Syklone Report post Posted November 21, 2014 Still anxiously awaiting more Aigis info. The wait is killing me Share this post Link to post Share on other sites
Diveman Report post Posted November 21, 2014 Tahichi posted on his twitter that Margaret cannot combo off CH DP anymore, at least not J.2C Share this post Link to post Share on other sites
rubedo777 Report post Posted November 21, 2014 Anything about Shadow Labrys...? The character no one seems to play. Share this post Link to post Share on other sites
mixedmethods Report post Posted November 21, 2014 Anything about Shadow Labrys...? The character no one seems to play. There are Tweets, but Google Translate ... didn't really clarify much, other than confirming that Buffalo and Hammer Uppercut are indeed much faster and that 2B > 5B is dead, so if you were holding out hope for the resurrection of that gatling, nope. Everything else was a garbled mess -- looked relevant, but incomprehensible. Meanwhile, Aigis info remains at zero. Goddamnit. Share this post Link to post Share on other sites
Red Report post Posted November 21, 2014 So I dunno if any of you has noticed or if this has been posted before but as card recovery goes, Canine found out that they're mostly like this: 2=3>4=8>5=6 I personally never bothered to actually try it as it seemed that recovery was based on the number of cards, but this says otherwise. Double-check would be appreciatted Share this post Link to post Share on other sites
Sourenga Report post Posted November 21, 2014 Anything about Shadow Labrys...? The character no one seems to play. https://twitter.com/hashtag/p4u2%E3%82%B7%E3%83%A3%E3%83%93%E3%83%AD%E3%82%B1%E3%83%86%E6%83%85%E5%A0%B1 I don't play S.Labrys but here's some stuff... - Air Guillotine > 5C removed - 5C blows the opponent away (Flies over S.Labrys even if you sandwich the opponent...) and causes wallbounce - j.2C slower start-up? Increased recovery? - Increased hit stun from 5A - 2B is jump cancelable - 2C and Hammer are pretty fast - 2C floats the opponent pretty high. They can tech if you use it in a combo - SB Guillotine floats the opponent higher. No way to continue on midscreen. 5A, 5B and 2B work in corner... - Opponent falls faster from SB Authority hit. Can't combo Brutal Impact from it. - 2B>5B isn't back... - No bounce from her Furious Action Share this post Link to post Share on other sites
Red Report post Posted November 21, 2014 Could you translate this tweet, Sourenga? If you don't mind, that is. https://twitter.com/mokemoti/status/535664363147767808 EDIT: Nevermind this was posted before I believe Share this post Link to post Share on other sites
rubedo777 Report post Posted November 21, 2014 https://twitter.com/hashtag/p4u2%E3%82%B7%E3%83%A3%E3%83%93%E3%83%AD%E3%82%B1%E3%83%86%E6%83%85%E5%A0%B1 I don't play S.Labrys but here's some stuff... - Air Guillotine > 5C removed - 5C blows the opponent away (Flies over S.Labrys even if you sandwich the opponent...) and causes wallbounce - j.2C slower start-up? Increased recovery? - Increased hit stun from 5A - 2B is jump cancelable - 2C and Hammer are pretty fast - 2C floats the opponent pretty high. They can tech if you use it in a combo - SB Guillotine floats the opponent higher. No way to continue on midscreen. 5A, 5B and 2B work in corner... - Opponent falls faster from SB Authority hit. Can't combo Brutal Impact from it. - 2B>5B isn't back... - No bounce from her Furious Action Air guillotine -> 5C is removed how? 5C can't come out during air guillotine? I don't really see how else they would remove it, since you can change the timing of 5C to get it to hit afterwards. 5C causing wallbounce is actually a nerf, she probably can't setup any legit oki in the corner. I don't like these changes, aside from buffalo hammer and 2C being faster. Share this post Link to post Share on other sites
RWA Announcer Report post Posted November 21, 2014 Wow my condolences to the Shadow Labrys community, even if this obviously isn't set in stone yet by any means whatsoever. I guess the Legend dies. Has anybody translated any info on Elizabeth yet? Apparently Setora's been Tweeting a lot of stuff that Elochai posted in our Character Forum, but I don't think we have anyone to take a look at it yet. Share this post Link to post Share on other sites
rubedo777 Report post Posted November 21, 2014 Who actually uses brutal impact after SB challenge authority anyway? you can just do a 2B into air combo for more damage and setup. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted November 21, 2014 This change must be reverted, glide is the best thing Yosuke has since the first P4U1. Glide is the reason why no one likes your character. They also tried to remove in this current game. Enjoy playing your character without glide. Join the ranks of Litchi, Carl, and Platinum in losing your glide. Share this post Link to post Share on other sites
OutlawVinegar Report post Posted November 21, 2014 Glide is the reason why no one likes your character. They also tried to remove in this current game. Enjoy playing your character without glide. Join the ranks of Litchi, Carl, and Platinum in losing your glide. https://twitter.com/Mayu_Yousuke/status/535602767075631104 花村使いからしたら滑空なくなってらかなりつまらないものがある paraphrasing, 'Hanamura without his glide is a really boring character'. Share this post Link to post Share on other sites
rubedo777 Report post Posted November 21, 2014 Can someone confirm about Sho/Minazuki's AoA? I was hoping they would fix how it sometimes switches sides and sometimes doesn't. I don't mind it switching sides, but it should always switch sides or never switch sides. It is very hard to judge when it will and when it won't. Perhaps just give it more horizontal range so it won't ever not crossup in a blockstring. Share this post Link to post Share on other sites
Fortune Report post Posted November 21, 2014 Btdubz, ho-chan made it where all of the character changes can be pulled from one place. Of course this is Japanese though. http://i1gp-p4u.com/loketest Share this post Link to post Share on other sites
Sashi Report post Posted November 21, 2014 https://twitter.com/Mayu_Yousuke/status/535602767075631104 花村使いからしたら滑空なくなってらかなりつまらないものがある paraphrasing, 'Hanamura without his glide is a really boring character'. Good. Share this post Link to post Share on other sites
Red Report post Posted November 21, 2014 Can someone confirm about Sho/Minazuki's AoA? I was hoping they would fix how it sometimes switches sides and sometimes doesn't. I don't mind it switching sides, but it should always switch sides or never switch sides. It is very hard to judge when it will and when it won't. That's distance based :V Share this post Link to post Share on other sites
TheHitmarkersPro Report post Posted November 21, 2014 Can someone confirm about Sho/Minazuki's AoA? I was hoping they would fix how it sometimes switches sides and sometimes doesn't. I don't mind it switching sides, but it should always switch sides or never switch sides. It is very hard to judge when it will and when it won't. Perhaps just give it more horizontal range so it won't ever not crossup in a blockstring. If he's within most char's 5A range, it will, if it's farther, it won't. Simple Or you can think of it in char lengths, 1 or less will, 2 or more won't Share this post Link to post Share on other sites
BananaKun Report post Posted November 21, 2014 https://twitter.com/hashtag/p4u2%E3%82%B7%E3%83%A3%E3%83%93%E3%83%AD%E3%82%B1%E3%83%86%E6%83%85%E5%A0%B1 I don't play S.Labrys but here's some stuff... - Air Guillotine > 5C removed - 5C blows the opponent away (Flies over S.Labrys even if you sandwich the opponent...) and causes wallbounce - j.2C slower start-up? Increased recovery? - Increased hit stun from 5A - 2B is jump cancelable - 2C and Hammer are pretty fast - 2C floats the opponent pretty high. They can tech if you use it in a combo - SB Guillotine floats the opponent higher. No way to continue on midscreen. 5A, 5B and 2B work in corner... - Opponent falls faster from SB Authority hit. Can't combo Brutal Impact from it. - 2B>5B isn't back... - No bounce from her Furious Action Thanks a lot for translating! Some questions: j.2C? You mean j.2B? 2B is already jump cancellable on hit, so now you can do it on block? If she can jump cancel 2B on block she doesn't need 2B>5B, in fact the nerfs would be more than fair in comparison. I wonder if the 5C wallbounce means that they can tech out of the air. If it's still a knockdown then it'd still be quite good, the only drawback being that you lose the "sandwich" effect when crossing up. 2C and Hammer buffs also sound quite significant. I'm sure everyone's going to miss being subjected to glide's unreactable left/right Share this post Link to post Share on other sites
Canine Report post Posted November 21, 2014 Unrelated to the loketest but still gameplay, more on about what Red mentioned I noticed about Persona Break here Share this post Link to post Share on other sites
mixedmethods Report post Posted November 21, 2014 j.2C? You mean j.2B?When I ran the Tweets though Google, it was j.2B. Speculation was slower start-up, as confirms were dropping. 2B is already jump cancellable on hit, so now you can do it on block? That's what I'm wondering as well, as it would make some of the other changes make a bit more sense. I wonder if the 5C wallbounce means that they can tech out of the air. If it's still a knockdown then it'd still be quite good, the only drawback being that you lose the "sandwich" effect when crossing up. What I understood from the Tweets was that once 5C hit, the opponent could air tech, ending the combo even in the corner. Share this post Link to post Share on other sites
RWA Announcer Report post Posted November 21, 2014 Glad to finally see the Persona Card Regeneration Rates visually laid out like that. Thanks Canine! Any more news on the Elizabeth front yet, or are we still wating it out? Share this post Link to post Share on other sites
TheHitmarkersPro Report post Posted November 21, 2014 I'm sure everyone's going to miss being subjected to glide's unreactable left/right mixup Definitely Share this post Link to post Share on other sites
RWA Announcer Report post Posted November 21, 2014 R-Squared sent me some stuff on Facebook. Assuming this is all new stuff. http://jbbs.shitaraba.net/bbs/lite/read.cgi/game/52991/1407985998/l30 Share this post Link to post Share on other sites
Red Report post Posted November 21, 2014 R-Squared sent me some stuff on Facebook. Assuming this is all new stuff. http://jbbs.shitaraba.net/bbs/lite/read.cgi/game/52991/1407985998/l30 Holy that's a lot of information. I wonder if it's ordered by char or is It Labrys only? Share this post Link to post Share on other sites
TastyPancakez Report post Posted November 21, 2014 ハマ即死条件 小剣9じゃない 亡者じゃない 恐怖じゃない (複合はまだ) #P4U2エリザベスロケテ情報 Google translated into It's not fear it's not Hama killed instantly conditions stiletto not a 9 undead (complex yet) Which I think means you can't Hama unless enemy is feared but I'm not sure (because it's Google Translate smh) but if that's the case that's a pretty big nerf to that move (Elizabeth) EDIT: Nvm, I think my interpretation was wrong Share this post Link to post Share on other sites