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Bibiquadium

[CP] Makoto Nanaya Combo List Thread - v1.0

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Makoto Nanaya Chronophantasma Combo Thread

_____________________________________________

*Character Specific Combos will have a :MK: of the specific character at the end of the combo.

*On the other hand, if the combo doesn't work on a specific character, it'll be shown as (- :JI::VA:)

[table]

General Notations UsedGuide Specific Notations Used

jJump

sjSuper Jump

djDouble Jump

adAir Dash

iadInstant Air Dash

JCJump Cancel

SJCSuper Jump Cancel

CHCounter Hit

FCFatal Counter

RCRapid Cancel

CTCrush Trigger

(N)Attack must deal N amount of hits.

[???] xNRepeat ??? N amount of times.

[/table]

[table]

DMDamage

HGHeat Gain %

PFParticle Flare

BBSBig Bang Smash

AHAstral Heat: Planet Crusher

ODOverdrive

[/table]

Regular Combos

Normal Hit

A Starter

Mid Screen:

  • 2A 5B 5CC 214A~CCCC
  • 2A 5B 5CC 2D(2) 5B 6A j.Cb j.CC DP
Near Corner:
Corner:
  • 2A 5B 6C 214A~C~236D 66 6A j.B j.D 2D(3) 5D
  • 2A 5B 5CC 5D 66 2C 214A~A 5CC j.CB j.C DP

B Starter

Mid Screen:

  • 5B 5CC 2D(2) 5B 6A 2D(3) 2C 214A~A 5CC j.CB j.CC DP
  • 5B 5CC 2D(2) 5B 6A 2D(3) 2C CT 2B 6A j.CB j.CC DP
  • 5B 5CC 214A~CCCC RC 662C 2D j.B j.D (Ender)

    -RC 66 2D(2) 5B 6A 2D(3) 2C 214A~A 5CC j.CB j.CC DP

    -RC 66 2D(2) 5B 6A 2D(3) 2C 214A~A 6A j.CB j.CC DP

  • 5B 6C 214A~C~236D 66 6A j.B j.D 2D(3) 5D
  • 5B 6C 214A~C~236D 66 6A j.B j.D 66 2C 214A~A 6A 5D
  • 5B 6C 214A~C~236D 66 6A 2D(3) 6A j.B j.D 5D
Near Corner:
  • 5B 5CC 2D(2) 5B 6A 2D(3) 2C 214B>j.CB "land" j.B j.D 5D
  • 5B 5CC 2D(2) 5B 6A 2D(3) 2C 214A~C~236D 5CC j.B j.D 5D
Corner:
  • 5B 5CC 5D 66 2C 214A~A 5B j.B j.D 214A~C~236D "wait" 5CC j.CB j.CC DP
  • 5B 5CC 5D 214A~C~236D 6A 2D(3) 2C 214A~A 6A j.B j.D 6C DP
  • 5B 5CC 5D 214A~C~236D 6A 2D(3) 2C 214A~A 5CC j.B j.D
  • 5B 5CC 5D 66 2C 236A~D 66 6A j.B j.D 2D(3)
  • 5B 5C 6C 214A~C~236D 6A 2D(3) 2C 236A~D 5CC j.B j.D 5D
  • 5B 5C 6C 214A~C~236D 2C 236A~A 5CC j.B j.D 2D(3) 5D
  • 2B 5B 6C 214A~C~236D 6A 2D(3) 2C 214A~A 5CC j.B j.D 5D
  • 6B 5C 2D(2) 5B 6A 2D(3) 2C 214A~C~236D 6A j.B j.D 5D
  • CH 5B 2C CT 214A~C~236D 5D 2D(3) 66 j.B j.D 66 5CC j.B j.C DP

C Starter

Mid Screen:

  • FC 2C CT 214~C~"delayed"B 5CC 2D(3) 6A 2D(2) 5B 6D j.JB j.CC DP
Near Corner:
  • Combo 1
  • Combo 2
Corner:
  • Combo 1
  • Combo 2

Counter/Fatal Counter Hit State

A Starter

Mid Screen:

  • Combo 1
  • Combo 2
Near Corner:
  • Combo 1
  • Combo 2
Corner:
  • Combo 1
  • Combo 2

B Starter

Mid Screen:

  • Combo 1
  • Combo 2
Near Corner:
  • Combo 1
  • Combo 2
Corner:
  • Combo 1
  • Combo 2

C Starter

Mid Screen:

Near Corner:
  • Combo 1
  • Combo 2
Corner:
  • Combo 1
  • Combo 2

Grab Combos

??? Starter

Mid Screen:

  • 4BC 2B 6A 2D(1) 5CC j.CB j.CC DP
  • 6BC 214A~C~236D 66 6A j.B j.D 66 5CC j.B j.C DP
  • 6BC 214A~A 5B 6A 2D(3) 2C A~A 5CC j.CB j.CC DP
Near Corner:
  • Combo 1
  • Combo 2
Corner:
  • Combo 1
  • Combo 2

Overdrive Combos

Remaining Life Needed

100%:

  • Combo 1
  • Combo 2
90%:
  • Combo 1
  • Combo 2
80%:
  • Combo 1
  • Combo 2
70%: (Experimental)

» Normal Hit:

  • Combo 1
  • Combo 2
» Counter Hit:

  • Combo 1
  • Combo 2
60%:
  • Combo 1
  • Combo 2
50%:
  • Combo 1
  • Combo 2
40%:
  • Combo 1
  • Combo 2
30%:
  • Combo 1
  • Combo 2
20%:
  • Combo 1
  • Combo 2
10%:
  • Combo 1
  • Combo 2

*Formatting the Overdrive combos is going to be a pain in the rear.

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With console release you are free to post your combos here, I'll keep it updated, make sure to quote the category your combo refers to to help organize this thread, thank you.

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The japanese text that I see in some combos, are those special moves? If so, they're really confusing. I'm still having a hard time navigating the menus and I'm not very good at recognizing anything in japanese. Could you change those moves to their input instead please.

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Figured I'd take a shot at translating them. It's probably not perfect, but it's a start. I'll also try to post damage and heat gain as I'm practicing.

Collapsed: combo stuff:

A Starter

Mid Screen:

(2A*n>)5B>5CC>214A~CCCCC

(2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo

(2A*2>)5B>5CC>2D2>5B>6A>Air Combo

Near Corner:

2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3

Corner:

2A>5B>5CC>5D>2C>236D>5CC>Air Combo

B Starter

Mid Screen:

5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j.B>j.D>5D

5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j.B>623C~D

5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender

5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214A~A>6A>j.B>j.D>(6C>623C~D)

5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D

Near Corner:

5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3

5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3

5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3

Corner:

5B>5CC>5D>2C>236D>5B>j.B>j.D>スラコメ>5CC>Air Combo << No clue

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3>5CC >Air Combo

5B>5CC>5D>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D>6C>623C~D

5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3

5B>5CC>5D3>微ダ2C>236D>236A~D>6A>j.B>j.D3>2D3 << I think it's saying it has precise timing?

5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3

2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3

6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3

5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3

5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3

Counter Hit:

C Starter

Mid Screen:

5C>2C>CT>2B>6A>2D3>5CC>Air Combo

5C>2C>CT>2B>6A>2D3>(close to ground)5B>6A>delay>2D2>5B>6A>Air Combo

2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo

2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo

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I'll add in my goofy grab combo

bc - 236 a~d 5b 6a jb jd 5d dash 5cc jb jb 263c~d 3k (or after dash cc 236 236 d for 4k)

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Figured I'd take a shot at translating them. It's probably not perfect, but it's a start. I'll also try to post damage and heat gain as I'm practicing.

Collapsed: combo stuff:

A Starter

Mid Screen:

(2A*n>)5B>5CC>214A~CCCCC

(2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo

(2A*2>)5B>5CC>2D2>5B>6A>Air Combo

Near Corner:

2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3

Corner:

2A>5B>5CC>5D>2C>236D>5CC>Air Combo

B Starter

Mid Screen:

5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j.B>j.D>5D

5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j.B>623C~D

5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender

5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214A~A>6A>j.B>j.D>(6C>623C~D)

5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D

Near Corner:

5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3

5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3

5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3

Corner:

5B>5CC>5D>2C>236D>5B>j.B>j.D>スラコメ>5CC>Air Combo << No clue

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3>5CC >Air Combo

5B>5CC>5D>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D>6C>623C~D

5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3

5B>5CC>5D3>微ダ2C>236D>236A~D>6A>j.B>j.D3>2D3 << I think it's saying it has precise timing?

5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3

2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3

6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3

5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3

5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3

Counter Hit:

C Starter

Mid Screen:

5C>2C>CT>2B>6A>2D3>5CC>Air Combo

5C>2C>CT>2B>6A>2D3>(close to ground)5B>6A>delay>2D2>5B>6A>Air Combo

2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo

2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo

Since this is my first BB game, I've been going through each of these to try and see what the max damage numbers are barring my muscle memory fighting itself. Here's what I have so far. needed to take a break.

A Starter

Mid Screen:

(2A*n>)5B>5CC>214A~CCCCC 1889 Damage

(2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo(couldn't get it consistent to check)

(2A*2>)5B>5CC>2D2>5B>6A>Air Combo 2326 Damage

Near Corner:

2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 2507 Damage

B Starter

Mid Screen:

5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j. B>j.D>5D 3137 if side switch 3297

5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j. B>623C~D 3823 pick one of the ending air normals lol 25 heat

5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender 3631 Damage + Ender of choice 50 Heat

Really tired so after my mind clears I may try to get the other numbers. Pretty much it's all lv 3 Drives where it isn't noted. Thanks for translating Pharrox :3

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Really tired so after my mind clears I may try to get the other numbers. Pretty much it's all lv 3 Drives where it isn't noted. Thanks for translating Pharrox :3

Np, glad it helped someone. Hope you're enjoying CP so far :3

I may as well post up my results as well. Unless otherwise noted all enders were j.CB>j.CB>Corona (not the best, but it's pretty average).

Collapsed: Damage/Heat:

A Starter

Mid Screen:

(2A*n>)5B>5CC>214A~CCCCC [1465-2286/10-16]

(2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air combo [2634-3456/18-24] (with an A starter, the longest air combo seems to be j.Bx2>DP)

(2A*2>)5B>5CC>2D2>5B>6A>Air combo [1973-2872/14-20]

Near Corner:

2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 [2606/18]

Corner:

2A>5B>5CC>5D>2C>236D>5CC>j.B>j.B>623C~D [2828/20]

B Starter

Mid Screen:

5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j. B>j.D>5D [3297/23]

5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>Air combo [3799/20]

5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender [4340/23]

5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214 A~A>6A>j.B>j.D>(6C>623C~D) [4142/22]

5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D [4212/23]

Near Corner:

5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3 [3245/23]

5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3 [3620/25]

5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3 [3748/26]

Corner:

5B>5CC>5D>2C>236D>5B>j.B>j.D>236A~D>5CC>Air Combo [4076/29] (thank you miles)

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j. D3>5CC >Air Combo (couldn't finish this one, the combo always seemed to time out on the second hit of 5CC, even when doing it as fast as I could. Can't imagine getting an air combo after it. The next one is basically the same thing but with an ender that I could finish with just barely enough time)

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D> 6C>623C~D [4142/29]

5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D [3418/24]

5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3 [3843/27]

5B>5CC>5D3>2C>236D>236A~D>6A>j.B>j.D3>2D3 [3726/26]

5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3 >5D3 [3729/26]

2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j .D3>5D3 [3214/23]

6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3 [3026/21]

5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3 [3745/26]

5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3 [3375/24]

Counter Hit:

C Starter

Mid Screen:

5C>2C>CT>2B>6A>2D3>5CC>Air Combo [3888/16]

5C>2C>CT>2B>6A>2D3>((close to ground)5B>)6A>delay>2D2>5B>6A>Air Combo [4089/17] (adding the 5B always seemed to put them too high up, so this is with it omitted)

2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo [4112/17]

2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo [4392/18]

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I'll go through all the combos in the japanese wiki tomorrow and rewrite them in an understandable language, probably will add some of my own.

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I am pretty much almost done with rewriting all the combos in English in a more precise and easy reading way, sorry for the wait but work has kept be busy in the past few days. Since many combos requires specific delays and such, I'll also record it all and post everything and upload the video by tomorrow night and update my first post. Since sometimes, visual cue is a nice way to understand better. Thank you for your patience!

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Rewrote everything I found and tested in English, some were modfied. I'll add my own tomorrow alongside OD ones and get the recording going, forgot I didn't had my Adobe Master Collection installed.

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so question on the 5b cc 2d 5b 6a 2d lvl3 . Is there a way that you can do this so you they dont go to the opposite side of you? I cant quite figure it out.

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If you delay the 6A in 5B 6A 2D lvl3 you can launch them forward, you might need to do it from afar tho. Also, it seems to be character specific dependant? idk yet, will test it soon.

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Can't you just opt for 66/44 5CC > j.B > etc after the 2D lvl 3 to prevent the side swap? That's normally what I do, though I wasn't sure if it was optimal.

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so question on the 5b cc 2d 5b 6a 2d lvl3 . Is there a way that you can do this so you they dont go to the opposite side of you? I cant quite figure it out.

Yes it is possible but you have to change your post combo up a bit. if you time the 2d lv 3 to be as late as possible it'll push them outward enough that they stay in front. I just did 5b 6a j.c j.b dj j.b corona upper j.d and got 3241/23 heat. Just know that it's possible. I hope this helps you.

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"100% Life Overdrive Corner Combo Requires 50% Heat" Not sure what you meant by quote the section lol.

5B 5CC 5D(3) OD 214A~C 236D(G) j.D(G) 214A~D(G) 5CC PF(G)

DM: 5147

HG: 27

Anyways if you have full health this combo barely squeezes the distortion in at the end. Although you can leave the second 5CC off to make it easier.

Edit: The Cosmic Ray won't pick up Jin or Valk (We've heard these names before right? Fuck these guys.) However you can whiff the Cosmic Ray and still pick them up with PF lololololol.

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