Jump to content
Kurushii

[P4AU] News & Gameplay Discussion

Recommended Posts

So I found this about Adachi's gunshot, if anyone could help:

 

・ビビったの後半部分がスキルでキャンセルできるように

- ビビ>ビビ、大人、デビスマ、逆ギレが出来る。

-ビビ>ビビやビビ>Aウザなどが繋がる

-ビビ>大人>メギドラ等が可能。

-ビビったスキルキャンセルは同じガトリング内で一回のみ

 

I'm pretty sure that ビビ refers to Gunshot and the A part is refering to Pain in the Ass! So these should be Adachi's new Special cancel Gunshot options. Help would be appreciated

Share this post


Link to post
Share on other sites

That link is just a Labrys info dump, Red.  Apparently, they fixed Adachi's DP to only take 5% health instead of 10% like it does now.  That's nice.  Hama IKing in Fear sounds interesting if that's what it is.  I think Liz can manage with that.

Share this post


Link to post
Share on other sites

https://twitter.com/Mayu_Yousuke/status/535602767075631104

 

花村使いからしたら滑空なくなってらかなりつまらないものがある

 

paraphrasing, 'Hanamura without his glide is a really boring character'.

 

Yosuke losing his glide, and nothing else was the best thing that could ever happened to the character. Nobody likes jank, but it would have been tragic if he got stuck with a bunch of nerfs.

Share this post


Link to post
Share on other sites

https://twitter.com/hashtag/p4u2%E3%82%B7%E3%83%A3%E3%83%93%E3%83%AD%E3%82%B1%E3%83%86%E6%83%85%E5%A0%B1

I don't play S.Labrys but here's some stuff...

- Air Guillotine > 5C removed

- 5C blows the opponent away (Flies over S.Labrys even if you sandwich the opponent...) and causes wallbounce

- j.2C slower start-up? Increased recovery?

- Increased hit stun from 5A

- 2B is jump cancelable

- 2C and Hammer are pretty fast

- 2C floats the opponent pretty high. They can tech if you use it in a combo

- SB Guillotine floats the opponent higher. No way to continue on midscreen. 5A, 5B and 2B work in corner...

- Opponent falls faster from SB Authority hit. Can't combo Brutal Impact from it.

- 2B>5B isn't back...

- No bounce from her Furious Action

2B was always jump cancelable. Though I am curious to see what can be done with the new 5C

Share this post


Link to post
Share on other sites

Yosuke losing his glide, and nothing else was the best thing that could ever happened to the character. Nobody likes jank, but it would have been tragic if he got stuck with a bunch of nerfs.

Nothing else? . . . Ok, I'm cool with that.

Share this post


Link to post
Share on other sites

S/O to ArcSys for buffing my already strong character <3

 

Yukari links should be a bit easier in this version, apparently 5B links after 5AAA>A Bomb now with no problem (it works already, but as a 1-2 frame link) without even needing 5C. Faster arrows seem like they've given some good new combo routes as well. Honestly, they just need to lower her damage now.

Share this post


Link to post
Share on other sites

https://twitter.com/Mayu_Yousuke/status/535602767075631104

 

花村使いからしたら滑空なくなってらかなりつまらないものがある

 

paraphrasing, 'Hanamura without his glide is a really boring character'.

 

Good, like how is supposed to be designed.

Boring simplistic speedster.

Share this post


Link to post
Share on other sites

So I found this about Adachi's gunshot, if anyone could help:

 

・ビビったの後半部分がスキルでキャンセルできるように

- ビビ>ビビ、大人、デビスマ、逆ギレが出来る。

-ビビ>ビビやビビ>Aウザなどが繋がる

-ビビ>大人>メギドラ等が可能。

-ビビったスキルキャンセルは同じガトリング内で一回のみ

 

I'm pretty sure that ビビ refers to Gunshot and the A part is refering to Pain in the Ass! So these should be Adachi's new Special cancel Gunshot options. Help would be appreciated

Latter half of Scared can be canceled into skills.

You can cancel it into another Scared, Calm Down, Evil Smile and Furious Action.

Scared > Scared and Scared > Pain in the Ass A both connect.

Scared > Calm Down > Megidola is a thing.

You can only skill cancel Scared once in a single gatling string.

Share this post


Link to post
Share on other sites

There are probably some other nerfs, but nothing too serious (or i'm sure we would have heard about it by now)

He lost a lot actually.

 

From what I read via Mokke and Mayu (My JP isn't very good yet); A lot of his combos don't work or do a lot less damage, his 5A hitbox was nerfed, jB was nerfed (Harder to combo off of?), Whoo scales super hard now, SB Suku is gone.

 

 

I manage to do some Yosuke stuff myself (that Mokke tweeted); but if I have anything wrong, feel free to correct me:

・滑空削除
-Glide Deleted
 
・A連のゲージとバースト回収がクナイ部分
 
・D飛翔からC変幻が繋がらない
-Can't combo into j2C from D V Slash
 
・三日月からD飛翔が繋がらない
-Can't combo into D V Slash from Crescent Slash
 
・A駆けからSBムーンが繋がらない
-Can't combo into SB Moonsault from A Run
 
・B駆けやエリアルからのC飛翔C変幻は繋がる
 
・JB空中chの受け身不能時間は変わらず
-Impossible to combo from Aerial CH JB?

・JCのヒットストップがやたら短い

-JC has small hitstop?
 
・コンボはとりあえずB駆けSB飛翔でokっぽい
 
・コンボ〆変幻からDガルダインが繋がりにくくなった(2A5B5C2C>B駆け>C変幻>Dガルダインが繋がらない
-Can't combo into D Garudyne from j2C?
 
・5Aの判定が上下共に薄くなった?
-Something is wrong with 5A?
Edited by Pssych

Share this post


Link to post
Share on other sites

So I'm trying to get info on Adachi and I came across this:
 
タグ間違ってたぽいので再掲
・マンダラ後の状態異常まとめ
5C毒
2C初段毒 二段目恐怖?
JC恐怖
J2C初段毒 二段目恐怖
5D感電
2D感電
メギドラ感電
木っ端恐怖混乱
ライザ恐怖毒
亡者恐怖魔封
マンダラ混乱魔封

 

Which I believe translates into his Status Ailments. If this was to be true, it says:

 

-State abnormal together after Mandala:
5C poison
2C first stage poison second stage fear? (I assume it means claws poison and slam fears)
JC fear
J2C first stage poison second stage fear (same)
5D electric shock
2D electric shock
Megidola electric shock
Atom Smasher fear confusion
Heat Riser fear poison
Ghastly Wail fear Mafu
Mandala confusion Mafu
 
I'm not sure what Mafu means so It'd be appreciate it. Maybe Freeze?
 
It's important to note that these are mostly refered to the SB Versions (Not RIP Rage yet)
 
EDIT: Lol Pssych the first line is literally "Glide Delete"

Share this post


Link to post
Share on other sites

I just got back from the loc test and took some notes on what I found for Ken:

 

Sourenga, on 20 Nov 2014 - 3:06 PM, said:snapback.png

 


- Vile Assault has faster start-up, decreased recovery
- Mediarama now has a hitbox and it hits the opponent
- Now you need to hold D to have Koromaru exit from the screen
- Koromaru now executes his attacks when you release the C-button (Doesn't work with Skills)

 

These are all true, but I'd like to explain some of them. For the holding D to have Koromaru exit, if you just press the D button and not hold it Koromaru will do a backflip. It's the same one he does when recovering from a normal and you can't have him do anything until he recovers. Also with mediarahan having a hitbox, it lasts throughout the entire duration of the attack. It's neutral on block as well (at least the A version is) and can be OMC'd into 236A midscreen for a combo. The A and B version on hit simply blow the opponent away while the SB version actually wall bounces in the corner and can be picked up with 2B.

I also found a few more buffs as well as some nerfs.

 

Buffs:

- Dog super is now invincible

- 236A/B hitbox extended downward?

I managed to disarm Naoto's ground trap with it even though she blocked the attack. Not sure if this happens in the current version since I've never tried it out. I'll do some testing later.

 

Nerfs:

- ALL Koromaru's normals have recovery on block (He does the backflip after every blocked normal)

- DP can't be comboed off of Counter Hit even in the corner.

- Dog meter recovers slower

Share this post


Link to post
Share on other sites

I'm gonna make a gif of Golden-palette Junpei pulling an AoA on Yosuke and during the animation put #NerfBat at the bottom. or #FuckYosuke, whichever sounds more natural.

Share this post


Link to post
Share on other sites

 

He lost a lot actually.

 

From what I read via Mokke and Mayu (My JP isn't very good yet); A lot of his combos don't work or do a lot less damage, his 5A hitbox was nerfed, jB was nerfed (Harder to combo off of?), Whoo scales super hard now, SB Suku is gone.

 

 

I manage to do some Yosuke stuff myself (that Mokke tweeted); but if I have anything wrong, feel free to correct me:

・滑空削除
-Glide Deleted
 
・A連のゲージとバースト回収がクナイ部分
 
・D飛翔からC変幻が繋がらない
-Can't combo into j2C from D V Slash
 
・三日月からD飛翔が繋がらない
-Can't combo into D V Slash from Crescent Slash
 
・A駆けからSBムーンが繋がらない
-Can't combo into SB Moonsault from A Run
 
・B駆けやエリアルからのC飛翔C変幻は繋がる
 
・JB空中chの受け身不能時間は変わらず
-Impossible to combo from Aerial CH JB?

・JCのヒットストップがやたら短い

-JC has small hitstop?
 
・コンボはとりあえずB駆けSB飛翔でokっぽい
 
・コンボ〆変幻からDガルダインが繋がりにくくなった(2A5B5C2C>B駆け>C変幻>Dガルダインが繋がらない
-Can't combo into D Garudyne from j2C?
 
・5Aの判定が上下共に薄くなった?
-Something is wrong with 5A?

 

 

Oh damn, I stand corrected

 

That said, most those changes seem fairly reasonable

Share this post


Link to post
Share on other sites

Oh damn, I stand corrected

 

That said, most those changes seem fairly reasonable

 

Ok ASW, you wanna give us the "Makoto treatment". So our only options to do good damage are finishing with Garudyne or going into Sukukaja, but even there the possible damage will be WAY lower.

Share this post


Link to post
Share on other sites

Ok ASW, you wanna give us the "Makoto treatment". So our only options to do good damage are finishing with Garudyne or going into Sukukaja, but even there the possible damage will be WAY lower.

 

Yeah... thinking it over, i'm starting to hate these changes

 

They made Yosuke into something that is worse than a overpowered or underpowered character

 

they made him boring

Share this post


Link to post
Share on other sites

Yeah... thinking it over, i'm starting to hate these changes

 

They made Yosuke into something that is worse than a overpowered or underpowered character

 

they made him boring

 

The change I really hate the most, is the 5A hitbox nerf.

Share this post


Link to post
Share on other sites

I was planning to get into p4u because s. chie is bonkers, but it turns out they basically nerfed charge, bah. Hope they change it back :)

Share this post


Link to post
Share on other sites

×