Putin Report post Posted September 30, 2013 Take a look at Valk combos and replace the "w" with "awk" or something I'm really hoping Liz turns into a real character this time around, while removing as much bullshit as possible from other characters. I like the game, but there's so much stupid shit going on in the current version I can't take it seriously anymore Share this post Link to post Share on other sites
Dazardz Report post Posted September 30, 2013 is all I can think of. For example 5A > 236D to 5A > 236D or 5A > 236D Gonna go check the documents now. I thought the loketest would be over by now. Share this post Link to post Share on other sites
Omex Report post Posted September 30, 2013 is all I can think of. For example 5A > 236D to 5A > 236D or 5A > 236D Gonna go check the documents now. I thought the loketest would be over by now. loketest is over but information will trickle out for a day or two as people discuss and realize. sb garu > zio special cancel wasn't found until last minute Share this post Link to post Share on other sites
TD Report post Posted September 30, 2013 C for concentrate. © or [C], probably the first Share this post Link to post Share on other sites
Luminos564 Report post Posted October 3, 2013 Curious. In the google doc it mentions that the A version of Concentrate/Mind Charge does not leave blue health. I take it that this means that it literally shaves of her health into Awakening without the gradual recovery, right? Even if it has invulnerability frames, is there ever a reason to actually use the A version of the skill over the B version which has no invulnerability frames but leaves the blue health or the even better SB version? Share this post Link to post Share on other sites
TD Report post Posted October 3, 2013 Because it has invulnerable frames. A safe pause button that would be excellent in extended blockstrings where a move will instead go through her, likely being punishable. Share this post Link to post Share on other sites
OmnixTSC Report post Posted October 4, 2013 Because it has invulnerable frames. A safe pause button that would be excellent in extended blockstrings where a move will instead go through her, likely being punishable. This will probably be most useful when you're already in awakening, whether it's via a combo with B Mind Charge in it or just being backed into a corner the whole round. I can see things like getting a knockdown, using B Mind Charge when you're near awakening, and then using A Mind Charge when you get knocked down after a screw up. Should be pretty useful. Share this post Link to post Share on other sites
Omex Report post Posted October 4, 2013 to clarify, players wern't 100% sure if A version had wakeup invuln or not-it honestly might be that A version is current version without blue health, B version gives blue health but has recovery, and SB version is current version concentrate for all we know. will be hard to know until it's out in arcades. Share this post Link to post Share on other sites
Dazardz Report post Posted October 4, 2013 So, is there any difference between the B version and SB version in this loketest? From what I'm hearing, they're the same as before. Share this post Link to post Share on other sites
Eshi Report post Posted October 4, 2013 the new invuln mind charge is such an amazing fucking buff I can't handle it. SO HAPPY. P4U DA GOD. Share this post Link to post Share on other sites
Elochai Report post Posted October 4, 2013 Wake up A Mind Charge > 2B: the ghetto DP. We're Blood Kain now. Share this post Link to post Share on other sites
Dazardz Report post Posted October 4, 2013 Whaatt? So moves while whiff through Mind Charge now, not like before when we had to activate Mind Charge during a gap while blocking? I'm still not sure on why it's different to before. And is SB just the same with blue health remaining? Share this post Link to post Share on other sites
Omex Report post Posted October 4, 2013 like i said earlier, B mind charge has recovery after the superflash now. A version does not, but does not give blue health. SB version is either the current version (p4a's) or it also has invuln on startup. Share this post Link to post Share on other sites
Dazardz Report post Posted November 14, 2013 I still don't like how Elizabeth looks in Loketest 3, but I can only wait until the games final release. But I do hear that Garu loops work again? That is good but... "Range on B Bufu nerfed Unawakened A Zio’s startup has gotten slower" Dia is now SB only, has projectile armor YESSSSSS Share this post Link to post Share on other sites
Elochai Report post Posted November 14, 2013 New stuff from Loketest #3. Will remove the JP text once it gets translated. Once again, thanks to Omex for the translations. 5D reach is shorter SB Garu loop possible j.d faster Normal D Garu has landing recovery again、Charge 2C still in、can combo into j.d still, 5AA > 5C does not gatling From 5D: 5AA 5B 5C 2C works, but B bufu did not combo afterwards Range on B Bufu nerfed Unawakened A Zio’s startup has gotten slower、2Cフラグついてないと5C2C繋がらない Unawakened SB Garu > D Garu works Awakened SB Garu > 2C combos、Awakened D garu > 2C combos。3 loops may be the limit for now Awakened SB Garu > 2C turns Thanatos around 5B> Hop cance.l > JB>5B ノーマルBブフわりと産廃 ノーマルBブフ、リーチ短い発生遅いで補正重い2Cから端でも繋がらない、ゴミ。 Dia is now SB only, has projectile armor FC air throw dash 5B was a little difficult SB Wail has around 1k minimum damage? Can get 7.8 off of Boosted fatal 2C Cannot glide with j.2b (lol) Can move while charging B Zio in awakening. Can do B Zio oki, but it is relatively weak. Super difficult, but you can combo after Randomizer with microdash 5B 5C j.C Liz’s combos feel like they’re roughly inbetween Loketest 1 and loketest 2 ・JD振るならJBするわレベルでゴミ ・A Zio > OMC = no combo ・Awakened SB Bufu homes in on the opponent quickly ・B bufu is garbage now ・Combos are worse without 2C flag, especially with b bufu nerf Due to j.d range nerf, no longer works as an air to air either j.a became slower or j.b was modified in some way, as j.b j.a j.c did not combo as it normally did Edit: Once things become finalized with Liz changes, I'm looking to clean up the OP. As it is now, I think it's pretty messy and unattractive. Share this post Link to post Share on other sites
Diveman Report post Posted November 14, 2013 Dia being SB only...that thing better have minimal recovery and give us tons of life back. Share this post Link to post Share on other sites
Dazardz Report post Posted November 14, 2013 So is 2C startup faster now then? "Awakened SB Garu > 2C" but then is that just telling us that you can easily followup from Awakened SB Garu? Well anyway all these Awakening D Garus being able to easily combo seem awesone. No C Garu I guess which means no: (Awakening) 2AB > 236C > 5B and from there on? I guess I change my mind anyway, she seems to be working towards the top. Share this post Link to post Share on other sites
Elochai Report post Posted November 17, 2013 I never really read through LT 3 stuff, but I just realized that the cmd grab range is shorter. RIP resets, RIP conditioning. I don't wanna play fair. Faster 2C seems weird to me though. I can't imagine garu > 2c unless it's in the corner or something. edit: there was also some stuff from the google doc that got added that I put in my first post about loketest 3. Share this post Link to post Share on other sites