Jump to content
Sign in to follow this  
Lich

[CP] Hazama Official Changes [Incomplete] [Updated]

Recommended Posts

BBCP_Header_Character_Overview.png

Information:
  • - Some numbers aren't included here, but I listed what I found to be significant.


    [table=width: 700, align: center]

    Guide Specific Notations Used




    [table=width: 350, class: grid, align: center]

    +
    Buff


    -
    Nerf


    ~
    General changes that may or not be a buff or nerf.


    [/table]

    [/table]


Normals:

5A
  • + 300 damage now instead of 250.
  • + 100 p1.
  • – P2 brought down to 77.


    5B
    • + 100 P1.
      [+]– No longer jump cancelable, (=[)


      5C
      • + now does 400x2 damage
      • + P2 is slightly better.
      • - Recovery is even worse.


        2A
        • + P1 is now 100 instead of 80.
        • - P2 brought down slightly.


          2B
          • + P1 is now 90 instead of 80.


            2C
            • + Head invuln frames 8 – 15, so no more trading.
            • - Added 12 frames of recovery… (holy shit)

            6A

              [*]+ On block is now -3 instead of -5.

              + Slightly less recovery.

              + 110% Proration Bonus

              ~ Lvl 3 Attack instead of lvl 4. (Not sure if this is a good thing with it being minus on block. Lol)

              6B

                [*]+ P1 is now 95.

                [*]+ Fatal counter property!

                [*]- On block is now +1 instead of +3

                6C

                  [*]- Does a bit less damage.

                  3C

                    [*]+ P1 is now 90 instead of 80.

                    J.CxN

                      [*]+ J.CxN has better p2 now.

                      [*]- Each hit of J.CxN apply 50% meter gain.

                      Ouroboros

                      General changes:

                        [*]+ All Ouroboros normals apply 200% meter gain to the combo.

                        + All chains P2s are now 92. (far)

                        + All chains P1s are now 80. (far)

                        + All chains in OD do twice the damage and are always the far version.

                        + 2D, 4.D, J.D, J.2D, J.8D, J.4D, all have less start up.

                        - Recovery for all chains has an extra 12 frames.

                        ~ Ouroboros far versions have 9F hitstop on block, 9F hitstop for Hazama on hit, 29F for opponent on hit

                        ~ All close variations of chains do slightly less damage.

    Edited by Lich

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.
    Sign in to follow this  

    ×