StylisH Report post Posted January 9, 2015 Yukari changes sound cool, but it means I have to wait to learn more stuff LOL Share this post Link to post Share on other sites
dive-slam Report post Posted January 9, 2015 With the amount of changes I suspect this will be more than just a patch, if only because some of these changes greatly affect challenge mode. But we'll see. Also remember that the article and video don't reflect all the changes, so you'll have to check the pdf for the full list. BBCP 1.1 had new challenge combos added in for free to replace the old ones. Shouldn't be a big issue. Share this post Link to post Share on other sites
Luminos564 Report post Posted January 9, 2015 Idk the J.B nerf will definitely hurt I mean it was, in my opinion, the best jump in in the game. Ridiculous CH tech time, massive hitbox, disgusting active frames. I thought it was the most broken thing about him, that and his corny ass command grab Oki. Corner damage was pretty dumb but I got over it. J.B getting nerfed far outweighs any buffs he got to me, I really hated that derpy ass move. HE DIDN'T EVEN HAVE TO PLAY NEUTRAL. Eh we will have to see. I'm hoping it isn't TOO nerfed since I don't think he even has an alternative jump-in attack unless I'm mistaking something. Good, fuck Yosuke Pffft, at least buy him a Mystery Food X dinner first . BBCP 1.1 had new challenge combos added in for free to replace the old ones. Shouldn't be a big issue. Does that go for the HUD visuals as well? I mean Challenge mode is easily adjusted for the new balance but I am not so sure about the HUD display. There's also the new Burst mechanic for Shadow Types. Share this post Link to post Share on other sites
StylisH Report post Posted January 9, 2015 Is Yosuke really that good? I would imagine having that kind of mobility would give him at least some weaknesess Share this post Link to post Share on other sites
Justice7541 Report post Posted January 9, 2015 Is Yosuke really that good? I would imagine having that kind of mobility would give him at least some weaknesess He doesn't have any weaknesses, that's what makes him good. Share this post Link to post Share on other sites
Bloo561 Report post Posted January 9, 2015 So did Minazuki reach Narukami levels of bs or no? P.S Narukami's D Zio...Jesus Share this post Link to post Share on other sites
TheOneTrueScrub Report post Posted January 9, 2015 So.. Minazuki is now our Lord and Savior? ALL HAIL MINAZUKI Share this post Link to post Share on other sites
Pssych Report post Posted January 9, 2015 (edited) He doesn't have any weaknesses, that's what makes him good. Except y'know, no health. Some Matchups require perfect play (Mitsuru, Narukami, Kanji, Akihiko) (People acted like Yosuke was dominating tournaments because he was so good when he reality...he wasn't. Not saying he wasn't good, he was...but he wasn't winning tournaments non-stop. All 4 Yosukes got knocked out Round 1 at Arc Revo) Edited January 9, 2015 by Pssych Share this post Link to post Share on other sites
Skye Report post Posted January 9, 2015 Yosuke is annoying. He's a fast little hedgeheg who's hard to catch. Then they have him Oki. Share this post Link to post Share on other sites
AchedSphinx Report post Posted January 9, 2015 Looks like they gave Mitsuru a new midscreen route. Works on standing too. Problem is she needs to be close for the 2B to hit. She can also combo into Tentarafoo but if Panic state is still nerfed it doesn't do much (droit b will almost always be the better ender). Aside from that she still looks the same. Charged j.b is pretty situational. Edit: I went in game to test. Currently Mitsuru's bufula d can absorb 1 projectile. In 2.0 it seems 2 be three. Does that mean bufula oki is back? Also droit b is faster start up. In that video she did a long combo with 2 droit b. The second droit should have whiffed with that amount of proration. Share this post Link to post Share on other sites
Kikirin Report post Posted January 9, 2015 Cross-posting Naoto change log: 5AAA (normal-type) Can chain into AoA and sweep. Forces crouching on hit. 2C Increased untechable time. Special-cancelable even on block. Lowered opponent float on hit. 2[C] Increased untechable time. 5DD Now turns around to attack in opponent’s direction on startup. j.A Can only chain into itself up to 3 times. j.D Reduced untechable time. Improved recovery on hit / block. AoA Armor / invincibility earlier in the attack. Decreased recovery. Shield of Justice Reduced hitstop on catch. Counter Shot and Counter Shot EX Startup is slower, no changes to fastest possible follow-up. Second hit onwards, takes 1 fate counter? 2ヒット目以降は運命カウンターを1つ減らすようにしました。 Counter Shot EX no longer wall bounces. Safety Overall recovery increased, no changes to recovery of fastest possible follow-up. B Fangs If Shadow-type and 0 bullets, auto-combo bonus Various (Air) Fangs Increased untechable time. No increased untechable time after ground bounce. Blowback on hit is smaller for A and B versions. Air B Fangs Increased landing recovery. Air SB Fangs Faster fall speed, lowered hitbox of second hit. Various Zappers Reduced poison effect time. Faster startup of D and SB versions. Faster persona movement speed of D and SB versions. Increased untechable time of D and SB versions. Opponent doesn’t float on hit during rush/charge portion of D and SB versions. C Zapper Smaller blowback, higher float. D Zapper Reduced recovery. SB Zapper Naoto doesn’t experience the hitstop of the attack. Remaining Bullets Bullet recovery begins when stance is exited. Various Shooting Stances Using B and SB Stance during stance starts the bullet recovery, similar to as if it were exited. A Stance Can quickly transition into various shots. Removed advance input of A Stance. B Stance Projectile invincibility added to second half of movement. SB Stance Fatal recovery removed. Various Shots Can quickly perform different shots. Can cancel into B and SB Stances. Removed bonus fate reduction from entering stance with one bullet remaining. Reduced recovery of final A/B/C shots and various SB shots. Forward Shot (A Shot) Can hold 4 during auto-combo to prevent accidental use of super. SB Forward Shot Faster startup. Anti-Air Shot: Normal and SB (C Shot) Final shot bounces off wall and ceiling. Special Shot: Normal and SB (B Shot) Reduced recovery. Bigger blowback. Increased knockback on block. Reduce untechable time on SB version. Various Megido Fate reduction on hit is now always the same amount. C Megido Fate reduction is 3. SB Megido Reduced recovery on ground version. SP Pistol A Untechable time due to proration reduced? 補正によって受け身不能時間を減少するようにしました。 Increased untechable time. Decreased Mute duration. SP Pistol B Fate reduction for second use is 1. Decreased Fear duration. SB Pistol Slower startup of second (shotgun) portion. Increased recovery. Hamaon and Mudoon Removed fatal recovery. Untechable time due to proration not reduced? 補正によって受け身不能時間を減少しないようにしました。 Mudoon faster startup. Mudoon continuation/duration (active frames?) increased. Raid B Shots take 2 fate counters. Critical Shot Fatal recovery. Some Persona Attacks Persona invincible up until attack startup. (5C, 2C, j.C, various Zappers) Share this post Link to post Share on other sites
RWA Announcer Report post Posted January 9, 2015 Wow. Those Adachi changes...Those Naoto changes...Those MINAZUKI changes....Those Sho changes...and most importantly, Those Liz changes!!! Somebody hold me, because these sounds WAY too good for ALL of my characters. Time to count the days. Share this post Link to post Share on other sites
Kyosuke Kagami Report post Posted January 9, 2015 Hishouken? Oh, like Jin Kisaragi's projectile move in BB? Aside from Yukiko's fans, the move where she throws out her Persona as a projectile is called "Vermillion Bird" in Japanese, "Phoenix Flame Swirl" in English No, I think she says "Hishouken" with her 214+A (or B) move Liking the Yosuke changes. I don't mind Gliding gone. Share this post Link to post Share on other sites
TheHitmarkersPro Report post Posted January 9, 2015 http://pastebin.com/q32BxX6B Minazuki changes via @driving_insane SOMEONE FLY ME OUT TO JAPAN TO PLAY 2.0 Share this post Link to post Share on other sites
tomato of doom Report post Posted January 9, 2015 I'll be adding some more to that doc of Minazuki changes later today btw, assuming no one else steps in with a more complete list before I can lol. THE HYPE IS OVERFLOWING Share this post Link to post Share on other sites
StylisH Report post Posted January 9, 2015 He doesn't have any weaknesses, that's what makes him good. Well, damn. Share this post Link to post Share on other sites
tomato of doom Report post Posted January 9, 2015 Here's the updated version of the Minazuki changes that I'll continue to work on till I'm 100% on everything lol: https://www.evernote.com/shard/s157/sh/0b593e3a-f0d7-4485-9d14-551892f3af98/d312afb69e19e2b7df70c84cbfc0f7bc Please let me know if you've got any missing info (there's not much left to add now) or notice any mistakes! Share this post Link to post Share on other sites
Kikirin Report post Posted January 10, 2015 Chie: http://www.dustloop.com/forums/index.php?/topic/8019-p4au-chie-satonaka-gameplay-discussion/#entry883287 Share this post Link to post Share on other sites
tomato of doom Report post Posted January 10, 2015 I've translated the Mitsuru notes just now. Please let me know if you find any errors, can add missing info or can clarify anything that has a question mark https://www.evernote...c34f42b8a53a8fe Share this post Link to post Share on other sites
susano Report post Posted January 10, 2015 Welp, going back to Liz now. She does sound a bit better. Share this post Link to post Share on other sites
Pssych Report post Posted January 10, 2015 Yosuke's changes have been done!http://www.dustloop.com/forums/index.php?/topic/9806-p4au-yosuke-20-changes/?p=865504 Share this post Link to post Share on other sites
mixedmethods Report post Posted January 10, 2015 Two more for the list: Aigis and Shadow Labrys. Share this post Link to post Share on other sites
DeltaGamer147 Report post Posted January 11, 2015 Rise changes here: http://pastebin.com/1tWyZ9sm Shout outs to Buttface for translation and tectaleastside for post in the Rise thread. Source: http://www.dustloop.com/forums/index.php?/topic/9807-p4au2-rise-kujikawa-loketest-changes-and-discussion/page-2#entry883610 Share this post Link to post Share on other sites
Doobylover Report post Posted January 11, 2015 Yukiko changes here: http://pastebin.com/DeVCqcZ1 All done by me. Feel free to ask me any questions if you have them and I will answer them swiftly. "I don't mind battles that pushes us to new heights. In fact, I think I like them!" Share this post Link to post Share on other sites
RWA Announcer Report post Posted January 11, 2015 Any word on Yu and Kanji changes? I think those are the only two characters I haven't seen yet. Share this post Link to post Share on other sites