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[P4AU] Yosuke Gameplay Discussion

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Don't forget to yell "FOOOOOO~" every time you land the Sukukaja Kunai super.

 

It's absolutely essential to Yosuke play. 

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What do you do after a blocked meaty 5B? Is a very good meaty, but I don't know how to put pressure or do mixups after it.

dash 5A, dash cancel shenanigans, go into 2B and glide.  Thats alot of options right off the bat.  If you mix it up with glide mixup openly, you will force the wrong response from the opponent to make all these things even better.

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dash 5A, dash cancel shenanigans, go into 2B and glide.  Thats alot of options right off the bat.  If you mix it up with glide mixup openly, you will force the wrong response from the opponent to make all these things even better.

 

Is there an strict timing for glide mixups? Or and specific blockstring? I fall too far away from the opponent.

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HEY GUYS, I MADE A THING!

https://www.youtube.com/watch?v=aaS9McXDDpE&feature=youtu.be

 

THIS IS HOW SHADOW YOSUKE DOOOOOOOO!!

Now to get back to more important things like not writing a S.Yosuke writeup....  fuck...

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New Famitsu article with videos of the changes on the 2.0 version of the game:

http://www.famitsu.com/news/201501/09069209.html

 

Look at the first video for Yosuke.

 

Things I noticed:

1) Yosuke can do three Crescent Slashes and still do a Special Cancel.

2) j.2C a fastfall like j.CD? Or maybe j.2CD doesn't need resources anymore.

3) Kunais in Sukukaje can be air dash-canceled.

4) Tentarafoo causes Fatal on CH and can be followed.

5) Does 2C have more hitstun? Or is that 236AB is faster?

6) j.236CD can be followed with j2C.

7) j.236CD has faster startup.

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2) j.2C a fastfall like j.CD? Or maybe j.2CD doesn't need resources anymore.

 

I've been waiting for this.

 

 

Translated stuff:

j2C is still the same

j2D is what j2CD was (the fastfall)

and j2CD is what j2D was.

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I've been waiting for this.

 

 

Translated stuff:

j2C is still the same

j2D is what j2CD was (the fastfall)

and j2CD is what j2D was.

 

I like the fact that we finally have the fastfall without spending SP, but what propieties will have the new j.2CD to make it worth the 25SP?

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It'll probably get as used as much as j2D did, aka almost never. I just hope the new j2D has good uses for mixups and stuff.

 

I'm trying to the full change list translated, but it's been diffcult. But here's some stuff I'm 100% sure of:
 

5AAA: Less recovery, now does V Slash > Kunai > Garudyne instead of skipping Kunai
5B: More disadvantageous on block
jAB: Changed how the cancel into it works aka, it doesn't work aka Glide is dead.
Dash: Less recovery on dash. He goes from running to neutral faster
 
Tentarafoo: Removed FC Recovery, It FCs instead (It doesn't even need to be a CH), More float on hit, Dash Cancel in Sukukaja
Kunai: Wider Kunai Spread (?), Float when hit, Dash cancelable in Suku, Able to combo from at screen's edge
SB Moonsault: Quicker start up, slower movement speed (eaiser to hit opponent), Easier to follow up with additional moonsaults

It looks like they're trying to let Yosuke use ALL his air actions in combos instead of just a few (the 2.0 video showed off SB Dash Spring > Moonsault x3 > V Slash > j2C).
 
Without Glide, his mixups are gonna be weaker, his blockstrings won't be as effective BUT I'm hoping with Fastfall (I'm reading something about better invul on Mirage Slash, not 100% sure), he'll be able to maybe do stuff like 5AA > jump over > (jB > ) > j2D > Throw / low. But j2D looks like it still has some recovery.

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It'll probably get as used as much as j2D did, aka almost never. I just hope the new j2D has good uses for mixups and stuff.

 

I'm trying to the full change list translated, but it's been diffcult. But here's some stuff I'm 100% sure of:

 

5AAA: Less recovery, now does V Slash > Kunai > Garudyne instead of skipping Kunai
5B: More disadvantageous on block
jAB: Changed how the cancel into it works aka, it doesn't work aka Glide is dead.
Dash: Less recovery on dash. He goes from running to neutral faster
 
Tentarafoo: Removed FC Recovery, It FCs instead (It doesn't even need to be a CH), More float on hit, Dash Cancel in Sukukaja
Kunai: Wider Kunai Spread (?), Float when hit, Dash cancelable in Suku, Able to combo from at screen's edge
SB Moonsault: Quicker start up, slower movement speed (eaiser to hit opponent), Easier to follow up with additional moonsaults

It looks like they're trying to let Yosuke use ALL his air actions in combos instead of just a few (the 2.0 video showed off SB Dash Spring > Moonsault x3 > V Slash > j2C).

 
Without Glide, his mixups are gonna be weaker, his blockstrings won't be as effective BUT I'm hoping with Fastfall (I'm reading something about better invul on Mirage Slash, not 100% sure), he'll be able to maybe do stuff like 5AA > jump over > (jB > ) > j2D > Throw / low. But j2D looks like it still has some recovery.

 

 

I don't like the 5B change, that would mean that if we use 5B our pressure would finish there, unless we have a new weird gatling.

I don't use glide and I never had, maybe because I'm an execution scrub.

Less recovery on dash? Yes, YES.

Tentarafoo always does FC? Free big combo bitches!

And we (almost) got the old kunais but with bigger hitboxes.

Let's hope Ex Moonsault it's still good for combos or other things.

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Just like I'm doing in Terumi's general thread since BBCP 2.0 was released, I'll post here my findings of the changes with timestamps:

 

 

https://www.youtube.com/watch?v=BKI9aoNrjjc&t=42s
66 5AA > 5C > 236B > j.214C > j.2C whiffs on the j.2C Midscreen

https://www.youtube.com/watch?v=BKI9aoNrjjc&t=3m20s
Throw > Sukukaja possible

https://www.youtube.com/watch?v=BKI9aoNrjjc&t=4m30s
66 CH 2B > jc > j.AA > djc > j.B > j.236C > j.2C > 236236D works in Midscreen

https://www.youtube.com/watch?v=BKI9aoNrjjc&t=4m43s
CH j.B > fall > 66 5AA > 5C > 2B > 236B > j.214C > j.2C > 236236D whiffs on the j.2C in Midscreen

https://www.youtube.com/watch?v=BSrQWQCIh7Y&t=29s
5A > 5B(1) > 5C > 2C > 236B > j.214C > j.2B works in Midscreen

https://www.youtube.com/watch?v=BSrQWQCIh7Y&t=56s
j.CD is fast, unlike the previous j.2D.

https://www.youtube.com/watch?v=BSrQWQCIh7Y&t=3m27s
j.214C > j.2C works in Midscreen. Maybe we'll need shorter combos if we want the j.2C knockdown.

https://www.youtube.com/watch?v=BSrQWQCIh7Y&t=3m38s
(airborne oppponent) CH j.BBB > djc > j.AA > j.236C > j.2C > 236236D works in Midscreen

https://www.youtube.com/watch?v=TveuEvCvRLk&t=1m15s
(airborne opponent, Yosuke in the corner) CH j.B > fall > 66 5AAA > j.B > j.AB
> djc > j.B > j.236C > j.2C works in Midscreen

https://www.youtube.com/watch?v=TveuEvCvRLk&t=1m44s
(Yosuke in the corner) CH j.C > fall > 5AAA > j.B > j.AB > djc > j.B > j.236C >
j.2C works in Midscreen

https://www.youtube.com/watch?v=TveuEvCvRLk&t=3m11s
Throw > RC > dash 5C > 2C > 236B > j.236C > j.2B > j.214214D works in Corner

https://www.youtube.com/watch?v=b2hMZ1IoChY&t=24s
j.2B knockdown is certainly better than before

https://www.youtube.com/watch?v=b2hMZ1IoChY&t=2m22s
(airborne opponent) CH j.C > fall > jc > j.AAA > djc > j.AA > j.236C > j.2C works in Midscreen

https://www.youtube.com/watch?v=dpbhX7yWm-g&t=25s
(crouching opponent) CH 5C > 2C > 236B > j.214C > j.2C works in Midscreen

https://www.youtube.com/watch?v=dpbhX7yWm-g&t=38s
(airborne opponent) 5AAA > j.B > j.AB > djc > j.B > j.236C > j,2C works in Midscreen: 1641 Dmg / 18 SP (For the moment, our new Bnb into knockdown)

https://www.youtube.com/watch?v=6vrfv0rzxOQ&t=47s
(crouching opponent) CH 5AA > 5C > 2C > 236B > j.214C > j.2C works in Middscreen
 

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Yes, he doesn't get V Slash > j2C off almost every hit anymore. I see most of his 2.0 stuff ending in V Slash > Kunais now.

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Yes, he doesn't get V Slash > j2C off almost every hit anymore. I see most of his 2.0 stuff ending in V Slash > Kunais now.

 

But the 5AAA > j.B > j.AB > djc > j.B > j.236C > j.2C seems to do the same damage that 5A > 5B > 5C > 236B > j.214C > j.2C does in the console version, so I think that should be enough for now as a basic Bnb. Unless Jiraya hits as starter.

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More things I found, al most the same but put attention to the variations:

 

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=16m
(crouching opponent) CH 236B > j.214C > j.2C works in Midscreen

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=17m47s
(crouchin opponent) CH j.C(1) > fall > 5A > 5B(1) > 5C > 236B > j.214C > j.2C > 214214C works in Midscreen (This player dropped the Sukukaja ender)

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=21m5s
(airborne opponent) CH j.D > 66 5AA > jc > j.AAA > djc > j.B > j236C > j.2C works in Midscreen

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=21m33s
(airborne opponent) 5AA > jc > j.AA > djc > j.B > j.AB > j236C > j.2C > 236236D works in Midscreen

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=22m29s
5AA > 2A > 5AAA > j.236C > j.2C works in Midscreen

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=22m43s
5AAA > j.236C > j.2C > 214214C > 2C > 5AAAAA > j.2C works in Midscreen. So now the knockdown always comes from the autocombo, eh? But the damage is lower that using kunais.

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=24m10s
5C > 2C > 236B > j.236C > j.2C works in Corner

https://www.youtube.com/watch?v=esp2cjr_bdQ&t=29m29s
5C > 2C > 236B > j.214C > j.2C works in Midscreen

Maybe 5A > 5C > 236B > j.214C > j.2C could work?

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Any tips for a new yosuke player? I use Chie and want to sub Yosuke. What are his strengths and weaknesses? What are his BnB combos and setups? How should I be using him?

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Any tips for a new yosuke player? I use Chie and want to sub Yosuke. What are his strengths and weaknesses? What are his BnB combos and setups? How should I be using him?

Everything you need to learn is laid out between the forums and the wiki, but to make everything condensed for you:

 

Pros/Strengths:

  • Unmatched speed, mobility, and aerial combat.
  • Combos now end in knockdown, making it easier to keep up the offensive momentum / really good mixup or oki.
  • Exceptional neutral game, arguably the best in the entire game.
  • His glide gives him a solid cross-up game.
  • Has access to unblockable confusion status via Tentarafoo, and can poison with SB Kunai/grabs.
  • Improved Sukukaja grants him a tremendous boost in damage.

Cons/Weaknesses:

  • Low HP (No room for mistakes against certain cast members)
  • Mostly a close range fighter.

 

---

Combos:

Your main BnBs would be stuff like

5A > 5B > 5C > 236B > 4C > j2C

5A > 5B > 5C > 236A > 6AB > 6A~B > 4D > delay j2C

5AAA > 6C > j2C

 

You can find a good library of combos here

---

The most important thing to learn is how to glide, which again, can be found here

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Any tips for a new yosuke player? I use Chie and want to sub Yosuke. What are his strengths and weaknesses? What are his BnB combos and setups? How should I be using him?

 

Unlike Chie, Yosuke has a lot of tools for controling Neutral and also good rushdown tools, so you can adapt your style on him. With this you can be sure that can play more safe, but his mixups are still risky unless you use the glide correctly.

 

I made a Bnb list months ago that (thanks to you) I updated today: http://www.dustloop.com/forums/index.php?/topic/9171-p4au-yosuke-hanamura-combo-thread/page-2#entry861625

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Small Question about Garudyne, is it unsafe to use? because the few times i have used it when its done and the opponent recovers they get me when he does the pose at the end, is there any way to cancel out of that animation or should i just use Sukkukaja?

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Make sure you land first. Try to keep the opponent at the top of the tornado and land before Garudyne is over.

 

Or you could just lose out on some damage and move away and let them drop full / screen away.

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