C > 2C > j.C1 > dj.C5 > Hiren 4327 dmg, 30 meter Works off any CH into Zaneiga by ending with Jakou > 66 2C > sj.C5 > Hiren instead FC Jakou > j.6D~D > 66A > 66 5C > 2C > 4D > max delay J.Gasshou > 66 5C > 6C > 66 5C > 2C > sj.B > j.C2 > dj.C5 > Hiren 4709 dmg, 39 meter Backthrow > J.Gasshou > 66 5C > jC.5 > 5C > sj.B > j.C2 > dj.C5 > Hiren 3702 dmg, 25 meter Corner 5B > 5C > 3C > Jabaki > 66 5C > 6C > 66 5C > 2C > 4D > J.Gasshou > 66 5C > 2D~D > j.C2 > dj.C5 > Hiren 3949 dmg, 30 meter. Should work off everything other than jabs, Gasai and Ressenga. If you use one extra normal before 3C, go straight for 66C instead of 66 5C > 6C. I was certain that the old double j.C route would work, but I haven't been able to pickup with 5C after Gasshou > sj.C5, so unless I'm doing something wrong the combo above should be the best one atm You can also add a j.B in there but it doesn't always work and when it does, it's kinda unstable. I've worked out some more stuff for me to use, but I won't post them since I'm pretty sure they're suboptimal, especially if otg 5C > 2C > sj.C5 > 5C is indeed possible. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted May 14, 2014 3C seems to now be a worthwhile hit. So instead of the usual 5B>5C>Houtenjin or 5C>Houtenjin You can optimally add 3C for 5B>5C>3C>Houtenjin now, so confirming Houtenjin has never been easier. You should still skip 5B when possible though, such as 5A>5C>3C>Houtenjin However, Mizuchi seems to be the optimal route for 5A/Gasaishou confirm now, seeing as Hountenjin does practically nothing on it now. 3735 5A>5C>3C>214D~66B>5A>5C>2C>4D~A>jD~A>Jakou>Mizuchi 2592 Gasaishou>5A>5C>3C>214D~66B>5A>5C>2C>4D~A>jD~A>Jakou>Mizuchi On the plus side, we have 100 meter combos now! 5101 5A>5C>3C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>Jakou>Mizuchi. 5101 damage on a 5A with 100 meter is not bad at all. 4988 5D~D>j2C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>Jakou>Mizuchi 6295 5B>5C>3C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>6D~A>4D~A>jD~A>Jakou>Mizuchi I'm sure there's probably a better route than this that uses a jC loop before the Jakou. Share this post Link to post Share on other sites
PozerWolf Report post Posted May 14, 2014 What's a strong combo to do mid screen? I'm finding more damage midscreen than I am in the corner. What's wrong with me ;_; Share this post Link to post Share on other sites
Strife Report post Posted May 14, 2014 What's a strong combo to do mid screen? I'm finding more damage midscreen than I am in the corner. What's wrong with me ;_; Putin just listed some combos he found above. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted May 14, 2014 Corner 5C/5B 5B: 3956 5B>5C>3C>Jabaki>66 5C>6C>66 5C>2C>4D>J.Gashou>66 5C>2D~D>jB>jCx2>jCx5>Hiren 5C: 4007 5C>3C>Jabaki>66 5C*>6C>66 5C>2C>4D>J.Gashou>66 5C>2D~D>jB>jCx2>jCx5>Hiren *Note: At a lot of distances it's easier to do walk forward 5C instead, this will make the 4D hit them really low, which helps for the link after Gashou. 66 5C: 4273 with the gasaishou nerf you'll only ever get this on punish 66 5C>3C>Jabaki>66 crossunder>5C>6C>66 5C>2C>Jakou>66 5C>2C>4D~A>2D~D>jCx2>jCx5>Hiren Use jCx1 for safety. jCx2 requires fastest possible execution. Corner Houtenjin 5B: 5229 5B>5C>3C>Houtenjin>J.Zaneiga>66 crossunder>5C>6C>66 5C>2C>delay Jakou>2C>tk Hiren 5C: 5670 (oh how the mighty have fallen) 5C>3C>Houtenjin>J.Zaneiga>66 crossunder>5C>6C>66 5C>2C>delay Jakou>5C>2C>tk Hiren Share this post Link to post Share on other sites
Blackwing55 Report post Posted May 15, 2014 5C: 5670 (oh how the mighty have fallen) 5C>3C>Houtenjin>J.Zaneiga>66 crossunder>5C>6C>66 5C>2C>delay Jakou>5C>2C>tk Hiren Off of 5C you forgot to add a 4D to make it do 5774 damage and it gives 33 heat. To be honest I haven't played much since the patch I can't do his mid-screen combo's yet but using overdrive you can get 5.5K 5C-3C-OD-d.5C-6D-GB-5C-5D-j.Gasshou-5C-2C-4D-j.8D-j5C(x7) That gives 5.5K, 6460 damage if you use mizuki. It will be awhile before I actually put up optimal combo's got to get used to the new jC timing's and trying other routes positions and theories. Share this post Link to post Share on other sites
Ourozama Report post Posted May 15, 2014 For Midscreen Houtenjin, I saw Hasegawa (That blue Hazama) from gamechariot doing 6A > Houtenjin > J.Zaneiga > 6A > microdash 5C > 66 6C > 5C > 2C > 4D~A > j7D~D > jC > d.jCx5 [4000+ dmg] You've to 6A at a certain height in order for mircodash 5C to connect I think. Will update after I double check. Share this post Link to post Share on other sites
Mo the Hawk Report post Posted May 15, 2014 For Midscreen Houtenjin, I saw Hasegawa (That blue Hazama) from gamechariot doing 6A > Houtenjin > J.Zaneiga > 6A > microdash 5C > 66 6C > 5C > 2C > 4D~A > j7D~D > jC > d.jCx5 [4000+ dmg] You've to 6A at a certain height in order for mircodash 5C to connect I think. Will update after I double check. I tried the old Good Starter > Houtenjin > Zaneiga > 6A routes and I can only get the j.Cx5 to connect by omitting the j.7D. Otherwise they tech out after j.Cx1. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted May 15, 2014 Off of 5C you forgot to add a 4D to make it do 5774 damage and it gives 33 heat. Are you doing a microdash before 5C>2C>Jakou? Because if you don't you will put yourself in the corner. Doing so takes time though and it is making adding the 4D extremely unstable for me. Share this post Link to post Share on other sites
Putin Report post Posted May 15, 2014 Hazama's combos are the definition of unstable now. They succeeded in cutting down his damage via the Houtenjin and j.C float nerfs which is cool, but they just couldn't be sure if those would do the trick and decreased the hitstun on j.C as well, causing many combos to drop during the final j.C because you were a frame late in the whole combo. gg Pachi Share this post Link to post Share on other sites
Ourozama Report post Posted May 15, 2014 I tried the old Good Starter > Houtenjin > Zaneiga > 6A routes and I can only get the j.Cx5 to connect by omitting the j.7D. Otherwise they tech out after j.Cx1. Sorry my bad, I just tried it and the cpu either techs after j.Cx1 or j.C > j.Cx5 causing Hiren to whiff so you're right about omitting j.7D Re-adjusted the route after watching the videos again. 6A > Houtenjin > J.Zaneiga > 6A > microdash 5C > 66 6C > 5C > 2C > 4D~A > jB > jC > d.jCx5 [4107] Hazama's combos are the definition of unstable now. They succeeded in cutting down his damage via the Houtenjin and j.C float nerfs which is cool, but they just couldn't be sure if those would do the trick and decreased the hitstun on j.C as well, causing many combos to drop during the final j.C because you were a frame late in the whole combo. gg Pachi Agreed. To top it off, sometimes people mistimed J.Zaneiga and 50 heat is lost. You can always go for J.Gashokyaku but considering the dmg nerfs and such, you tend to lean towards route which gives more dmg. Share this post Link to post Share on other sites
Dreizehn Report post Posted May 16, 2014 Hey everyone! I've been gathering up and sorting the combos you've all been posting on the last two pages that are confirmed to work on 1.1 for my own use. I figured it might help people looking around to have them all in one place, too, and might even save a little work for whoever updates the first post. A sincere thank you to everyone who has been posting here; I was running around like a headless chicken in training trying to figure out what to do after the patch before coming here. Cheers! MIDSCREEN From <http://www.dustloop.com/forums/index.php?/topic/6188-cp-hazama-combo-theory-discussion-thread/page-3> short starter [50%Heat] 5A>5C>3C>214D~66B>5A>5C>2C>4D~A>jD~A>Jakou>Mizuchi Rekkazan 3735 dmg, ??? Meter [100%Heat] 5A>5C>3C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>Jakou>Mizuchi Rekkazan 5101 dmg, ??? Meter Normal starter 5B > 5C > 3C > J.Gasshoukyaku > 66 5A > [5C > sj.C5] x2 > 66 5C > 2D~D > j.Cx2 > dj.Cx5 > Hirentotsu 3949 dmg, 25 meter [100%Heat] 5B>5C>3C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>6D~A>4D~A>jD~A>Jakou>Mizuchi Rekkazan 6295 dmg, ??? Meter [50%Heat] 6A > Houtenjin > J.Zaneiga > 6A > 66 5C > 66 6C > 5C > 2C > 4D~A > j.B > j.C > dj.Cx5 4107 dmg, ??? Meter [Level 1(2?) Overdrive + 25%Heat] 5C > 3C > OD Cancel > d.5C > 6D > GB > 5C > 5D > j.Gasshou > 5C > 2C > 4D > j.8D > j.Cx2 > dj.Cx5 > Hirentotsu 5500 dmg, ??? Meter Ressenga (S) > dash 5C > 2C > 3C > 214D~66~B > 5A > 5C > 2C > 4D~D > jCx2 > jCx5 > Hirentotsu 3223 dmg, ??? Meter Punish combo [AntiAir] 5A > 5C > 4D > J.Gasshou > 66 5C > j.Cx2 > dj.Cx5 > Hirentotsu ~3K dmg, ??? meter [AntiAir] 2C > 5C > 4D > J.Gasshou > sj.Cx5 > 5C > sj.Cx5 > 66 5C > 2D~D > j.Cx2 > dj.Cx5 > Hirentotsu 4224 dmg, 30 meter Zaneiga > 66C > 66 5C > 2C > 4D > J.Gasshou > sj.Cx5 > 66 5C > 2D~D > j.Cx2 > dj.Cx5 > Hirentotsu 4192 dmg, 31 meter I'm not sure yet if the 66 5C > 2D part works off CH 5C/3C > Zaneiga, j.C5 > 5C itself is kinda weird, I've entountered the same problem in another combo below. The full combo works off FC 6B. [Close to Corner] Zaneiga > (66) 5C > sj.Cx5 > 66 5C > 2D > J.Gasshou > Jakou > 66 5C > 2C > j.Cx1 > dj.Cx5 > Hirentotsu 4327 dmg, 30 meter Works off any CH into Zaneiga by ending with Jakou > 66 2C > sj.C5 > Hiren instead. Long distance [100%Heat] 5D~D>j2C>Houtenjin>J.Zaneiga>66 6C>66 5C>2C>Jakou>Mizuchi Rekkazan 4988 dmg, ??? meter [FatalCounter] Jakou > j.6D~D > 66A > 66 5C > 2C > 4D > max delay J.Gasshou > 66 5C > 6C > 66 5C > 2C > sj.B > j.Cx2 > dj.Cx5 > Hiren 4709 dmg, 39 meter Throw and command grab Backthrow > J.Gasshou > 66 5C > jCx5 > 5C > sj.B > j.Cx2 > dj.Cx5 > Hirentotsu 3702 dmg, 25 meter Gasaishou>5A>5C>3C>214D~66B>5A>5C>2C>4D~A>jD~A>Jakou>Mizuchi Rekkazan 2592 dmg, ??? meter CORNER 5B > 5C > 3C > Jabaki > 66 5C > 6C > 66 5C > 2C > 4D > J.Gasshoukyaku > 66 5C > 2D~D > j.Cx2 > dj.Cx5 > Hirentotsu 3949 dmg, 30 meter. Should work off everything other than jabs, Gasai and Ressenga. If you use one extra normal before 3C, go straight for 66C instead of 66 5C > 6C. I was certain that the old double j.C route would work, but I haven't been able to pickup with 5C after Gasshou > sj.C5, so unless I'm doing something wrong the combo above should be the best one atm 5B > 5C > 3C > Jabaki > 66 5C > 6C > 66 5C > 2C > 4D > J.Gasshoukyaku > 66 5C > 2D~D > jB > jCx2 > jCx5 > Hirentotsu 3956 dmg, 31 meter. [50%Heat] 5B>5C>3C>Houtenjin>J.Zaneiga>66 crossunder>5C>6C>66 5C>2C>delay Jakou>2C>tk. Hirentotsu 5229 dmg, ??? meter. [50%Heat] 5C>3C>Houtenjin>J.Zaneiga>66 crossunder>5C>6C>66 5C>2C>delay Jakou>5C>2C>tk. Hirentotsu 5670 dmg, 33 meter. Share this post Link to post Share on other sites
Blackwing55 Report post Posted May 16, 2014 Are you doing a microdash before 5C>2C>Jakou? Because if you don't you will put yourself in the corner. Doing so takes time though and it is making adding the 4D extremely unstable for me. All I'm doing is a small 6 movement after the 6C before the 4D chain and then you put them in the corner. Also I found out that when you are doing 5C-2C-j214B in combo's you can do 5C-2C-2DD-j214B in combo's it adds damage. For instance that 5.7K jiyaku do 5.9K instead. (slightly worse oki than if you just went 5C-2C into j214B so the trade off is your choice you'll still be able to hit them if they try and roll under you.) Doing a micro dash after the 6C makes you have to wait a second before you make the rest of the connections otherwise you will hit with the short chain making them tech out. Share this post Link to post Share on other sites
Blackwing55 Report post Posted May 16, 2014 Dreizehn anytime you are going from 5C-2C- jakou- mizuchi you can probably go 5C-2C-4D-jakou-mizuchi just to add a tad more damage. On the 100 heat 5D combo though you can do 5D-j2C-5C-Houtenjin-J.Zaneiga-6C-5C-2C-4D-jakou as an example nets you 5175 instead of 4988 damage. Share this post Link to post Share on other sites