M.Song Report post Posted August 4, 2009 i meant on block also i've had plenty of situations where the 1st hit misses and the 2nd hit connects and its not counterhit Share this post Link to post Share on other sites
Grey Report post Posted August 5, 2009 Haven't tried it on a blocked opponent yet, but how useful would it be, since if it's on block, they'll be more or less below you when you FRC > air missiles so the air missiles are pretty much guaranteed not to hit. Share this post Link to post Share on other sites
M.Song Report post Posted August 5, 2009 that's why i said lv 3 air missiles Share this post Link to post Share on other sites
Grey Report post Posted August 5, 2009 Yeah, but it would still be easily avoidable wouldn't hit? Maybe the bottom most missile can curve enough if the opponent stayed still. But maybe the missiles provide protection to air dash away or something. Share this post Link to post Share on other sites
vedasisme Report post Posted August 7, 2009 firing lvl 3 missiles while directly above someone is generally bad; a good player will go under the missiles and punish you. Share this post Link to post Share on other sites
M.Song Report post Posted August 7, 2009 have anyone of you even tried this or are you just saying stuff? you have to remember this is off a blocked lv3 dp. there will be some block stun. i'm not saying this is the greatest idea ever.... i was just wondering if this is a valid means to escape after a blocked dp. and obviously nobody plays this game anymore so it was pointless asking Share this post Link to post Share on other sites
Grey Report post Posted August 7, 2009 Just saying lol, I will try it on a blocked enemy (already tried on total whiff) tomorrow when I have access to my PS2. Share this post Link to post Share on other sites
Grey Report post Posted August 8, 2009 Ok tried it on block. It appears that even with block stun there's enough time for the opponent to just jump for air throw or combo. Share this post Link to post Share on other sites
vedasisme Report post Posted September 1, 2009 New vids! Well, not really new, they are from my groups pre-otacon warm-up, and all of us have actually improved a lot since then. Have a look-see, crit appreciated: vs OR http://www.youtube.com/watch?v=kJ6Cb-NCjpw http://www.youtube.com/watch?v=a3MDfg3N3EY vs SL http://www.youtube.com/watch?v=vw9kbZ8ABSQ http://www.youtube.com/watch?v=1PzGxdVOgs4 vs JO http://www.youtube.com/watch?v=oYKOVhP5lzc Share this post Link to post Share on other sites
M.Song Report post Posted September 2, 2009 pony is super unsafe against johnny... just about all his moves beat it completely free Share this post Link to post Share on other sites
vedasisme Report post Posted September 2, 2009 pony is super unsafe against johnny... just about all his moves beat it completely free If that's true, I should have my johnny friend start trying to beat my horsie. Don't want to get too used to doing it if it's as unsafe as you say. Share this post Link to post Share on other sites
dontuel Report post Posted September 3, 2009 New vids! Good stuff, youre looking pretty solid. a few things to work on is combos, there were alot of dropped combos from what i saw or times where you did a combo but you could have done a more damaging combo. also comboing after random hits. there were alot of times where you scored random counters or hits that would lead to knock down and didnt really do anything with them. oki. didnt seem like you did much for oki. it was either robo dash, bazooka -> dust or 5k 5s 5s... try to add in some different block strings/frame traps and throw attempts also use more missiles, i barely saw any!! Share this post Link to post Share on other sites
vedasisme Report post Posted September 3, 2009 I can see where you coming from on the combos. A lot of the time I'm just going for the horsey combo into the 5HS frc, and I often screw it up and sometimes 6P comes out instead. Were there other places I could have combo'd? I agree my oki is good, but it's not as solid as it could be. I'm seeing a lot of places where using 5P as a spacing tool for bazooka would really come in handy, so I'll definitely start using that. Share this post Link to post Share on other sites
solidshake Report post Posted September 3, 2009 no, stop getting better or else i'm going back to rad racer Share this post Link to post Share on other sites
ShibuyaX Report post Posted November 4, 2009 wow pretty dead RO forums....guess everyone jumped on BB...for me i havent...i tried the game mulitple times and i just cant seem to find a right character and i cant get into it like GG...but anyways just wondering who is all going to NEC?????? Share this post Link to post Share on other sites
M.Song Report post Posted November 4, 2009 still playing GG.... haven't touched BB yet actually..... unfortunately i'm not gonna be able to make it to NEC this year. Share this post Link to post Share on other sites
vedasisme Report post Posted November 4, 2009 I'm still playing GG, too. Touched BB, only momentarily. Gonna wait for some re-balancing before I take that game seriously. In other news, a-cho has been uploading GG matches with some regularity, and a batch was just uploaded today. Looks like Dogura and co. decided to be awesome today! http://www.youtube.com/watch?v=Ldz-Voe9_38 in the other vids you'll see footage of N-Otoko and Kabegiwa no DC representing. Share this post Link to post Share on other sites
vedasisme Report post Posted November 9, 2009 Why do you guys think Dogura has started using the 5k > 5p link as okizeme? Do you think that he's timing it in such a way that it's a safe meaty? Share this post Link to post Share on other sites
Grey Report post Posted November 11, 2009 Can you post a few moments where he uses 5k -> 5p? Share this post Link to post Share on other sites
fadooglee Report post Posted November 11, 2009 Yea, I would like to see 5k>5p oki links also. Share this post Link to post Share on other sites
dontuel Report post Posted November 12, 2009 its fine for oki as long as they dont have a good reversal. 5k is actually easier to do meaty cause it has longer active frames i believe (we talked about this before in a thread in regards to vs. pot) but just be careful not to get too close or you can get thrown. Share this post Link to post Share on other sites
vedasisme Report post Posted November 12, 2009 he outright abuses it here: http://www.youtube.com/watch?v=Ldz-Voe9_38 he also comes back about halfway through the vid and continues using it. EDIT: funny thing, it's the same video i posted last. I'll try to find some more examples, because he does it with some consistency nowadays. Share this post Link to post Share on other sites
fadooglee Report post Posted November 12, 2009 Yeah 5k is a good meaty and maybe it's a good way to poke yourself in position to do a bazooka. That's what I think, but I'm not sure because I've seen Dogura do 5k, 5p, bazooka Share this post Link to post Share on other sites
Grey Report post Posted November 12, 2009 Maybe it's one of those things that are why not? 5k has longer active frames and hits low, and chains into whatever 5p can chain into anyway. 5p's less recovery matters when they can SRK, but he might have noticed that the people he plays don't like to SRK on wake up? Share this post Link to post Share on other sites
Grey Report post Posted November 15, 2009 So are there any stuff for horsie RC? Cuz it doesn't show up often (i.e. never) so people won't be expecting it. But why not horsie > 5HS FRC instead? Because... 1. horsie RC lands you closer to the opponent so there's less time for opponent to react to command grab, and maybe they'll even be surprised by horsie RC which will further slow their reaction 2. horsie RC > forcebreak > j.k ( > FB > j.k if they block and you wanna waste a full 100% tension) is a pretty quick overhead 3. the dust in horsie RC > land > D is pretty well hidden by the red rings of the RC These are all the stuff that I could think of, so any thoughts? Share this post Link to post Share on other sites