Omex Report post Posted August 16, 2013 hi i don't even play teddie and whatnot but here's some 'what we've seen so far' translation notes, info taken from hochan's twitter and i translated. should be at least 90% accurate ww http://pastebin.com/Jif4Wwus Share this post Link to post Share on other sites
wiredgod Report post Posted August 16, 2013 5AA not floating is a big deal, wiping away a lot of his FC 2C stuff. Also, longer recovery on the missile means midscreen corner TV combo probably goes away. I imagine SB teddie circus goes through twice because its not hard to control which direction its coming from. I don't see this being really useful. j.2C seems pointless Air AoA could be useful. Being able to mix up the item order seems like the best thing here. Edit: Thanks for doing the work to translate Omex! Share this post Link to post Share on other sites
SuperOast Report post Posted August 20, 2013 These changes seem pretty sweet, I wonder what routes his new auto combo will open up. The item mixup is certainly awesome, defo the best change he has gotten. The nerfs i'm not too bothered about, all I ask is that they give him a second overhead, dammit. Share this post Link to post Share on other sites
SuperOast Report post Posted August 26, 2013 Apparently no one else noticed this but Mystery food X now gives silence instead of poison. Looks like it might actually be useful now. Share this post Link to post Share on other sites
wiredgod Report post Posted August 27, 2013 Apparently no one else noticed this but Mystery food X now gives silence instead of poison. Looks like it might actually be useful now. It'll be fun hitting people into that one. Hopefully the soda is better too. I wouldn't get our hopes up on having another overhead. Share this post Link to post Share on other sites
MYRM1D0N Report post Posted October 8, 2013 New autocombo doesn't lift, so item oki is nerfed. However, it looks like 5B launches on ground hit, meaning the more damaging combos are still in. Share this post Link to post Share on other sites
wiredgod Report post Posted October 8, 2013 In addition to having an uppercut, there's supposedly a new awakening super where he throws out 5 items at once. Opponent's reaction Share this post Link to post Share on other sites
SuperOast Report post Posted October 8, 2013 The changes that aren't in the pastebin: New Super: Nani Ga Deru Kuma (Is this the super you meant?) Standing and crouching item throw has different item orders New items: Disappearing Robot Disappears, possibly transparent, then advances forward。Similar to Naoto 5D。 Electric Robot A robot that will put out multiple shocking barriersheres around itself。Was somewhere around the Car in order Key Car Car comes out, goes to Corner and comes back afterwards。Super quick, seems great for neutral。 • 5D item list:Green robot -> SP drink? ->Red robot ->Mystery food X (now inflicts silence)->Air bomb ->VOTOMS (what the f is this?) ->Drum -> Car ->Firecracker • 2D list: Dry ice -> Smoke bomb -> Ninja? Disappearing robot? -> Rage drink -> Pinwheel -> Electric Robot -> Lightning drum -> Bucket Buffs KintokiDouji throws items up higher, harder to see C Warp is slightly faster B puppet wallbounces on CH hit? (It was a FC hit at the time, or fear gives some moves wallbounce for teddie) 5B launches on normal hit Nerfs -KintokiDouji stays on screen in the corner, making him easier to hit -Kintokidouji stays out longer after throwing items(?) -Untech time on CH bat has been reduced -Startup frames of D missile have not changed, but angle may be slightly different. -Air C Missile startup is slower Share this post Link to post Share on other sites
wiredgod Report post Posted December 2, 2013 What I've seen so far from the P4U2 footage: 1) Corner combo still works 2) 5B is not backdash cancellable. It can still cancel into an item. I'm not sure if it can still be cancelled into deflate. 3) Teddie screw is apprently safe on block now. The SB version looks much improved with faster startup and longer range. 4) 5AA, 5B looks like its not a safe blockstring now. people are doing 5AA, screw/sweep/puppetteddie. This is a big change and not a good one for us. 5) The new items look useful. The robot and speaker thing cause lots of blockstun and will be deadly in the corner - easy opportunity for teddie circus or maybe something worse. The bike causes spin state on hit, which could allow for some creative and dangerous setups. 6) Since 5AA no longer puts you in a jump state, the FC 2C screw loop no longer works. 2C, 2B, j.A, etc does decent damage, but not as much as before. Fishing for a fatal with that move seems less worth it now unless some better combo is found. All of this is very early. New stuff is sure to come out as people find optimized combos, setups, etc. Share this post Link to post Share on other sites
wiredgod Report post Posted December 2, 2013 Also, can we get a P4U2 Teddie video thread? I'm not sure who the mod is to create this. Share this post Link to post Share on other sites
RadRed Report post Posted December 2, 2013 Teddie Screw looks the same on block to me. SB Teddie Screw now has projectile invincibility tho' which is pretty cool. Kintoki-Douji is now invincible during the wind up animation of [5D] (and [2D] as well I assume) which is great, but makes me question the point of his item throw SP Skill since that lacks invulnerability. Share this post Link to post Share on other sites
wiredgod Report post Posted December 2, 2013 Teddie Screw looks the same on block to me. SB Teddie Screw now has projectile invincibility tho' which is pretty cool. Kintoki-Douji is now invincible during the wind up animation of [5D] (and [2D] as well I assume) which is great, but makes me question the point of his item throw SP Skill since that lacks invulnerability. iirc, Yosuke can't punish teddie screw with his 5A, even if he instant blocks. That's a buff there. Share this post Link to post Share on other sites
Rockdan Report post Posted December 2, 2013 What I've seen so far from the P4U2 footage: 2) 5B is not backdash cancellable. It can still cancel into an item. I'm not sure if it can still be cancelled into deflate. 4) 5AA, 5B looks like its not a safe blockstring now. people are doing 5AA, screw/sweep/puppetteddie. This is a big change and not a good one for us. Well dang, there goes my entire game plan. Time to get working on new neutral game strats. Share this post Link to post Share on other sites
wiredgod Report post Posted December 2, 2013 Well dang, there goes my entire game plan. Time to get working on new neutral game strats. The neutral game is definitely going to be different. Bat will still cancel into item toss, but that option to backdash was really nice for spacing. Share this post Link to post Share on other sites
wiredgod Report post Posted December 10, 2013 Bat is still cancel-able into deflate, item toss, or sweep. I'm not sure if sweep can still be DPed before the fish hits. The soda still gives 20 SP and looks as worthless as before. In terms of the neutral game, 5AA no longer lifts you off the ground, so it will be a bit easier to do 5AA, crossup IAD, j.B. Share this post Link to post Share on other sites
Mr.Biscuits Report post Posted December 10, 2013 Please refrain from posting info unless you're absolutely positive of it. From the few vids I have seen most of the things you've posted are proven wrong. Share this post Link to post Share on other sites
wiredgod Report post Posted December 10, 2013 Please refrain from posting info unless you're absolutely positive of it. From the few vids I have seen most of the things you've posted are proven wrong. I'm watching the footage, although I got wrong that the bat isn't jump cancellable and corrected that. I'm not sure why players aren't doing it then. Share this post Link to post Share on other sites
Mr.Biscuits Report post Posted December 10, 2013 Then how can you say 5B is not jump cancellable on hit when I have seen the corner BnB several times? Share this post Link to post Share on other sites
wiredgod Report post Posted December 10, 2013 Then how can you say 5B is not jump cancellable on hit when I have seen the corner BnB several times? I got mixed up b/c players weren't using the standard 5AA, bat, IAd, j.A, j.B, sjc, j.A, j.B. The corner combo is a super jump cancel. Share this post Link to post Share on other sites
Mr.Biscuits Report post Posted December 10, 2013 People are just waiting for more footage and J.P players to post up info like they did during P4U1. Share this post Link to post Share on other sites
SuperOast Report post Posted December 11, 2013 http://www.youtube.com/watch?v=2ke4klGYfiw No ones posted this yet? Not gonna lie, some of those corner fatals are pretty sweet. Good to see how his new items work as well. 5aaa > jb > optional item drop looks like our new route for item oki, which seems better than before, seeing as it builds more meter. Share this post Link to post Share on other sites
wiredgod Report post Posted December 11, 2013 http://www.youtube.com/watch?v=2ke4klGYfiw No ones posted this yet? Not gonna lie, some of those corner fatals are pretty sweet. Good to see how his new items work as well. 5aaa > jb > optional item drop looks like our new route for item oki, which seems better than before, seeing as it builds more meter. Also, the corner carry combo using TVs and missiles sticks around. I'm pretty happy with P4U2 Teddie so far. The new items also look strong. Share this post Link to post Share on other sites
Mr.Biscuits Report post Posted December 11, 2013 Lets just hope he gets item oki + safe jump. Share this post Link to post Share on other sites
RadRed Report post Posted December 11, 2013 Kusoru posted some combos off Nihil Hand recently. I guess now we have some idea of what it's used for. Share this post Link to post Share on other sites
SuperOast Report post Posted December 11, 2013 Oh, so you have to activate the hand manually? I'm fine with that, looks like a really nice reversal though. Seems like a much better option than Teddie decoy when you're in the corner. Seeing how you can get a corner combo off as well. Teddie's looking pretty good so far. @Wiredgod I'm pretty glad it's still in too, from old data, I thought it wouldn't. hallelujah! Share this post Link to post Share on other sites