Tari Report post Posted July 7, 2013 (edited) Fwiw, against players who know how Labrys works, air guillotine will rarely, if ever, work as a double overhead, due to the first hit not hitting high. It would probably be a tad bit more likely to hit if you use the A version, as it's faster, but it's still very risky if you don't have the meter to cancel. Edited July 7, 2013 by Tari Share this post Link to post Share on other sites
Eshi Report post Posted July 8, 2013 Fwiw, against players who know how Labrys works, air guillotine will rarely, if ever, work as a double overhead, due to the first hit not hitting high. It would probably be a tad bit more likely to hit if you use the A version, as it's faster, but it's still very risky if you don't have the meter to cancel.yes, this should always be done with meter. The damage is bad without OMC/B anyway. Point taken on B guillotine, I'll use A instead. I was trying to experiment with double overhead fuzzy guards but realized they were way too difficult to execute and only work on like 3 characters. Share this post Link to post Share on other sites
edollarports Report post Posted July 8, 2013 The main problem with the fuzzy is that aside from ending rounds, it costs meter, leads to nothing, and isn't really dp safe. A lot of labs stuff can be dped on reaction once a player knows the mu. Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted August 5, 2013 P4A: Labrys Corner Oki Notes are in the description and its good for new players that learn her. Thanks Tari for making the video. Share this post Link to post Share on other sites
Zombie Report post Posted August 26, 2013 (edited) After you get our opponent to respect your oki you mix up with some trippy wiggle block setups, for example you can sweep->22b(hold) 236a~a (let go as you pull in) and it either creates a wiggle block situation if they block low then blockswitch high, string will catch if they they are just caught blocking low etc. And even if they somehow manage to block it string leaves you at block advantage leading up to a free string and or mixups. in fact you can substitute 236a~a with 236~b to mix it up low(it goes without saying string will either catch or leave you at block advantage) credit to sonicfox5000 Edited August 28, 2013 by Setsuna Share this post Link to post Share on other sites
Tari Report post Posted August 27, 2013 First off, welcome to the forums, Zombie! Secondly, please refrain from double-posting if you can avoid it. As for the oki setup you quoted, 22x is not a low attack, so there is no reason why the opponent should not be able to block the approaching 236A-A safely. The sword does make the approach somewhat safer, no doubt, but it does not give you an unblockable setup. In some situations, it may give you a safe approach if the opponent blocks the initial chain knuckle, though. Share this post Link to post Share on other sites