heavymetalmixer Report post Posted July 10, 2015 Probably old news, but just saw that you can followup 75 Heat 632146D in the corner with 5B. Not practical, but there's some potential for swag combos. https://youtu.be/fixHgkrTS4A?t=13m19s Maybe with FC 6B? I'll try that later. Share this post Link to post Share on other sites
LaowPing Report post Posted July 14, 2015 Or maybe we can use it as a 6B reset. Share this post Link to post Share on other sites
TheDarkHer0 Report post Posted August 5, 2015 So what is the optimal 6C CH route ? I've been using two routes but I think only one of them is legit:CH 6C > 22C > cancel the last stomp into messenga > 2A > 5C > 3C > 5D > 236D It deals about 3.7k damage I THINK.Now to the flashy one:CH 6C > 22C > cancel the last stomp into messenga > 2A > 5C > OD > grab reset > 6D (or CT if you have the meter) > 236D > 632146D It deals... tons of damage Share this post Link to post Share on other sites
Neriam Report post Posted August 5, 2015 (edited) If you have meter and OD, you can : CH 6C > RC > OD > 2CCCC> RC > 2D > 6B > 6D > 236D > DD finisher (works midscreen)In corner, you can do something fancy like : CH 6C > 623B > RC on last hit > jc > OD > j2D > 22C > yada yada (don't have the exact notation in mind, but it's pretty standard stuff after that) Edited August 5, 2015 by Neriam Share this post Link to post Share on other sites
SpookyBlast Report post Posted August 12, 2015 (edited) Made an account just so I can share my findings.Midscreen 6C CH combo:CH 6C > 2B > 2C > 5C > 6D > 236D > any super (I prefer soutenjin for damage). That would deal around 3.9k and it builds 50 ish meter. The timing with the 2B after 6C took a while to get used to but I really liked it once I got the hang of it.Also the derpiest throw reset combo that is completely useless:Throw > CT cancel > 6A or 5C jump cancel > air throw > 6D > 236D Edited August 12, 2015 by SpookyBlast Share this post Link to post Share on other sites
heavymetalmixer Report post Posted August 12, 2015 Made an account just so I can share my findings.Midscreen 6C CH combo:CH 6C > 2B > 2C > 5C > 6D > 236D > any super (I prefer soutenjin for damage). That would deal around 3.9k and it builds 50 ish meter. The timing with the 2B after 6C took a while to get used to but I really liked it once I got the hang of it.Also the derpiest throw reset combo that is completely useless:Throw > CT cancel > 6A or 5C jump cancel > air throw > 6D > 236DDid you test the combo on everyone? Share this post Link to post Share on other sites
SpookyBlast Report post Posted August 12, 2015 Did you test the combo on everyone?Nope, not yet. I'll get around to testing it on everyone. But for your information, I used it on Ragna. Share this post Link to post Share on other sites
TheDarkHer0 Report post Posted August 12, 2015 Made an account just so I can share my findings.Midscreen 6C CH combo:CH 6C > 2B > 2C > 5C > 6D > 236D > any super (I prefer soutenjin for damage). That would deal around 3.9k and it builds 50 ish meter. The timing with the 2B after 6C took a while to get used to but I really liked it once I got the hang of it.Also the derpiest throw reset combo that is completely useless:Throw > CT cancel > 6A or 5C jump cancel > air throw > 6D > 236DIs there any trick to do the 6D after de 5C ? I am missing it completly Share this post Link to post Share on other sites
heavymetalmixer Report post Posted August 12, 2015 Is there any trick to do the 6D after de 5C ? I am missing it completly From what I remember is charater-specific but is all about height, that combo is supossed to put the opponent very high so the 6D has enough time to hit him/her before touching the ground. Share this post Link to post Share on other sites
SpookyBlast Report post Posted August 12, 2015 (edited) From what I remember is charater-specific but is all about height, that combo is supossed to put the opponent very high so the 6D has enough time to hit him/her before touching the ground.Is it character specific? I just know that with tager, 5C > 6D hits even when he's completely on the ground due to his massive size. I'll play around with it a bit more tomorrow when I have the time. If it really is character specific I'll be disappointed; I was so excited too It seems that 6D only goes out fast enough when it is after a 5D, 6B, or a 5C when they are off the ground. Like you said, it only works when they are floating a bit off the ground after the second hit of 5C. 6D sure is funky.A variation of this combo I often used before I "discovered" this one is:CH 6C > 3C > 5D > 236D > Messenga > 2A > 5C > 22CCC > 66C. It should be around 3.5k ish, I forget. Afaik that one is not character specific. Never liked 22CCC > 66C though, it sometimes drops if I put in too many hits. Sorry about about this long post. Edited August 12, 2015 by SpookyBlast Share this post Link to post Share on other sites
heavymetalmixer Report post Posted August 12, 2015 (edited) Is it character specific? I just know that with tager, 5C > 6D hits even when he's completely on the ground due to his massive size. I'll play around with it a bit more tomorrow when I have the time. If it really is character specific I'll be disappointed; I was so excited too It seems that 6D only goes out fast enough when it is after a 5D, 6B, or a 5C when they are off the ground. Like you said, it only works when they are floating a bit off the ground after the second hit of 5C. 6D sure is funky.A variation of this combo I often used before I "discovered" this one is:(CH 6C > 2B >) 5C > 5D > 236D > Messenga > 2A > 5C > 22CCC > 66C. It should be around 3.5k ish, I forget. Afaik that one is not character specific. Never liked 22CCC > 66C though, it sometimes drops if I put in too many hits. Sorry about about this long post.If you get CH 6C and 50 Heat, better go for the route: CH 6C, 22C lvl 2, 6[6] 6C RC(3) > 66 2C 5C 3C 5D 6CIt does more than 4K of damage and the corner carry is awesome. Edited August 12, 2015 by heavymetalmixer Share this post Link to post Share on other sites
SpookyBlast Report post Posted August 12, 2015 (edited) Alas, it is character specifc. It only works on characters with large hitboxes such as hakumen, ragna or tager. I was so excited too. I have wet dreams about 6D in midscreen.I played around with the CH 6C combo that you suggested. It is really good for corner carry. What my combo does have is more heat build but I think corner carry is better.Useless infos: CH 3C can be followed up by a crush trigger. Not very useful as CH 3C almost never happens. But you can do some throw reset combo and get a lot of heat and damage if you manage it. Example: CH 3C > CT > 5B > 5C > JC Throw reset > 4D > 214 D > Super, if you have extra heat. Does around 4.5k and builds 45 ish heat.3C can be used after CH 6C as well apparently. I will be editing the messenga combo to use 3C instead of 2B > 5C (not that anyone will use it). I'm pretty sure people already know this but 2C can be jump canceled. Pretty useful for mixups if they block low. My new pressure string now has 2C > 82D for some falling fang like action.That's it from me. I'm going to sulk that the 5C > 6D doesnt work. Edited August 12, 2015 by SpookyBlast Share this post Link to post Share on other sites
heavymetalmixer Report post Posted August 12, 2015 Alas, it is character specifc. It only works on characters with large hitboxes such as hakumen, ragna or tager. I was so excited too. I have wet dreams about 6D in midscreen.I played around with the CH 6C combo that you suggested. It is really good for corner carry. What my combo does have is more heat build but I think corner carry is better.Useless infos: CH 3C can be followed up by a crush trigger. Not very useful as CH 3C almost never happens. But you can do some throw reset combo and get a lot of heat and damage if you manage it..3C can be used after CH 6C as well apparently. I will be editing the messenga combo to use 3C instead of 2B > 5C (not that anyone will use it). I'm pretty sure people already know this but 2C can be jump canceled. Pretty useful for mixups if they block low. My new pressure string now has 2C > 82D.That's it from me. I'm going to sulk that the 5C > 6D doesnt work. CH 3C gives a hard knockdown that can be followed with some normals, it can even followed with 2D but it must be inputted inmediatelly (the timing is strict) so it should only be used for punishes. Share this post Link to post Share on other sites