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LunaKage

[CP] Noel Vermillion - Combo Thread (Work In Progress)

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BBCP_Header_Combo_Thread.png

Information:
  • Noel's Short Starters are her 5A, 2A, Forward Grab, Back Grab, and Air Grab.
  • Noel's SMP moves are her 5D, 6D, 2D, 4D, j.D, j.4D, 22B, 22C 236A, 236B, 236C, j.236C, 236D, 214D, and 623D.
  • Certain characters cannot be hit with the "d.6B > d.6C > d.2D > d.6B" combo route, whenever a combo lists this route, just use "d.6B > d.5C > d.6B" on the characters that the better route doesn't work on. (Full list coming soon)


    [table=width: 700, align: center]

    General Notations Used
    Guide Specific Notations Used


    [table=width: 350, class: grid, align: center]

    j
    Jump


    sj
    Super Jump


    ad
    Air Dash


    iad
    Instant Air Dash


    jc
    Jump Cancel


    sjc
    Super Jump Cancel


    CH
    Counter Hit


    FC
    Fatal Counter


    RC
    Rapid Cancel


    [ ]
    Hold Input


    (N)
    Attack must deal N amount of hits.


    [???] xN
    Repeat ??? N amount of times.

    [/table]
    [table=width: 350, class: grid, align: center]

    DM
    Damage


    HG
    Heat Gain %


    Text
    Challenge Mode Combo


    Text
    Input Replaceable

    [/table]

    [/table]


Mid-screen:

Short Starters
  • 5A/2A > 5B/2B > 6A > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.3k, 17%)

  • Crouching 5A/2A > 5B/2B > 2C > 5C > 3C > 22C~66 > 66C > j.D > d.6B > d.5C > d.6B > 236D (2.8k, 20%)

  • Counter Hit 623D > 66C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k, 19%)

  • Counter Hit 623D > 5B > (5C) > sj.C > j.D > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.8k, 19%-20%)

  • Air Hit j.A > j.B > dj.C > dj.D > d.6B > d.5C > d.6B > 22C~66 > 6B > 22B (2k, 15%)

  • Grab > 214A > 5B/2B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B (3.4k, 25%)

  • Air Grab > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3.1k, 23%)



    Normal Starters
    • (j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (2.7k-3.3k, 19%-23%)
    • Any Crouching confirm into 3C (Except j.A, 5A or 2A starters) Stuff > 5C > 3C > 22C~66 > 5B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D (2.4k-4.1k, 17%-29%)
    • Any Crouching confirm into 3C (Except j.A, 5A or 2A starters) Stuff > 5C > 3C > 22C~66 > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B (2.2k-3.9k, 16%-28%)
    • Counter Air Hit j.C > (5B/5C/6A/6C) > sj.C > sj.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.1k-3.5k, 22%-25%)
    • (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > 66 > 5B > (5C) > sj.C > (d.5C) > d.6A > d.5C > (d.5A) > 22B (3.1k-3.3k, 22%-24%)
    • Jin Only (Overhead) 6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 665B > 5C > sj.C > j.D . d.5C > d.6A > d.5C > 22B (4.9k, 35%)
    • 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.9-4k, 28%-29%)
    • CH 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3.1k-3.8k, 22%-27%)
    • PUNISH WITH THIS COMBO WHENEVER POSSIBLE!!! Counter Hit 5C(Standing)/6C(Crouching) > 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.5k-5.2k) [This combo hits hard, if you know the punished move will put your opponent into a crouching state, use 6C, since Counter Hit 6C forces standing)


      Drive Starters
      Note: Combos listed starting with a Drive followup will assume you have 3 total drives left. So for example d.6B > d.5C > d.6D.
      • 5D/j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.9k-3.6k, 21%-26%)
      • 2D > d.5A > d.6B > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.7k, 19%)
      • CH 5D/2D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.5k-5.4k, 32%-39%)
      • 4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.3k-3.4k, 24%-25%)
      • (Low) 6D > d.5A > d.6B > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3k-3.1k, 21%-22%)
      • j.D > d.6A > d.5B > d.6A(Whiff) > d.5B > 236A > 662A > 6C > 6B > 6D > d.6B > d.5C > d.6B > 236D (2.5k, 18%)
      • CH j.D > d.6C > 214A > 662B > 6C > 6B > 4D > d.2D > d.6B > 22C~66 > 66C > 6B > 22B (4.1k, 29%)
      • Fatal j.4D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.7k-4.8k, 33%-34%)
      • (Overhead) d.6B > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.7k, 19%)
      • (Low) d.6D > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.2k-3.3k, 23%-24%)
      • Counter Hit 214D > 665B/665C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > 22B (3.4k-3.6k, 24%-26%)


        Resource Spending Confirms (Overdrive, Rapid Cancel, Thor)
        This list assumes you start the combo with the required resources.
        • [OD Required] (5B/2B/2C) > 5C > OD Cancel > 5C > 5D > 623D > 66C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.3k-4.1k, 24%-30%)
        • [50 Heat Required] (5B/2B/2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.6k-4.6k, 18%-22%)
        • [100 Heat Required] (5B/2B/2C) > (5C) > TK Thor > Fenrir (3.2k-4.1k, 0%)
        • [50 Heat Required] 6B > 5D > d.5C > d.6C > d.5C > d.6C > 236D(1) > Rapid Cancel > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 236C (5.1k, 24%-25%)
        • [50 Heat Required] 623D > Rapid Cancel > 66C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k, 13%)
        • [100 Heat Required] Fenrir(1) > Rapid Cancel > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.8k-3.9k, 10%-11%)
        • [50 Heat Required] Overhead/Low d.6B/d.6D > 623D/236C > Rapid Cancel > 665C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.1k-3.7k, 14%-19%)
        • [50 Heat Required] 214D > Rapid Cancel > 665B > 6A > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.2k, 15%)



Near-Corner:

These combos assume that you put yourself closer to the corner after crossing over with j.D, thus putting you closer to the corner than your opponent. These combos are routes to correct that, and thus add corner carry.

Note: In every instance you see "6C(2) > 66B" this is assuming you are now close enough to the corner for 6C(2) to wall bounce. If you are not, replace it with "6C > 6B"

Also Note: There are some situations that 6C > 6B wont combo, but 6C(2) > 66B WILL combo. This is usually only during SHORT starter combos that have the extended confirm after the d.2D, to rectify this, simply use the shorter confirm if you know the 6C(2) wont wallbounce, for SHORT starters.

Short Starters
  • 5A/2A > 5B/2B > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2k-2.5k, 14%-19%)
  • Counter Hit 623D > 5B > (5C) > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.6k-3.1k, 19%-24%)
  • Air Hit j.A > j.B > dj.C > dj.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (1.8k-2.3k, 13%-18%)
  • Air Grab > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.9k-3.2k, 21%-25%)


    Normal Starters
    • (j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (2.4k-3.2k, 17%-24%)
    • Counter Air Hit j.C > 5B/5C/6A/6C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (2.7k-3.4k, 19%-26%)
    • (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.6k, 25%-26%)
    • (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3.2k-3.3k, 23%-24%)
    • 214A > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.6k-4k, 26%-29%)
    • Counter Hit 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.4k-4.3k, 25%-31%)
    • Counter Hit 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3k-3.8k, 22%-28%)
    • Counter Hit 5C/6C > 214A > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (4k-5.3k, 29%-39%)

    Drive Starters

      [*]5D/j.4D > d.6B > d.5C > d.6A > d.5B > 214D > 2C/5B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.2k-4k, 23%-30%)

      [*]5D/j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.8k-3.6k, 20%-27%)

      [*]2D > d.5A > d.6B > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.9k-3k, 20%-21%)

      [*]2D > d.5A > d.6B > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.5k-2.7k, 18%-19%)

      [*]4D > d.2D > d.6B > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.6k-3.8k, 26%-27%)

      [*]4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3.2k-3.3k, 23%-25%)

      [*]6D > d.5A > d.6B > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.4k, 24%-25%)

      [*]6D > d.5A > d.6B > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.8k-3k, 20%-22%)

      [*]j.D > d.6A > d.5B > d.6A(Whiff) > d.5B > 214D > 2B > 6C > 4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.8k, 20%)

      [*](Low) d.6D > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.6k-3.8k, 26%-28%)

      [*](Low) d.6D > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2.9k-3.3k, 21%-24%)

      [*](Overhead) d.6B > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.9k-3k, 21%-22%)

      [*](Overhead) d.6B > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2.4k-2.7k, 17%-20%)

      [*]Counter Hit 214D > 665B/665C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.2k-3.5k, 24%-26%)

      Resource Spending Confirms (Overdrive, Rapid Cancel, Thor)

        [*][50 Heat Required](5B/5C/2B/2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.5k-4.4k, 19%-23%)

        [*][50 Heat Required]Overhead/Low d.6B/d.6D > 623D/236C > Rapid Cancel > 665C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.3k-4k, 17%-22%)

        [*][50 Heat Required]214D > Rapid Cancel > 665B > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3k-3.2k, 14%-15%)

        Corner:

        Short Starters

          [*]5A/2A > 5B/2B > 6A > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.5k-2.6k, 19%)

          [*]Crouching Hit 5A/2A > 5B/2B > 2C > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 236D (3.1k-3.2k, 22%-23%)

          [*]Counter Hit 623D > 6C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3k, 23%)

          [*]Counter Hit 623D > 5B > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k, 24%)

          [*]Air Hit j.A > j.B > dj.C > dj.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.5k, 19)

          [*]Grab > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.6k, 25%-26%)

          [*]Air Grab > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22BxN (3.2k-3.3k, 25%)

          [*](Noel in the Corner) Air Grab > 5B/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.5k, 25%-26%)

          Normal Starters

            [*](j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (2.8k-3.3k, 20%-25%)

            [*]Crouching Hit 5C or Raw 3C: (5C) > 3C > 22C > 5B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.9k-4.5k, 29%-33%)

            [*]Any Crouching Confirm into 5C (Except 5A, 2A, or j.A): Stuff > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-4.3k, 25%-32%)

            [*]Counter Air Hit j.C > 5B/5C/6A/6C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.1k-3.6k, 23%-26%)

            [*]Overhead 6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (3.7k-3.8k, 28%)

            [*]Overhead (Character Specific, will list characters at a later date) 6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (4.8k-5k, 36%-37%)

            [*]214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (4k-4.3k, 29%-31%)

            [*]Punish Combo Counter Hit 5C(Standing)/6C > 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (5k-5.7k, 37%-42%)

            [*]Punish Combo Counter Hit 5C(Standing)/6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C > 6C > 6B > 4D > 214D > 6C(2) > 6B > 22BxN (4.9k-5.6k, 36%-41%)

            [*]Counter Hit 5B/5C/6C/2C(1) > 5D > d.6B > d.5C > d.6C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (3.8k-4.6k, 28%-34%)

            Drive Starters

              [*]5D > d.6B > d.5C > d.6C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (4.3k, 32%)

              [*]2D > d.5A > d.6B > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.3k, 24%)

              [*]6D > d.5A > d.6B > d.4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.5k, 24%-25%)

              [*]4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.8k, 26%-28%)

              [*]j.D > d.6B > d.5C > d.6C > d.6D > 236D > 66A > 6C > 4D > 214D > 6C(2) > 6B > 22BxN (3.3k, 25%)

              [*]j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3k, 22%)

              [*]Overhead d.6B > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.4k, 25%)

              [*]Low d.6D > d.6B > d.4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.7k, 26%-27%)

              [*]Low d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.7k, 27%)

              Resource Spending Confirms (Overdrive, Rapid Cancel, Thor)

                [*][50 Heat Required] (5B/2B) > (2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.8k-4.7k, 20%-23%)

                [*][50 Heat Required] Overhead d.6B > 236C > Rapid Cancel > 665C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.6k, 17%)

                [*][50 Heat Required] Overhead 6B > 5D > d.5C > d.6C > d.5C > d.6C > 236D(1) > Rapid Cancel > 214A > 2B/5B > 5C > sj.C > j.D > d.6A > d.5C > 22BxN (5k, 25%)

          Edited by LunaKage

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          Okay I went and found some more optimal BnB type stuff. I'll keep updating this post. These combos were all done on Izayoi and Amane.

          Beginner Optimal:

          Midscreen:

          Meterless:

          5A>6A>sj>j.C>j.D>d.6B>22C>66C(2)>2D>d.6B>BT 2403

          5A>5B>6A>sj>j.C>j.D>d.6B>d.5D>d.5C>d.5B>AT 2283

          5A>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 2147

          5A>5B>6A>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22b 2142

          5B>6A>sj>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>6D>d.6B>d.5C>22B 3258

          5B>6A>sj>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>22B 2958

          5B>6A>5C>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 2806

          5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 2569

          5B>6A>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 2561

          2B>5B>6A>sj>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>4D>d.2D>d.5C>22B 2775 Doesn't work on Amane

          2B>5B>6A>sj>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>6D>d.5C>d.6B>22B 2738

          2B>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 2239

          2B>5B>6A>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 2233

          5D>d.6A>d.5B>236A>5B>5C>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 3358

          2A>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 2199

          2A>5B>6A>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 2192

          2D>d.6A>d.5B>236A>5B>5C>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 2570

          6A>5B>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 2344

          6B>5D>d.5C>d.6C>d.6A>d.5B>236A>5C>sj>j.C>j.D>>d.6C>d.2D>d.5C>22B 3349 Doesnt work on Amane

          6B>5D>d.5C>d.6C>d.6A>d.5B>236A>5B>5C>sj>j.C>j.D>d.6B>d.5D>d.5C>22B 3309

          6B>5D>d.5C>d.6C>d.6A>d.5B>236A>5B>sj>j.C>j.D>>d.6C>d.2D>d.5C>22B 3289 Doesnt work on Amane

          6B>5D>d.5C>d.6C>d.6A>d.5B>236A>5C>sj>j.C>j.D>d.6C>d.2D>d.6B>22B 3271

          6B>5D>d.6A>>d.6B>236A>5B>j.C>j.D>d.2D>d.6B>22 C>66C>6B>6D>BT 2984

          6B>5D>d.6A>>d.6B>236A>5B>j.C>j.D>d.2D>d.6B>22 C>66C>6B>22B 2831

          d.6B>d.5C>d.6A>d.5B>236A>5C>sj>j.C>j.D>d.6B>22C>66C(1)>6B>4D>d.2D>d.6B>22B 2892

          6D>d.6C>d.2D>d.5C>d.5B>236A>5B>5C>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 3663

          6D>d.6C>d.2D>d.5B>236A>5B>5C>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 3474

          6D>d.4D>d.5A>d.5D>236A>5B>5C>sj>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22B 3082

          d.6D>d.5C>d.5B>236A>5B>5C>sj>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>22B 3402

          4D>d.5D>d.2D>d.6A>d.5B>236A>5C>j.C>j.D>d.6D>d.6B>d.5D>d.5C>22b 3293

          j.4D>d.5C>d.5D>d.6A>d.5B>236A>5B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22B 3170

          j.D>d.6A>d.5B>d.6C>d.5B>236A>2B>6C(1)>6B>6D>d.6C>d.5C>22B 2619

          throw>214A>2B>5C>sj>j.C>j.D>d.6C>d.2D>d.5C>22b 3388 Doesn't work on some characters

          throw>214A>2B>5C>sj>j.C>j.D>d.6C>d.2D>d.6B>22b 3358

          throw>214A>5B>5C>sj>j.C>j.D>d.6B>d.5C>d.6B>22B 3342 Most consistent

          throw>214A>5B>5C>sj>j.C>j.D>d.6C>d.2D>d.5C>22B 3478 Doesn't work on ~half the cast

          throw>214A>2B>6C(1)>sj>j.C>j.D>d.6B>d.5C>22B 2982

          Crouching:

          5B>5C>3C>22C>665B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22B 3746

          5A>5C>3C>22C>665B>5C>j.C>j.D>d.6B>d.5C>d.6B>22B 2823

          5C>3C>22C>665B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22B 3789

          2C>5C>3C>22C>665B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22B 3606

          Near Corner:

          6B>5D>d.5C>d.6C>d.6A>d.5B>AT>2C>5C>j.C>j.D>d.6B>d.5D>d.5C>22B 3544

          Counter Hit:

          5B(CH)>3C>22C>665B>5C>sj>j.C>j.B>jc>j.C>j.D>d.5D>d.6B>d.5C>d.6B>BT 3824

          5B(CH)>3C>22C>665B>5C>sj>j.C>j.B>jc>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 3645

          5B(CH)>3C>22C>66C>j.C>j.D>d.5D>d.6B>d.5C>d.6B>BT 3219

          5C(CH)>214A>2B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>5D>d.5C>22B 5209

          4D(FC)>d.6C>d.2D>d.5C>d.5B>236A>5B>5C>sj>j.C>j.D>d.6B>d.5C>d.6B>22C>66C(1)>6B>22B 3619

          j.D(CH)>d.6C>214A>2B>6C(1)>5D>d.6B>d.5C>d.6A>d.5C>22B 4140

          5C>2C>236C 1982

          6D>d.4D>d.5A>d.5D>236A>5B>5C>sj>j.C>j.D>d.6D>d.6B>d.5C>d.6B>BT 3230

          4d>d.5D>d.2D>d.6A>d.5B>236A>5C>j.C>j.B>j.C>j.D>d.6D>d.6B>d.5C>d.6B>BT 3393

          j.D>d.6A>d.5B>d.6C>d.5B>236A>5C>j.C>j.B>j.C>j.B>RB>j.2C 2735

          throw>214A>2B>5C>sj>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT 3610

          2C>5C>236C 1771

          2D>d.6A>d.5B>236A>5B>5C>sj>j.C>j.D>d.6D>d.6B>d.5C>d.6B>BT 2673

          2D>d.6A>d.5B>236A>5B>5C>sj>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT 2688

          2B>5B>6A>sj>j.C>j.D>d.6C>d.2D>d.6B>d.5C>BT 2562

          Meter and OD combos:

          6B>5D>d.5C>d.6C>d.5C>d.6C>BT(1)>RC>214A>2B>5C>j.C>j.Dd.6B>d.5C>22B 4933 50 meter

          5B>5C>236C>RC>5B>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>22B 4177 50 meter

          Crouching with meter:

          5C(CH)>CT>2C>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C(1)>6B>22B 4839 25 meter

          Corner:

          5A>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5C>d.6B>BT>6C(2)>6B>22B 2701

          5B>6A>sj>j.C>j.D>d.5D>d.6B>d.5C>d.6B>BT>66C(1)>4D>AT>6C(2)>6B>22B 3460

          5B>6A>sj>j.C>j.D>d.6D>d.6B>BT>66C(1)>4D>AT>6C(2)>6B>22B 3336

          5D>d.6B>d.5C>d.6C>d.6D>BT>66C(1)>4D>AT>6C(2)>6B>22B 4074

          5D>d.6B>d.5C>d.6C>d.6D>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22B~ 4221

          5D>d.6B>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 4270

          5D>d.6B>d.5C>d.6C>d.6D>BT>5B>5C>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 4437

          2B>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.4D>d.6C>236C>22B~C>66C(1)>5D>d.6A>d.6B>d.5C>d.6B>BT 2901

          2B>5B>6A>sj>j.C>j.D>d.6D>d.6B>BT>66C(1)>4D>AT>6C(2)>6B>22B 2792

          2B>5B>6A>sj>j.C>j.D>d.5D>d.6B>d.4D>d.6C>236C>22B~C>66C(2)>6B>22B 2782

          2D>d.6A>d.6B>d.5C>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 3098

          6A>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT>66C(1)>4D>AT>6C(2)>6B>22B 3170

          6B>5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.6A>d.5C>22B 3756

          6B>5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.5D >d.6B>22B 3730

          6C (2nd hit only)>5C>j.C>j.D>4D>d.2D>d.6B>d.5C>BT>66C(1)>4D>AT>2B>6C(1)6B>22B 3937

          d.6D>BT>5B>5C>j.C>j.D>d.4D>d.2D>d.6B>d.4D>AT>6A>6C(2)>6B>22B 3801

          6D>d.5C>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 3691

          6D>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 3370

          d.6B>d.5C>d.6C>d.6D>BT>5B>5C>j.C>j.D>d.6B>d.5C>d.6B>22C>6C(2)>6B>22B 3557 Doesn't work on Izayoi/NU Add 2B>6C for Air reset

          d.6B>d.5C>d.6C>d.6D>BT>5B>5C>j.C(2)>j.D>4D>AT>66C(2)>6B>22B 3442

          d.6B>d.5C>d.6C>d.6D>BT>5B>j.C>j.D>4D>AT>66C(2)>6B>22B 3389

          4D>d.2D>d.6B>d.5C>BT>5B>5C>j.C>j.D>d.6B>d.5C>d.6B>22C>6C(2)>22B 3864

          4D>d.2D>d.6B>d.5C>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22C>6C(2)>22B 3825

          Noel In Corner:

          j.4D>d.6B>d.5C>d.6C>d.6D>BT>5B>5C>j.C>j.D>d.4D>d.2D>d.5C>22B 3628

          3C>22C>5B>5C>sj>j.C>j.D>d.5D>d.6B>d.5C>d.6B>BT>66C(1)>4D>AT>6C(2)>6B>22B 3897

          Counter Hit:

          j.D>214A>2B>6C(1)>AT>6c(2)>6B>6D>d.6B>d.5C>22B 4186

          5C(CH)>214A>2B>5C>sj>j.C>j.D>d.5D>d.5C>d.5B>d.6B>BT>66C(2)>6B>22B 5363

          5C(CH)>214A>2B>5C>sj>j.C>j.D>d.6D>d.6A>d.6B>BT>66C(2)>6B>22B 5305

          6C2(CH)>5C>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT>66C(1)>5D>d.6A>d.6B>22B 3592

          4D(FC)>AT>2C>5C>j.C>j.D>d.5D>d.5C>d.5B>d.6B>BT>6C(1)>5D>d.6B>22B 3855

          4D(FC)>236C>5B>5C>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT>6C(1)>5D>d.6A>d.6B>22B 3929

          Crouching:

          5B>5C>3C>22C>5B>5C>j.C>j.D>d.5D>d.5C>d.5B>d.6B>BT>6C(2)>6B>22B 4277

          5C>3C>22C>5B>5C>j.C>j.D>d.5D>d.5C>d.5B>d.6B>BT>6C(2)>6B>22B 4385

          5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>j.C>j.D>d.5D>d.6B>22C>6C(2)>6B>22B 4718 Doesn't work on Izayoi/Nu

          5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 4664

          Meter and OD combos:

          5B>5C>OD(50%)>5C>5D>SR>5C>j.C>j.D>4D>AT>6C(2)>6B>6D>d.5C>d.5B>d.6B>fenrir 5555 50 meter +OD

          5B>5C>236C>RC>5C>j.C>j.D>d.5D>d.5C>d.5B>d.6B>BT>66C(1)>4D>AT>6C(2)>6B>22B 4567 50 meter

          6B>5D>d.5C>d.6C>d.4D>d.6C>214A>2B>6C(1)>OD(50%)>4D>AT>j.D>BT>fenrirx2 7004 100 meter +OD

          Noel in corner with meter:

          OD(lowest health)>5C(CH)>214A>5C>236C>5C>2D>SR>5C>5D>d.5C>d.5D>d.6B>BT>66C(1)>j.D>22B>fenrirx2 9318

          CT>2C>5C>j.C>j.D>d.4D>d.2D>d.6B>d.5C>BT>66C(1)>5D>d.6A>d.6B>22B 4239 25 meter

          Edited by Ayane

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          were you going for combo video stuff? this thread is more for bnbs, I don't know why someone would want to 6A 6C throw whiff 5AAA lol

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          Those are just combos from those CMV's. Some of them are neta combos. I'm going through them now figuring out the optimal ones and I'll re sort them later to separate neta from optimal.

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          were you going for combo video stuff? this thread is more for bnbs, I don't know why someone would want to 6A 6C throw whiff 5AAA lol

          The combos come from these CMVs

          Probably didn't realise most CMVs are for show. :kitty:

          Anyway, once I'm done with Nu and assuming no-one else beats me to it, I'll draft up a list of starter BnBs for you guys when I can.

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          Probably didn't realise most CMVs are for show. :kitty:

          Anyway, once I'm done with Nu and assuming no-one else beats me to it, I'll draft up a list of starter BnBs for you guys when I can.

          Gracias, looking forward to them. :D

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          Here's a corner 6B > MF route that might be decent. This also works on Jin mid-screen, omitting the 6C(2).

          [Only works against Ragna, Noel, Azrael, Arakune, Tsubaki, Rachel, Bang, Kagura, Jin, and Hakumen]

          6B > 5D > d.5C > d.6C > d.4D > d.6C > MF > 5B > j.9C > j.D> d.5C > 22B > 662B > 6C(2) > 6B > 22B (4.6k/33)

          Edited by Alpha152

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          Here's a corner 6B > MF route that might be decent. This also works on Jin mid-screen, omitting the 6C(2).

          [Only works against Ragna, Noel, Azrael, Arakune, Tsubaki, Rachel, Bang, Kagura, Jin, and Hakumen]

          6B > 5D > d.5C > d.6C > d.4D > d.6C > MF > 5B > j.C > d.5C > 22B > 2B > 6C(2) > 6B > 22B (4.6k/33)

          missing a j.D? And I assume that's a sj.C for the crossover

          Here's a couple of useful ones gleaned from matchvids...

          CH 6A antiair

          6A IAD j.C 5C sj.C j.D d.6B CSilencer 66C(2) 2D d.6B d.5C d.6B BloomTrigger 3163 Damage

          corner throw

          BC 2C 5C sj.C j.D 5D d.6B BloomTrigger 6C(2) 6B BSilencer

          corner drive hit

          (6D) d.6B d.6A d.6B BloomTrigger 5B 5C sj.C j.D d.5C d.6A d.5C BSilencer 2B 6C(2) 6B BSilencer 3072 Damage

          midscreen 6B for corner carry

          6B 5D d.5C d.6C d.6A d.5B AOptic dash 5B sj.C j.D 2D d.5B Assault Through 66C(2) 6B BSilencer 3385 Damage

          seems in alot of drive enders, the 22C dash 6C 6B 6D -- part can be replaced with 22C dash 6C 2D d.6B --, any reason for doing this?

          also alot of enders can go into d.5B Assault Through for more corner carry

          Edited by UmaiCakes

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          lol woops. And no you don't need to super jump to cross up. Just figured this out but neutral jumping after MF > 5B lets you stay on the same side while 9 lets you cross up.

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          seems in alot of drive enders, the 22C dash 6C 6B 6D -- part can be replaced with 22C dash 6C 2D d.6B --, any reason for doing this?

          Seems like a height thing to me. If your opponent isn't high enough off the ground after 6C then the 6B will whiff. 6C(2) > 2D > stuff however isn't height dependent.

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          Has anybody found any 6B starter meterless corner combos that don't have MF in them that are over 3.7k? I can't seem to break that.

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          Has anybody found any 6B starter meterless corner combos that don't have MF in them that are over 3.7k? I can't seem to break that.

          Not yet. What combo are you doing?

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          6B>5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.6A>d.5C>22B 3756

          It's kind of hard for me to believe that you can do 4.6k on half the cast but a whole 1k less on the other half xD

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          sadly, that combo ender doesn't work on Amane, maybe even others, we need to find a remedy for that.

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          I've got one that works and gets pretty close to 3.7k

          6B>5D>d5C>d6C>d6D>BT>5B>5C>sj>jC>jD>d4D>d2D>d5C>22B (held) = 3692,

          Works on Amane, Relius (with some delay on the 22B), Makoto (but the first one works on her, too), Tao, pretty much most of the problematic hitbox characters. The only trick being is that you HAVE to delay that ending 22B, or they can tech on the first silencer shot (but you can humorously keep holding the button to fire more as they tech, forcing them to have to block)

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          sadly, that combo ender doesn't work on Amane, maybe even others, we need to find a remedy for that.

          Ah your right, I'll test with Amane from now on. Heres the remedy.

          6B>5D>d.5C>d.6C>d.5C>d.6D>BT>5B>5C>sj>j.C>j.D>d.5D>d.6B>22B 3730

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          So does anybody know of a universal midscreen 6D starter combo.

          Everything I've tried seems to whiff on characters like Relius and Nu if I don't delay the timing.

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          The midscreen bnb I've been doing was

          5B, 2B, 6A, j.C, j.D, d.6B, 22C, 6C(2), 2D, d.6B, d.6C, d.2D, d.6B, bloom trigger.

          I can't look at the game for the exact damage but IIRC it's about 3.1k or 3.2k

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          So does anybody know of a universal midscreen 6D starter combo.

          Everything I've tried seems to whiff on characters like Relius and Nu if I don't delay the timing.

          I'll look for something tomorrow. The 6D one I have listed looks not too good compared to what I've learned since doing it. Also what are all the characters with small hurtboxes? I know Amane is one, but is there a character that has the absolute smallest so that I can just use them as my training dummy?

          Here is the latest one I made and tested on Amane

          6D>d.6C>d.2D>d.6B>236A>5B>5C>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 3474

          EDIT: found something better. Tested on Nu and Amane

          6D>d.6C>d.2D>d.5C>d.5B>236A>5B>5C>sj>j.C>j.D>d.5D>d.6B>d.5D>d.5C>22B 3663

          Edited by Ayane

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          hey guys, just so you know, I plan on going ham on the first post of this thread as soon as I get my next day off. with cp coming out, working all this week, then youmacon, then working afterwards, its been and is going to be a busy couple of weeks for me. so once my schedule gets back to normal, this thread is gonna be great, and I promise you that. in the mean time, continue to post combos in this thread as you find them, its a big help to the Noel community and myself personally, because without you normal members, us mods would just be guys with bigger avatars. Just ask Skye lol

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          Out of curiosity how are we notating OD combos (in terms of OD length and stuff like that certain combos won't work so...yeah)?

          So far I've basically been going through combo videos and old matches trying to find practical things that work on most characters...just to make a note in addition to Murakumo and Amane hitboxes, Terumi, Makoto and Relius (in addition to some of the other obvious characters) have somewhat "skinny" hurtboxes as well in terms of "problem" characters...I have no idea why I was expecting Terumi's hurtbox to be any thicker than Hazama's...

          Also I'm pretty sure everyone is remembering this but don't forget: On every character you can confirm at least 4k with 50 heat off of a 6B simply from 6B 5D d.5C d.6C d.5C d.6C 236D(1) RC 214A

          I know it's already been mentioned but it's something I've definitely been relying on lately...

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          Right now I'm doing this crouching combo.(Stolen from Shino) This is the most optimal thing I've seen so far. Does 4013 and 5009 with meter.

          5B > 5C > 3C > 22C > Dash Cancel > 5B > 5C > s.JC > JD > d.5C > 22B > 2B > 6C > 6B > 6D > d.5C > d.6B > d.5C > d.6B > Bloom Trigger / Fenrir.

          Also I'm trying to do this combo for 2D Air hit in the corner. (Stolen from Daisul) It seems this combo dosen't work unless you hit with all the hits of 2D? Still need to mess around. Was wondering if anyone found something easier? lol Does 3023 and 3863 with meter.

          2D > d.5A > d.6B > Bloom Trigger > 5B > 5C > s.JC > JD > 4D > d.2D > d.6B > d.5C > Fenrir / Chamber Shot 3023

          Edited by FlameIce

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          Here are the basic things I've been doing off hit-confirms and mix-up until better routes are discovered.

          Mix Up

          6B Starter:

          6B > 5D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3k/21)

          Mid Screen

          6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.7k/27)

          Corner

          - Omit the 2nd d.5C against Nu and Amane

          6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 5B > j.9C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4.7k/34)

          Corner

          - Only works against Ragna, Noel, Azrael, Arakune, Tsubaki, Rachel, Bang, Kagura, Jin, and Hakumen

          - Works against Jin mid screen

          d.6B Starter:

          d.6B > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.7k/19)

          Mid Screen

          d.6B > d.6A > d.6B > 236D > 6C > 4D > 214D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (2.9k/21)

          Corner

          d.6D Starter:

          d.6D > d.5C > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D

          (3.3k/24)

          Mid Screen

          d.6D > d.6A > d.6B > 236D > 6C > 4D > 214D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.4k/24)

          Corner

          j.D Starter:

          j.D > d.6B > d.5C > d.6A > d.5B > 236A > 5B > 5C > sj.C > 236C > j.2C (2.9k/20)

          Mid Screen

          j.D > d.6A > d.6B > 236D > 6C > 4D > 214D > 2B > 6C > 6B > 22B > 2B > 6C(2) > 6B > 22B (2.9k/21)

          Corner

          CH j.D > 214A > 662B > 6C(2) > 2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (4.3k/31)

          Mid Screen

          CH j.D > 214A > 2B > 6C > 6B > 4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (4.3k/31)

          Corner

          - Does not work against Tager

          - Use [5D > d.6A > 22B > 662B] against Tsubaki, Amane, and Nu

          214A Starter:

          214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.9k/28)

          Mid Screen

          214A > 5B > 5C > sj.C > j.D > d.6A > d.6B > 236D > 6C > 5D > d.6A > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4k/29)

          Corner

          j.4D Starter:

          j.4D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.9k/21)

          Mid Screen

          j.4D > d.5D > d.5C > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.6A > d.5C > d.5B > 214D > 2B > 6C(2) > 6B > 22B (3.2k/23)

          Corner

          Throw Starter:

          BC > 214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3.5k/25)

          Mid Screen

          BC > 214A > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.5k/25)

          Corner

          j.BC > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3.1k/22)

          Mid Screen

          j.BC > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.1k/22)

          Corner

          Abare

          CH 6A Starter(Anti-Air):

          6A > IAD > j.C > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.1k/22)

          Mid Screen

          6A > IAD > j.C > 5C > sj.C > j.D > d.4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (3.1k/22)

          Corner

          CH j.C Starter(Air to Air):

          j.C > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.3k/23)

          Mid Screen

          j.C > 5C > sj.C > j.D > d.4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B(3.3k/24)

          Corner

          j.A Starter(Air to Air):

          j.A > j.B > dj.C > j.D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.2k/16)

          Mid Screen

          j.A > j.B > dj.C > j.D > d.5C > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.2k/16)

          Corner

          5A Starter:

          5A > 5B > 6A > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.4k/17)

          Mid Screen

          5A > 5B > 6A > sj.C > j.D > d.5C > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.4k/17)

          Corner

          5A > 5B > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3k/21)

          Mid Screen, crouching opponent

          5A > 5B > 5C > 3C > 22C > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.7k/20)

          Corner, crouching opponent

          3C Starter:

          3C > 22C > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > d.6B > 236D (3.3k/23)

          Mid Screen

          3C > 22C > 6C > 5D > d.6A > d.6B > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.5k/26)

          Corner

          4D Starter:

          4D > d.2D > d.5C > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3.5k/25)

          Mid Screen

          4D > d.2D > d.6B > 236D > 5B > j.C > j.D > 4D > 214D > 2B > 6C > 6B > 22B > 2B > 6C(2) > 6B > 22B (3.4k/24)

          Corner

          CH 5C Starter:

          5C > 214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > d.6B > 236D (5.4k/38)

          Mid Screen

          5C > 5D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3.8k/27)

          Mid Screen, max range

          5C > 214A > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C > 5D > d.6B > 236D > 6C(2) > 6B > 22B (5.3k/38)

          Corner

          5C > 5D > d.6A > d.6B > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.9k/28)

          Corner, max range

          Overdrive Confirm:

          5B > 5C > OD > 665B > 5C > 5D > 623D > 6C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (4k/2.9)

          Mid Screen

          - Omit d.2D to avoid side swap

          5B > 5C > OD > 665B > 5C > 5D > 623D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4.2k/30)

          Corner

          Notes:

          - Any combos that use [j.D > d.2D > d.6B], d.2D is used to maintain the same position unless noted otherwise. If your back is closer to the corner, omit d.2D to side swap and get corner carry.

          - Use [214A > 2B > 5C] against Tager, Amane, and Izayoi

          - Use [j.D > d.5C > d.6A > 22B > 662B] and [5D > d.6A > 22B > 662B] against Amane, Tsubaki, and Nu

          - Not all combos are limited to specified starters. 5B for example can go into a 6A combo or a 3C combo if crouching.

          Edited by Alpha152

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