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LunaKage

[CP] Noel Vs. Terumi Matchup Discussion

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Discussion About the Terumi matchup goes here. First post may be edited as important information arises.

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this is everything i know about this matchup from playing quite a bit and talking with people about it, hope it helps if any

Generally terumi will have to play a bit different against noel because you can punish him with 4d in spots he normally wouldn't get punished, so you might expect to see more j.2d from him. Going into drive pressure is extremely risky when he has meter, but if you are past the 5D/2D point you can use 6b/6d/ 5c > 5a > 5b > 236d or something to stay safe, cause its not like you'll get murdered for bloom trigger on block like black hawk stinger

His jump d is a big problem for you, but if you know its coming when he normal jumps neutral/back you can iad j.c against it to hit him or at least gain pressure, but it isn’t reactable so you shouldn’t challenge it if you are just seeing the normal. If he is super jumping backwards and using j.d you will have to run forward first , wait for it to whiff and then jump in, you can time it right so you don’t get hit if he tries to 6a immediately after his j.d whiff+landing recovery

J.D generally don't challenge this move but if they do it in poor spots j.b or 6a should be fine

J.2D

if you block this ib if you are in 5a range you can 5a, if he does 2a you will win but if he does 5a it will trade, but the trade 5a trade is worth it (unless you are going to die from a 5a).

6C: Gap between 2nd and 3rd hit, 3rd hit is punishable

6C (No Rapid)

IB/Without IB Meterless : Dash 5b > 6a 3.1...

IB/Without IB Meter: 5C > 236C > Rapid > dash b... 4.6k

6C (No Rapid) IB 2nd hit 4D Fatal 3.5k

6C Rapid 2nd hit throw

6C Rapid hit 2a TRM setup

IBing the 2nd hit 4D will beat a lot of his options

If you think he will go for throw off 6c 2nd hit rapid you can always hit 5b either it will counter hit him or it won't come out at all on ib/non ib

terumi also has an option select for you doing > ib 2nd hit of 6c and trying to 4d punish him

he does 6c (you ib 2nd hit) he roman cancels the 3rd hit and hits 3c before the hit stop ends

5D: His long range green stuff move

iad j.c, just make sure you do this when you know hes going to 5d otherwise you will get ch 6a'd into combo/od combo

2D goes over it and you just confirm into combo but pretty risky

you can whiff punish it with 5b but you will be quite far so you will need to do like

Dash 5b > 6b

Dash 5b > 2c...

dash 5b >2c > drive mixup

dash 5b > 2c > dash a... w/e

3c beats it, but it is negative on block but 3c starter

you can also 6d through it if that matters

236D (Snake bite)

IB punish : Dash 5a > 5b > 6a .......

623B (Souteijin/ dpsuper whatever)

If he has less than 100% and you bait it, you can just counter-hit 5c punish this

If he has 100% and you bait it, when you see the super flash, hit 4D and even if he tries to rapid he will get hit

HCF C (His rushing super)

Extremely difficult to punish on block (not sure if possible) , 5b/2a don't work, if his spacing for the super is terrible or its just random you can just 4d against it.

air version:

punishable on whiff, on block never

HCB (stomp super)

unpunishable

counter super / his super with the long ass animation

just wait and CH 5c it

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I posted the matchup from terumi's viewpoint here. If you feel like i missed anything. Feel free to correct me. 

 

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