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DerQ

[CP] Amane vs. Litchi

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If Amane tries to go for a Hariken > 6D setup off of 3C, Litchi is one of the few characters that can escape it meterless with her DP. Its first hit negates the Hariken, and if she's close enough then the other hits will counterhit Amane. However, it is possible to make it whiff by positioning Amane far enough and then that leaves Litchi vulnerable to 6D or even a CH 3C!

Example of a setup that makes her DP whiff: 236A > jB > jA > 5A [2 hits] > 5B [1 hit] > 3C > A Hariken

However, do note that Amane can also use her new reversal super to get out of all of these setups too so be careful using it when she has 50 meter. If you're in the corner, do not try to reset into an A Hariken.

Here's a B Hariken setup that beats everything in the corner: forward throw > 623C > 5B [2] > 5D [Hold] > B Hariken. Remember to hold down 5D until it reaches its maximum possible distance! Only then will they get stuck in B Hariken.

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I played a bunch of matches with LK's Litchi the other day. Maneuvering around her staff is probably the biggest part of the match lol She can cover a lot of angles that Amane wants to be at, so you need to learn where those spots are, and how to get around them. I started doing a lot better once I got an idea of how to avoid the staff.

Definitely a hard match, but not as bad as I thought it would be. It's definitely all spacing though because Litchi dominates up close and just outside of 5B range ;3;

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Now that litchi 2d staff launch doesn't hit 2 times, and Hariken drills got faster, neutral is significantly easier to play here. Litchis' more threatening tools in neutral need her to stand for a few frames to execute so 5c can really make her think twice before trying to do 5d staff set/return, 623d with no staff, and 41236d no staff.

puttkng a drill underneath her isn't bad either since she has nothing to beat it especially full screen. Leads to an rps neutral with more of an advantage for you.

cantching her staffless is fun and you can generally take a ton of risks with your scarf normals and Hariken full screen since the best she can do is safely try to retrieve her staff (or hit you which will pretty much guarantee staff return, but this is riskier as the angles she cover is lowered).

236d against 2d launch. Try to launch Hariken immediately after you guard point the 2d for maximum advantage. Against her 5d, try to predict the launch; Litchi should never launch the staff standing in this matchup. Generally you beat this attack by being above it, or predicting it and doing the appropriate ground attack. Blocking it is not ideal. If you have to block try to be in the air and save a zettou to fly away otherwise she can lock you down.

midrange is difficult, really try to get away otherwise she can bully you here with her staff. Against max range 5b, 6b and itsuu, pre-emptive 3c. Her 6d trades with 3c, she can also iad jb or back up which leave you open. Needs to be pre-emptive or you can be hit out. Otherwise try to get back to fullscreen. Her jd is good, try to ib and get past the stick, can also hold 236d of she likes to do jdd. Be careful when you are above her but still right in front of her. No matter how high you are, her 623d with staff can snipe you so do not linger. Blocking it is in your advantage though.

 

up close just remember she has a dp, but only with staff. Her anti airs are slow so you can do pressure with less risk than other chars, especially if she doesn't have the staff. Also has a 50 heat reversal and OD also gives her staff back.

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