someonewhodied Report post Posted October 25, 2013 frame perfect unblockable setup: [Dia]2B/5C/6B/6A>3C~22A~6A>4B>Wait>2DD>214D>662DD>Wait>623C>22A~236D~C>44(66)rising j.B+reverse sickle. Jumpable but if they don't jump the sickle you can do a combo off the j.B+sickle. 7131 dmg: [Luna]Gravity(FC)>665AB>OD>5C(All)>4B>2DD>214D~22A>5C>236D~22A~5DD>2DD>6C>236D>4~236236D>236C~22A~236C~22A>632146D[Luna](7131 125/25) Share this post Link to post Share on other sites
toanenadiz Report post Posted October 25, 2013 Whiff 5D > Astral is still in the game for some reason. That's nice I guess. Edit: Wow. It is really hard to remember that I don't need to space 4B anymore Share this post Link to post Share on other sites
minlexx Report post Posted October 25, 2013 Any luck with 30th challenge? deal over9000 dmg? Share this post Link to post Share on other sites
Durkslag Report post Posted October 25, 2013 Edit: Wow. It is really hard to remember that I don't need to space 4B anymore Best part about the game =D Share this post Link to post Share on other sites
toanenadiz Report post Posted October 25, 2013 Here is the challenge mode stuff for anyone who cares. 11: Dia 2B > 2C > 3C 12: Dia 2B > 3C > 236D 13: Luna 5B > 6B > 5C > 236B > 22A 14: Dia 5C > 3C > 236236D 15: Luna 4B > 2DD > CT > 236D 16: Dia 6A > 2C > jC > j2C > j214D 17: Luna Corner 236C > 2C > jC > j2C> djc > dj2C > dj214D 18: Throw > 6DD > 2DD > jDD > j2DD > j214D 19: Luna 4B > 2DD > 214D > 5DD > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj641236D 20: Land astral against the AI controlled Azrael 21: Luna 5DD > 236B > 22A > 5DD > 4DD > 236D 22: Dia 5DD > 236D > 22A > 5DD > 6DD > 2DD > jDD > j2DD > j214D 23: Dia 2B > 3C > 22A > 6A > 4B > 2DD > 214D > 6DD > jDD > j2DD > j214D 24: Luna 6B > 3C > 236B > 22A > 6A > 6C > 214D > 22A > 2C > jC > j2C > super 25: Get 4K from a CT guard break 26: Luna 4B > 2DD > CT > 236D > 236C > dash 5C > 6C > 214D > 22A > 5C > 2C > 623C 27: Dia 5B > 6B > 5C > 236D > 22A > 6A > 6C > 236D > 236 > 6A > j214D > 6A > 623C > 6A > 641236D 28: Dia 4B > 2DD > CT > OD cancel > 5DD > 236C > 22A > 214A/B/C > 6A > 6C > 236D > 214D > 6A > 623C > 641236D 29: Dia 5C > 214A/B/C > 236B > 22A > 5C > 236D > 22A > 5DD > 6DD > 623C > 5DD > 2DD > 6C > 236D > OD > 214D > 236236D > 214D > 236C > 22A > 641236D 30: Do a 9K combo Share this post Link to post Share on other sites
Andarel Report post Posted October 25, 2013 Copy should be in this afternoon. Time to test stuff out when I get off work! Share this post Link to post Share on other sites
someonewhodied Report post Posted October 25, 2013 i can't seem to hit 8K damage Even with a 125 heat combo. Share this post Link to post Share on other sites
toanenadiz Report post Posted October 25, 2013 This does 8.5K in the corner starting in Luna. 5C[1] FC > CT > 236C > 214A > 22A > 236D > 22A > 6A > 5C > 2C > 623C > 2DD > 6C > 236D > OD > 214D > 22A > 236236D > 236C > 22A > 236C > 22A > 632146D Maybe it'll give you some ideas on how to get to 9K. Share this post Link to post Share on other sites
Durkslag Report post Posted October 25, 2013 So did they nerf the hitbox on crescent saber? I see it whiff here and t here on smaller characters during a standard air ender Share this post Link to post Share on other sites
ElegantShadow Report post Posted October 25, 2013 I don't believe that it was Nerfed. The only real difference that I've noticed is that the range of it changes depending on the Forma you're in. Dia Forma's works like Nu's and still has the dead spot, while Luna Forma's works like Lambda's, HOWEVER it loses the dead spot. I wouldn't call that a Nerf, more of an... innovative change. Share this post Link to post Share on other sites
AchedSphinx Report post Posted October 25, 2013 I have somewhat of an idea how she can get 9k. Need to test it though! Share this post Link to post Share on other sites
someonewhodied Report post Posted October 25, 2013 all dis 22A why is my hand so tired. Share this post Link to post Share on other sites
AchedSphinx Report post Posted October 25, 2013 Well, I decided to check who her oki is still good against. Noel, Litchi, and Platinum can't escape it for free anymore. You can do it against Hakumen, won't work, but you can block his counter and maybe punish him. Her oki doesn't work against Azreal. You can double check me on this my execution with Noel, Litchi, and Platinum isn't the best so who knows, I may be wrong. Everyone else who could escape her oki, Bang, Tager etc, plus DPs, its still effective. Also, I didn't check their new moves to see if that changed things. Platinum's counter doesn't work at any rate. Share this post Link to post Share on other sites
Legacy Edge Report post Posted October 26, 2013 all dis 22A why is my hand so tired. Oh are her combos hard to execute? Share this post Link to post Share on other sites
someonewhodied Report post Posted October 26, 2013 combos are easy except for grounded Dia sickle>22A>5DD the 5DD is hard to connect after corner grounded sickle. Airhit sickle is easier. Share this post Link to post Share on other sites
Legacy Edge Report post Posted October 26, 2013 nice i believe someone mentioned strict timings in a previous conversation, are they like stricter than they were with lambdy in general? well as long as that retarded dash at the corner is gone i am a happy man Share this post Link to post Share on other sites
HexaNoid Report post Posted October 26, 2013 well as long as that retarded dash at the corner is gone i am a happy man Dash 5B is a thing of the past. Also, I've found almost all the combos in this game to be stricter than what I'd previously imagine them to be. I'm thinking getting used to the increased game speed might be the issue more than X's combos being tighter. Share this post Link to post Share on other sites
someonewhodied Report post Posted October 26, 2013 so I'm rather dissapointed with the air act parsers. All they to is let me do my CSE crossover easier. Share this post Link to post Share on other sites
toanenadiz Report post Posted October 26, 2013 Dash 5B is a thing of the past. Also, I've found almost all the combos in this game to be stricter than what I'd previously imagine them to be. I'm thinking getting used to the increased game speed might be the issue more than X's combos being tighter. Really? I've found them to be easier. I can just mash as fast as I can to get them and it typically works unlike Extend. Share this post Link to post Share on other sites
someonewhodied Report post Posted October 26, 2013 i..... what.......... 5DD>236D~22A~5DD is impossible on netplay. Heck its hard even offline ;~; Share this post Link to post Share on other sites
ElegantShadow Report post Posted October 26, 2013 so I'm rather dissapointed with the air act parsers. All they to is let me do my CSE crossover easier. Ah... I was afraid that would be the case with the Air Parsers. I mean, they're literally just air-dashes that can be preformed instantly after using a Drive move, but you can't Crescent Saber Cancel after it (Right?), and the range of it is just a tad disappointing. Mayhaps there's some hidden potential that hasn't been discovered with it as of yet? :I Share this post Link to post Share on other sites
someonewhodied Report post Posted October 26, 2013 its basically a faster version of that IAD Crossover>Crescent cancel>Falling j.B I did in CSE So I had an awesome idea. What if I were to advanced input? Now I don't drop the 22A>Xs as much, but now I feel like a masher. I feel icky mashing so many buttons. Also I still have a habit of mashing 5C for each hit even though its auto now. Share this post Link to post Share on other sites
minlexx Report post Posted October 26, 2013 i..... 5DD>236D~22A~5DD is impossible on netplay. that's true... all I've found out is that you should buffer 22A as soon as possible and don't mash! like (Dia)236D~immediate 22A while wheel is still rolling and didn't hit opp same about (corner)214D-22A. feels like you can buffer 22A earlier than move hits Gets a lot of time to get used to Nu is so hard now Share this post Link to post Share on other sites
someonewhodied Report post Posted October 26, 2013 i can do it perfectly offline, but netplay is beyond me. Share this post Link to post Share on other sites
minlexx Report post Posted October 26, 2013 j.DD > j.2DD somtimes whiffs, wtf cannot do aerial, everything has changed so much </butthurt> Share this post Link to post Share on other sites