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Shinjin

[Xrd] News & (Theoretical) Gameplay Discussion

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hes not really like HOS at all, if i've got this correct, he just has a bar that makes him able to use specials and cancel a special into another special, and if he doesnt have any meter in the hunger bar you can just use normals

 

if the hunger bar changed is specials depending on the level as well then people could say hes like HOS

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Looks like there are some new screenshots as well. Or at least some I haven't seen before. Looks like he has an air version of his fireball (which looks pretty big).

Also see some kind of sweep he's using on Venom and Ramlethal. Safe to say one is his 2D. One looks kinda reminiscent of Ky's 2D while the other looks like a breakdancing maneuver.

Looks great.

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The online version of the Sin article is up:

http://www.famitsu.com/news/201407/10056767.html

I'll translate the main points in a minute.

- The article mentions multiple times how great Sin's range is, being able to pressure the opponent from half a screen away.

- When his hunger gauge runs out, you're not paralyzed, just can't use any specials.

- Other than that, it just describes the moves depicted on screenshots and talks about how powerful and simple the special cancel mechanic is.

Great normals with weird stipulation on special move usage and a break dancing sweep? Sounds like Johnny, I'm in!

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The only reason I brought up dubbing is because Arcsys keeps talking about making Xrd as appealing as possible to the mainstream crowd. I never said it's bad not to have english dub, I just said it's way better to have an option of English and Japanese voices because that will appeal to more people. P4A and BB have really top-notch VAs. I know competitive players don't care about all this shit but I'm talking in the perspective of the average gamer. The characters in those games, because they are dubbed and you can understand what they're saying (even fully voiced storylines with gag reels and other shit) feel more "familiar". I just feel like I'm way more acquainted to characters that are fleshed-out. GG characters have memorable voices and lines, but I don't feel as attached to them because of the language and terrible story modes. Japanese voices sound a lot cooler usually, but there is a disconnect when you don't know what they're saying. Dubbing can actually make a character likable.

 

Unlike Xrd, other Arcsysgames were able to attract the average gamer without having to change artstyle, without having to remove any characters, without simplifying its established mechanics. "Teach Me Miss Litchi" explains the lore. "Help Me Professor Kokonoe" is not necessary at all, but it does add a lot of personality to the game and its characters. They're trying to appeal to the mainstream by fancy camera angles and animated scenes during supers like in Marvel 3/SF4 (which will get annoying after a while). But I think dubbing it might help more. It would take time to get used to Guilty Gear dub for sure, especially if Ky is Sam Reigel but still. I'm sure most people here are okay with the Blazblue dub. Very solid performances from the VAs.

 

Here's a potential casting:

 

Sol Badguy: Travis Willingham

Ky Kiske: Yuri Lowenthal

May: Tara Strong

Johnny: Troy Baker

Potemkin: Chris Sabat

Millia Rage: Jennifer Hale

Slayer: Jamieson Price

Zato: Crispin Freeman

Axl: Steve Blum

Chipp: Johnny Yong Bosch

Venom: Keith David

Faust: Sacha Baron Cohen

I-No: Tara Platt

Bedman: Greg Ayres

Ramlethal: Christine Marie Cabanos

Sin: Scott Menville

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Unlike Xrd, other Arcsysgames were able to attract the average gamer without having to change artstyle, without having to remove any characters, without simplifying its established mechanics.

This statement is loaded even more than my 300-hour Dissidia savefile. I'm very sorry for biting this one.

BB and P4U had NO characters to remove and NO established mechanics to simplify before they were released in the West. They were brand-spanking-new. And guess what, they still failed to attract the "average gamer", who still plays CoD, Dota or, if they're actually interested in fighting games, Street Fighter and Mortal Kombat.

Can we please discuss the voice acting in Zepp Museum now?

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The whole idea of these types of fighters gaining any kind of mass appeal in the US seems pretty hopeless to me. When I tell people I play fighting games, I have to use mainstream titles to spark even a hint of recognition (Street Fighter, Tekken), and sometimes even that doesn't work. The title I hear about the most is Mortal Kombat, a series which I loathe. I had a kid ask me why I didn't play UFC if I liked fighting games. You think an esoteric game like GG, inspired by 80's anime and heavy metal, is going to be popular with any large group of people here? Nah bro.

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They did attract the average gamer, even though the games didn't exactly do CoD numbers.

 

BB and P4U had NO characters to remove and NO established mechanics to simplify

 

I disagree with this. This is bullroar. BB and P4U stayed consistent, adding a whole lot of characters per release. Chronophantasma got 7 new characters, Ultimax got 6. Xrd gets 3? There's no fucking excuse. 3D models even take less work than sprites (correct me if I'm wrong). They could have delayed the release a bit to add more characters, but no. They're making us wait for years before we can Johnny, Bacon, Justice, Dizzy, Zappa, etc.

Fuck me for wanting more right? Even though they're fully capable of making a better product I should just accept whatever just because "Guilty Gear" is in the title. I know the team that works on P4U/BB is different from the team that works on Xrd, but still.

This is their original fighting game series and they can't even dedicate more people to the development? This is the long-awaited COMEBACK of Guilty Gear, not just an update and they couldn't even put more effort into it?

 

Now people are gonna call me a troll again just because I have an opinion. But I feel that Guilty Gear deserves more than this.

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Mass appeal and attracting the average gamer are not necessarily the same thing. Mass appeal is the fact that to this day, there are still people who know what Street Fighter and Mortal Kombat are. These are people who have probably never even seen an arcade before. Pulling a handful of people who are gonna sell the game back in a few weeks for the next new thing doesn't really count.

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I really liked the spoiler switch idea.

pleas keep doing it with every post.

Regarding Sin ii can defiantly see some of Ky's moves.

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RE: Lack of characters

there's only 3 new chars as far as we know... who knows they might add more.

 

also, 3d modes are more expensive than sprites, but allow for much more reuse, saving money in the long run at the cost of a higher startup cost. see sf4 models being used in sf x tekken, sf4 iphone, and probably more that.

 

because the modeling process ASW designed for xrd is completely new, they won't be very good/efficient at it yet. have you noticed that unlike standard 3d models, there is no tweening between key frames? every frame of animation is placed there by hand, like stop motion animation.

 

both of the above factors mean there won't be many characters.

 

also, ASW is a much smaller company than capcom, and they are looking to hire more 3d modeling staff, presumably to help make assets faster for future games.

 

if you don't like how they released a game early instead of waiting to have more characters, agree to disagree, more time for more public testing/balancing is good imo.

 

RE: simplifying the game

bb has added and changed mechanics over the years, and so did p4u. ggxx already did this for 4 iterations! continually adding more mechanics leads to bloat and a barrier to entry for all but the hard core. for xrd they decided to reboot the system mechanics, and i agree with their decision.

 

RE: aesthetic complaints

i agree taht GG's IKs and Supers don't look as flashy as as BB's or P4's for the most part. guess what? you're on a site dedicated to competitive gameplay, and most people on this site either think they look fine or can overlook that very very minor shortcoming easily as long as they are tactically useful.

 

the same attitude applies for story mode.

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hes not really like HOS at all, if i've got this correct, he just has a bar that makes him able to use specials and cancel a special into another special, and if he doesnt have any meter in the hunger bar you can just use normals

 

if the hunger bar changed is specials depending on the level as well then people could say hes like HOS

I didn't say he was.

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Also not to mention that the previous Arcsys 3D games didn't look good at all.

and Just like i said before each character has 2 models.

one for in game and a higher poly one for cutscenes..

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They did attract the average gamer, even though the games didn't exactly do CoD numbers.

 

 

I disagree with this. This is bullroar. BB and P4U stayed consistent, adding a whole lot of characters per release. Chronophantasma got 7 new characters, Ultimax got 6. Xrd gets 3? There's no fucking excuse. 3D models even take less work than sprites (correct me if I'm wrong). They could have delayed the release a bit to add more characters, but no. They're making us wait for years before we can Johnny, Bacon, Justice, Dizzy, Zappa, etc.

Fuck me for wanting more right? Even though they're fully capable of making a better product I should just accept whatever just because "Guilty Gear" is in the title. I know the team that works on P4U/BB is different from the team that works on Xrd, but still.

This is their original fighting game series and they can't even dedicate more people to the development? This is the long-awaited COMEBACK of Guilty Gear, not just an update and they couldn't even put more effort into it?

 

Now people are gonna call me a troll again just because I have an opinion. But I feel that Guilty Gear deserves more than this.

Isn't that an exact copy/paste of a previos post of you?

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both of the above factors mean there won't be many characters.

I'm sure there will be more characters in the future. It's just bullshit how Xrd gets the least amount of people dedicated to it. Isn't a new Guilty Gear supposed to be a big deal? Then why put a very small team, with barely any modeling experience as you say, to work on it? Can't those guys from team BB come over and help them, since those guys can make many more characters and know how to make supers look flashy? It just makes no sense to me that Persona 4 Ultimax has 20 CHARACTERS and it's only the 2nd game in that series. 

 

 

 

RE: simplifying the game

bb has added and changed mechanics over the years, and so did p4u. ggxx already did this for 4 iterations! continually adding more mechanics leads to bloat and a barrier to entry for all but the hard core. for xrd they decided to reboot the system mechanics, and i agree with their decision

.I just don't agree with taking out FRCs and making the game slower. Also, Danger Time is really stupid to me. It just feels tacked on and unnecessary.

 

 

RE: aesthetic complaints

i agree taht GG's IKs and Supers don't look as flashy as as BB's or P4's for the most part. guess what? you're on a site dedicated to competitive gameplay, and most people on this site either think they look fine or can overlook that very very minor shortcoming easily as long as they are tactically useful.

 

the same attitude applies for story mode.

Like I said before, I'm just speaking on how an average gamer might feel. English dub, a more fleshed-out story mode, flashy supers and instant kills will attract more people. That's what they're trying to do anyway, is to attract more people.

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hes not really like HOS at all, if i've got this correct, he just has a bar that makes him able to use specials and cancel a special into another special, and if he doesnt have any meter in the hunger bar you can just use normals

 

if the hunger bar changed is specials depending on the level as well then people could say hes like HOS

its not that he uses the same mechanic, its the intention of the mechanic. he has a lot of gated offensive power and you have to choose when to stop your momentum, which allows you to go super aggro or chill on a lot of potential. its similar to how HOS is gated, but the mechanic has different pros and cons.

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Regarding Subs and Dubs:
 
Aksys was kept in the dark about a lot regarding this game (though they knew a few things, it wasn't enough to say they know for sure what ARCSys has planned).
 
ARCSys dubbed GG2, so there's a good chance we could get a Dub here (though I don't know how much quality we'll get out of it).  And considering GGXrd images were LEAKED as early as 2011, they've been working on this for quite a while...
 
Regarding what I know about Sin:
 
---He was mostly about long range pokes in GG2, so he's closer to Hakumen than Tsubaki.
---We don't know if Eating a piece of meat is his only animation or not (he might have several).
---Exciter was basically a "super armor" buff in GG2, it wasn't anything like Dragon Install, it was closer to Crimson Jacket (a defense buff).
 
If Sin takes off his patch, expect him to have some kind of Telekinetic shockwaves of some kind (based on his GG2 stories). He kinda reminds me of Cable in the Marvel games lol.

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A quick guide to improving this thread:

 

Scroll to the top of the page

Click your username

Click Manage Ignore Prefs

Type AllyofJustice in the necessary field

Check at least Posts

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A quick guide to improving this thread:

 

Scroll to the top of the page

Click your username

Click Manage Ignore Prefs

Type AllyofJustice in the necessary field

Check at least Posts

 

Done, thank you for this tip.

 

Also I cannot wait to play this game, I am literally going crazy from anticipation.

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i remember reading some ishiwatari/pachi snippet way back when in this thread that mentioned relaxed execution requirements in xrd? to paraphrase, it involved 'the old ways vs. the new ways.' or something to that effect.

 

is this a thing (is the source available)? stuff gets lost real fuckin fast in this thread so i might not be remembering correctly. they weren't very specific so i interpreted said statement as 'BB-style input buffer.' can anyone who's actually played xrd confirm/deny?

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