AchedSphinx Report post Posted July 14, 2014 Impressions: Mitsuru is about the same, her pressure is safer for her, but not her persona. Coup isn't as scary anymore and it's easier to punish her 5a on whiff with an iad. Hmm, this stuck out for me. How is it easier to punish Mitsuru's 5A compared to P4A? In P4A her 5A has 21F of recovery and in P4AU her 5A has 19F of recovery, so I assumed it would be slightly harder to punish or be basically the same as P4A. Things that could punish it before would either not punish it anymore or it's basically the same. Share this post Link to post Share on other sites
shoryusatsu999 Report post Posted July 14, 2014 Well, it can now be low profiled by the sweeps of everyone but Kanji, so I guess they thought the slight buff was necessary. Share this post Link to post Share on other sites
Balguna Report post Posted July 14, 2014 Good...this is what I was hoping to hear. Hopefully some Yukiko players can play around with S. Yukiko in training and discover how broken she can be lol Worse autocoombo, no Burst, no easy unblockables, and no really powerful Berserk combos to make up for it aside from getting Fire Amps. Shadow Yukiko isn't good, her only real advantage is easier access to Vermillion Bird and constant access to Maragidyne. Yes, her damage can beat normal Yukiko, but she practically has to go through Shadow Berserk once first. Share this post Link to post Share on other sites
Skye Report post Posted July 14, 2014 Hmm, this stuck out for me. How is it easier to punish Mitsuru's 5A compared to P4A? In P4A her 5A has 21F of recovery and in P4AU her 5A has 19F of recovery, so I assumed it would be slightly harder to punish or be basically the same as P4A. Things that could punish it before would either not punish it anymore or it's basically the same. It felt easier. Could be the added frame of start up that makes it easier to see and approach on a subconscious level. Could be my change of character. Either way I was able to see it whiff and iad in for a punish successfully without paying added attention to if it whiffed or not. Share this post Link to post Share on other sites
Pyry Von Quies Report post Posted July 14, 2014 Worse autocoombo, no Burst, no easy unblockables, and no really powerful Berserk combos to make up for it aside from getting Fire Amps. Shadow Yukiko isn't good, her only real advantage is easier access to Vermillion Bird and constant access to Maragidyne. Yes, her damage can beat normal Yukiko, but she practically has to go through Shadow Berserk once first. ...like I said, we'll just have to go to Training mode and see what she can do. Plain and simple as that. Share this post Link to post Share on other sites
Tae Seong Kim Report post Posted July 14, 2014 http://imgur.com/awD1ptr Rise's moveset. Share this post Link to post Share on other sites
Strife Report post Posted July 14, 2014 P4U2 oficially confirmed as a day one title at the PS Store. Also, if you buy three or more P4GA episodes in the store, you get a P4U2 Theme for your PS3. Share this post Link to post Share on other sites
Dopples Report post Posted July 14, 2014 It's tiiiiiiiime for my second set of notes, fresh from EVO! I tried to cover what I could, and I'll be expanding on the combo paths I talked about with the Atlus representatives on site as well at a later point. For now though, I'm exhausted. Time for some sleeeeeeep~http://pastebin.com/w0UbdH0c Share this post Link to post Share on other sites
PK Gaming Report post Posted July 14, 2014 It's tiiiiiiiime for my second set of notes, fresh from EVO! I tried to cover what I could, and I'll be expanding on the combo paths I talked about with the Atlus representatives on site as well at a later point. For now though, I'm exhausted. Time for some sleeeeeeep~http://pastebin.com/w0UbdH0c Kyoko Kirigiri color (DanganRonpa reference) is too damn stronk. Seriously? That's amazing. Share this post Link to post Share on other sites
SoWL Report post Posted July 14, 2014 Kyoko Kirigiri color (DanganRonpa reference) Why not Naegi, though? Share this post Link to post Share on other sites
Dopples Report post Posted July 14, 2014 Also, a few notes on Aigis since I was able to test her out a little. 222C is indeed Aigis' old 2C. It's still fairly situational, and not all that useful. Orgia dash j.5B>66>j.5B is indeed a true blockstring (lol) And some generic system changes Sweeps now have chest invuln across the board. This means low profiling Mitsuru's 5A shouldn't be exclusive to just Chie like it was in vanilla. AoA mid combo makes combos turn invalid much quicker now, to the point where you can tech in the air if hit with, say...the typical Aigis BnB into super off of Megido>AoA. Raw AoA hitting anti air is unaffected, however. Share this post Link to post Share on other sites
Dopples Report post Posted July 14, 2014 Also, it's probably not ACTUALLY a Kyoko reference, but it's really damn close to one. The only difference I could tell was in the eye color, everything else was spot on. Share this post Link to post Share on other sites
AchedSphinx Report post Posted July 14, 2014 Sweeps now have chest invuln across the board. This means low profiling Mitsuru's 5A shouldn't be exclusive to just Chie like it was in vanilla. I believe most characters' sweeps could low profile Mitsuru's 5A in vanilla. Share this post Link to post Share on other sites
Skye Report post Posted July 14, 2014 No just Chie and Yosuke iirc. Share this post Link to post Share on other sites
shoryusatsu999 Report post Posted July 14, 2014 Do you guys mean vanilla P4A or vanilla P4U2? Share this post Link to post Share on other sites
mixedmethods Report post Posted July 14, 2014 AoA mid combo makes combos turn invalid much quicker now, to the point where you can tech in the air if hit with, say...the typical Aigis BnB into super off of Megido>AoA. Raw AoA hitting anti air is unaffected, however. Is this an AoA problem, period or is it people not knowing that the number of hits to get the fatal ender off an AoA varies by character now? Share this post Link to post Share on other sites
shoryusatsu999 Report post Posted July 14, 2014 It varies by character? I thought that C ender was always fatal and that D ender needed 17 AoA hits to fatal. Share this post Link to post Share on other sites
mixedmethods Report post Posted July 14, 2014 It varies by character? I thought that C ender was always fatal and that D ender needed 17 AoA hits to fatal. I've heard both and seen both in frame data. According to the Wiki frame data, 17 hits + D is always fatal, but Yosuke can get fatal with 17 hits + C, while Aigis only needs 15. And I heard Omex say AoAs are now variable by character. Don't know if this changed post-1.1. Share this post Link to post Share on other sites
heavymetalmixer Report post Posted July 14, 2014 I've heard both and seen both in frame data. According to the Wiki frame data, 17 hits + D is always fatal, but Yosuke can get fatal with 17 hits + C, while Aigis only needs 15. And I heard Omex say AoAs are now variable by character. Don't know if this changed post-1.1. Oh man no 15 hits + C or D is already hard. Share this post Link to post Share on other sites
MegaGrandTale Report post Posted July 14, 2014 Oh man no 15 hits + C or D is already hard. it's not hard if you use both buttons instead of 1. Share this post Link to post Share on other sites
Anne Report post Posted July 14, 2014 If you use C ender AOA will always fatal. D ender you need the 18 hits. I think he's talking about how Aigis uses AOA to get spear after C Megido. You don't really see it much anymore so I assumed proration makes it so they tech out too soon for the bigger combos.Also a number of sweeps would go under Mitsuru's stuff, it just was so specific you never ever saw it, hence the universal sweep buff. Share this post Link to post Share on other sites
Dopples Report post Posted July 15, 2014 Is this an AoA problem, period or is it people not knowing that the number of hits to get the fatal ender off an AoA varies by character now? No, it's an intentional nerf to hitting aerial opponents mid combo with AoA. This was mainly done because of Chie doing blender oki off of it super easy, if the Atlus rep is to be believed. Share this post Link to post Share on other sites
Saffron Sadness Report post Posted July 15, 2014 Speaking of AoAs, the ones the new characters have looks quite interesting. Ken's looks really impractical to use, but I'm really liking Rise's, Junpei's and especially Yukari's AoA. Forgive me for asking this question, but does Personaless Sho have an AoA? I don't think I ever got to see one. Also, could Minazuki's AoA work in the corner? Share this post Link to post Share on other sites
Balguna Report post Posted July 15, 2014 SHO does have one, the data's on the wiki. It just doesn't have any frame data listed yet. Share this post Link to post Share on other sites
AchedSphinx Report post Posted July 15, 2014 No just Chie and Yosuke iirc. Actually, I may have been thinking about 2As when I was thinking about sweeps. Share this post Link to post Share on other sites