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GreekAngel

[P4U2] Yosuke Speculations and Discussion

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Changes until now:

Meter fixed (I don't know what it means)

j.2c fatals now

Tentarafoo launches?

AoA still slower

Tentarafoo Fatal Recovery

Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it)

236A makes yosuke fall behind the opponent on hit

236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards,

V Slasher can be whiff canceled now

Sukukaja > Dial A to meteor super did 1600 to an awakened opponent

Sukukaja may have recovery CH frames now(?)

Can no longer cancel sweep into hop,

Yosuke cannot backdash cancel 5C, 2C dash cancel possible

2C does not blow the opponent away in Sukukaja (still)

SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage?

Moonsault slash has a minimum height

Moonsault slash startup is slower

5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown

SB Slasher seems to only combo off of moonsault

Can only moonsault forward after V Slasher hit

5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700

j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700

2C does not fatal counter

Tipper 5C > 2C > 236B does not combo

Garudyne faster, less control possible?

Sweep > 236B > C Vslasher > SB Kunai > j.C comboed

Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over,

Sweep 5D removed

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Changes until now:

Meter fixed (I don't know what it means)

j.2c fatals now

Tentarafoo launches?

AoA still slower

Tentarafoo Fatal Recovery

Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it)

236A makes yosuke fall behind the opponent on hit

236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards,

V Slasher can be whiff canceled now

Sukukaja > Dial A to meteor super did 1600 to an awakened opponent

Sukukaja may have recovery CH frames now(?)

Can no longer cancel sweep into hop,

Yosuke cannot backdash cancel 5C, 2C dash cancel possible

2C does not blow the opponent away in Sukukaja (still)

SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage?

Moonsault slash has a minimum height

Moonsault slash startup is slower

5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown

SB Slasher seems to only combo off of moonsault

Can only moonsault forward after V Slasher hit

5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700

j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700

2C does not fatal counter

Tipper 5C > 2C > 236B does not combo

Garudyne faster, less control possible?

Sweep > 236B > C Vslasher > SB Kunai > j.C comboed

Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over,

Sweep 5D removed

=[

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Not much in terms of media yet, it seems. All I've seen of substance are these two pics (one and two) of Yosuke doing something.

o snaaap

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Changes until now:

Meter fixed (I don't know what it means)

j.2c fatals now

Tentarafoo launches?

AoA still slower

Tentarafoo Fatal Recovery

Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it)

236A makes yosuke fall behind the opponent on hit

236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards,

V Slasher can be whiff canceled now

Sukukaja > Dial A to meteor super did 1600 to an awakened opponent

Sukukaja may have recovery CH frames now(?)

Can no longer cancel sweep into hop,

Yosuke cannot backdash cancel 5C, 2C dash cancel possible

2C does not blow the opponent away in Sukukaja (still)

SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage?

Moonsault slash has a minimum height

Moonsault slash startup is slower

5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown

SB Slasher seems to only combo off of moonsault

Can only moonsault forward after V Slasher hit

5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700

j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700

2C does not fatal counter

Tipper 5C > 2C > 236B does not combo

Garudyne faster, less control possible?

Sweep > 236B > C Vslasher > SB Kunai > j.C comboed

Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over,

Sweep 5D removed

And now I wonder why People say Yosuke is shit now. I am just appauled by all of this, ESPECIALLY THE REMOVAL OF 2C FATAL DX

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Well, to be fair, A lot of chars lost their fatals because of "Fatal Recovery".

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It's SB Garudyne.

And note: Hurricane Meteor doesn't require meter to use...which is nice

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More changes I . . . well I was lazy XD:

Supposedly sukukaja gauge decreases when Yosuke is hit

Sukukaja info â‘  Startup â‘¡ CH frames â‘¢Time left

CSuku:â‘ Instantâ‘¡Yesâ‘¢6-7 count

DSuku:â‘ Startup before superflash â‘¡Unknownâ‘¢10 count

SBSuku:â‘ Immediate â‘¡ Unknown â‘¢4 count

Glide range still short

Moonsault has no invulnerability

SB run has no projectile invulnerability, same speed as 236B

Kunai does not knock down/up/anything on ground hit, it just staggers

AoA is slower

SB suku may have no invulnerability

SB garudyne goes sanic fast

http://blog.livedoor.jp/p4u2_hanamura/

Glide speed seems faster, thoough the range is still shorter

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It's SB Garudyne.

And note: Hurricane Meteor doesn't require meter to use...which is nice

This makes Yosuke more effective than dio brando in the knife throw super department. then again dio can stop time and use steamrollers

...someone get yosuke a steamroller...or at least a giant trash can!

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More stuff!

EX Kunai inflicts poison (Awakening only)

B Kunai reaches full screen

A Kunai has a reach similar to old B Kunai

FC j2C doesn’t launch them sky high like the old CH j2C

jC > 5A is a tight blockstring now

Tentarafoo caused a knockdown

Moonsault has a wider arc

Garudyne Fatal Recovery

jC looks amazing now.

Kunai slides the opponent back a bit a slightly launches? (on ground hit)

5AAA sends Yosuke flying backwards

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More stuff!

EX Kunai inflicts poison (Awakening only)

B Kunai reaches full screen

A Kunai has a reach similar to old B Kunai

FC j2C doesn’t launch them sky high like the old CH j2C

jC > 5A is a tight blockstring now

Tentarafoo caused a knockdown

Moonsault has a wider arc{/B]

Garudyne Fatal Recovery

jC looks amazing now.

Kunai slides the opponent back a bit a slightly launches? (on ground hit)

5AAA sends Yosuke flying backwards

the kunai are now more effective in his zoning game! moonsault's wider arc can help with ideas I had of moonsault-V-Slasher combos :P and the idea about nthe 5AAA going backwards is because it's a flipkick, and to position him for either a further air combo. or 5AAAA (v-slasher)

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Nah, it will still have uses (It's still special cancel-able and stuff).

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