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VR-Raiden

[+R] Sol Badguy Combo Thread (Updated 10/23/13)

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GGAC+R_Header_Combo_Thread.png

 

 

 

 
 


 

 

25% Tension
 
Collapsed:
 
 
 
 
 
 
  • f.S > FB Fafnir
    - 85 dmg (
    )
     
    - Max range f.S combo into knockdown.
     
    Works on: Everyone
  • f.S > (2S) > 5H > Fafnir > Tyrant Rave
    - 148 dmg (
    )
     
    - Non-max range f.S combo, 2S is usable when within range. Note: Tyrant Rave knocks down PO, RO.
     
    Works on: Everyone
     
    • 5K > 6P > c.S > fj.S > FB SW > nj.S > SW > 2H > fj.S > SW > 2H > tk.8SW > 2H > BR
      - 199 dmg (
      )
       
      - Medium weight combo for very close hits at midscreen using 25% Tension.
       
      Works on: AB, AN, AX, CH, JO, OS, SL, SO, TE, ZA (need dash momentum on ED, KY, VE)
    • 5K > 6P > c.S > fj.S > FB SW > nj.S > SW > 2H > fj.S > SW > nj.S > SW > BR
      - 222 dmg (Dizzy)
       
      - Medium-light weight combo for very close hits at midscreen using 25% Tension.
       
      Works on: DI, IN, JU, MI
    • 5K > 6P > c.S > fj.S > FB SW > bj.S > SW > dash 2H > nj.H(1) > SW > nj.S > SW > BR
      - 225 dmg (Baiken)
       
      - Light weight combo for very close hits at midscreen using 25% Tension.
       
      Works on: JA, KL, MA (need dash momentum on BA, BR)
    • 5K > 6P > c.S > fj.S > j.D > FB SW > nj.SW > 2H > fj.S > SW >2H > tk.8SW > 2H > BR - 181 dmg (Potemkin) (
      )
       
      - Heavy weight (and some medium) combo for very close hits at midscreen using 25% Tension.
       
      Works on: PO, SO, ...
       
      • 5K > c.S > tK.BR(FRC) > ... > - ... dmg
         
        - ....
         
        Works on: ...
         
        Fails on: ...
         
        • CH 2D > GF(FRC) > fj.SW > dash 2H > tk.8SW > 2H > j.S > SW > nj.S > SW > BR
          - 244 dmg
           
          - Universal midscreen CH 2D combo for 25% Tension. Replacing the final nj.S SW BR with 2H tk8.SW 2H BR increases damage but fails on light weights.
           
          Works on: Everyone
        • CH 2D > GF(FRC) > fj.SW > [fj.SW]x3 > dash j.D > sVV
          - 297 dmg (Baiken)
           
          - Light weight only higher damage midscreen CH 2D combo for 25% Tension.
           
          Works on: BA, BR, JA, KL, MA
           
           
 
 


 

 

50% Tension
 
Collapsed:
 
 
 
 
 
  • 5K > c.S > 2D > BR(RC) > SW > (walk forward) 2H > fj.S > SW > 2H > tk.8SW > 2H > BR
    - 201 dmg (
    )
     
    - 50% Tension combo for heavy, medium, and medium-light weights.
     
    Works on: Everyone except BA, BR, JA, KL, MA
  • 5K > c.S > 2D > BR(RC) > SW > fj.SW > fj/nj.SW > dash j.D > dj.S > dj.D > VV - 241
    dmg (Baiken) (
    )
     
    - 50% Tension combo for lightweights.
     
    Works on: BA, BR, JA, KL, MA
 
 


 

 

Highly Character Specific
 
Collapsed:
 
:
 
 
 
 
  • 2K/5K > c.S > 2D > G > dash j.D > j.BR(1) > 5K > (c.S) > tk.BR > 5K > tk.BR > 5K > BR
    - 179 dmg (Jam, 5K)
     
    - Normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to same corner knockdown. Omitting c.S makes it easier on Jam. Builds ~47% tension.
     
    Works on: BR, JA
  • 2K/5K > c.S > 2D > GV > dash j.D(JC) > SW > nj.S > dj.S/H > sVV
    - 207 dmg (Jam, 5K)
     
    - Normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to corner knockdown.
     
    Works on: BR, JA
  • 2K/5K > c.S > 2D > GV > dash j.D(JC) > SW > nj.SW > (dash) fj.S > sVV
    - 225 dmg (Jam, 5K)
     
    - Max damage normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to corner knockdown.
     
    Works on: BR, JA
     
    • 5K > 6P > c.S > fj.S > j.D > FB SW > nj.SW > [dash j.D > delay SW]x2 > nj/bj.S > SW > BR
      - 193 dmg (Potemkin)
       
      - Potemkin only combo for close hits midscreen-to-corner using 25% Tension. Use bj.S if you pass under after the 3rd SW.
       
      Works on: PO
       
       
 
 


Throw Starters
 

 

Meterless
 
 

 

 

25% Tension
  • Post combos for Sol in +R here! I will update the first post as combos come up.
  • Updated 10/23/2013 - See bottom of this post for changelog
    Notations:
     
    • Numpad Notation Explanation: Click!


      General Notations Used

      nj/fj/bj/sj/dj
      Neutral/Forward/Back/Super/Double Jump

      JC
      Jump Cancel

      IAD
      Instant Air Dash

      tk
      Tiger Knee

      CH
      Counter Hit

      CL
      Clean Hit

      FB
      Force Break

      RC
      Roman Cancel

      FRC
      Force Roman Cancel

      BR
      Bandit Revolver

      BB
      Bandit Bringer

      GF
      Gun Flame

      GV
      Grand/Ground Viper

      RS
      Riot Stamp/Stomp

      SW
      Sidewinder

      WT
      Wild Throw

      VV
      Volcanic Viper

      c.S
      Close Slash

      f.S
      Far Slash

      ( )
      Indicates the attack within ( ) is optional.

      [ ] xN
      Indicates the attack within [ ] is repeated N times.

      /
      Indicates you may choose between different attacks.

      dmg
      Damage, on Sol unless otherwise specified.

      tk.8SW
      Neutral j.SW, best to input as 8236H


      tk.9SW
      Forward j.SW, best to input as 2369H

      5K(1)/j.H(1)
      Allow only first hit to connect before continuing

      j.H(2)
      Allow both hits to connect before continuing
     
    Mid-screen:

    Normal Starters
     

     

    Meterless
     

     

     
    Collapsed:
     
     
     
     
  • 2K/5K> (c.S) > 2D > BR/VV
    - 103 dmg (5K, c.S, BR) (video)
     
    - Example of the staple meterless knockdown combo. Distance BR reaches is character specific, the more normals you include the farther the opponent when BR needs to connect. Any combination of normals before the 2D can be used for this combo, as long as the opponent is within range. VV does more damage but requires a closer hit or dash momentum. In order of farthest to shortest range which the 2D>BR will connect: AN > most characters > AB,DI,KL,KY > RO.
     
    Works on: Everyone except RO (BR misses, but VV works with dash momentum on RO)
     
    • 2K/5K > c.S > 6P > Fafnir
      - 96 dmg (5K) (video)
       
      - More character specific meterless knockdown combo. Slightly less damage, but a lot more corner carry.
       
      Works on: AN, AX, BA, BR, DI, FA, JU, KL, KY, MA, OS, RO, SL, SO, TE, ZA, (need dash momentum on AB, CH, ED, IN, JA, JO, MI, PO, VE)
       
      • f.S > (2S) > 5H > Fafnir
        - 99 dmg (video)
         
        - Non-max range f.S combo, 2S is usable when within range.
         
        Works on: Everyone
         
        • 5D > SW > (walk forward) > (c.S) > 2H > j.S > SW > (walk back) > 2H > j.S > SW > nj.S > SW > BR - 168 dmg (video)
           
          - Standard dust to SW loop combo.
           
          Works on: Everyone, (must use c.S on PO, RO)
           
          • CH 5H > IAD j.S > j.D > SW > (walk forward) 2H > fj.S > SW > 2H > tk.8SW > c.S/2H > BR - 241 dmg
             
            - Far CH 5H combo, works on stand hit only.
             
            Works on: ...
             
            Fails on: ...
             
            • CH 6P > GF > IAD ... > ... - ... dmg
               
              - ....
               
              Works on: ...
               
              Fails on: ...
            • CH 6P > 2S(whiff) > dash 5K/c.S > 2H > ... - ... dmg
               
              - ....
               
              Works on:
            • CH 6P > CL BB > ... - ... dmg
               
              - ....
               
              Works on: ...
               
              Fails on: ...
     
     
     
     

     

     

    50% Tension
     
    • -
       

       
       

      25% Tension

       

       

       
      Collapsed:
       
       
       
       
    • airthrow > f.S > FB Fafnir
      - 89 dmg
       
      - Universal airthrow combo. 25% Tension.
       
      Works on: (really low height AB, AX, DI*, ED, FA, JO*, OS, PO, RO, SO, VE), (low height KY, SL, TE, ZA), (any height AN, BA*, BR*, CH, IN*, JA*, JU, KL*(dash), MA*, MI*)
       
      *cannot CL
       
       
       
       
       


      Special Starters
       

       

      Meterless
       

       

       
      Collapsed:
       
       
       
       
       
      • WT > fj.S > SW > 2H > fj.S > SW > nj.S > SW > BR
        - 150 dmg (
        )
         
        - Universal 3 SW WT combo. Timing will differ depending on character weight/hitbox tendencies.
         
        Works on: Everyone
         
        • WT > dash 2H/5H tk.8SW > 2H/5H fj.S SW > nj.S SW > BR
          - 185 dmg (Baiken, 5H, 5H) (
          )
           
          - Light weight WT combo for extra damage.
           
          Works on: BA, BR, JA, KL, MA
       
       
       
       


       

       

      25% Tension
       
      • -
         
         


         

         

        Highly Character Specific
         

         

         
        Collapsed:
         

         
         
         
      • airthrow > f.S > 5H > FB Fafnir
        - 123 dmg (Millia)
         
        - Airthrow combo with added 5H. 25% Tension.
         
        Works on: MI, RO
         
        • airthrow > 5K > fj/nj.K > FB SW > 2H > fj.S > SW > 2H > tk.8SW > 2H > BR
          - 133 dmg (Faust)
           
          - Faust only airthrow combo, costs 25% Tension.
           
          Works on: FA
         
         
         
         


         

         

        Highly Character Specific
         

         

         
        Collapsed:
         
        :
         
         
         
         
        • WT > [fj.D > SW] x 3 > fj.S/D > SW > BR
          - 161 dmg (Potemkin, j.D)
           
          - Potemkin only WT combo for high damage and knockdown.
           
          Works on: PO
        • WT > [fj.D > SW] x 3 > fj.S/D > SW > FB Fafnir(whiff) > Tyrant Rave
          - 199 dmg (Potemkin, j.D)
           
          - WT combo for damage with Tyrant Rave bonus, costs 50% Tension.
           
          Works on: PO
         
         
         
         



        Force Break Starters
         

         

        25% Tension
         

         

        • -
           
           


           

           

          50% Tension
           

           

           
          Collapsed:
           
           
           
           
        • VV(1)(RC) > dash 5K/c.S > 2H > j.S/j.H(1) > SW > (walk back) 2H > j.S > SW > 2H > tk.8SW > 2H > BR - 217 dmg
           
          - Medium/medium-light/heavy weight VV(RC) midscreen combo.
           
          Works on: ...
        • VV(1)(RC) > ...
           
          - Light weight VV(RC) midscreen combo.
           
          Works on: BA, BR, JA, KL, MA
           
           
           
          • -
             
             


             

             

            50% Tension
             

             

            • -
               
               


               

               

              Highly Character Specific
               

               

              • -
                 
                 
                 
                 



                Overdrive Starters
                 

                 

                50% Tension
                 

                 

                • -
                   
                   


                   

                   

                  100% Tension
                   

                   

                  • -
                     
                     


                     

                     

                    Highly Character Specific
                     

                     

                    • -
                       
                       
                       
                       

                       

     
     
     
     

     

     

    Highly Character Specific
     

     

     
    Collapsed:
     
     
     
     
     
    • WT > GV (no mash) > dash j.D > SW > (walk forward) 2H > fj.S > SW > nj.S > SW > BR
      - 157 dmg (ABA)
       
      - Heavy weight WT combo from corner to corner, last BR must be delayed slightly.
       
      Works on: AB, PO, RO
    • WT > GV (no mash) > [dash j.D > SW]x2 > nj.H(2) > SW > fj.H(2) > SW > nj.H(2) > SW > BR
      - 175 dmg (Potemkin)
       
      - Potemkin WT combo from corner to corner, last BR must be delayed slightly.
       
      Works on: PO
       
      • WT > [fj.D > SW] x 3 > nj.S > SW > 2H > BR
        - 160 dmg (Potemkin)
         
        - Potemkin only WT combo for high damage and knockdown.
         
        Works on: PO
      • WT > [fj.D > SW] x 3 > nj.H(2) > SW > fj.H(2) > SW > nj.H(2) SW > BR
        - 169 dmg (Potemkin)
         
        - Potemkin only WT combo for high damage and knockdown.
         
        Works on: PO
      • WT > [fj.D > SW] x 3 > nj.S > SW > FB Fafnir(whiff) > Tyrant Rave
        - 194 dmg (Potemkin)
         
        - WT combo for damage with Tyrant Rave bonus, costs 50% Tension.
         
        Works on: PO
     
     
     
     



    Force Break Starters
     

     

    25% Tension
     

     

    • -
       
       
       
       


       

       

      50% Tension
       

       

       
      Collapsed:
       
       
       
    • j.VV(RC) > dash j.D, j.D > dash j.D, j.D > fj.D > SW > c.S > 2H > tk.9SW > 5K/c.S > BR
      - 275 dmg (video)
       
      - Medium weight air VV(RC) midscreen-to-corner combo.
       
      Works on: AB, AN, AX, CH, FA, OS, SL, SO, TE, VE, ZA
    • j.VV(RC) > dash j.D, j.D > dash j.D, j.D > fj.H(1) > SW > c.S > 2H > tk.9SW > 5K/c.S > BR - 299 dmg (Dizzy)
       
      - Medium-light weight air VV(RC) midscreen-to-corner combo.
       
      Works on: DI, IN,
    • j.VV(RC) > dash j.D, j.D > dash j.D > dj.D > sVV
      - 249 dmg (Baiken)
       
      - Light weight air VV(RC) midscreen-to-corner combo.
       
      Works on: BA, BR, JA, KL, MA
       
       
       
      • -
         
         


         

         

        50% Tension
         

         

        • -
           
           


           

           

          Highly Character Specific
           

           

          • -
             
             
             
             



            Overdrive Starters
             

             

            50% Tension
             

             

            • -

             

             

             

             

             

            100% Tension

             

             

             

             

             

             
            [*]
            -

             

             

             

             

             

             

             

             

             

            Highly Character Specific

             

             

             

             

            •  
               
               
            • -
               
               
               
               
               
               
               
               
               
               
               
              Corner:
              Common Corner Combo Routes:
               
              Collapsed:
               
               [5 j.D 2 SW corner knockdown] fj.D, j.D > (dash) j.D, j.D > j.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR 
               
               [3 j.D 2 SW corner knockdown] fj.D, j.D > (dash) j.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR 
               
               [2 j.D 2 SW corner knockdown] fj.D, j.D(f.JC) > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR 
               
               [1 j.D 2 SW corner knockdown] fj.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR 
               
               [j.S/H 2 SW corner knockdown] fj.S/fj.H(1) > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR 
               
               [4 j.D VV corner knockdown] fj.D, j.D > (dash) (j.K/j.S) > j.D > (dj.S) > dj.D > VV 
               
               [2 j.D BR loop corner knockdown] fj.D, j.D > j.BR > 5K(1) > tk.BR > 5K(1) tk.BR > 5K(1) > BR 
               
               [j.D SW bj.S corner knockdown] fj.D > delay SW > bj.S > SW > (dash) 2H > BR 
               
               [/td][td]
               
              [/table]
               
              Normal Starters
               
               
               
              Meterless
               
               
               
               
               
              Collapsed:
               
               
               
               
               
               
               
               
            • [5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H > fj.D, j.D > fj.D, j.D > dash j.S/j.K > j.D > dj.S > dj.D > sVV
              - 243 dmg (
              )
               
               
              - Dustloop to VV. Corner knockdown. Damage shown is using 5K, 5H, and 2 hit sVV.
               
               
              Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, KY, MI, OS, PO, SO, SL, TE, VE, ZA (omit dj.S on JA)
               
               
              Fails on: BA, BR, JO, KL, MA, RO
               
               
               
               
               

                 

                 
                [*]
                [5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H >
                [5 j.D 2 SW corner knockdown]
                - 252 dmg (5K)(
                )

                 

                 

                - Heavy/Medium weight dustloop to 2 SW with corner knockdown.

                 

                 

                Works on: AB, AN, AX, CH, FA, OS, PO, SL, SO, TE, VE, ZA, (must dash after first j.D rep on ED, KY)

                 

                 

                Fails on: BA, BR, DI, IN, JA, JO, JU, KL, MA, MI, RO

                 

                 

                 
                [*]
                [5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H >
                [2 j.D 2 SW corner knockdown]
                - 246 dmg (Dizzy, 5K)

                 

                 

                - Medium-light weight dustloop to 2 SW with corner knockdown.

                 

                 

                Works on: DI, IN, JU, MI

                 

                 

                 
                [*]
                [5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H >
                [1 j.D 2 SW corner knockdown]
                - 235 dmg (Baiken, 5K)

                 

                 

                - Light weight 2 SW with corner knockdown. Only works from deep in corner so SW can reach to CL.

                 

                 

                Works on: BA, BR, JA, KL, MA

                 

                 

                 
                [*]
                [5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H >
                [2 j.D BR loop corner knockdown]
                - 224 dmg (Baiken, 5K)

                 

                 

                - Lightweight dustloop to BR loop with corner knockdown. Works from range where SW will not CL. Also good for tension gain, builds ~50% tension.

                 

                 

                Works on: BA, BR, JA, KL, MA

                 

                 

                 
                [*]
                [5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H >
                [4 j.D VV corner knockdown]
                - 242 dmg (Baiken, 5K)

                 

                 

                - Lightweight dustloop to VV corner knockdown. Works from range where SW will not CL.

                 

                 

                Works on: BA, BR, JA, KL, MA

                 

                 

                 
                [*]
                [5K/c.S>6P]/[airdash j.S>j.D] > c.S > 2H >
                [2 j.D 2 SW corner knockdown]
                - 212 dmg (Robo-Ky, 5K) (
                )

                 

                 

                - Johnny/Robo-ky dustloop to 2 SW with corner knockdown, with added c.S before first 2H to increase their height.

                 

                 

                Works on: JO, RO

                 

                 

                 

                 

                 

                 
                 

                 

                 

                 

                 

                 

                 

                25% Tension

                 

                 

                 

                 

                 
                Collapsed:
                 

                 

                 
                 
                 

                 

                 
                [*]
                5K(1)/c.S > 6P > GF (FRC) > CL BB > nj.S/fj.D > SW > 2H > j.S > SW > 2H > tk.8SW > 2H > BR
                - 262 dmg (5K) (
                )

                 

                 

                - Heavy/medium weight CL BB 3 SW combo for added damage and farther hits. 25% Tension.

                 

                 

                Works on: AB, AN, AX, CH, ED, FA, OS, PO, SL, SO, TE, VE, ZA, (must use nj.S on KY, RO)

                 

                 

                 
                [*]
                5K(1)/c.S > 6P > GF (FRC) > CL BB > fj.D > SW > 2H > j.S > SW > nj.S > SW > BR
                - 291 dmg (Dizzy)

                 

                 

                - Medium-light weight CL BB 3 SW combo.

                 

                 

                Works on: DI, IN, JU, MI

                 

                 

                 
                [*]
                5K(1)/c.S > 6P > GF (FRC) > CL BB > nj/fj.S > SW > dash 2H > fj.S/fj.H(1) > SW > nj.S > SW > BR
                - 286 dmg (Baiken) (5K, j.S)

                 

                 

                - Light weight CL BB 3 SW combo.

                 

                 

                Works on: BA, BR, JA, KL, MA

                 

                 

                 
                [*]
                5K(1)/c.S > 6P > GF (FRC) > CL BB > dash 2H > fj.D > SW > 2H > j.S/j.H(1) > SW > nj.S > SW > BR
                - 258 dmg (Johnny) (5K, j.S)

                 

                 

                - Johnny CL BB 3 SW combo for added damage and farther hits, costs 25% Tension.

                 

                 

                Works on: JO

                 

                 

                 

                 

                 

                 

                 

                 

                   
                   
                   
                • 2K > c.S > 6P > GF (FRC) > CL BB > fj.S/fj.D > SW > (dash) fj.S > SW > (dash) 2H > tk.8SW > 2H > BR - 193 dmg
                   
                   
                  - Medium weight CL BB 3 SW combo.
                   
                   
                  Works on:...
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   

                     

                     
                    [*]
                    5K/c.S > 6P > GF (FRC) > CL BB >
                    [3 j.D 2 SW corner knockdown]
                    - 261 dmg (
                    )

                     

                     

                    - Medium/medium-light/heavy weight combo with corner knockdown.

                     

                     

                    Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, MI, OS, PO, SL, SO, TE, VE, ZA

                     

                     

                    Fails on: BA, BR, JA, JO, KL, KY, MA, RO

                     

                     

                     
                    [*]
                    5K/c.S > 6P > GF (FRC) > CL BB > GF > (dash) 2H >
                    [1 j.D 2 SW corner knockdown]
                    - 261 dmg (
                    )

                     

                     

                    - Alternative medium/medium-light/heavy weight combo with corner knockdown that works on KY, JO, and RO.

                     

                     

                    Works on: AB, AN, AX, ED, FA, IN, JO, JU, KY, OS, PO, RO, SL, SO, TE, VE, ZA,

                     

                     

                    Fails on: BA, BR, CH, DI, JA, KL, MA, MI

                     

                     

                     
                    [*]
                    5K/c.S > 6P > GF (FRC) > CL BB >
                    [1 j.D 2 SW corner knockdown]
                    - 251 dmg (Jam)

                     

                     

                    - Light weight (also universal route) combo with corner knockdown.

                     

                     

                    Works on: BA, BR, JA, KL, MA (use j.S instead of j.D on BA)

                     

                     

                     

                     

                     

                     

                     

                     

                       
                       
                       
                    • CH 2D > GF (FRC) > CL BB >
                      [3 j.D 2 SW corner knockdown]
                      - 257 dmg
                       
                       
                      - Medium/medium-light/heavy weight combo with corner knockdown.
                       
                       
                      Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, MI, OS, PO, SL, SO, TE, VE, ZA
                       
                       
                      Fails on: BA, BR, JA, JO, KL, KY, MA, RO
                       
                       
                       
                       
                    • CH 2D > GF (FRC) > CL BB > GF > (dash) 2H >
                      [1 j.D 2 SW corner knockdown]
                      - 257 dmg
                       
                       
                      - Alternative medium/medium-light/heavy weight combo with corner knockdown that works on KY, JO, and RO.
                       
                       
                      Works on: AB, AN, AX, ED, FA, IN, JO, JU, KY, OS, PO, RO, SL, SO, TE, VE, ZA,
                       
                       
                      Fails on: BA, BR, CH, DI, JA, KL, MA, MI
                       
                       
                       
                       
                    • CH 2D > GF (FRC) > CL BB >
                      [1 j.D 2 SW corner knockdown]
                      - 254 dmg (Jam)
                       
                       
                      - Light weight (also universal route) combo with corner knockdown.
                       
                       
                      Works on: BA, BR, JA, KL, MA (use j.S instead of j.D on BA)
                       
                       
                       
                       
                       
                       
                       
                       

                         

                         
                        [*]
                        2K > 2D > FB Fafnir > dash 2K/5K > c.S > fj.D > SW > dash 2H > fj.S > SW > 2H > tk.8SW > 2H > BR - 182 dmg

                         

                         

                        - "Universal" far hit 2K 3 SW combo. 25% Tension. Damage shown using dash 5K, 2H.

                         

                         

                        Works on: All except FA, RO, (must use 2K on AB, MI, SL)

                         

                         

                        Fails on: FA, RO

                         

                         

                         
                        [*]
                        2K > 2D > FB Fafnir > dash c.S/2H > fj.D > SW > 2H > fj.S > SW > 2H > tk.8SW > c.S/2H > BR - 203 dmg

                         

                         

                        - More damage, more characer specific far hit 2K 3 SW combo. 25% Tension. Damage shown using dash 2H, 2H.

                         

                         

                        Works on: AB, AN, CH, FA, IN, JA, JU, MA, MI, OS, PO, SL, (must use c.S on AX, BR, DI, ZA), (must use 2H on KL).

                         

                         

                        Fails on: BA, ED, JO, KY, RO, TE, VE

                         

                         

                         
                        [*]
                        2K > 2D > FB Fafnir > GV slight mash > fj.D > SW > 2H > fj.S > SW > nj.S > SW > BR - 215 dmg

                         

                         

                        - High damage, highly character specific far hit 2K 3 SW combo. 25% Tension.

                         

                         

                        Works on: AN, AX, OS, SO

                         

                         

                        Fails on: All except AN, AX, OS, SO

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

                           
                           
                           
                        • 2K > 2D > FB Fafnir > dash 2K/5K/c.S > 2H >
                          [2 j.D 2 SW corner knockdown]
                          - 176 dmg (5K)
                           
                           
                          - Medium weight combo with corner knockdown.
                           
                           
                          Works on: AN, AX, CH, ED, FA, KY, OS, SO, TE, VE, ZA, (can't use 5K on AB, SL)
                           
                           
                           
                           
                        • 2K > 2D > FB Fafnir > dash 2K/5K/c.S > 2H > fj.D, j.D > dash j.H(1) > SW > c.S > 2H > tk9.SW > c.S > BR
                          - 191 dmg (Dizzy) (5K)
                           
                           
                          - Medium-light weight combo with corner knockdown, modified 2 j.D 2 SW corner knockdown combo (includes j.H(1) due to extra height).
                           
                           
                          Works on: DI, IN, JU, (can't use 5K from slide on MI)
                           
                           
                           
                           
                        • 2K > 2D > FB Fafnir > GV (no mash) >
                          [j.D SW bj.S corner knockdown]
                          - 168 dmg (Robo-Ky)
                           
                           
                          - Heavy weight (Robo-Ky and Potemkin) combo with corner knockdown.
                           
                           
                          Works on: PO, RO
                           
                           
                           
                           
                        • 2K > 2D > FB Fafnir > dash 2K/5K > c.S >
                          [1 j.D 2 SW corner knockdown]
                          - 193 dmg (Baiken)
                           
                           
                          - Light weight (also almost universal route) combo with corner knockdown.
                           
                           
                          Works on: All except FA, RO, (must use 2K on AB, MI, SL)
                           
                           
                          Fails on: FA, RO
                           
                           
                           
                           
                        • 2K > 2D > FB Fafnir > dash 5K/c.S > 2H >
                          [4 j.D VV corner knockdown]
                          - 172 dmg (Baiken) (5K)
                           
                           
                          - Light weight (also universal route) combo with corner knockdown.
                           
                           
                          Works on: BA, BR, JA, KL, MA
                           
                           
                           
                           
                           

                             

                             
                            [*]
                            2K > 2D > FB Fafnir> GV slight/no mash>
                            [j.D SW bj.S corner knockdown]
                            - 197 dmg

                             

                             

                            - More damage, more character specific combo.

                             

                             

                            Works on: (slight mash on AN, AX, KY, OS, SO, TE, ZA), (no mash on PO, RO), (opponent must be slightly outside corner and slight mash on CH, SL, VE), (opponent must be slightly outside corner and no mash on ED, FA)

                             

                             

                            Fails on: AB, BA, BR, DI, IN, JA, JO, JU, KL, MA, MI

                             

                             

                             

                             

                             

                             
                             

                             

                             

                             

                             

                             

                             

                             

                            50% Tension

                             

                             

                             

                             

                               
                               
                               
                            • -
                               
                               
                               
                               
                               
                               
                               
                               
                               
                              Highly Character Specific
                               
                               
                               
                               
                               
                              Collapsed:
                               
                               
                               
                               
                               
                               
                               
                               
                            • 2K > 2D > FB Fafnir > GV (no mash) > fj.D > SW > bj.S > SW > dash j.H(2) > SW > nj.H(2) > SW > 2H > BR
                              - 189 (Potemkin)
                               
                               
                              - Potemkin only combo with corner knockdown, costs 25% Tension.
                               
                               
                              Works on: PO
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                               
                              Throw Starters
                               
                               
                               
                              Meterless
                               
                               
                               
                               
                               
                              Collapsed:
                               
                               
                               
                               
                               
                               
                               
                               
                            • throw > 5K(1) > 6P > 5H/2H >
                              [j.S/H 2 SW corner knockdown]
                              - 151 dmg (
                              )
                               
                               
                              - Corner throw combo with corner knockdown, can't use j.D into SW.
                               
                               
                              Works on: AB, CH, JA, KY, MI, OS, RO, SO, TE, ZA, (must use j.H(1) on AN, BA, BR, IN, MA)
                               
                               
                               
                               
                               
                               
                               
                               

                                 

                                 
                                [*]
                                throw > 5K(1) > c.S >
                                [3 j.D 2 SW corner knockdown]
                                - 160 dmg (
                                )

                                 

                                 

                                - Medium weight corner throw combo with corner knockdown.

                                 

                                 

                                Works on: AB, AN, CH, OS, PO, SO, TE, ZA

                                 

                                 

                                 
                                [*]
                                throw > 5K(1) > c.S >
                                [2 j.D 2 SW corner knockdown]
                                - 188 dmg (Millia)

                                 

                                 

                                - Medium-light weight throw combo with corner knockdown.

                                 

                                 

                                Works on: IN, MI

                                 

                                 

                                 

                                 

                                 

                                 
                                Summary:
                                Corner throw > 5K(1) will not work on AX, DI, ED, FA, JO, JU, KL, VE

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                   
                                   
                                   
                                • air throw > (dash) 5K(1)/c.S > 6P > 2H/5H >
                                  [4 j.D VV corner knockdown]
                                  - 131 dmg
                                   
                                   
                                  - Air throw combo for medium weights and most heavy weights with corner knockdown.
                                   
                                   
                                  Works on: ...
                                   
                                   
                                   
                                   
                                • air throw > (dash) 5K(1)/c.S >
                                  [3 j.D 2 SW corner knockdown]
                                  - 145 dmg (5K)
                                   
                                   
                                  - Airthrow combo for most medium weights with corner knockdown.
                                   
                                   
                                  Works on: AB, AN, AX, CH, SL, TE, (must start c.S on FA), (must start 5K on OS, SO, VE, ZA)
                                   
                                   
                                   
                                   
                                   

                                     

                                     
                                    [*]
                                    air throw > (dash) 5K(1)/c.S >
                                    [2 j.D 2 SW corner knockdown]
                                    - 162 dmg (Dizzy, 5K)

                                     

                                     

                                    - Airthrow combo for medium-light weights with corner knockdown.

                                     

                                     

                                    Works on: IN, JU, MI, (must start with 5K on DI)

                                     

                                     

                                     

                                     

                                     

                                       
                                       
                                       
                                    • air throw > dash 5K(1)/c.S >
                                      [1 j.D 2 SW corner knockdown]
                                      - 155 dmg (Baiken,5K)
                                       
                                       
                                      - Air throw combo for most light weights with corner knockdown.
                                       
                                       
                                      Works on: BR, JA, MA, (must start with 5K on BA)
                                       
                                       
                                      Fails on: KL
                                       
                                       
                                       
                                       
                                    • air throw > (dash) 5K(1)/c.S >
                                      [2 j.D BR loop corner knockdown]
                                      - 136 dmg (Baiken,5K)
                                       
                                       
                                      - Air throw combo for all light weights (and medium weights which the normal combos won't work) with corner knockdown.
                                       
                                       
                                      Works on: BA, BR, JA, KL, MA, (must start 5K and only use 1 tk.BR on ED, KY)
                                       
                                       
                                       
                                       
                                    • air throw > (dash) 5K(1)/c.S >
                                      [4 j.D VV corner knockdown]
                                      - 149 dmg (Baiken,5K)
                                       
                                       
                                      - Universal air throw combo.
                                       
                                       
                                      Works on: Everyone except JO, PO, RO
                                       
                                       
                                       
                                       
                                       

                                         

                                         
                                        [*]
                                        air throw > 5K(1) > 6P > 5H > j.S > j.K > j.D > j.BR > 5K > tk.BR > 5K > BR
                                        - 121 dmg (Johnny)

                                         

                                         

                                        - Air throw combo for Johnny, Potemkin, Robo-ky.

                                         

                                         

                                        Works on: JO, PO, RO

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         
                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                        25% Tension

                                         

                                         

                                         

                                         

                                           
                                           
                                           
                                        • -
                                           
                                           
                                           
                                           
                                           
                                           
                                           
                                           
                                           
                                          50% Tension
                                           
                                           
                                           
                                           

                                             

                                             
                                            [*]
                                            -

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                            Highly Character Specific

                                             

                                             

                                             

                                             

                                             
                                            Collapsed:
                                             

                                             

                                             
                                             
                                             

                                             

                                             
                                            [*]
                                            throw > 5K(1) > 6P > GV(slight mash) > fj.D > delay SW > bj.S > SW > dash j.H(2) > SW > nj.H(2) > SW > BR
                                            - 159 dmg (Potemkin)

                                             

                                             

                                            - Potemkin only corner throw combo.

                                             

                                             

                                            Works on: PO

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             
                                             

                                             

                                             

                                             

                                             

                                             

                                            Special Starters

                                             

                                             

                                             

                                            Meterless

                                             

                                             

                                             

                                             

                                               
                                               
                                               
                                            • -
                                               
                                               
                                               
                                               
                                               
                                               
                                               
                                               
                                               
                                              25% Tension
                                               
                                               
                                               
                                               

                                                 

                                                 
                                                [*]
                                                -

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                50% Tension

                                                 

                                                 

                                                 

                                                 

                                                   
                                                   
                                                   
                                                • -
                                                   
                                                   
                                                   
                                                   
                                                   
                                                   
                                                   
                                                   
                                                   
                                                  Highly Character Specific
                                                   
                                                   
                                                   
                                                   

                                                     

                                                     
                                                    [*]
                                                    -

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                    Force Break Starters

                                                     

                                                     

                                                     

                                                    25% Tension

                                                     

                                                     

                                                     

                                                     

                                                       
                                                       
                                                       
                                                    • -
                                                       
                                                       
                                                       
                                                       
                                                       
                                                       
                                                       
                                                       
                                                       
                                                      50% Tension
                                                       
                                                       
                                                       
                                                       

                                                         

                                                         
                                                        [*]
                                                        -

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                        Highly Character Specific

                                                         

                                                         

                                                         

                                                         

                                                           
                                                           
                                                           
                                                        • -
                                                           
                                                           
                                                           
                                                           
                                                           
                                                           
                                                           
                                                           
                                                           
                                                           
                                                          Overdrive Starters
                                                           
                                                           
                                                           
                                                          50% Tension
                                                           
                                                           
                                                           
                                                           

                                                             

                                                             
                                                            [*]
                                                            -

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                            100% Tension

                                                             

                                                             

                                                             

                                                             

                                                               
                                                               
                                                               
                                                            • -
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                              Highly Character Specific
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                               
                                                              Changelog:
                                                               
                                                              Collapsed: 
                                                               
                                                            • [9/10/13] added ED and KY to corner airthrow combos.
                                                            • [9/12/13] added JO, PO, RO to corner airthrow combos. Going to clean up 2K 2D FB Fafnir combos next.
                                                            • [9/18/13] started adding Midscreen and Midscreen-to-corner 2D BR(RC) combos
                                                            • [9/19/13] reorganizing combos
                                                            • [9/20/13] reorganizing combos, character specifics on 2K/5K (c.S) 6P Fafnir, added GV combos, BR(RC) combos
                                                            • [9/22/13] reorganizing combos, added air VV(RC), midscreen FB SW
                                                            • [9/23/13] reorganizing combos, finishing up midscreen FB SW
                                                            • [9/24/13] reorganizing combos, added VV(RC) for light weights, light weight corner meterless, Pot only WT combos
                                                            • [9/25/13] light weight corner CL BB combo, reorganized 3 SW CL BB combos. unbolding combos that need completion
                                                            • [9/26/13] added character specifics on VV(RC) medium weight midscreen-to-corner combo
                                                            • [10/1/13] in the process of updating 2K 2D FB Fafnir combos
                                                            • [10/2/13] updated corner knockdown 2K 2D FB Fafnir combos
                                                            • [10/20/13] added CH 2D combos, added notation explanation for tk.8SW/tk.9SW
                                                            • [10/21/13] added Common Corner Combo Routes table, in the process of putting them in combos
                                                            • [10/22/13] added corner throw/airthrow combos, midscreen-to-corner lightweight CH 2D, continuing to refer to common combo routes
                                                            • [10/23/13] fixed corner CL BB and 2K 2D FB Fafnir corner knockdown combos, added corner CH 2D
                                                            • -
                                                               
                                                               

                                                                 

                                                                 
                                                                [*]
                                                                -

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

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                                                      012 found something nasty. I added even more:

                                                      [Airdash j.S > j.D |> 5H/2H] or [5K/c.S > 6P > 5H] > j.D, j.D |> j.D, j.D |> j.D SW |> dash c.S > 2H > TK9 SW |> c.S (2H) BR.

                                                      Also saw him end a SW loop with 6P > Fafnir > Tyrant Rave.

                                                      Does 269 meterless on Sol. Puts them back in the corner. 5 jump Dusts into SW loop is pretty sick.

                                                      Edited by Kaizen

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                                                      [Airdash j.S > j.D |> 5H/2H] or [5K/c.S > 6P > 5H] > j.D, j.D |> j.D, j.D |> j.D SW |> dash c.S > 2H > TK9 SW |> c.S (2H) BR.

                                                      On Sol, I'm getting 253 from 5K, 269 from c.S, and 280 from j.S (using 5H and c.S). ouch! (added to first post)

                                                      Going to post some combos that I've tried so far, I'll be adding who it works on. Post any improvements anyone might have on them.

                                                      First an easy-mode corner knockdown combo similar to that one, using FB SW:

                                                      corner 5K > 6P > 5H > j.D, j.D > j.D, j.D > nj.D > FB SW > 2H > j.S > SW > nj.S > SW > BR - 251 on Sol (corner knockdown)

                                                      - works on SO, AX, ZA, CH*, AN, SL, MI*, OS, ...

                                                      - fails on KL, JA, DI, AB, JO, KY?, ED?, MA, ...

                                                      CH* nj.D > SW iffy, replace with nj.K > SW

                                                      MI*, replace j.S with j.H(1)

                                                      Using CL BB:

                                                      corner 5K > 6P > GF (FRC) > CL BB > j.D > SW > 2H > j.S > SW > nj.S > SW > (2H) BR - 258 on Sol (260 w/ 2H)

                                                      - works on Sol, Axl, ...

                                                      Dustloop to VV knockdown: (added to first post)

                                                      corner 5K > 6P > 5H > j.D, j.D > j.D, j.D > dash j.S > j.D > dj.S > dj.D > sVV - 243 on Sol (236 from 1 hit VV) (corner knockdown)

                                                      - works on SO, AX, ZA, CH, SL, AN, DI, MI, JA*(omit 2nd j.S), AB, OS, KY, ED, VE, TE, PO, FA, IN, JU

                                                      - fails on JO, KL, MA, RO?(c.s>2H?), BA, BR,

                                                      JA* barely works

                                                      f.S combo: (added to first post)http://www.youtube.com/watch?v=LPk9iPFuLNw&hd=1

                                                      midscreen-to-corner f.S > 5H > Fafnir (RC) > dash 5H > GV > j.D > delay SW > nj.S > SW > 2H > BR - 210 on Sol (set to lvl 3 stagger recovery, same works from 5H) (corner knockdown)

                                                      - works on SO, AX, ZA, CH, SL, AN, OS, ED, KY, RO(omit 2nd 5H), VE, TE, PO(omit 2nd 5H), FA, DI, AB, MI, IN, JU

                                                      - fails on JO, KL, JA, BA, MA, BR

                                                      midscreen-to-corner f.S> 5H > Fafnir (RC) > GV > j.P > SW > c.S > 2H > tk.9SW > 5K > BR - 197 on Johnny (corner knockdown)

                                                      - use on JO

                                                      midscreen-to-corner f.S > 5H > Fafnir (RC) > j.S > c.S > 2H > tk.9SW > 5K/c.S > BR - 211 on Jam (corner knockdown)

                                                      - use on KL, JA, BA, MA, BR,

                                                      CL FB Fafnir combo:

                                                      nearing corner 5K > c.S > 2D > FB Fafnir > GV > j.D > delay SW > bj.S > SW > 2H > BR - 223 on Sol (corner knockdown)

                                                      corner throw combos:

                                                      corner throw > 5K > 6P > 2H > j.S > SW > 2H > j.S > SW > walkback c.S > BR - 150 on Sol

                                                      - works on

                                                      -fails on

                                                      corner throw > 5K > 6P > 2H > j.S > SW > 2H > tk.BR > 5K > BR - 136 on Sol (corner knockdown, other corner)

                                                      - works on SO, CH, ZA, AN(jH1), AB, OS, KY, MA(jH1), JA, RO, TE, BA(jH1), BR(jH1), IN(jH1), MI, (jH1),

                                                      - fails on PO, KL?, AX, DI, SL, JO, ED, FA, VE, JU

                                                      2K combos:

                                                      corner 2K > c.S > 6P > 2H > j.D, j.D > dj.SW > 2H > j.S > SW > 2H > tk.8SW > c.S > BR - 175 on Sol (2H feels more stable than 5H before dustloop due to less pushback)

                                                      - works on Sol, ...

                                                      long range corner 2K > 2D > FB Fafnir > dash 2H > j.D > delay SW > 2H > j.S > SW > 2H > tk.8SW > c.S > BR - 201 on Sol (dash c.S also works after Fafnir, easier for 195) (added to first post w/ more details)

                                                      - works on Sol, ...

                                                      long range corner 2K > 2D > FB Fafnir > dash 2H > j.D > delay SW > bj.S > SW > 2H > BR - 181 on Sol (corner knockdown)

                                                      - works on SO,

                                                      - fails on (can do 3 j.D for corner knockdown version)

                                                      long range approaching corner 2K > 2D > FB Fafnir > GV > j.D > delay SW > bj.S > SW > 2H > BR - 197 on Sol (corner knockdown)

                                                      - works on SO, AX, ZA, AN, OS, KY, RO, TE, PO (added to first post)

                                                      - fails on KL, JA, BA, BR, AB, JO, MI, IN, JU, MA, CH*, DI*, SL*,ED*, VE*, FA*

                                                      *can work, but very finicky? seems range dependent

                                                      2K > 2D > FB Fafnir > dash 2H > fj.D, j.D > (dash) fj.D > SW > c.S > 2H > tk.9SW > 5K/c.S > BR - 190 on Sol (corner knockdown) (added to first post)

                                                      - works on ...

                                                      - fails on ...

                                                      2K > 2D > FB Fafnir > dash 2H > fj.D, j.D > fj.D > delay SW > bj.S > SW > 2H > BR - 188 on Sol (corner knockdown)

                                                      -works on ...

                                                      - fails on ...

                                                      Edited by VR-Raiden

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                                                      Just for fun, have you tried Fafnir RC into Wild Throw? Might be useful if you're poking out of the corner to put them back into it. I think it ultimately prorates harder than a Grand Viper combo, but might be worth playing around with it.

                                                      Also I'm guessing a combo that ends in a TK Bandit Revolver -> 5K -> Bandit Revolver probably takes someone from corner to corner anyway.

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                                                      Just for fun, have you tried Fafnir RC into Wild Throw? Might be useful if you're poking out of the corner to put them back into it. I think it ultimately prorates harder than a Grand Viper combo, but might be worth playing around with it.

                                                      I hadn't messed around with that yet, but yeah I could see that maybe being useful to put them in corner when you're back is nearing corner, ill try stuff out.

                                                      And you're right, tkBR 5K BR takes them practically corner to corner.

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                                                      After playing around with Fafnir RC Wild Throw.. yeah no real point other than silliness.

                                                      I have been really impressed with what 2D > FB Fafnir allows him to do in the corner now. You could always get a combo for 25% from a 6P -> Gunflame FRC, but needing to combo into a 6P really limited how you could get that started.

                                                      Something like 2K > c.S > 6P > Gunflame FRC required you to be dashing into them basically. Mixups into Sidewinder needed you to be close or didn't give you a ton of time to hit confirm.

                                                      Now anything in/near the corner that chains into 2D (even at max range) can turn into a nice corner combo. Empty jump 2K is now like 40%+ in the corner. That and his Fafnir RC just mean that his poking game is pretty dangerous now if he has some meter stocked.

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                                                      This combo is funny, I bet you could get tons of damage with a Tyrant Rave end:

                                                      midscreen-to-corner CH air hit 6H > CL BB > (dashing) GF FRC > CL BB > dash 2H > j.D > delay SW > bj.S > SW > 2H > BR - 291 dmg on Sol

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                                                      2K/5K > c.S > 2D > BR/VV - 103 dmg (5K,BR)

                                                      - Example of the staple meterless knockdown combo. Distance BR reaches is character specific, the more normals you include the farther the opponent when BR needs to connect. Any combination of normals before the 2D can be used for this combo, as long as the opponent is within range. VV does more damage but requires a closer hit.

                                                      Works on: Everyone except RO (BR misses, but VV works on RO)

                                                      I can't get a hit on Ky with BR aswell...

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                                                      I can't get a hit on Ky with BR aswell...

                                                      Oh yeah it whiffs on farther hit 2D on him. I'll add character specific notes on how far BR hits shortly, thanks.

                                                      EDIT: added that info to description, AN will allow any number of normals and BR will connect as long as 2D connected. Most allow for the spacing of the example combo shown. AB, DI, KL, KY you need to cut the combo shorter. RO it simply won't work unless you start with 2D by itself at pointblank range.

                                                      Edited by VR-Raiden

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                                                      Is it possible this one

                                                      5K > 6P > c.S > j.S > FB SW

                                                      doesn't work on Ky either?

                                                      Can't get a hit with jS

                                                      edit: my bad,

                                                      jS just a hard link

                                                      Edited by Natsu

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                                                      Is it possible this one

                                                      5K > 6P > c.S > j.S > FB SW

                                                      doesn't work on Ky either?

                                                      Can't get a hit with jS

                                                      edit: my bad,

                                                      jS just a hard link

                                                      That combo I've done very little experimenting with so far, it seemed to work on lots but haven't nailed down who yet. Just trying it now on Ky, yeah it's really iffy on him, seems like you need dash momentum to get the j.S to connect.

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                                                      You have to be really close against the heavier characters, or you could do c.S 5HS > tk FB SW. I get that to hit more often.

                                                      Oh and for the sake of hilarity: How many Bandit Bringers can you hit Aba with? I've managed four in a row, and then two more later in the combo.

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                                                      You have to be really close against the heavier characters, or you could do c.S 5HS > tk FB SW. I get that to hit more often.

                                                      That does seem to help on some, thanks.

                                                      I think I'm going to turn my 2nd post in here into a changelog of sorts, so its easier to see what I'm adding/removing/adjusting.

                                                      I'm trying to group combos as best as possible between weight groups. So a few might not be 100% optimized for one or two characters in the group but I'm aiming for a balance of optimized damage with least number of combos to remember. For very character specific combos that are definitely worth knowing I'm adding their own group.

                                                      Edited by VR-Raiden

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                                                      very nice work so far VR. glad to see you aren't all lazy juice about this. fantastic! <3

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                                                      I dunno if this was mentioned but from about midscreen to corner position on light characters and some midweights you can do 5k (2) 5s 2369 k then link 5k into 6p which opens up stuff like dash 5k or 2s or 5s 2h into Sidewinder loop.. or 5k 6p 236p frc 236[k] or 236p frc sjc dusloop into VV knockdown ender or j.h j.236k land 5k 236k for meter gain and knockdown

                                                      These characters are : Bridget, i-no, Jam, millia, venom, may, and probably more

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                                                      I dunno if this was mentioned but from about midscreen to corner position on light characters and some midweights you can do 5k (2) 5s 2369 k then link 5k into 6p which opens up stuff like dash 5k or 2s or 5s 2h into Sidewinder loop.. or 5k 6p 236p frc 236[k] or 236p frc sjc dusloop into VV knockdown ender or j.h j.236k land 5k 236k for meter gain and knockdown

                                                      These characters are : Bridget, i-no, Jam, millia, venom, may, and probably more

                                                      Awesome, thanks! That's something I hadn't messed around with yet, I'll add combos for that.

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                                                      its a pretty tricky link to land though, but yeah you can do stupid crap too : after the 5k 6p bounce 632146 hs rc respect then dash 5s 2h etc...

                                                      gf frc iad j.d FB sidewinder etc..

                                                      other stupid combos include:

                                                      WT GF 6frc6 632146 hs which depending on your position, enables you to dash back into the corner and pick up with 5k 2h sidewinder... or i've even done WT near the corner GF 6frc6 632146 hs (hits back INTO THE CORNER!!!11 lol) dash 5k 2h etc

                                                      LMAO damn this character is Fun :keke:

                                                      hehe i might make a combo vid filled with dumb stuff like this soon...:v:

                                                      http://www.youtube.com/watch?v=VsDQQ418qms this was Accent core vanilla but yeah..

                                                      Edited by SIne

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                                                      As far as I know the tkBR > 5k link has always worked on the whole AC cast. Off the top of my head I know the pickup worked on johnny and robo.

                                                      It's a great option for no bar, you just didnt hear about it much cuz you typically needed to be very deep or have a running start, and hitconfirm very quickly into the tkBR which would prorate the combo kinda hard.

                                                      off of 6P you can combo into 5H or 2H > airdash j.P etc for midscreen followups on the characters that will get pushed too far by the 6P or if you didn't get the running momentum to stay close enough

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                                                      Here's a combo I made, mid-screen/ corner-mid

                                                      0% tension
                                                      Damage: 200+
                                                      Tension gain: 45

                                                      airdash (j.S) > j.D > SW > 5/2HS > j.S > SW > 2/5Hs > j.S > SW > (2/5HS) > j.S > SW > (2/5HS) > j.S > j.HS (2) > vv/br

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                                                      On 6/14/2015 at 4:38 PM, Redhydra said:

                                                      Here's a combo I made, mid-screen/ corner-mid

                                                      0% tension
                                                      Damage: 200+
                                                      Tension gain: 45

                                                      airdash (j.S) > j.D > SW > 5/2HS > j.S > SW > 2/5Hs > j.S > SW > (2/5HS) > j.S > SW > (2/5HS) > j.S > j.HS (2) > vv/br

                                                      Who does this work on?

                                                       

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